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pth(3)		       GNU Portable Threads		   pth(3)

NAME
       pth - GNU Portable Threads

VERSION
       GNU Pth 1.3.7 (29-Jul-2000)

SYNOPSIS
       Global Library Management
	   pth_init, pth_kill, pth_ctrl, pth_version.

       Thread Attribute Handling
	   pth_attr_of, pth_attr_new, pth_attr_init,
	   pth_attr_set, pth_attr_get, pth_attr_destroy.

       Thread Control
	   pth_spawn, pth_once, pth_self, pth_suspend,
	   pth_resume, pth_yield, pth_nap, pth_wait, pth_cancel,
	   pth_abort, pth_raise, pth_join, pth_exit.

       Utilities
	   pth_fdmode, pth_time, pth_timeout, pth_sfiodisc.

       Cancellation Management
	   pth_cancel_point, pth_cancel_state.

       Event Handling
	   pth_event, pth_event_typeof, pth_event_extract,
	   pth_event_concat, pth_event_isolate, pth_event_walk,
	   pth_event_occurred, pth_event_free.

       Key-Based Storage
	   pth_key_create, pth_key_delete, pth_key_setdata,
	   pth_key_getdata.

       Message Port Communication
	   pth_msgport_create, pth_msgport_destroy,
	   pth_msgport_find, pth_msgport_pending,
	   pth_msgport_put, pth_msgport_get, pth_msgport_reply.

       Thread Cleanups
	   pth_cleanup_push, pth_cleanup_pop.

       Process Forking
	   pth_atfork_push, pth_atfork_pop, pth_fork.

       Synchronization
	   pth_mutex_init, pth_mutex_acquire, pth_mutex_release,
	   pth_rwlock_init, pth_rwlock_acquire,
	   pth_rwlock_release, pth_cond_init, pth_cond_await,
	   pth_cond_notify, pth_barrier_init, pth_barrier_reach.

       Generalized POSIX Replacement API
	   pth_sigwait_ev, pth_accept_ev, pth_connect_ev,
	   pth_select_ev, pth_poll_ev, pth_read_ev, pth_readv_ev,

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pth(3)		       GNU Portable Threads		   pth(3)

	   pth_write_ev, pth_writev_ev.

       Standard POSIX Replacement API
	   pth_usleep, pth_sleep, pth_waitpid, pth_sigmask,
	   pth_sigwait, pth_accept, pth_connect, pth_select,
	   pth_poll, pth_read, pth_readv, pth_write, pth_writev,
	   pth_pread, pth_pwrite.

DESCRIPTION
	 ____  _   _
	|  _ \| |_| |__
	| |_) | __| '_ \	 ``Only those who attempt
	|  __/| |_| | | |	   the absurd can achieve
	|_|    \__|_| |_|	   the impossible.''

       Pth is a very portable POSIX/ANSI-C based library for Unix
       platforms which provides non-preemptive priority-based
       scheduling for multiple threads of execution (aka
       `multithreading') inside event-driven applications. All
       threads run in the same address space of the application
       process, but each thread has its own individual program
       counter, run-time stack, signal mask and errno variable.

       The thread scheduling itself is done in a cooperative way,
       i.e., the threads are managed and dispatched by a
       priority- and event-driven non-preemptive scheduler. The
       intention is that this way both better portability and
       run-time performance is achieved than with preemptive
       scheduling. The event facility allows threads to wait
       until various types of internal and external events occur,
       including pending I/O on file descriptors, asynchronous
       signals, elapsed timers, pending I/O on message ports,
       thread and process termination, and even results of
       customized callback functions.

       Pth also provides an optional emulation API for POSIX.1c
       threads (`Pthreads') which can be used for backward
       compatibility to existing multithreaded applications. See
       Pth's pthread(3) manual page for details.

       Threading Background

       When programming event-driven applications, usually
       servers, lots of regular jobs and one-shot requests have
       to be processed in parallel.  To efficiently simulate this
       parallel processing on uniprocessor machines, we use
       `multitasking' -- that is, we have the application ask the
       operating system to spawn multiple instances of itself. On
       Unix, typically the kernel implements multitasking in a
       preemptive and priority-based way through heavy-weight
       processes spawned with fork(2).	These processes usually
       do not share a common address space. Instead they are
       clearly separated from each other, and are created by
       direct cloning a process address space (although modern

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pth(3)		       GNU Portable Threads		   pth(3)

       kernels use memory segment mapping and copy-on-write
       semantics to avoid unnecessary copying of physical
       memory).

       The drawbacks are obvious: Sharing data between the
       processes is complicated, and can usually only be done
       efficiently through shared memory (but which itself is not
       very portable). Synchronization is complicated because of
       the preemptive nature of the Unix scheduler (one has to
       use atomic locks, etc). The machine's resources can be
       exhausted very quickly when the server application has to
       serve too many long-running requests (heavy-weight
       processes cost memory). And when each request spawns a
       sub-process to handle it, the server performance and
       responsiveness is horrible (heavy-weight processes cost
       time to spawn). Finally, the server application doesn't
       scale very well with the load because of these resource
       problems. In practice, lots of tricks are usually used to
       overcome these problems - ranging from pre-forked sub-
       process pools to semi-serialized processing, etc.

       One of the most elegant ways to solve these resource- and
       data-sharing problems is to have multiple light-weight
       threads of execution inside a single (heavy-weight)
       process, i.e., to use multithreading.  Those threads
       usually improve responsiveness and performance of the
       application, often improve and simplify the internal
       program structure, and most important, require less system
       resources than heavy-weight processes. Threads are neither
       the optimal run-time facility for all types of
       applications, nor can all applications benefit from them.
       But at least event-driven server applications usually
       benefit greatly from using threads.

       The World of Threading

       Even though lots of documents exists which describe and
       define the world of threading, to understand Pth, you need
       only basic knowledge about threading. The following
       definitions of thread-related terms should at least help
       you understand thread programming enough to allow you to
       use Pth.

       o process vs. thread
	 A process on Unix systems consists of at least the
	 following fundamental ingredients: virtual memory table,
	 program code, program counter, heap memory, stack
	 memory, stack pointer, file descriptor set, signal
	 table. On every process switch, the kernel saves and
	 restores these ingredients for the individual processes.
	 On the other hand, a thread consists of only a private
	 program counter, stack memory, stack pointer and signal
	 table. All other ingredients, in particular the virtual
	 memory, it shares with the other threads of the same

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pth(3)		       GNU Portable Threads		   pth(3)

	 process.

       o kernel-space vs. user-space threading
	 Threads on a Unix platform traditionally can be
	 implemented either inside kernel-space or user-space.
	 When threads are implemented by the kernel, the thread
	 context switches are performed by the kernel without the
	 application's knowledge. Similarly, when threads are
	 implemented in user-space, the thread context switches
	 are performed by an application library, without the
	 kernel's knowledge. There also are hybrid threading
	 approaches where, typically, a user-space library binds
	 one or more user-space threads to one or more kernel-
	 space threads (there usually called light-weight
	 processes - or in short LWPs).

	 User-space threads are usually more portable and can
	 perform faster and cheaper context switches (for
	 instance via swapcontext(2) or setjmp(3)/longjmp(3))
	 than kernel based threads. On the other hand, kernel-
	 space threads can take advantage of multiprocessor
	 machines and don't have any inherent I/O blocking
	 problems. Kernel-space threads are usually scheduled in
	 preemptive way side-by-side with the underlying
	 processes. User-space threads on the other hand use
	 either preemptive or non-preemptive scheduling.

       o preemtive vs. non-preemtive thread scheduling
	 In preemptive scheduling, the scheduler lets a thread
	 execute until a blocking situation occurs (usually a
	 function call which would block) or the assigned
	 timeslice elapses. Then it detracts control from the
	 thread without a chance for the thread to object. This
	 is usually realized by interrupting the thread through a
	 hardware interrupt signal (for kernel-space threads) or
	 a software interrupt signal (for user-space threads),
	 like SIGALRM or SIGVTALRM. In non-preemptive scheduling,
	 once a thread received control from the scheduler it
	 keeps it until either a blocking situation occurs (again
	 a function call which would block and instead switches
	 back to the scheduler) or the thread explicitly yields
	 control back to the scheduler in a cooperative way.

       o concurrency vs. parallelism
	 Concurrency exists when at least two threads are in
	 progress at the same time. Parallelism arises when at
	 least two threads are executing simultaneously. Real
	 parallelism can be only achieved on multiprocessor
	 machines, of course. But one also usually speaks of
	 parallelism or high concurrency in the context of
	 preemptive thread scheduling and of low concurrency in
	 the context of non-preemptive thread scheduling.

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pth(3)		       GNU Portable Threads		   pth(3)

       o responsiveness
	 The responsiveness of a system can be described by the
	 user visible delay until the system responses to an
	 external request. When this delay is small enough and
	 the user doesn't recognize a noticeable delay, the
	 responsiveness of the system is considered good. When
	 the user recognizes or is even annoyed by the delay, the
	 responsiveness of the system is considered bad.

       o reentrant, thread-safe and asynchronous-safe functions
	 A reentrant function is one that behaves correctly if it
	 is called simultaneously by several threads and then
	 also executes simultaneously.	Functions that access
	 global state, such as memory or files, of course, need
	 to be carefully designed in order to be reentrant. Two
	 traditional approaches to solve these problems are
	 caller-supplied states and thread-specific data.

	 Thread-safety is the avoidance of data races, i.e.,
	 situations in which data is set to either correct or
	 incorrect value depending upon the (unpredictable) order
	 in which multiple threads access and modify the data. So
	 a function is thread-safe when it still behaves
	 semantically correct when called simultaneously by
	 several threads (it is not required that the functions
	 also execute simultaneously). The traditional approach
	 to achieve thread-safety is to wrap a function body with
	 an internal mutual exclusion lock (aka `mutex'). As you
	 should recognize, reentrant is a stronger attribute than
	 thread-safe, because it is harder to achieve and results
	 especially in no run-time contention between threads.
	 So, a reentrant function is always thread-safe, but not
	 vice versa.

	 Additionally there is a related attribute for functions
	 named asynchronous-safe, which comes into play in
	 conjunction with signal handlers. This is very related
	 to the problem of reentrant functions. An asynchronous-
	 safe function is one that can be called safe and without
	 side-effects from within a signal handler context.
	 Usually very few functions are of this type, because an
	 application is very restricted in what it can perform
	 from within a signal handler (especially what system
	 functions it is allowed to call). The reason mainly is,
	 because only a few system functions are officially
	 declared by POSIX as guaranteed to be asynchronous-safe.
	 Asynchronous-safe functions usually have to be already
	 reentrant.

       User-Space Threads

       User-space threads can be implemented in various way. The
       two traditional approaches are:

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pth(3)		       GNU Portable Threads		   pth(3)

       1. Matrix-based explicit dispatching between small units
	  of execution:

	  Here the global procedures of the application are split
	  into small execution units (each is required to not run
	  for more than a few milliseconds) and those units are
	  implemented by separate functions.  Then a global
	  matrix is defined which describes the execution (and
	  perhaps even dependency) order of these functions. The
	  main server procedure then just dispatches between
	  these units by calling one function after each other
	  controlled by this matrix. The threads are created by
	  more than one jump-trail through this matrix and by
	  switching between these jump-trails controlled by
	  corresponding occurred events.

	  This approach gives the best possible performance,
	  because one can fine-tune the threads of execution by
	  adjusting the matrix, and the scheduling is done
	  explicitly by the application itself. It is also very
	  portable, because the matrix is just an ordinary data
	  structure, and functions are a standard feature of ANSI
	  C.

	  The disadvantage of this approach is that it is
	  complicated to write large applications with this
	  approach, because in those applications one quickly
	  gets hundreds(!) of execution units and the control
	  flow inside such an application is very hard to
	  understand (because it is interrupted by function
	  borders and one always has to remember the global
	  dispatching matrix to follow it). Additionally, all
	  threads operate on the same execution stack. Although
	  this saves memory, it is often nasty, because one
	  cannot switch between threads in the middle of a
	  function. Thus the scheduling borders are the function
	  borders.

       2. Context-based implicit scheduling between threads of
	  execution:

	  Here the idea is that one programs the application as
	  with forked processes, i.e., one spawns a thread of
	  execution and this runs from the begin to the end
	  without an interrupted control flow. But the control
	  flow can be still interrupted - even in the middle of a
	  function.  Actually in a preemptive way, similar to
	  what the kernel does for the heavy-weight processes,
	  i.e., every few milliseconds the user-space scheduler
	  switches between the threads of execution. But the
	  thread itself doesn't recognize this and usually
	  (except for synchronization issues) doesn't have to
	  care about this.

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pth(3)		       GNU Portable Threads		   pth(3)

	  The advantage of this approach is that it's very easy
	  to program, because the control flow and context of a
	  thread directly follows a procedure without forced
	  interrupts through function borders.	Additionally, the
	  programming is very similar to a traditional and well
	  understood fork(2) based approach.

	  The disadvantage is that although the general
	  performance is increased, compared to using approaches
	  based on heavy-weight processes, it is decreased
	  compared to the matrix-approach above. Because the
	  implicit preemptive scheduling does usually a lot more
	  context switches (every user-space context switch costs
	  some overhead even when it is a lot cheaper than a
	  kernel-level context switch) than the explicit
	  cooperative/non-preemptive scheduling.  Finally, there
	  is no really portable POSIX/ANSI-C based way to
	  implement user-space preemptive threading. Either the
	  platform already has threads, or one has to hope that
	  some semi-portable package exists for it. And even
	  those semi-portable packages usually have to deal with
	  assembler code and other nasty internals and are not
	  easy to port to forthcoming platforms.

       So, in short: the matrix-dispatching approach is portable
       and fast, but nasty to program. The thread scheduling
       approach is easy to program, but suffers from
       synchronization and portability problems caused by its
       preemptive nature.

       The Compromise of Pth

       But why not combine the good aspects of both approaches
       while avoiding their bad aspects? That's the goal of Pth.
       Pth implements easy-to-program threads of execution, but
       avoids the problems of preemptive scheduling by using non-
       preemptive scheduling instead.

       This sounds like, and is, a useful approach. Nevertheless,
       one has to keep the implications of non-preemptive thread
       scheduling in mind when working with Pth. The following
       list summarizes a few essential points:

       o Pth provides maximum portability, but NOT the fanciest
	 features.

	 This is, because it uses a nifty and portable
	 POSIX/ANSI-C approach for thread creation (and this way
	 doesn't require any platform dependent assembler hacks)
	 and schedules the threads in non-preemptive way (which
	 doesn't require unportable facilities like SIGVTALRM).
	 On the other hand, this way not all fancy threading
	 features can be implemented.  Nevertheless the available
	 facilities are enough to provide a robust and full-

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pth(3)		       GNU Portable Threads		   pth(3)

	 featured threading system.

       o Pth increases the responsiveness and concurrency of an
	 event-driven application, but NOT the concurrency of
	 number-crunching applications.

	 The reason is the non-preemptive scheduling. Number-
	 crunching applications usually require preemptive
	 scheduling to achieve concurrency because of their long
	 CPU bursts. For them, non-preemptive scheduling (even
	 together with explicit yielding) provides only the old
	 concept of `coroutines'. On the other hand, event driven
	 applications benefit greatly from non-preemptive
	 scheduling. They have only short CPU bursts and lots of
	 events to wait on, and this way run faster under non-
	 preemptive scheduling because no unnecessary context
	 switching occurs, as it is the case for preemptive
	 scheduling. That's why Pth is mainly intended for server
	 type applications, although there is no technical
	 restriction.

       o Pth requires thread-safe functions, but NOT reentrant
	 functions.

	 This nice fact exists again because of the nature of
	 non-preemptive scheduling, where a function isn't
	 interrupted and this way cannot be reentered before it
	 returned. This is a great portability benefit, because
	 thread-safety can be achieved more easily than
	 reentrance possibility. Especially this means that under
	 Pth more existing third-party libraries can be used
	 without side-effects than its the case for other
	 threading systems.

       o Pth doesn't require any kernel support, but can NOT
	 benefit from multiprocessor machines.

	 This means that Pth runs on almost all Unix kernels,
	 because the kernel does not need to be aware of the Pth
	 threads (because they are implemented entirely in user-
	 space). On the other hand, it cannot benefit from the
	 existence of multiprocessors, because for this, kernel
	 support would be needed. In practice, this is no
	 problem, because multiprocessor systems are rare, and
	 portability is almost more important than highest
	 concurrency.

       The life cycle of a thread

       To understand the Pth Application Programming Interface
       (API), it helps to first understand the life cycle of a
       thread in the Pth threading system. It can be illustrated
       with the following directed graph:

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pth(3)		       GNU Portable Threads		   pth(3)

		    NEW
		     |
		     V
	     +---> READY ---+
	     |	     ^	    |
	     |	     |	    V
	  WAITING <--+-- RUNNING
			    |
	     :		    V
	  SUSPENDED	  DEAD

       When a new thread is created, it is moved into the NEW
       queue of the scheduler. On the next dispatching for this
       thread, the scheduler picks it up from there and moves it
       to the READY queue. This is a queue containing all threads
       which want to perform a CPU burst. There they are queued
       in priority order. On each dispatching step, the scheduler
       always removes the thread with the highest priority only.
       It then increases the priority of all remaining threads by
       1, to prevent them from `starving'.

       The thread which was removed from the READY queue is the
       new RUNNING thread (there is always just one RUNNING
       thread, of course). The RUNNING thread is assigned
       execution control. After this thread yields execution
       (either explicitly by yielding excution or implicitly by
       calling a function which would block) there are three
       possibilities: Either it has terminated, then it is moved
       to the DEAD queue, or it has events on which it wants to
       wait, then it is moved into the WAITING queue. Else it is
       assumed it wants to perform more CPU bursts and
       immediately enters the READY queue again.

       Before the next thread is taken out of the READY queue,
       the WAITING queue is checked for pending events. If one or
       more events occurred, the threads that are waiting on them
       are immediately moved to the READY queue.

       The purpose of the NEW queue has to do with the fact that
       in Pth a thread never directly switches to another thread.
       A thread always yields execution to the scheduler and the
       scheduler dispatches to the next thread. So a freshly
       spawned thread has to be kept somewhere until the
       scheduler gets a chance to pick it up for scheduling. That
       is for what the NEW queue is for.

       The purpose of the DEAD queue is to support thread
       joining. When a thread is marked to be unjoinable, it is
       directly kicked out of the system after it terminated. But
       when it is joinable, it enters the DEAD queue. There it
       remains until another thread joins it.

       Finally, there is a special separated queue named
       SUSPENDED, to where threads can be manually moved from the

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       NEW, READY or WAITING queues by the application. The
       purpose of this special queue is to temporarily absorb
       suspended threads until they are again resumed by the
       application. Suspended threads do not cost scheduling or
       event handling resources, because they are temporarily
       completely out of the scheduler's scope. If a thread is
       resumed, it is moved back to the queue from where it
       originally came and this way again enters the schedulers
       scope.

APPLICATION PROGRAMMING INTERFACE (API)
       In the following the Pth Application Programming Interface
       (API) is discussed in detail. With the knowledge given
       above, it should be now easy to understand how to program
       threads with this API. In good Unix tradition, Pth
       functions use special return values (NULL in pointer
       context, FALSE in boolean context and -1 in integer
       context) to indicate an error condition and set (or pass
       through) the errno system variable to pass more details
       about the error to the caller.

       Global Library Management

       The following functions act on the library as a whole.
       They are used to initialize and shutdown the scheduler and
       fetch information from it.

       int pth_init(void);
	   This initializes the Pth library. It has to be the
	   first Pth API function call in an application, and is
	   mandatory. It's usually done at the begin of the
	   main() function of the application. This implicitly
	   spawns the internal scheduler thread and transforms
	   the single execution unit of the current process into
	   a thread (the `main' thread). It returns TRUE on
	   success and FALSE on error.

       int pth_kill(void);
	   This kills the Pth library. It should be the last Pth
	   API function call in an application, but is not really
	   required. It's usually done at the end of the main
	   function of the application. At least, it has to be
	   called from within the main thread. It implicitly
	   kills all threads and transforms back the calling
	   thread into the single execution unit of the
	   underlying process.	The usual way to terminate a Pth
	   application is either a simple `pth_exit(0);' in the
	   main thread (which waits for all other threads to
	   terminate, kills the threading system and then
	   terminates the process) or a `pth_kill(); exit(0)'
	   (which immediately kills the threading system and
	   terminates the process). The pth_kill() return
	   immediately with a return code of FALSE if it is
	   called not from within the main thread. Else kills the

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	   threading system and returns TRUE.

       long pth_ctrl(unsigned long query, ...);
	   This is a generalized query/control function for the
	   Pth library.	 The argument query is a bitmask formed
	   out of one or more PTH_CTRL_XXXX queries. Currently
	   the following queries are supported:

       PTH_CTRL_GETTHREADS
	       This returns the total number of threads currently
	       in existence.  This query actually is formed out
	       of the combination of queries for threads in a
	       particular state, i.e., the PTH_CTRL_GETTHREADS
	       query is equal to the OR-combination of all the
	       following specialized queries:

	       PTH_CTRL_GETTHREADS_NEW for the number of threads
	       in the new queue (threads created via pth_spawn(3)
	       but still not scheduled once),
	       PTH_CTRL_GETTHREADS_READY for the number of
	       threads in the ready queue (threads who want to do
	       CPU bursts), PTH_CTRL_GETTHREADS_RUNNING for the
	       number of running threads (always just one
	       thread!), PTH_CTRL_GETTHREADS_WAITING for the
	       number of threads in the waiting queue (threads
	       waiting for events), PTH_CTRL_GETTHREADS_SUSPENDED
	       for the number of threads in the suspended queue
	       (threads waiting to be resumed) and
	       PTH_CTRL_GETTHREADS_DEAD for the number of threads
	       in the new queue (terminated threads waiting for a
	       join).

       PTH_CTRL_GETAVLOAD
	       This requires a second argument of type `float *'
	       (pointer to a floating point variable).	It stores
	       a floating point value describing the exponential
	       averaged load of the scheduler in this variable.
	       The load is a function from the number of threads
	       in the ready queue of the schedulers dispatching
	       unit.  So a load around 1.0 means there is only
	       one ready thread (the standard situation when the
	       application has no high load). A higher load value
	       means there a more threads ready who want to do
	       CPU bursts. The average load value updates once
	       per second only. The return value for this query
	       is always 0.

       PTH_CTRL_GETPRIO
	       This requires a second argument of type `pth_t'
	       which identifies a thread.  It returns the
	       priority (ranging from PTH_PRIO_MIN to
	       PTH_PRIO_MAX) of the given thread.

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       PTH_CTRL_GETNAME
	       This requires a second argument of type `pth_t'
	       which identifies a thread. It returns the name of
	       the given thread, i.e., the return value of
	       pth_ctrl(3) should be casted to a `char *'.

       PTH_CTRL_DUMPSTATE
	       This requires a second argument of type `FILE *'
	       to which a summary of the internal Pth library
	       state is written to. The main information which is
	       currently written out is the current state of the
	       thread pool.

	       The function returns -1 on error.

       long pth_version(void);
	   This function returns a hex-value `0xVRRTLL' which
	   describes the current Pth library version. V is the
	   version, RR the revisions, LL the level and T the type
	   of the level (alphalevel=0, betalevel=1, patchlevel=2,
	   etc). For instance Pth version 1.0b1 is encoded as
	   0x100101.  The reason for this unusual mapping is that
	   this way the version number is steadily increasing.
	   The same value is also available under compile time as
	   PTH_VERSION.

       Thread Attribute Handling

       Attribute objects are used in Pth for two things: First
       stand-alone/unbound attribute objects are used to store
       attributes for to be spawned threads.  Bounded attribute
       objects are used to modify attributes of already existing
       threads. The following attribute fields exists in
       attribute objects:

       PTH_ATTR_PRIO (read-write) [int]
	   Thread Priority between PTH_PRIO_MIN and PTH_PRIO_MAX.
	   The default is PTH_PRIO_STD.

       PTH_ATTR_NAME (read-write) [char *]
	   Name of thread (up to 40 characters are stored only),
	   mainly for debugging purposes.

       PTH_ATTR_JOINABLE (read-write> [int]
	   The thread detachment type, TRUE indicates a joinable
	   thread, FALSE indicates a detached thread.  When a the
	   is detached after termination it is immediately kicked
	   out of the system instead of inserted into the dead
	   queue.

       PTH_ATTR_CANCEL_STATE (read-write) [unsigned int]
	   The thread cancellation state, i.e., a combination of
	   PTH_CANCEL_ENABLE or PTH_CANCEL_DISABLE and
	   PTH_CANCEL_DEFERRED or PTH_CANCEL_ASYNCHRONOUS.

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       PTH_ATTR_STACK_SIZE (read-write) [unsigned int]
	   The thread stack size in bytes. Use lower values than
	   64 KB with great care!

       PTH_ATTR_STACK_ADDR (read-write) [char *]
	   A pointer to the lower address of a chunk of
	   malloc(3)'ed memory for the stack.

       PTH_ATTR_TIME_SPAWN (read-only) [pth_time_t]
	   The time when the thread was spawned.  This can be
	   queried only when the attribute object is bound to a
	   thread.

       PTH_ATTR_TIME_LAST (read-only) [pth_time_t]
	   The time when the thread was last dispatched.  This
	   can be queried only when the attribute object is bound
	   to a thread.

       PTH_ATTR_TIME_RAN (read-only) [pth_time_t]
	   The total time the thread was running.  This can be
	   queried only when the attribute object is bound to a
	   thread.

       PTH_ATTR_START_FUNC (read-only) [void *(*)(void *)]
	   The thread start function.  This can be queried only
	   when the attribute object is bound to a thread.

       PTH_ATTR_START_ARG (read-only) [void *]
	   The thread start argument.  This can be queried only
	   when the attribute object is bound to a thread.

       PTH_ATTR_STATE (read-only) [pth_state_t]
	   The scheduling state of the thread, i.e., either
	   PTH_STATE_NEW, PTH_STATE_READY, PTH_STATE_WAITING, or
	   PTH_STATE_DEAD This can be queried only when the
	   attribute object is bound to a thread.

       PTH_ATTR_EVENTS (read-only) [pth_event_t]
	   The event ring the thread is waiting for.  This can be
	   queried only when the attribute object is bound to a
	   thread.

       PTH_ATTR_BOUND (read-only) [int]
	   Whether the attribute object is bound (TRUE) to a
	   thread or not (FALSE).

       The following API functions exists to handle the attribute
       objects:

       pth_attr_t pth_attr_of(pth_t tid);
	   This returns a new attribute object bound to thread
	   tid.	 Any queries on this object directly fetch
	   attributes from tid. And attribute modifications
	   directly change tid. Use such attribute objects to

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	   modify existing threads.

       pth_attr_t pth_attr_new(void);
	   This returns a new unbound attribute object. An
	   implicit pth_attr_init() is done on it. Any queries on
	   this object just fetch stored attributes from it.  And
	   attribute modifications just change the stored
	   attributes.	Use such attribute objects to pre-
	   configure attributes for to be spawned threads.

       int pth_attr_init(pth_attr_t attr);
	   This initializes an attribute object attr to the
	   default values: PTH_ATTR_PRIO := PTH_PRIO_STD,
	   PTH_ATTR_NAME := `unknown', PTH_ATTR_JOINABLE := TRUE,
	   PTH_ATTR_CANCELSTATE := PTH_CANCEL_DEFAULT,
	   PTH_ATTR_STACK_SIZE := 64*1024 and PTH_ATTR_STACK_ADDR
	   := NULL. All other PTH_ATTR_* attributes are read-only
	   attributes and don't receive default values in attr,
	   because they exists only for bounded attribute
	   objects.

       int pth_attr_set(pth_attr_t attr, int field, ...);
	   This sets the attribute field field in attr to a value
	   specified as an additional argument on the variable
	   argument list. The following attribute fields and
	   argument pairs can be used:

	    PTH_ATTR_PRIO	    int
	    PTH_ATTR_NAME	    char *
	    PTH_ATTR_JOINABLE	    int
	    PTH_ATTR_CANCEL_STATE   unsigned int
	    PTH_ATTR_STACK_SIZE	    unsigned int
	    PTH_ATTR_STACK_ADDR	    char *

       int pth_attr_get(pth_attr_t attr, int field, ...);
	   This retrieves the attribute field field in attr and
	   stores its value in the variable specified through a
	   pointer in an additional argument on the variable
	   argument list. The following fields and argument pairs
	   can be used:

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	    PTH_ATTR_PRIO	    int *
	    PTH_ATTR_NAME	    char **
	    PTH_ATTR_JOINABLE	    int *
	    PTH_ATTR_CANCEL_STATE   unsigned int *
	    PTH_ATTR_STACK_SIZE	    unsigned int *
	    PTH_ATTR_STACK_ADDR	    char **
	    PTH_ATTR_TIME_SPAWN	    pth_time_t *
	    PTH_ATTR_TIME_LAST	    pth_time_t *
	    PTH_ATTR_TIME_RAN	    pth_time_t *
	    PTH_ATTR_START_FUNC	    void *(**)(void *)
	    PTH_ATTR_START_ARG	    void **
	    PTH_ATTR_STATE	    pth_state_t *
	    PTH_ATTR_EVENTS	    pth_event_t *
	    PTH_ATTR_BOUND	    int *

       int pth_attr_destroy(pth_attr_t attr);
	   This destroys a attribute object attr. After this attr
	   is no longer a valid attribute object.

       Thread Control

       The following functions control the threading itself and
       form the main API of the Pth library.

       pth_t pth_spawn(pth_attr_t attr, void *(*entry)(void *),
       void *arg);
	   This spawns a new thread with the attributes given in
	   attr (or PTH_ATTR_DEFAULT for default attributes -
	   which means that thread priority, joinability and
	   cancel state are inherited from the current thread)
	   with the starting point at routine entry. This entry
	   routine is called as `pth_exit(entry(arg))' inside the
	   new thread unit, i.e., entry's return value is fed to
	   an implicit pth_exit(3). So the thread usually can
	   exit by just returning. Nevertheless the thread can
	   also exit explicitly at any time by calling
	   pth_exit(3). But keep in mind that calling the POSIX
	   function exit(3) still terminates the complete process
	   and not just the current thread.

	   There is no Pth-internal limit on the number of
	   threads one can spawn, except the limit implied by the
	   available virtual memory. Pth internally keeps track
	   of thread in dynamic data structures. The function
	   returns NULL on error.

       int pth_once(pth_once_t *ctrlvar, void (*func)(void *),
       void *arg);
	   This is a convenience function which uses a control
	   variable of type pth_once_t to make sure a constructor
	   function func is called only once as `func(arg)' in
	   the system. In other words: Only the first call to
	   pth_once(3) by any thread in the system succeeds. The

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	   variable referenced via ctrlvar should be declared as
	   `pth_once_t variable-name = PTH_ONCE_INIT;' before
	   calling this function.

       pth_t pth_self(void);
	   This just returns the unique thread handle of the
	   currently running thread.  This handle itself has to
	   be treated as an opaque entity by the application.
	   It's usually used as an argument to other functions
	   who require an argument of type pth_t.

       int pth_suspend(pth_t tid);
	   This suspends a thread tid until it is manually
	   resumed again via pth_resume(3). For this, the thread
	   is moved to the SUSPENDED queue and this way is
	   completely out of the scheduler's event handling and
	   thread dispatching scope. Suspending the current
	   thread is not allowed.  The function returns TRUE on
	   success and FALSE on errors.

       int pth_resume(pth_t tid);
	   This function resumes a previously suspended thread
	   tid, i.e. tid has to stay on the SUSPENDED queue. The
	   thread is moved to the NEW, READY or WAITING queue
	   (dependent on what its state was when the
	   pth_suspend(3) call were made) and this way again
	   enters the event handling and thread dispatching scope
	   of the scheduler. The function returns TRUE on success
	   and FALSE on errors.

       int pth_raise(pth_t tid, int sig)
	   This function raises a signal for delivery to thread
	   tid only.  When one just raises a signal via raise(3)
	   or kill(2), its delivered to an arbitrary thread which
	   has this signal not blocked.	 With pth_raise(3) one
	   can send a signal to a thread and its guarantees that
	   only this thread gets the signal delivered. But keep
	   in mind that nevertheless the signals action is still
	   configured process-wide.  When sig is 0 plain thread
	   checking is performed, i.e., `pth_raise(tid, 0)'
	   returns TRUE when thread tid still exists in the PTH
	   system but doesn't send any signal to it.

       int pth_yield(pth_t tid);
	   This explicitly yields back the execution control to
	   the scheduler thread.  Usually the execution is
	   implicitly transferred back to the scheduler when a
	   thread waits for an event. But when a thread has to do
	   larger CPU bursts, it can be reasonable to interrupt
	   it explicitly by doing a few pth_yield(3) calls to
	   give other threads a chance to execute, too.	 This
	   obviously is the cooperating part of Pth.  A thread
	   has not to yield execution, of course. But when you
	   want to program a server application with good

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	   response times the threads should be cooperative,
	   i.e., when they should split their CPU bursts into
	   smaller units with this call.

	   Usually one specifies tid as NULL to indicate to the
	   scheduler that it can freely decide which thread to
	   dispatch next.  But if one wants to indicate to the
	   scheduler that a particular thread should be favored
	   on the next dispatching step, one can specify this
	   thread explicitly. This allows the usage of the old
	   concept of coroutines where a thread/routine switches
	   to a particular cooperating thread. If tid is not NULL
	   and points to a new or ready thread, it is guaranteed
	   that this thread receives execution control on the
	   next dispatching step. If tid is in a different state
	   (that is, not in PTH_STATE_NEW or PTH_STATE_READY) an
	   error is reported.

	   The function usually returns TRUE for success and only
	   FALSE (with errno set to EINVAL) if tid specified and
	   invalid or still not new or ready thread.

       int pth_nap(pth_time_t naptime);
	   This functions suspends the execution of the current
	   thread until naptime is elapsed. naptime is of type
	   pth_time_t and this way has theoretically a resolution
	   of one microsecond. In practice you should neither
	   rely on this nor that the thread is awakened exactly
	   after naptime has elapsed. It's only guarantees that
	   the thread will sleep at least naptime. But because of
	   the non-preemptive nature of Pth it can last longer
	   (when another thread kept the CPU for a long time).
	   Additionally the resolution is dependent of the
	   implementation of timers by the operating system and
	   these usually have only a resolution of 10
	   microseconds or larger. But usually this isn't
	   important for an application unless it tries to use
	   this facility for real time tasks.

       int pth_wait(pth_event_t ev);
	   This is the link between the scheduler and the event
	   facility (see below for the various pth_event_xxx()
	   functions). It's modeled like select(2), i.e., one
	   gives this function one or more events (in the event
	   ring specified by ev) on which the current thread
	   wants to wait.  The scheduler awakes the thread when
	   one ore more of them occurred after tagging them as
	   occurred. The ev argument is a pointer to an event
	   ring which isn't changed except for the tagging.
	   pth_wait(3) returns the number of occurred events and
	   the application can use pth_event_occurred(3) to test
	   which events occurred.

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       int pth_cancel(pth_t tid);
	   This cancels a thread tid. How the cancellation is
	   done depends on the cancellation state of tid which
	   the thread can configure itself. When its state is
	   PTH_CANCEL_DISABLE a cancellation request is just made
	   pending.  When it is PTH_CANCEL_ENABLE it depends on
	   the cancellation type what is performed. When its
	   PTH_CANCEL_DEFERRED again the cancellation request is
	   just made pending. But when its
	   PTH_CANCEL_ASYNCHRONOUS the thread is immediately
	   canceled before pth_cancel(3) returns. The effect of a
	   thread cancellation is equal to implicitly forcing the
	   thread to call `pth_exit(PTH_CANCELED)' at one of his
	   cancellation points.	 In Pth thread enter a
	   cancellation point either explicitly via
	   pth_cancel_point(3) or implicitly by waiting for an
	   event.

       int pth_abort(pth_t tid);
	   This is the cruel way to cancel a thread tid. When
	   it's already dead and waits to be joined it just joins
	   it (via `pth_join(tid, NULL)') and this way kicks it
	   out of the system.  Else it forces the thread to be
	   not joinable and to allow asynchronous cancellation
	   and then cancels it via `pth_cancel(tid)'.

       int pth_join(pth_t tid, void **value);
	   This joins the current thread with the thread
	   specified via tid.  It first suspends the current
	   thread until the tid thread has terminated. Then it is
	   awakened and stores the value of tid's pth_exit(3)
	   call into *value (if value and not NULL) and returns
	   to the caller.  A thread can be joined only when it
	   was not spawned with PTH_FLAG_NOJOIN. A thread can
	   only be joined once, i.e., after the pth_join(3) call
	   the thread tid is removed from the system.

       void pth_exit(void *value);
	   This terminates the current thread. Whether it's
	   immediately removed from the system or inserted into
	   the dead queue of the scheduler depends on its join
	   type which was specified at spawning time. When it was
	   spawned with PTH_FLAG_NOJOIN it's immediately removed
	   and value is ignored.  Else the thread is inserted
	   into the dead queue and value remembered for a
	   pth_join(3) call by another thread.

       Utilities

       The following functions are utility functions.

       int pth_fdmode(int fd, int mode);
	   This switches the non-blocking mode flag on file
	   descriptor fd.  The argument mode can be

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	   PTH_FDMODE_BLOCK for switching fd into blocking I/O
	   mode, PTH_FDMODE_NONBLOCK for switching fd into non-
	   blocking I/O mode or PTH_FDMODE_POLL for just polling
	   the current mode. The current mode is returned (either
	   PTH_FDMODE_BLOCK or PTH_FDMODE_NONBLOCK) or
	   PTH_FDMODE_ERROR on error. Keep in mind that since Pth
	   1.1 there is no longer a requirement to manually
	   switch a file descriptor into non-blocking mode in
	   order to use it. This is automatically done
	   temporarily inside Pth.  Instead when you now switch a
	   file descriptor explicitly into non-blocking mode,
	   pth_read(3) or pth_write(3) will never block the
	   current thread.

       pth_time_t pth_time(long sec, long usec);
	   This is a constructor for a pth_time_t structure which
	   is a convenient function to avoid temporary structure
	   values. It returns a pth_time_t structure which holds
	   the absolute time value specified by sec and usec.

       pth_time_t pth_timeout(long sec, long usec);
	   This is a constructor for a pth_time_t structure which
	   is a convenient function to avoid temporary structure
	   values.  It returns a pth_time_t structure which holds
	   the absolute time value calculated by adding sec and
	   usec to the current time.

       Sfdisc_t *pth_sfiodisc(void);
	   This functions is always available, but only
	   reasonably usable when Pth was built with Sfio support
	   (--with-sfio option) and PTH_EXT_SFIO is then defined
	   by pth.h. It is useful for applications which want to
	   use the comprehensive Sfio I/O library with the Pth
	   threading library. Then this function can be used to
	   get an Sfio discipline structure (Sfdisc_t) which can
	   be pushed onto Sfio streams (Sfio_t) in order to let
	   this stream use pth_read(3)/pth_write(2) instead of
	   read(2)/write(2). The benefit is that this way I/O on
	   the Sfio stream does only block the current thread
	   instead of the whole process. The application has to
	   free(3) the Sfdisc_t structure when it is no longer
	   needed. The Sfio package can be found at
	   http://www.research.att.com/sw/tools/sfio/.

       Cancellation Management

       Pth supports POSIX style thread cancellation via
       pth_cancel(3) and the following two related functions:

       void pth_cancel_state(int newstate, int *oldstate);
	   This manages the cancellation state of the current
	   thread.  When oldstate is not NULL the function stores
	   the old cancellation state under the variable pointed
	   to by oldstate. When newstate is not 0 it sets the new

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	   cancellation state. oldstate is created before
	   newstate is set.  A state is a combination of
	   PTH_CANCEL_ENABLE or PTH_CANCEL_DISABLE and
	   PTH_CANCEL_DEFERRED or PTH_CANCEL_ASYNCHRONOUS.
	   PTH_CANCEL_ENABLE|PTH_CANCEL_DEFERRED (or
	   PTH_CANCEL_DEFAULT) is the default state where
	   cancellation is possible but only at cancellation
	   points.  Use PTH_CANCEL_DISABLE to complete disable
	   cancellation for a thread and PTH_CANCEL_ASYNCHRONOUS
	   for allowing asynchronous cancellations, i.e.,
	   cancellations which can happen at any time.

       void pth_cancel_point(void);
	   This explicitly enter a cancellation point. When the
	   current cancellation state is PTH_CANCEL_DISABLE or no
	   cancellation request is pending, this has no side-
	   effect and returns immediately. Else it calls
	   `pth_exit(PTH_CANCELED)'.

       Event Handling

       Pth has a very flexible event facility which is linked
       into the scheduler through the pth_wait(3) function. The
       following functions provide the handling of event rings.

       pth_event_t pth_event(unsigned long spec, ...);
	   This creates a new event ring consisting of a single
	   initial event.  The type of the generated event is
	   specified by spec. The following types are available:

       PTH_EVENT_FD
	       This is a file descriptor event. One or more of
	       PTH_UNTIL_FD_READABLE, PTH_UNTIL_FD_WRITEABLE or
	       PTH_UNTIL_FD_EXECPTION have to be OR-ed into spec
	       to specify on which state of the file descriptor
	       you want to wait.  The file descriptor itself has
	       to be given as an additional argument.  Example:
	       `pth_event(PTH_EVENT_FD|PTH_UNTIL_FD_READABLE,
	       fd)'.

       PTH_EVENT_SELECT
	       This is a multiple file descriptor event modeled
	       directly after the select(2) call (actually it is
	       also used to implement pth_select(3) internally).
	       It's a convenient way to wait for a large set of
	       file descriptors at once and at each file
	       descriptor for a different type of state.
	       Additionally as a nice side-effect one receives
	       the number of file descriptors which causes the
	       event to be occurred (using BSD semantics, i.e.,
	       when a file descriptor occurred in two sets it's
	       counted twice). The arguments correspond directly
	       to the select(2) function arguments except that
	       there is no timeout argument (because timeouts

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	       already can be handled via PTH_EVENT_TIME events).

	       Example: `pth_event(PTH_EVENT_SELECT, &rc, nfd,
	       rfds, wfds, efds)' where rc has to be of type `int
	       *', nfd has to be of type `int' and rfds, wfds and
	       efds have to be of type `fd_set *' (see
	       select(2)). The number of occurred file
	       descriptors are stored in rc.

       PTH_EVENT_SIGS
	       This is a signal set event. The two additional
	       arguments have to be a pointer to a signal set
	       (type `sigset_t *') and a pointer to a signal
	       number variable (type `int *').	This event waits
	       until one of the signals in the signal set
	       occurred.  As a result the occurred signal number
	       is stored in the second additional argument. Keep
	       in mind that the Pth scheduler doesn't block
	       signals automatically.  So when you want to wait
	       for a signal with this event you've to block it
	       via sigprocmask(2) or it will be delivered without
	       your notice. Example: `sigemptyset(&set);
	       sigaddset(&set, SIGINT); pth_event(PTH_EVENT_SIG,
	       &set, &sig);'.

       PTH_EVENT_TIME
	       This is a time point event. The additional
	       argument has to be of type pth_time_t (usually on-
	       the-fly generated via pth_time(3)). This events
	       waits until the specified time point has elapsed.
	       Keep in mind that the value is an absolute time
	       point and not an offset. When you want to wait for
	       a specified amount of time, you've to add the
	       current time to the offset (usually on-the-fly
	       achieved via pth_timeout(3)).  Example:
	       `pth_event(PTH_EVENT_TIME, pth_timeout(2,0))'.

       PTH_EVENT_MSG
	       This is a message port event. The additional
	       argument has to be of type pth_msgport_t. This
	       events waits until one or more messages were
	       received on the specified message port.	Example:
	       `pth_event(PTH_EVENT_MSG, mp)'.

       PTH_EVENT_TID
	       This is a thread event. The additional argument
	       has to be of type pth_t.	 One of
	       PTH_UNTIL_TID_NEW, PTH_UNTIL_TID_READY,
	       PTH_UNTIL_TID_WAITING or PTH_UNTIL_TID_DEAD has to
	       be OR-ed into spec to specify on which state of
	       the thread you want to wait.  Example:
	       `pth_event(PTH_EVENT_TID|PTH_UNTIL_TID_DEAD,
	       tid)'.

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       PTH_EVENT_FUNC
	       This is a custom callback function event. Three
	       additional arguments have to be given with the
	       following types: `int (*)(void *)', `void *' and
	       `pth_time_t'. The first is a function pointer to a
	       check function and the second argument is a user-
	       supplied context value which is passed to this
	       function. The scheduler calls this function on a
	       regular basis (on his own scheduler stack, so be
	       very careful!) and the thread is kept sleeping
	       while the function returns FALSE. Once it returned
	       TRUE the thread will be awakend. The check
	       interval is defined by the third argument, i.e.,
	       the check function is polled again not until this
	       amount of time elapsed. Example:
	       `pth_event(PTH_EVENT_FUNC, func, arg,
	       pth_time(0,500000))'.

       unsigned long pth_event_typeof(pth_event_t ev);
	   This returns the type of event ev. It's a combination
	   of the describing PTH_EVENT_XX and PTH_UNTIL_XX value.
	   This is especially useful to know which arguments have
	   to be supplied to the pth_event_extract(3) function.

       int pth_event_extract(pth_event_t ev, ...);
	   When pth_event(3) is treated like sprintf(3), then
	   this function is sscanf(3), i.e., it is the inverse
	   operation of pth_event(3). This means that it can be
	   used to extract the ingredients of an event.	 The
	   ingredients are stored into variables which are given
	   as pointers on the variable argument list.  Which
	   pointers have to be present depends on the event type
	   and has to be determined by the caller before via
	   pth_event_typeof(3).

	   To make it clear, when you constructed ev via `ev =
	   pth_event(PTH_EVENT_FD, fd);' you have to extract it
	   via `pth_event_extract(ev, &fd)', etc. For multiple
	   arguments of an event the order of the pointer
	   arguments is the same as for pth_event(3). But always
	   keep in mind that you have to always supply pointers
	   to variables and these variables have to be of the
	   same type as the argument of pth_event(3) required.

       pth_event_t pth_event_concat(pth_event_t ev, ...);
	   This concatenates one or more additional event rings
	   to the event ring ev and returns ev. The end of the
	   argument list has to be marked with a NULL argument.
	   Use this function to create real events rings out of
	   the single-event rings created by pth_event(3).

       pth_event_t pth_event_isolate(pth_event_t ev);
	   This isolates the event ev from possibly appended
	   events in the event ring.  When in ev only one event

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	   exists, this returns NULL. When remaining events
	   exists, they form a new event ring which is returned.

       pth_event_t pth_event_walk(pth_event_t ev, int direction);
	   This walks to the next (when direction is
	   PTH_WALK_NEXT) or previews (when direction is
	   PTH_WALK_PREV) event in the event ring ev and returns
	   this new reached event. Additionally
	   PTH_UNTIL_OCCURRED can be OR-ed into direction to walk
	   to the next/previous occurred event in the ring ev.

       int pth_event_occurred(pth_event_t ev);
	   This checks whether the event ev occurred. This is a
	   fast operation because only a tag on ev is checked
	   which was either set or still not set by the
	   scheduler. In other words: This doesn't check the
	   event itself, it just checks the last knowledge of the
	   scheduler.

       int pth_event_free(pth_event_t ev, int mode);
	   This deallocates the event ev (when mode is
	   PTH_FREE_THIS) or all events appended to the event
	   ring under ev (when mode is PTH_FREE_ALL).

       Key-Based Storage

       The following functions provide thread-local storage
       through unique keys similar to the POSIX Pthread API. Use
       this for thread specific global data.

       int pth_key_create(pth_key_t *key, void (*func)(void *));
	   This created a new unique key and stores it in key.
	   Additionally func can specify a destructor function
	   which is called on the current threads termination
	   with the key.

       int pth_key_delete(pth_key_t key);
	   This explicitly destroys a key key.

       int pth_key_setdata(pth_key_t key, const void *value);
	   This stores value under key.

       void *pth_key_getdata(pth_key_t key);
	   This retrieves the value under key.

       Message Port Communication

       The following functions provide message ports which can be
       used for efficient and flexible inter-thread
       communication.

       pth_msgport_t pth_msgport_create(const char *name);
	   This returns a pointer to a new message port with name
	   name. The name can be used by other threads via

GNU Pth 1.3.7		   29-Jul-2000			       23

pth(3)		       GNU Portable Threads		   pth(3)

	   pth_msgport_find(3) to find the message port in case
	   they do not know directly the pointer to the message
	   port.

       void pth_msgport_destroy(pth_msgport_t mp);
	   This destroys a message port mp. Before all pending
	   messages on it are replied to their origin message
	   port.

       pth_msgport_t pth_msgport_find(const char *name);
	   This finds a message port in the system by name and
	   returns the pointer to it.

       int pth_msgport_pending(pth_msgport_t mp);
	   This returns the number of pending messages on message
	   port mp.

       int pth_msgport_put(pth_msgport_t mp, pth_message_t *m);
	   This puts (or sends) a message m to message port mp.

       pth_message_t *pth_msgport_get(pth_msgport_t mp);
	   This gets (or receives) the top message from message
	   port mp.  Incoming messages are always kept in a
	   queue, so there can be more pending messages, of
	   course.

       int pth_msgport_reply(pth_message_t *m);
	   This replies a message m to the message port of the
	   sender.

       Thread Cleanups

       The following functions provide per-thread cleanup
       functions.

       int pth_cleanup_push(void (*handler)(void *), void *arg);
	   This pushes the routine handler onto the stack of
	   cleanup routines for the current thread.  These
	   routines are called in LIFO order when the thread
	   terminates.

       int pth_cleanup_pop(int execute);
	   This pops the top-most routine from the stack of
	   cleanup routines for the current thread. When execute
	   is TRUE the routine is additionally called.

       Process Forking

       The following functions provide some special support for
       process forking situations inside the threading
       environment.

       int pth_atfork_push(void (*prepare)(void *), void (*)(void
       *parent), void (*)(void *child), void *arg);

GNU Pth 1.3.7		   29-Jul-2000			       24

pth(3)		       GNU Portable Threads		   pth(3)

	   This function declares forking handlers to be called
	   before and after pth_fork(3), in the context of the
	   thread that called pth_fork(3). The prepare handler is
	   called before fork(2) processing commences. The parent
	   handler is called   after fork(2) processing completes
	   in the parent process.  The child handler is called
	   after fork(2) processing completed in the child
	   process. If no handling is desired at one or more of
	   these three points, the corresponding handler can be
	   given as NULL.  Each handler is called with arg as the
	   argument.

	   The order of calls to pth_atfork_push(3) is
	   significant. The parent and child handlers are called
	   in the order in which they were established by calls
	   to pth_atfork_push(3), i.e., FIFO. The prepare fork
	   handlers are called in the opposite order, i.e., LIFO.

       int pth_atfork_pop(void);
	   This removes the top-most handlers on the forking
	   handler stack which were established with the last
	   pth_atfork_push(3) call. It returns FALSE when no more
	   handlers couldn't be removed from the stack.

       pid_t pth_fork(void);
	   This is a variant of fork(2) with the difference that
	   the current thread only is forked into a separate
	   process, i.e., in the parent process nothing changes
	   while in the child process all threads are gone except
	   for the scheduler and the calling thread. When you
	   really want to duplicate all threads in the current
	   process you should use fork(2) directly. But this is
	   usually not reasonable. Additionally this function
	   takes care of forking handlers as established by
	   pth_fork_push(3).

       Synchronization

       The following functions provide synchronization support
       via mutual exclusion locks (mutex), read-write locks
       (rwlock), condition variables (cond) and barriers
       (barrier). Keep in mind that in a non-preemptive threading
       system like Pth this might sound unnecessary at the first
       look, because a thread isn't interrupted by the system.
       Actually when you have a critical code section which
       doesn't contain any pth_xxx() functions, you don't need
       any mutex to protect it, of course.

       But when your critical code section contains any pth_xxx()
       function the chance is high that these temporarily switch
       to the scheduler. And this way other threads can make
       progress and enter your critical code section, too.  This
       is especially true for critical code sections which
       implicitly or explicitly use the event mechanism.

GNU Pth 1.3.7		   29-Jul-2000			       25

pth(3)		       GNU Portable Threads		   pth(3)

       int pth_mutex_init(pth_mutex_t *mutex);
	   This dynamically initializes a mutex variable of type
	   `pth_mutex_t'.  Alternatively one can also use static
	   initialization via `pth_mutex_t mutex =
	   PTH_MUTEX_INIT'.

       int pth_mutex_acquire(pth_mutex_t *mutex, int try,
       pth_event_t ev);
	   This acquires a mutex mutex.	 If the mutex is already
	   locked by another thread, the current threads
	   execution is suspended until the mutex is unlocked
	   again or additionally the extra events in ev occurred
	   (when ev is not NULL).  Recursive locking is
	   explicitly supported, i.e., a thread is allowed to
	   acquire a mutex more than once before its released.
	   But it then also has be released the same number of
	   times until the mutex is again lockable by others.
	   When try is TRUE this function never suspends
	   execution. Instead it returns FALSE with errno set to
	   EBUSY.

       int pth_mutex_release(pth_mutex_t *mutex);
	   This decrements the recursion locking count on mutex
	   and when it is zero it releases the mutex mutex.

       int pth_rwlock_init(pth_rwlock_t *rwlock);
	   This dynamically initializes a read-write lock
	   variable of type `pth_rwlock_t'.  Alternatively one
	   can also use static initialization via `pth_rwlock_t
	   rwlock = PTH_RWLOCK_INIT'.

       int pth_rwlock_acquire(pth_rwlock_t *rwlock, int op, int
       try, pth_event_t ev);
	   This acquires a read-only (when op is PTH_RWLOCK_RD)
	   or a read-write (when op is PTH_RWLOCK_RW) lock
	   rwlock. When the lock is only locked by other threads
	   in read-only mode, the lock succeeds.  But when one
	   thread holds a read-write lock, all locking attempts
	   suspend the current thread until this lock is released
	   again. Additionally in ev events can be given to let
	   the locking timeout, etc. When try is TRUE this
	   function never suspends execution. Instead it returns
	   FALSE with errno set to EBUSY.

       int pth_rwlock_release(pth_rwlock_t *rwlock);
	   This releases a previously acquired (read-only or
	   read-write) lock.

       int pth_cond_init(pth_cond_t *cond);
	   This dynamically initializes a condition variable
	   variable of type `pth_cond_t'.  Alternatively one can
	   also use static initialization via `pth_cond_t cond =
	   PTH_COND_INIT'.

GNU Pth 1.3.7		   29-Jul-2000			       26

pth(3)		       GNU Portable Threads		   pth(3)

       int pth_cond_await(pth_cond_t *cond, pth_mutex_t *mutex,
       pth_event_t ev);
	   This awaits a condition situation. The caller has to
	   follow the semantics of the POSIX condition variables:
	   mutex has to be acquired before this function is
	   called. The execution of the current thread is then
	   suspended either until the events in ev occurred (when
	   ev is not NULL) or cond was notified by another thread
	   via pth_cond_notify(3).  While the thread is waiting,
	   mutex is released. Before it returns mutex is
	   reacquired.

       int pth_cond_notify(pth_cond_t *cond, int broadcast);
	   This notified one or all threads which are waiting on
	   cond.  When broadcast is TRUE all thread are notified,
	   else only a single (unspecified) one.

       int pth_barrier_init(pth_barrier_t *barrier, int
       I<threshold);
	   This dynamically initializes a barrier variable of
	   type `pth_barrier_t'.  Alternatively one can also use
	   static initialization via `pth_barrier_t barrier =
	   PTH_BARRIER_INIT(threadhold)'.

       int pth_barrier_reach(pth_barrier_t *barrier);
	   This function reaches a barrier barrier. If this is
	   the last thread (as specified by threshold on init of
	   barrier) all threads are awakened.  Else the current
	   thread is suspended until the last thread reached the
	   barrier and this way awakes all threads. The function
	   returns (beside FALSE on error) the value TRUE for any
	   thread which neither reached the barrier as the first
	   nor the last thread; PTH_BARRIER_HEADLIGHT for the
	   thread which reached the barrier as the first thread
	   and PTH_BARRIER_TAILLIGHT for the thread which reached
	   the barrier as the last thread.

       Generalized POSIX Replacement API

       The following functions are generalized replacements
       functions for the POSIX API, i.e., they are similar to the
       functions under `Standard POSIX Replacement API' but all
       have an additional event argument which can be used for
       timeouts, etc.

       int pth_sigwait_ev(const sigset_t *set, int *sig,
       pth_event_t ev);
	   This is equal to pth_sigwait(3) (see below), but has
	   an additional event argument ev. When pth_sigwait(3)
	   suspends the current threads execution it usually only
	   uses the signal event on set to awake. With this
	   function any number of extra events can be used to
	   awake the current thread (remember that ev actually is
	   an event ring).

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pth(3)		       GNU Portable Threads		   pth(3)

       int pth_connect_ev(int s, const struct sockaddr *addr,
       socklen_t addrlen, pth_event_t ev);
	   This is equal to pth_connect(3) (see below), but has
	   an additional event argument ev. When pth_connect(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on fd to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       int pth_accept_ev(int s, struct sockaddr *addr, socklen_t
       *addrlen, pth_event_t ev);
	   This is equal to pth_accept(3) (see below), but has an
	   additional event argument ev. When pth_accept(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on fd to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       int pth_select_ev(int nfd, fd_set *rfds, fd_set *wfds,
       fd_set *efds, struct timeval *timeout, pth_event_t ev);
	   This is equal to pth_select(3) (see below), but has an
	   additional event argument ev. When pth_select(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on rfds, wfds and efds to awake.
	   With this function any number of extra events can be
	   used to awake the current thread (remember that ev
	   actually is an event ring).

       int pth_poll_ev(struct pollfd *fds, unsigned int nfd, int
       timeout, pth_event_t ev);
	   This is equal to pth_poll(3) (see below), but has an
	   additional event argument ev. When pth_poll(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on fds to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       ssize_t pth_read_ev(int fd, void *buf, size_t nbytes,
       pth_event_t ev);
	   This is equal to pth_read(3) (see below), but has an
	   additional event argument ev. When pth_read(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on fd to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       ssize_t pth_readv_ev(int fd, const struct iovec *iovec,
       int iovcnt, pth_event_t ev);
	   This is equal to pth_readv(3) (see below), but has an
	   additional event argument ev. When pth_readv(3)

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pth(3)		       GNU Portable Threads		   pth(3)

	   suspends the current threads execution it usually only
	   uses the I/O event on fd to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       ssize_t pth_write_ev(int fd, const void *buf, size_t
       nbytes, pth_event_t ev);
	   This is equal to pth_write(3) (see below), but has an
	   additional event argument ev. When pth_write(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on fd to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       ssize_t pth_writev_ev(int fd, const struct iovec *iovec,
       int iovcnt, pth_event_t ev);
	   This is equal to pth_writev(3) (see below), but has an
	   additional event argument ev. When pth_writev(3)
	   suspends the current threads execution it usually only
	   uses the I/O event on fd to awake. With this function
	   any number of extra events can be used to awake the
	   current thread (remember that ev actually is an event
	   ring).

       Standard POSIX Replacement API

       The following functions are standard replacements
       functions for the POSIX API.  The difference is mainly
       that they suspend the current thread only instead of the
       whole process in case the file descriptors will block.

       int pth_usleep(unsigned int usec);
	   This is a variant of the 4.3BSD usleep(3) function. It
	   suspends the current threads execution until usec
	   microsecond (= usec * 1/1000000 sec) elapsed.  The
	   thread is guaranteed to not awakened before this time,
	   but because of the non-preemptive scheduling nature of
	   Pth, it can be awakened later, of course.  The
	   difference between usleep(3) and pth_usleep(3) is that
	   that pth_usleep(3) suspends only the execution of the
	   current thread and not the whole process.

       unsigned int pth_sleep(unsigned int sec);
	   This is a variant of the POSIX sleep(3) function. It
	   suspends the current threads execution until sec
	   seconds elapsed.  The thread is guaranteed to not
	   awakened before this time, but because of the non-
	   preemptive scheduling nature of Pth, it can be
	   awakened later, of course.  The difference between
	   sleep(3) and pth_sleep(3) is that that pth_sleep(3)
	   suspends only the execution of the current thread and
	   not the whole process.

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pth(3)		       GNU Portable Threads		   pth(3)

       pid_t pth_waitpid(pid_t pid, int *status, int options);
	   This is a variant of the POSIX waitpid(2) function. It
	   suspends the current threads execution until status
	   information is available for a terminated child
	   process pid.	 The difference between waitpid(2) and
	   pth_waitpid(3) is that that pth_waitpid(3) suspends
	   only the execution of the current thread and not the
	   whole process.  For more details about the arguments
	   and return code semantics see waitpid(2).

       int pth_sigmask(int how, const sigset_t *set, sigset_t
       *oset)
	   This is the Pth thread-related equivalent of POSIX
	   sigprocmask(2) respectively pthread_sigmask(3). The
	   arguments how, set and oset directly relate to
	   sigprocmask(2), because Pth internally just uses
	   sigprocmask(2) here. So alternatively you can also
	   directly call sigprocmask(2), but for consistency
	   reasons you should use this function pth_sigmask(3).

       int pth_sigwait(const sigset_t *set, int *sig);
	   This is a variant of the POSIX.1c sigwait(3) function.
	   It suspends the current threads execution until a
	   signal in set occurred and stores the signal number in
	   sig. The important point is that the signal is not
	   delivered to a signal handler. Instead it's caught by
	   the scheduler only in order to awake the pth_sigwait()
	   call. The trick and noticeable point here is that this
	   way you get an asynchronous aware application that is
	   written completely synchronously. When you think about
	   the problem of asynchronous safe functions you should
	   recognize that this is a great benefit.

       int pth_connect(int s, const struct sockaddr *addr,
       socklen_t addrlen);
	   This is a variant of the 4.2BSD connect(2) function.
	   It establishes a connection on a socket s to target
	   specified in addr and addrlen.  The difference between
	   connect(2) and pth_connect(3) is that that
	   pth_connect(3) suspends only the execution of the
	   current thread and not the whole process.  For more
	   details about the arguments and return code semantics
	   see connect(2).

       int pth_accept(int s, struct sockaddr *addr, socklen_t
       *addrlen);
	   This is a variant of the 4.2BSD accept(2) function. It
	   accepts a connection on a socket by extracting the
	   first connection request on the queue of pending
	   connections, creating a new socket with the same
	   properties of s and allocates a new file descriptor
	   for the socket (which is returned).	The difference
	   between accept(2) and pth_accept(3) is that that
	   pth_accept(3) suspends only the execution of the

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pth(3)		       GNU Portable Threads		   pth(3)

	   current thread and not the whole process.  For more
	   details about the arguments and return code semantics
	   see accept(2).

       int pth_select(int nfd, fd_set *rfds, fd_set *wfds, fd_set
       *efds, struct timeval *timeout);
	   This is a variant of the 4.2BSD select(2) function.
	   It examines the I/O descriptor sets whose addresses
	   are passed in rfds, wfds, and efds to see if some of
	   their descriptors are ready for reading, are ready for
	   writing, or have an exceptional condition pending,
	   respectively.  For more details about the arguments
	   and return code semantics see select(2).

       int pth_poll(struct pollfd *fds, unsigned int nfd, int
       timeout);
	   This is a variant of the SysV poll(2) function. It
	   examines the I/O descriptors which are passed in the
	   array fds to see if some of them are ready for
	   reading, are ready for writing, or have an exceptional
	   condition pending, respectively. For more details
	   about the arguments and return code semantics see
	   poll(2).

       ssize_t pth_read(int fd, void *buf, size_t nbytes);
	   This is a variant of the POSIX read(2) function. It
	   reads up to nbytes bytes into buf from file descriptor
	   fd.	The difference between read(2) and pth_read(2) is
	   that that pth_read(2) suspends execution of the
	   current thread until the file descriptor is ready for
	   reading. For more details about the arguments and
	   return code semantics see read(2).

       ssize_t pth_readv(int fd, const struct iovec *iovec, int
       iovcnt);
	   This is a variant of the POSIX readv(2) function. It
	   reads data from file descriptor fd into the first
	   iovcnt rows of the iov vector.  The difference between
	   readv(2) and pth_readv(2) is that that pth_readv(2)
	   suspends execution of the current thread until the
	   file descriptor is ready for reading. For more details
	   about the arguments and return code semantics see
	   readv(2).

       ssize_t pth_write(int fd, const void *buf, size_t nbytes);
	   This is a variant of the POSIX write(2) function. It
	   writes nbytes bytes from buf to file descriptor fd.
	   The difference between write(2) and pth_write(2) is
	   that that pth_write(2) suspends execution of the
	   current thread until the file descriptor is ready for
	   writing.  For more details about the arguments and
	   return code semantics see write(2).

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pth(3)		       GNU Portable Threads		   pth(3)

       ssize_t pth_writev(int fd, const struct iovec *iovec, int
       iovcnt);
	   This is a variant of the POSIX writev(2) function. It
	   writes data to file descriptor fd from the first
	   iovcnt rows of the iov vector.  The difference between
	   writev(2) and pth_writev(2) is that that pth_writev(2)
	   suspends execution of the current thread until the
	   file descriptor is ready for reading. For more details
	   about the arguments and return code semantics see
	   writev(2).

       ssize_t pth_pread(int fd, void *buf, size_t nbytes, off_t
       offset);
	   This is a variant of the POSIX pread(3) function.  It
	   performs the same action as a regular read(2), except
	   that it reads from a given position in the file
	   without changing the file pointer.  The first three
	   arguments are the same as for pth_read(3) with the
	   addition of a fourth argument offset for the desired
	   position inside the file.

       ssize_t pth_pwrite(int fd, const void *buf, size_t nbytes,
       off_t offset);
	   This is a variant of the POSIX pwrite(3) function.  It
	   performs the same action as a regular write(2), except
	   that it writes to a given position in the file without
	   changing the file pointer. The first three arguments
	   are the same as for pth_write(3) with the addition of
	   a fourth argument offset for the desired position
	   inside the file.

EXAMPLE
       The following example is a useless server which does
       nothing more than listening on TCP port 12345 and
       displaying the current time to the socket when a
       connection was established. For each incoming connection a
       thread is spawned. Additionally, to see more
       multithreading, a useless ticker thread runs
       simultaneously which outputs the current time to stderr
       every 5 seconds. The example contains no error checking
       and is only intended to show you the look and feel of Pth.

	#include <stdio.h>
	#include <stdlib.h>
	#include <errno.h>
	#include <sys/types.h>
	#include <sys/socket.h>
	#include <netinet/in.h>
	#include <arpa/inet.h>
	#include <signal.h>
	#include <netdb.h>
	#include <unistd.h>
	#include "pth.h"

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pth(3)		       GNU Portable Threads		   pth(3)

	#define PORT 12345

	/* the socket connection handler thread */
	static void *handler(void *_arg)
	{
	    int fd = (int)_arg;
	    time_t now;
	    char *ct;

	    now = time(NULL);
	    ct = ctime(&now);
	    pth_write(fd, ct, strlen(ct));
	    close(fd);
	    return NULL;
	}

	/* the stderr time ticker thread */
	static void *ticker(void *_arg)
	{
	    time_t now;
	    char *ct;
	    float load;

	    for (;;) {
		pth_sleep(5);
		now = time(NULL);
		ct = ctime(&now);
		ct[strlen(ct)-1] = '\0';
		pth_ctrl(PTH_CTRL_GETAVLOAD, &load);
		printf("ticker: time: %s, average load: %.2f\n", ct, load);
	    }
	}

	/* the main thread/procedure */
	int main(int argc, char *argv[])
	{
	    pth_attr_t attr;
	    struct sockaddr_in sar;
	    struct protoent *pe;
	    struct sockaddr_in peer_addr;
	    int peer_len;
	    int sa, sw;
	    int port;

	    pth_init();
	    signal(SIGPIPE, SIG_IGN);

	    attr = pth_attr_new();
	    pth_attr_set(attr, PTH_ATTR_NAME, "ticker");
	    pth_attr_set(attr, PTH_ATTR_STACK_SIZE, 64*1024);
	    pth_attr_set(attr, PTH_ATTR_JOINABLE, FALSE);
	    pth_spawn(attr, ticker, NULL);

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pth(3)		       GNU Portable Threads		   pth(3)

	    pe = getprotobyname("tcp");
	    sa = socket(AF_INET, SOCK_STREAM, pe->p_proto);
	    sar.sin_family = AF_INET;
	    sar.sin_addr.s_addr = INADDR_ANY;
	    sar.sin_port = htons(PORT);
	    bind(sa, (struct sockaddr *)&sar, sizeof(struct sockaddr_in));
	    listen(sa, 10);

	    pth_attr_set(attr, PTH_ATTR_NAME, "handler");
	    for (;;) {
		peer_len = sizeof(peer_addr);
		sw = pth_accept(sa, (struct sockaddr *)&peer_addr, &peer_len);
		pth_spawn(attr, handler, (void *)sw);
	    }
	}

BUILD ENVIRONMENTS
       In this section we will discuss the canonical ways to
       establish the build environment for a Pth based program.
       The possibilities supported by Pth range from very simple
       environments to rather complex ones.

       Manual Build Environment (Novice)

       As a first example, assume we have the above test program
       staying in the source file foo.c. Then we can create a
       very simple build environment by just adding the following
       Makefile:

	$ vi Makefile
	| CC	  = cc
	| CFLAGS  = `pth-config --cflags`
	| LDFLAGS = `pth-config --ldflags`
	| LIBS	  = `pth-config --libs`
	|
	| all: foo
	| foo: foo.o
	|     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
	| foo.o: foo.c
	|     $(CC) $(CFLAGS) -c foo.c
	| clean:
	|     rm -f foo foo.o

       This imports the necessary compiler and linker flags on-
       the-fly from the Pth installation via its pth-config
       program. This approach is straight-foreward and works fine
       for small projects.

       Autoconf Build Environment (Advanced)

       The previous approach is simple but unflexible. First, to
       speed up building, it would be nice to not expand the
       compiler and linker flags every time the compiler is

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pth(3)		       GNU Portable Threads		   pth(3)

       started. Second, it would be useful to also be able to
       build against an uninstalled Pth, that is, against a Pth
       source tree which was just configured and built, but not
       installed. Third, it would be also useful to allow
       checking of the Pth version to make sure it is at least a
       minimum required version.  And finally, it would be also
       great to make sure Pth works correctly by first performing
       some sanity compile and run-time checks. All this can be
       done if we use GNU autoconf and the AC_CHECK_PTH macro
       provided by Pth. For this, we establish the following
       three files:

       First we again need the Makefile, but this time it
       contains autoconf placeholders and additional cleanup
       targets. And we create it under the name Makefile.in,
       because it is now an input file for autoconf:

	$ vi Makefile.in
	| CC	  = @CC@
	| CFLAGS  = @CFLAGS@
	| LDFLAGS = @LDFLAGS@
	| LIBS	  = @LIBS@
	|
	| all: foo
	| foo: foo.o
	|     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
	| foo.o: foo.c
	|     $(CC) $(CFLAGS) -c foo.c
	| clean:
	|     rm -f foo foo.o
	| distclean:
	|     rm -f foo foo.o
	|     rm -f config.log config.status config.cache
	|     rm -f Makefile

       Because autoconf generates additional files, we added a
       canonical distclean target which cleanups this, too.
       Second, we write a (minimalistic) autoconf script
       specification in a file configure.in:

	$ vi configure.in
	| AC_INIT(Makefile.in)
	| AC_CHECK_PTH(1.3.0)
	| AC_OUTPUT(Makefile)

       Then we let autoconf's aclocal program generate for us an
       aclocal.m4 file containing Pth's AC_CHECK_PTH macro. Then
       we generate the final configure script out of this
       aclocal.m4 file and the configure.in file:

	$ aclocal --acdir=`pth-config --acdir`
	$ autoconf

       After these steps, the working directory should look

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pth(3)		       GNU Portable Threads		   pth(3)

       similar to this:

	$ ls -l
	-rw-r--r--  1 rse  users    176 Nov  3 11:11 Makefile.in
	-rw-r--r--  1 rse  users  15314 Nov  3 11:16 aclocal.m4
	-rwxr-xr-x  1 rse  users  52045 Nov  3 11:16 configure
	-rw-r--r--  1 rse  users     63 Nov  3 11:11 configure.in
	-rw-r--r--  1 rse  users   4227 Nov  3 11:11 foo.c

       If we now run configure we get a correct Makefile which
       immediately can be used to build foo (assuming that Pth is
       already installed somewhere, so that pth-config is in
       $PATH):

	$ ./configure
	creating cache ./config.cache
	checking for gcc... gcc
	checking whether the C compiler (gcc   ) works... yes
	checking whether the C compiler (gcc   ) is a cross-compiler... no
	checking whether we are using GNU C... yes
	checking whether gcc accepts -g... yes
	checking how to run the C preprocessor... gcc -E
	checking for GNU Pth... version 1.3.0, installed under /usr/local
	updating cache ./config.cache
	creating ./config.status
	creating Makefile
	rse@en1:/e/gnu/pth/ac
	$ make
	gcc -g -O2 -I/usr/local/include -c foo.c
	gcc -L/usr/local/lib -o foo foo.o -lpth

       If Pth is installed in non-standard locations or pth-
       config is not in $PATH, one just has to drop the configure
       script a note about the location by running configure with
       the option --with-pth=dir (where dir is the argument which
       was used with the --prefix option when Pth was installed).

       Autoconf Build Environment with Local Copy of Pth (Expert)

       Finally let us assume the foo program stays under either a
       GPL or LGPL distribution license and we want to make it a
       stand-alone package for easier distribution and
       installation.  That is, we don't want that the end-user
       first has to install Pth just to allow our foo package to
       compile. For this, it is a convinient practice to include
       the required libraries (here Pth) into the source tree of
       the package (here foo).	Pth ships with all necessary
       support to allow us to easily achieve this approach. Say,
       we want Pth in a subdirectory named pth/ and this
       directory should be seamlessly integrated into the
       configuration and build process of foo.

       First we again start with the Makefile.in, but this time
       it is a more advanced version which supports subdirectory

GNU Pth 1.3.7		   29-Jul-2000			       36

pth(3)		       GNU Portable Threads		   pth(3)

       movement:

	$ vi Makefile.in
	| CC	  = @CC@
	| CFLAGS  = @CFLAGS@
	| LDFLAGS = @LDFLAGS@
	| LIBS	  = @LIBS@
	|
	| SUBDIRS = pth
	|
	| all: subdirs_all foo
	|
	| subdirs_all:
	|     @$(MAKE) $(MFLAGS) subdirs TARGET=all
	| subdirs_clean:
	|     @$(MAKE) $(MFLAGS) subdirs TARGET=clean
	| subdirs_distclean:
	|     @$(MAKE) $(MFLAGS) subdirs TARGET=distclean
	| subdirs:
	|     @for subdir in $(SUBDIRS); do \
	|	  echo "===> $$subdir ($(TARGET))"; \
	|	  (cd $$subdir; $(MAKE) $(MFLAGS) $(TARGET) || exit 1) || exit 1; \
	|	  echo "<=== $$subdir"; \
	|     done
	|
	| foo: foo.o
	|     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
	| foo.o: foo.c
	|     $(CC) $(CFLAGS) -c foo.c
	|
	| clean: subdirs_clean
	|     rm -f foo foo.o
	| distclean: subdirs_distclean
	|     rm -f foo foo.o
	|     rm -f config.log config.status config.cache
	|     rm -f Makefile

       Then we create a slightly different autoconf script
       configure.in:

	$ vi configure.in
	| AC_INIT(Makefile.in)
	| AC_CONFIG_AUX_DIR(pth)
	| AC_CHECK_PTH(1.3.0, subdir:pth --disable-tests)
	| AC_CONFIG_SUBDIRS(pth)
	| AC_OUTPUT(Makefile)

       Here we provided a default value for foo's --with-pth
       option as the second argument to AC_CHECK_PTH which
       indicates that Pth can be found in the subdirectory named
       pth/. Additionally we specified that the --disable-tests
       option of Pth should be passed to the pth/ subdirectory,
       because we need only to build the Pth library itself. And
       we added a AC_CONFIG_SUBDIR call which indicates to

GNU Pth 1.3.7		   29-Jul-2000			       37

pth(3)		       GNU Portable Threads		   pth(3)

       autoconf that it should configure the pth/ subdirectory,
       too. The AC_CONFIG_AUX_DIR directive was added just to
       make autoconf happy, because it wants to find a install.sh
       or shtool script if AC_CONFIG_SUBDIRS is used.

       Now we let autoconf's aclocal program again generate for
       us an aclocal.m4 file with the contents of Pth's
       AC_CHECK_PTH macro.  Finally we generate the configure
       script out of this aclocal.m4 file and the configure.in
       file.

	$ aclocal --acdir=`pth-config --acdir`
	$ autoconf

       Now we have to create the pth/ subdirectory itself. For
       this, we extract the Pth distribution to the foo source
       tree and just rename it to pth/:

	$ gunzip <pth-X.Y.Z.tar.gz | tar xvf -
	$ mv pth-X.Y.Z pth

       Optionally to reduce the size of the pth/ subdirectory, we
       can strip down the Pth sources to a minimum with the
       striptease feature:

	$ cd pth
	$ ./configure
	$ make striptease
	$ cd ..

       After this the source tree of foo should look similar to
       this:

GNU Pth 1.3.7		   29-Jul-2000			       38

pth(3)		       GNU Portable Threads		   pth(3)

	$ ls -l
	-rw-r--r--  1 rse  users    709 Nov  3 11:51 Makefile.in
	-rw-r--r--  1 rse  users  16431 Nov  3 12:20 aclocal.m4
	-rwxr-xr-x  1 rse  users  57403 Nov  3 12:21 configure
	-rw-r--r--  1 rse  users    129 Nov  3 12:21 configure.in
	-rw-r--r--  1 rse  users   4227 Nov  3 11:11 foo.c
	drwxr-xr-x  2 rse  users   3584 Nov  3 12:36 pth
	$ ls -l pth/
	-rw-rw-r--  1 rse  users   26344 Nov  1 20:12 COPYING
	-rw-rw-r--  1 rse  users    2042 Nov  3 12:36 Makefile.in
	-rw-rw-r--  1 rse  users    3967 Nov  1 19:48 README
	-rw-rw-r--  1 rse  users     340 Nov  3 12:36 README.1st
	-rw-rw-r--  1 rse  users   28719 Oct 31 17:06 config.guess
	-rw-rw-r--  1 rse  users   24274 Aug 18 13:31 config.sub
	-rwxrwxr-x  1 rse  users  155141 Nov  3 12:36 configure
	-rw-rw-r--  1 rse  users  162021 Nov  3 12:36 pth.c
	-rw-rw-r--  1 rse  users   18687 Nov  2 15:19 pth.h.in
	-rw-rw-r--  1 rse  users    5251 Oct 31 12:46 pth_acdef.h.in
	-rw-rw-r--  1 rse  users    2120 Nov  1 11:27 pth_acmac.h.in
	-rw-rw-r--  1 rse  users    2323 Nov  1 11:27 pth_p.h.in
	-rw-rw-r--  1 rse  users     946 Nov  1 11:27 pth_vers.c
	-rw-rw-r--  1 rse  users   26848 Nov  1 11:27 pthread.c
	-rw-rw-r--  1 rse  users   18772 Nov  1 11:27 pthread.h.in
	-rwxrwxr-x  1 rse  users   26188 Nov  3 12:36 shtool

       Now when we configure and build the foo package it looks
       similar to this:

GNU Pth 1.3.7		   29-Jul-2000			       39

pth(3)		       GNU Portable Threads		   pth(3)

	$ ./configure
	creating cache ./config.cache
	checking for gcc... gcc
	checking whether the C compiler (gcc   ) works... yes
	checking whether the C compiler (gcc   ) is a cross-compiler... no
	checking whether we are using GNU C... yes
	checking whether gcc accepts -g... yes
	checking how to run the C preprocessor... gcc -E
	checking for GNU Pth... version 1.3.0, local under pth
	updating cache ./config.cache
	creating ./config.status
	creating Makefile
	configuring in pth
	running /bin/sh ./configure  --enable-subdir --enable-batch
	--disable-tests --cache-file=.././config.cache --srcdir=.
	loading cache .././config.cache
	checking for gcc... (cached) gcc
	checking whether the C compiler (gcc   ) works... yes
	checking whether the C compiler (gcc   ) is a cross-compiler... no
	[...]
	$ make
	===> pth (all)
	./shtool scpp -o pth_p.h -t pth_p.h.in -Dcpp -Cintern -M '==#==' pth.c
	pth_vers.c
	gcc -c -I. -O2 -pipe pth.c
	gcc -c -I. -O2 -pipe pth_vers.c
	ar rc libpth.a pth.o pth_vers.o
	ranlib libpth.a
	<=== pth
	gcc -g -O2 -Ipth -c foo.c
	gcc -Lpth -o foo foo.o -lpth

       As you can see, autoconf now automatically configures the
       local (stripped down) copy of Pth in the subdirectory pth/
       and the Makefile automatically builds the subdirectory,
       too.

SYSTEM CALL WRAPPER FACILITY
       Pth per default uses an explicit API, including the system
       calls. For instance you've to explicitly use pth_read(3)
       when you need a thread-aware read(3) and cannot expect
       that by just calling read(3) only the current thread is
       blocked. Instead with the standard read(3) call the whole
       process will be blocked. But because for some applications
       (mainly those consisting of lots of third-party stuff)
       this can be inconvenient.  Here it's required that a call
       to read(3) `magically' means pth_read(3). The problem here
       is that such magic Pth cannot provide per default because
       it's not really portable.  Nevertheless Pth provides a two
       step approach to solve this problem:

GNU Pth 1.3.7		   29-Jul-2000			       40

pth(3)		       GNU Portable Threads		   pth(3)

       Soft System Call Mapping

       This variant is available on all platforms and can always
       be enabled by building Pth with --enable-syscall-soft.
       This then triggers some #define's in the pth.h header
       which map for instance read(3) to pth_read(3), etc.
       Currently the following functions are mapped: fork(2),
       sleep(3), sigwait(3), waitpid(2), select(2), poll(2),
       connect(2), accept(2), read(2), write(2).

       The drawback of this approach is just that really all
       source files of the application where these function calls
       occur have to include pth.h, of course. And this also
       means that existing libraries, including the vendor's
       stdio, usually will still block the whole process if one
       of its I/O functions block.

       Hard System Call Mapping

       This variant is available only on those platforms where
       the syscall(2) function exists and there it can be enabled
       by building Pth with --enable-syscall-hard. This then
       builds wrapper functions (for instances read(3)) into the
       Pth library which internally call the real Pth replacement
       functions (pth_read(3)).	 Currently the following
       functions are mapped: fork(2), sleep(3), waitpid(2),
       select(2), poll(2), connect(2), accept(2), read(2),
       write(2).

       The drawback of this approach is that it depends on
       syscall(2) interface and prototype conflicts can occur
       while building the wrapper functions due to different
       function signatures in the vendor C header files.  But the
       advantage of this mapping variant is that the source files
       of the application where these function calls occur have
       not to include pth.h and that existing libraries,
       including the vendor's stdio, magically become thread-
       aware (and then block only the current thread).

IMPLEMENTATION NOTES
       Pth is very portable because it has only one part which
       perhaps has to be ported to new platforms (the machine
       context initialization). But it is written in a way which
       works on mostly all Unix platforms which support
       makecontext(2) or at least sigstack(2) or sigaltstack(2)
       [see pth_mctx.c for details]. Any other Pth code is POSIX
       and ANSI C based only.

       The context switching is done via either SUSv2
       makecontext(2) or POSIX make[sig]setjmp(3) and
       [sig]longjmp(3). Here all CPU registers, the program
       counter and the stack pointer are switched. Additionally
       the Pth dispatcher switches also the global Unix errno
       variable [see pth_mctx.c for details] and the signal mask

GNU Pth 1.3.7		   29-Jul-2000			       41

pth(3)		       GNU Portable Threads		   pth(3)

       (either implicitly via sigsetjmp(3) or in an emulated way
       via explicit setprocmask(2) calls).

       The Pth event manager is mainly select(2) and
       gettimeofday(2) based, i.e., the current time is fetched
       via gettimeofday(2) once per context switch for time
       calculations and all I/O events are implemented via a
       single central select(2) call [see pth_sched.c for
       details].

       The thread control block management is done via virtual
       priority queues without any additional data structure
       overhead. For this, the queue linkage attributes are part
       of the thread control blocks and the queues are actually
       implemented as rings with a selected element as the entry
       point [see pth_tcb.h and pth_pqueue.c for details].

       Most time critical code sections (especially the
       dispatcher and event manager) are speeded up by inlined
       functions (implemented as ANSI C pre-processor macros).
       Additionally any debugging code is completely removed from
       the source when not built with -DPTH_DEBUG (see Autoconf
       --enable-debug option), i.e., not only stub functions
       remain [see pth_debug.h for details].

RESTRICTIONS
       Pth (intentionally) provides no replacements for non-
       thread-safe functions (like strtok(3) which uses a static
       internal buffer) or synchronous system functions (like
       gethostbyname(3) which doesn't provide an asynchronous
       mode where it doesn't block). When you want to use those
       functions in your server application together with
       threads, you've to either link the application against
       special third-party libraries (or for thread-
       safe/reentrant functions possibly against an existing
       libc_r of the platform vendor). For an asynchronous DNS
       resolver library use the GNU adns package from Ian Jackson
       ( see http://www.gnu.org/software/adns/adns.html ).

HISTORY
       The Pth library was designed and implemented between
       February and July 1999 by Ralf S. Engelschall after
       evaluating numerous (mostly preemptive) thread libraries
       and after intensive discussions with Peter Simons, Martin
       Kraemer, Lars Eilebrecht and Ralph Babel related to an
       experimental (matrix based) non-preemptive C++ scheduler
       class written by Peter Simons.

       Pth was then implemented in order to combine the non-
       preemptive approach of multithreading (which provides
       better portability and performance) with an API similar to
       the popular one found in Pthread libraries (which provides
       easy programming).

GNU Pth 1.3.7		   29-Jul-2000			       42

pth(3)		       GNU Portable Threads		   pth(3)

       So the essential idea of the non-preemptive approach was
       taken over from Peter Simons scheduler. The priority based
       scheduling algorithm was suggested by Martin Kraemer. Some
       code inspiration also came from an experimental threading
       library (rsthreads) written by Robert S. Thau for an
       ancient internal test version of the Apache webserver.
       The concept and API of message ports was borrowed from
       AmigaOS' Exec subsystem. The concept and idea for the
       flexible event mechanism came from Paul Vixie's eventlib
       (which can be found as a part of BIND v8).

BUG REPORTS AND SUPPORT
       If you think you have found a bug in Pth, you should send
       a report as complete as possible to bug-pth@gnu.org. If
       you can, please try to fix the problem and include a
       patch, made with 'diff -u3', in your report. Always, at
       least, include a reasonable amount of description in your
       report to allow the author to deterministically reproduce
       the bug.

       For further support you additionally can subscribe to the
       pth-users@gnu.org mailing list by sending an Email to pth-
       users-request@gnu.org with `subscribe pth-users' (or
       `subscribe pth-users address' if you want to subscribe
       from a particular Email address) in the body. Then you can
       discuss your issues with other Pth users by sending
       messages to pth-users@gnu.org. Currently (as of January
       2000) you can reach about 50 Pth users on this mailing
       list.

SEE ALSO
       Related Web Locations

       `comp.programming.threads Newsgroup Archive',
       http://www.deja.com/topics_if.xp?
       search=topic&group=comp.programming.threads

       `comp.programming.threads Frequently Asked Questions
       (F.A.Q.)', http://www.lambdacs.com/newsgroup/FAQ.html

       `Multithreading - Definitions and Guidelines', Numeric
       Quest Inc 1998; http://www.numeric-quest.com/lang/multi-
       frame.html

       `The Single UNIX Specification, Version 2 - Threads', The
       Open Group 1997; http://www.opengroup.org/onlinepubs
       /007908799/xsh/threads.html

       SMI Thread Resources, Sun Microsystems Inc;
       http://www.sun.com/workshop/threads/

       Bibliography on threads and multithreading, Torsten
       Amundsen;
       http://liinwww.ira.uka.de/bibliography/Os/threads.html

GNU Pth 1.3.7		   29-Jul-2000			       43

pth(3)		       GNU Portable Threads		   pth(3)

       Related Books

       B. Nichols, D. Buttlar, J.P. Farrel: `Pthreads Programming
       - A POSIX Standard for Better Multiprocessing', O'Reilly
       1996; ISBN 1-56592-115-1

       B. Lewis, D. J. Berg: `Multithreaded Programming with
       Pthreads', Sun Microsystems Press, Prentice Hall 1998;
       ISBN 0-13-680729-1

       B. Lewis, D. J. Berg: `Threads Primer - A Guide To
       Multithreaded Programming', Prentice Hall 1996; ISBN
       0-13-443698-9

       S. J. Norton, M. D. Dipasquale: `Thread Time - The
       Multithreaded Programming Guide', Prentice Hall 1997; ISBN
       0-13-190067-6

       D. R. Butenhof: `Programming with POSIX Threads', Addison
       Wesley 1997; ISBN 0-201-63392-2

       Related Manpages

       pth-config(1), pthread(3).

       getcontext(2), setcontext(2), makecontext(2),
       swapcontext(2), sigstack(2), sigaltstack(2), sigaction(2),
       sigemptyset(2), sigaddset(2), sigprocmask(2),
       sigsuspend(2), sigsetjmp(3), siglongjmp(3), setjmp(3),
       longjmp(3), select(2), gettimeofday(2).

AUTHOR
	Ralf S. Engelschall
	rse@engelschall.com
	www.engelschall.com

GNU Pth 1.3.7		   29-Jul-2000			       44

pth(3)		       GNU Portable Threads		   pth(3)

GNU Pth 1.3.7		   29-Jul-2000			       45

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