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     gnuchess(6)	       UNIX System V		   gnuchess(6)

     NAME
	  gnuchess - Chess

     SYNOPSIS
	  gnuchess [ [[-|+]a] [-A aging-rate] [-b bookfile] [-B
	  binbookfile] [-C cache-table-size] [-c] [[-|+]D ] [[-|+]E ]
	  [[-|+]e ] [[-|+]F ] [-H hash-depth] [[-|+]h ] [-L language]
	  [-l listfile] [[-|+]N] [[-|+]p ] [-P plys] [-r length] [-s
	  savefile] [-S binbooksize] [-t] [-c hashfile-size] [-T
	  transition-table-size] [[-|+]V] [-v] [-x] [-z search-fuzz]
	  arg1 arg2 ]

     DESCRIPTION
	  Gnuchess plays a game of chess against the user or it plays
	  against itself.

	  Gnuchess is an updated version of the GNU chess playing
	  program.  It has a simple alpha-numeric board display, an
	  IBM PC compatible interface, or it can be compiled for use
	  with the chesstool program on a SUN workstation or with the
	  xboard program under X-windows.  To invoke the program type:

	  gnuchess
	       - simple curses based version

	  gnuchessn
	       - fancy version using curses and inverse video on UNIX,
	       or IBM PC cursor controls and characters on MSDOS

	  gnuchessr
	       - ASCII based version

	  gnuchessc
	       - chesstool compatible version

	  gnuchessx
	       - xboard compatible version

     TIME CONTROLS
	  If one argument is given, it is the search time per move in
	  [minutes:]seconds.  So gnuchess 30 will generate one move
	  every 30 seconds, while gnuchess 5:00 will generate one move
	  every 5 minutes.

	  If two or more arguments are given, they will be used to set
	  tournament time controls with the first argument of each
	  pair being the number of moves and the second being the
	  total clock time in minutes[:seconds].  Thus, entering
	  gnuchess 60 5 will set the clocks for 5 minutes (300
	  seconds) for the first 60 moves, and gnuchess 30 3:30 will
	  allow 3 minutes and 30 seconds for 30 moves.

     Page 1					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

	  gnuchess 30 5 1 :30 will allow 5 minutes for the first 30
	  moves and 30 seconds for each move after that.  Up to 4
	  pairs of controls may be specified.

	  If no argument is given the program will prompt the user for
	  level of play.

	  For use with chesstool or xboard, see the documentation on
	  those programs.

     BOOK
	  At startup Gnuchess reads the binbook file if it is present.
	  It then looks for a book file. If it is present it adds its
	  contents to the binbook data. If the binbook file is
	  writable a new combined binbook file is written.

	  The book gnuchess.book consists of a sequence of openings.
	  An opening begins with a line starting with a ! , the rest
	  of the line is comments.  Following this is a series of
	  moves in algebraic notation alternating white and black
	  separated by white space. A move may have a ? after it
	  indicating this move should never be made in this position.
	  Moves are stored as position:move so transpositions between
	  openings can take place.

     HASHFILE
	  The hashfile if created should be on the order of 4
	  megabytes or gnuchess -c 22. This file contains positions
	  and moves learned from previous games. If a hashfile is used
	  the computer makes use of the experience it gained in past
	  games. Tests run so far show that it plays no worse with the
	  hashfile than without, but it is not clear yet whether it
	  provides a real advantage.

     LEGAL MOVES
	  Note: Piece letters and legal castling notation is
	  determined by the language file.  What is specified here is
	  the default English.

	  Once gnuchess is invoked, the program will display the board
	  and prompt the user for a move. To enter a move, use the
	  notation e2e4 where the first letter-number pair indicates
	  the origination square and the second letter-number pair
	  indicates the destination square.  An alternative is to use
	  the notation nf3 where the first letter indicates the piece
	  type (p,n,b,r,q,k).  To castle, type the origin and
	  destination squares of the king just as you would do for a
	  regular move, or type o-o or 0-0 for kingside castling and
	  o-o-o or 0-0-0 for queenside.	 To promote a pawn append the
	  type of the new piece to the move, as in e7e8q or c7c8r.

     FUNCTION LETTERS

     Page 2					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

	  -L lang
	       Use language lang from the file gnuchess.lang. If -L is
	       not specified it defaults to the language used in the
	       first line in the file. gnuchessr -L ger will use the
	       german language.

	  -A aging-rate
	       Specify aging rate for hash table entries

	  [-]a Do [do not] search on opponents time.

	  -b bookfile
	       Use bookfile for opening book.

	  -B binbookfile
	       Use binbookfile for binary opening book.

	  -C cache-size
	       Specify evaluation cache table size (in entries).

	  -D   Toggle DEEPNULL at runtime.

	  -E   Toggle flag.threat.

	  -e   Toggle flag.neweval to force evaluations instead of
	       estimates

	  -F   Toggle flag.noscore

	  -H hash-depth
	       pecify depth in plys for hashing.

	  -S size
	       Size of binbookfile for memory based and GDX books. For
	       creating a binbookfile.

	  -P plylevels
	       Number of plys to include in the binbookfile. For
	       generating a binbookfile.

	  -p   Toggle flag.pvs

	  -c size
	       Create a new HASHFILE. File size is 2^size entries of
	       approximately 65 bytes.

	  [-]h Do [do not] use hashfile.

	  -l pathname
	       Pathname of the loadfile use with the get or xget.

	  -r length

     Page 3					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

	       Rehash length times in searching	 entries for position
	       in transposition table.

	  -s pathname
	       Pathname of the save file to use with the save command.

	  -t   Show statistics for HASHFILE

	  -T size
	       Set the transposition table size to size entries.
	       (minimum is MINTTABLE)

	  -v   Show version and patchlevel.

	  -x value
	       Use value as the evaluation window xwndw.

     COMMANDS
	  In addition to legal moves, the following commands are
	  available as responses.  Note: command names are determined
	  by the language file and may vary with the implementation.
	  This is default English.

	  alg -- allow algebraic input (not implemented)

	  Awindow -- change Alpha window (default score + 90)

	  Bwindow -- change Beta window (default score - 90)

	  beep -- causes the program to beep after each move.

	  bd -- updates the current board position on the display.

	  bk -- Print out all moves for this position from the book
	  as: move response value

	  book -- turns off use of the opening library.

	  both -- causes the computer to play both sides of a chess
	  game.

	  black -- causes the computer to take the black pieces.  If
	  the computer is to move first the go command must be given.

	  eco -- Print out opening information for this game - lists
	  ECO # and variations

	  coords -- show coordinates on the display (visual only)

	  contempt -- allows the value of contempt to be modified.

	  debug --  asks for a piece as color piece, as wb or bn, and

     Page 4					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

	  shows its calculated value on each square.

	  debuglevel --	 sets level of debugging output if compiled
	  with debug options.

	  depth -- allows the user to change the search depth of the
	  program.  The maximum depth is 29 ply.  Normally the depth
	  is set to 29 and the computer terminates its search based on
	  elapsed time rather than depth.  If depth is set to (say) 4
	  ply, the program will search until all moves have been
	  examined to a depth of 4 ply (with extensions up to 11
	  additional ply for sequences of checks and captures). If you
	  set a maximum time per move and also use the depth command,
	  the search will stop at the specified time or the specified
	  depth, whichever comes first.

	  easy -- toggles easy mode (thinking on opponents time) on
	  and off. The default is easy mode ON.	 If easy mode is
	  disabled, the keyboard is polled for input every so often
	  and when input is seen the search is terminated. It may also
	  be terminated with a sigint.

	  edit -- allows the user to set up a board position.

	       # - command will clear the board.

	       c - toggle piece color.

	       . - command will exit setup mode.

	       pb3 - place a pawn on b3

	  Pieces are entered by typing a letter (p,n,b,r,q,k) for the
	  piece followed by the coordinate.

	  The usual warning about the language file applies.

	  exit -- exits gnuchess.

	  first -- tells the computer to move first. Computer begins
	  searching for a move.	 (same as "go").

	  force -- allows the user to enter moves for both sides. To
	  get the program to play after a sequence of moves has been
	  entered use the 'white' or 'black' command followed by 'go'.

	  gamein -- toggles game mode time control. Assumes the time
	  specified for time control is the time for a complete game.
	  Input with the level command should be the game time and the
	  expected number of moves in a game.

	  get -- retrieves a game from disk.  The program will prompt

     Page 5					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

	  the user for a file name.

	  go -- tells the computer to move first. Computer begins
	  searching for a move.	 (same as "first").

	  hash -- use/don't use hashfile.

	  hard -- think on opponents time

	  hashdepth -- allows the user to change the minimum depth for
	  using the hashfile and the number of moves from the begining
	  of the game to use it.

	  help -- displays a short description of the commands and the
	  current status of options.

	  hint -- causes the program to supply the user with its
	  predicted move.

	  level -- allows the user to set time controls such as 60
	  moves in 5 minutes etc.  In tournament mode, the program
	  will vary the time it takes for each move depending on the
	  situation.  If easy mode is disabled (using the 'easy'
	  command), the program will often respond with its move
	  immediately, saving time on its clock for use later on.

	  list -- writes the game moves and some statistics on search
	  depth, nodes, and time to the file 'chess.lst'.

	  material -- toggle material flag - draws on no pawns and
	  both sides < rook

	  Mwpawn, Mbpawn, Mwknight, Mbknight, Mwbishop, Mbbishop --
	  print out static position evaluation table

	  new -- starts a new game.

	  p -- evaluates the board and shows the point score for each
	  piece. The total score for a position is the sum of these
	  individual piece scores.

	  post -- causes the program to display the principle
	  variation and the score during the search.  A score of 100
	  is equivalent to a 1 pawn advantage for the computer.

	  unpost -- turn off the post display.

	  quit -- exits the game.

	  random -- causes the program to randomize its move selection
	  slightly.

     Page 6					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

	  rcptr -- set recapture mode.

	  remove -- backout the last level for both sides. Equal to 2
	  undo's.

	  reverse -- causes the board display to be reversed.  That
	  is, the white pieces will now appear at the top of the
	  board.

	  rv -- reverse board display.

	  setup -- Compatibility with Unix chess and the nchesstool.
	  Set up a board position.  Eight lines of eight characters
	  are used to setup the board. a8-h8 is the first line. Black
	  pieces are  represented  by  uppercase characters.

	  stars -- (gnuchessn only) add stars (*) to black pieces.

	  save -- saves a game to disk.	 The program will prompt the
	  user for a file name.

	  switch -- causes the program to switch places with the
	  opponent and begin searching.

	  test -- performs some speed tests for MoveList and
	  CaptureList generation, and ScorePosition position scoring
	  for the current board.

	  time otim -- time set computers time remaining, intended for
	  synchronizing clocks among multiple players.	-- otim set
	  opponents time remaining, intended for synchronizing clocks
	  among multiple players.

	  undo -- undoes the last move whether it was the computer's
	  or the human's. You may also type "remove". This is
	  equivalent to two "undo's" (e.g. retract one move for each
	  side).

	  white -- causes the computer to take the white pieces.  If
	  the computer is to move first the go command must be given.

	  xget -- read an xboard position file.

	  xwndw -- change X window. The window around alpha/beta used
	  to determine whether the position should be scored or just
	  estimated.

     BUGS
     SEE ALSO
	  chesstool(6)
	  xboard(6)

     Page 7					      (printed 7/2/98)

     gnuchess(6)	       UNIX System V		   gnuchess(6)

     Page 8					      (printed 7/2/98)

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