pgmcrater man page on IRIX

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pgmcrater(1)					     pgmcrater(1)

NAME
       pgmcrater - create cratered terrain by fractal forgery

SYNOPSIS
       pgmcrater [-number n] [-height|-ysize s] [-width|-xsize s]
	       [-gamma g]

       All options can be abbreviated to  their	 shortest  unique
       prefix.

DESCRIPTION
       pgmcrater  creates  a PGM image which mimics cratered ter
       rain.  The PGM image is created by simulating  the  impact
       of  a  given  number  of	 craters with random position and
       size, then  rendering  the  resulting  terrain  elevations
       based  on  a  light  source  shining  from one side of the
       screen.	The size distribution of the craters is based  on
       a  power law which results in many more small craters than
       large ones.  The number of craters of a given size  varies
       as the reciprocal of the area as described on pages 31 and
       32 of Peitgen and Saupe[1]; cratered bodies in  the  Solar
       System  are  observed to obey this relationship.	 The for
       mula used to obtain crater radii governed by this law from
       a  uniformly  distributed pseudorandom sequence was devel
       oped by Rudy Rucker.

       High resolution images with large numbers of craters often
       benefit from being piped through pnmsmooth.  The averaging
       performed by this process eliminates some  of  the  jagged
       pixels and lends a mellow ``telescopic image'' feel to the
       overall picture.

       pgmcrater simulates only small craters,	which  are  hemi
       spherical  in  shape (regardless of the incidence angle of
       the impacting body, as long  as	the  velocity  is  suffi
       ciently	high).	 Large	craters,  such	as Copernicus and
       Tycho on the Moon, have a ``walled plain''  shape  with	a
       cross-section more like:
		       /\			     /\
		 _____/	 \____________/\____________/  \_____
       Larger  craters	should really use this profile, including
       the central peak, and totally obliterate the  pre-existing
       terrain.

OPTIONS
       -number n Causes n craters to be generated.  If no -number
		 specification is given, 50000	craters	 will  be
		 generated.   Don't  expect to see them all!  For
		 every large crater there  are	many,  many  more
		 tiny  ones  which tend simply to erode the land
		 scape.	 In general, the more craters you specify
		 the  more realistic the result; ideally you want
		 the entire  terrain  to  have	been  extensively
		 turned	 over again and again by cratering.  High
		 resolution images containing five to ten million
		 craters  are  stunning but take quite a while to
		 create.

       -height height
		 Sets the height of the generated image to height
		 pixels.  The default height is 256 pixels.

       -width width
		 Sets  the  width of the generated image to width
		 pixels.  The default width is 256 pixels.

       -xsize width
		 Sets the width of the generated image	to  width
		 pixels.  The default width is 256 pixels.

       -ysize height
		 Sets the height of the generated image to height
		 pixels.  The default height is 256 pixels.

       -gamma factor
		 The specified factor is used to gamma adjust the
		 image	 in  the  same	manner	as  performed  by
		 pnmgamma.   The  default  value  is  1.0,  which
		 results  in  a	 medium	 contrast  image.  Values
		 larger than 1 lighten the image and reduce  con
		 trast,	 while	values	less  than  1  darken the
		 image, increasing contrast.

		 Note that this is separate from the  gamma  cor
		 rection  that	is  part of the definition of the
		 PGM format.  The image pnmgamma generates  is	a
		 genuine,  gamma-corrected PGM image in any case.
		 This option simply changes the contrast and  may
		 compensate  for  a  display device that does not
		 correctly render PGM images.

DESIGN NOTES
       The -gamma option isn't really  necessary  since	 you  can
       achieve	the  same  effect  by piping the output from pgm
       crater through pnmgamma.	 However, pgmcrater  performs  an
       internal	 gamma map anyway in the process of rendering the
       elevation array into the PGM format, so there's	no  addi
       tional  overhead	 in  allowing an additional gamma adjust
       ment.

       Real craters have two distinct morphologies.

SEE ALSO
       pgm(5), pnmgamma(1), pnmsmooth(1)

       [1]  Peitgen, H.-O., and Saupe, D. eds.,	 The  Science  Of
	    Fractal Images, New York: Springer Verlag, 1988.

AUTHOR
	    John Walker
	    Autodesk SA
	    Avenue des Champs-Montants 14b
	    CH-2074 MARIN
	    Suisse/Schweiz/Svizzera/Svizra/Switzerland
	    Usenet:  kelvin@Autodesk.com
	    Fax:     038/33 88 15
	    Voice:   038/33 76 33

       Permission to use, copy, modify, and distribute this soft
       ware and its documentation for any purpose and without fee
       is hereby granted, without any conditions or restrictions.
       This software is provided ``as  is''  without  express  or
       implied warranty.

       PLUGWARE!   If  you  like this kind of stuff, you may also
       enjoy ``James Gleick's Chaos--The Software''  for  MS-DOS,
       available  for  $59.95  from  your local software store or
       directly from Autodesk, Inc., Attn: Science  Series,  2320
       Marinship Way, Sausalito, CA 94965, USA.	 Telephone: (800)
       688-2344 toll-free or, outside the U.S. (415) 332-2344 Ext
       4886.	Fax:  (415)  289-4718.	 ``Chaos--The  Software''
       includes a more comprehensive  fractal  forgery	generator
       which  creates  three-dimensional  landscapes  as  well as
       clouds and planets, plus five more modules  which  explore
       other  aspects  of Chaos.  The user guide of more than 200
       pages  includes	an  introduction  by  James  Gleick   and
       detailed	 explanations  by  Rudy Rucker of the mathematics
       and algorithms used by each program.

			 15 October 1991	     pgmcrater(1)
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