XmPushButtonGadget(3X)XmPushButtonGadget(3X)NAMEXmPushButtonGadget - The PushButtonGadget widget class
SYNOPSIS
#include <Xm/PushBG.h>
DESCRIPTION
PushButtonGadget issues commands within an application. It consists of
a text label or pixmap surrounded by a border shadow. When PushButton‐
Gadget is selected, the shadow changes to give the appearance that the
PushButtonGadget has been pressed in. When PushButtonGadget is unse‐
lected, the shadow changes to give the appearance that the PushButton‐
Gadget is out.
The default behavior associated with a PushButtonGadget in a menu
depends on the type of menu system in which it resides. By default,
BSelect controls the behavior of the PushButtonGadget. In addition,
BMenu controls the behavior of the PushButtonGadget if it resides in a
PopupMenu system. The actual mouse button used is determined by its
RowColumn parent.
Thickness for a second shadow may be specified by using the XmNshowAs‐
Default resource. If it has a non-zero value, the Label's resources
XmNmarginLeft, XmNmarginRight, XmNmarginTop, and XmNmarginBottom may be
modified to accommodate the second shadow.
If an initial value is specified for XmNarmPixmap but not for XmNla‐
belPixmap, the XmNarmPixmap value is used for XmNlabelPixmap.
Classes
PushButtonGadget inherits behavior and resources from Object, RectObj,
XmGadget and XmLabelGadget classes.
The class pointer is xmPushButtonGadgetClass.
The class name is XmPushButtonGadget.
New Resources
The following table defines a set of widget resources used by the pro‐
grammer to specify data. The programmer can also set the resource val‐
ues for the inherited classes to set attributes for this widget. To
reference a resource by name or by class in a .Xdefaults file, remove
the XmN or XmC prefix and use the remaining letters. To specify one of
the defined values for a resource in a .Xdefaults file, remove the Xm
prefix and use the remaining letters (in either lowercase or uppercase,
but include any underscores between words). The codes in the access
column indicate if the given resource can be set at creation time (C),
set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
not applicable (N/A).
XmPushButtonGadget
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCArmColor
Default: dynamic
Type: Pixel
Access: CSG
Class: XmCArmPixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCdefaultButtonShadowThickness
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCFillOnArm
Default: True
Type: Boolean
Access: CSG
Class: XmCMultiClick
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCShowAsDefault
Default: 0
Type: Dimension
Access: CSG
Specifies the list of callbacks that is called when the PushBut‐
tonGadget is activated. It is activated when the user presses
and releases the active mouse button while the pointer is inside
the PushButtonGadget. Activating PushButtonGadget also disarms
it. For this callback the reason is XmCR_ACTIVATE. Specifies
the list of callbacks that is called when PushButtonGadget is
armed. It is armed when the user presses the active mouse button
while the pointer is inside the PushButtonGadget. For this call‐
back the reason is XmCR_ARM. Specifies the color with which to
fill the armed button. XmNfillOnArm must be set to True for this
resource to have an effect. The default for a color display is a
color between the background and the bottom shadow color. For a
monochrome display, the default is set to the foreground color,
and any text in the label appears in the background color when
the button is armed. Specifies the pixmap to be used as the
button face if XmNlabeltype is XmPIXMAP and PushButtonGadget is
armed. This resource is disabled when the PushButtonGadget is in
a menu. This resource specifies the width of the default button
indicator shadow. If this resource is zero, the width of the
shadow comes from the value of the XmNshowAsDefault resource.
If this resource is greater than zero, the XmNshowAsDefault
resource is only used to specify whether this button is the
default. The default value is the initial value of XmNshowAsDe‐
fault. Specifies the list of callbacks that is called when the
PushButtonGadget is disarmed. PushButtonGadget is disarmed when
the user presses and releases the active mouse button while the
pointer is inside that gadget. For this callback, the reason is
XmCR_DISARM. Forces the PushButtonGadget to fill the background
of the button with the color specified by XmNarmColor when the
button is armed and when this resource is set to True. If
False, only the top and bottom shadow colors are switched. When
the PushButtonGadget is in a menu, this resource is ignored and
assumed to be False. If a button click is followed by another
button click within the time span specified by the display's
multi-click time, and this resource is set to XmMULTICLICK_DIS‐
CARD, do not process the second click. If this resource is set
to XmMULTICLICK_KEEP, process the event and increment
click_count in the callback structure. When the button is in a
menu, the default is XmMULTICLICK_DISCARD; otherwise, for a but‐
ton not in a menu XmMULTICLICK_KEEP is the default value. If
XmNdefaultButtonShadowThickness is greater than zero, a value
greater than zero in this resource specifies to mark this button
as the default button. If XmNdefaultButtonShadowThickness is
zero, a value greater than zero in this resource specifies to
mark this button as the default button with the shadow thickness
specified by this resource. The space between the shadow and the
default shadow is equal to the sum of both shadows. The default
value is zero. When this value is not zero, the Label resources
XmNmarginLeft, XmNmarginRight, XmNmarginTop, and XmNmarginBottom
may be modified to accommodate the second shadow. This resource
is disabled when the PushButton is in a menu.
Inherited Resources
PushButtonGadget inherits behavior and resources from the following
superclasses. For a complete description of each resource, refer to
the man page for that superclass.
XmLabelGadget Resource Set
Class: XmCAccelerator
Default: NULL
Type: String
Access: CSG
Class: XmCAcceleratorText
Default: NULL
Type: XmString
Access: CSG
Class: XmCAlignment
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCFontList
Default: dynamic
Type: XmFontList
Access: CSG
Class: XmCLabelInsensitivePixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCLabelPixmap
Default: dynamic
Type: Pixmap
Access: CSG
Class: XmCXmString
Default: dynamic
Type: XmString
Access: CSG
Class: XmCLabelType
Default: XmSTRING
Type: unsigned char
Access: CSG
Class: XmCMarginBottom
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginHeight
Default: 2
Type: Dimension
Access: CSG
Class: XmCMarginLeft
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginRight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginTop
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginWidth
Default: 2
Type: Dimension
Access: CSG
Class: XmCMnemonic
Default: NULL
Type: KeySym
Access: CSG
Class: XmCMnemonicCharSet
Default: dynamic
Type: String
Access: CSG
Class: XmCRecomputeSize
Default: True
Type: Boolean
Access: CSG
Class: XmCStringDirection
Default: dynamic
Type: XmStringDirection
Access: CSG
XmGadget Resource Set
Class: XmCBottomShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCHighlightColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCHighlightOnEnter
Default: False
Type: Boolean
Access: CSG
Class: XmCHighlightThickness
Default: 2
Type: Dimension
Access: CSG
Class: XmCNavigationType
Default: XmNONE
Type: XmNavigationType
Access: CSG
Class: XmCShadowThickness
Default: 2
Type: Dimension
Access: CSG
Class: XmCTopShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCTraversalOn
Default: True
Type: Boolean
Access: CSG
Class: XmCUnitType
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCUserData
Default: NULL
Type: XtPointer
Access: CSG
RectObj Resource Set
Class: XmCSensitive
Default: dynamic
Type: Boolean
Access: G
Class: XmCBorderWidth
Default: 0
Type: Dimension
Access: CSG
Class: XmCHeight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCSensitive
Default: True
Type: Boolean
Access: CSG
Class: XmCWidth
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Object Resource Set
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Callback Information
A pointer to the following structure is passed to each callback:
typedef struct {
int reason;
XEvent * event;
int click_count; } XmPushButtonCallbackStruct;
Indicates why the callback was invoked. Points to the XEvent that
triggered the callback. This value is valid only when the reason is
XmCR_ACTIVATE. It contains the number of clicks in the last multiclick
sequence if the XmNmultiClick resource is set to XmMULTICLICK_KEEP,
otherwise it contains 1. The activate callback is invoked for each
click if XmNmultiClick is set to XmMULTICLICK_KEEP.
Behavior
XmPushButtonGadget includes behavior from XmGadget. XmPushButtonGadget
includes menu traversal behavior from XmLabelGadget. Additional behav‐
ior for XmPushButtonGadget is described below: Drags the contents of a
PushButtonGadget label, identified by pressing BDrag. This action cre‐
ates a DragContext object whose XmNexportTargets resource is set to
COMPOUND_TEXT for a label type of XmSTRING; otherwise, PIXMAP if the
label type is XmPIXMAP. This action is undefined for PushButtonGadgets
used in a menu system. This action arms the PushButtonGadget.
In a menu, this action unposts any menus posted by the PushBut‐
tonGadget's parent menu, disables keyboard traversal for the
menu, and enables mouse traversal for the menu. It draws the
shadow in the armed state. Unless the button is already armed,
it calls the XmNarmCallback callbacks.
If the button is not in a menu, this action draws the shadow in
the armed state. If XmNfillOnArm is set to True, it fills the
button with the color specified by XmNarmColor. If XmNlabelType
is XmPIXMAP, the XmNarmPixmap is used for the button face. It
calls the XmNarmCallback callbacks. If XmNmultiClick is XmMUL‐
TICLICK_DISCARD, this action does nothing.
If XmNmultiClick is XmMULTICLICK_KEEP, this action does the fol‐
lowing: Draws the shadow in the armed state. If the button is
not in a menu and if XmNfillOnArm is set to True, fills the but‐
ton with the color specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button face. Calls
the XmNarmCallback callbacks. In a menu, this action unposts
all menus in the menu hierarchy and activates the PushButtonGad‐
get. It calls the XmNactivateCallback callbacks and then the
XmNdisarmCallback callbacks.
If the PushButtonGadget is not in a menu, this action draws the
shadow in the unarmed state. If XmNfillOnArm is set to True, the
background color reverts to the unarmed color. If XmNlabelType
is XmPIXMAP, the XmNlabelPixmap is used for the button face. If
the pointer is still within the button, this action calls the
callbacks for XmNactivateCallback. Calls the callbacks for
XmNdisarmCallback. If XmNmultiClick is XmMULTICLICK_DISCARD,
this action does nothing.
If XmNmultiClick is XmMULTICLICK_KEEP, this action does the fol‐
lowing: Increments click_count in the callback structure. Draws
the shadow in the unarmed state. If the button is not in a menu
and if XmNfillOnArm is set to True, the background color reverts
to the unarmed color. If XmNlabelType is XmPIXMAP, the XmNla‐
belPixmap is used for the button face. If the pointer is within
the PushButtonGadget, calls the callbacks for XmNactivateCall‐
back. Calls the callbacks for XmNdisarmCallback. In a menu,
does the following: unposts all menus in the menu hierarchy;
unless the button is already armed, calls the XmNarmCallback
callbacks; and calls the XmNactivateCallback and XmNdisarmCall‐
back callbacks. Outside a menu, KActivate has no effect. For
PushButtonGadgets outside of a menu, if the parent is a manager,
this action passes the event to the parent. In a menu, does the
following: Unposts all menus in the menu hierarchy. Unless the
button is already armed, calls the XmNarmCallback callbacks.
Calls the XmNactivateCallback and XmNdisarmCallback callbacks.
Outside a menu, does the following: Draws the shadow in the
armed state and, if XmNfillOnArm is set to True, fills the but‐
ton with the color specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button face. Calls
the XmNarmCallback callbacks.
Outside a menu, this action also arranges for the following to
happen, either immediately or at a later time: The shadow is
drawn in the unarmed state and, if XmNfillOnArm is set to True,
the background color reverts to the unarmed color. If XmNlabel‐
Type is XmPIXMAP, the XmNlabelPixmap is used for the button
face. The XmNactivateCallback and XmNdisarmCallback callbacks
are called. In a Pulldown or Popup MenuPane, unposts all menus
in the menu hierarchy and restores keyboard focus to the widget
that had the focus before the menu system was entered. Calls the
callbacks for XmNhelpCallback if any exist. If there are no help
callbacks for this widget, this action calls the help callbacks
for the nearest ancestor that has them. In a toplevel Pulldown
MenuPane from a MenuBar, unposts the menu, disarms the MenuBar
CascadeButton and the MenuBar, and restores keyboard focus to
the widget that had the focus before the MenuBar was entered. In
other Pulldown MenuPanes, unposts the menu.
In a Popup MenuPane, unposts the menu and restores keyboard
focus to the widget from which the menu was posted. For a Push‐
ButtonGadget outside of a menu, if the parent is a manger, this
action passes the event to the parent. In a menu, if keyboard
traversal is enabled, this action does nothing. Otherwise, it
draws the shadow in the armed state and calls the XmNarmCallback
callbacks.
If the PushButtonGadget is not in a menu and the cursor leaves
and then reenters the PushButtonGadget while the button is
pressed, this action draws the shadow in the armed state. If
XmNfillOnArm is set to True, it also fills the button with the
color specified by XmNarmColor. If XmNlabelType is XmPIXMAP, the
XmNarmPixmap is used for the button face. In a menu, if key‐
board traversal is enabled, this action does nothing. Otherwise,
it draws the shadow in the unarmed state and calls the XmNdis‐
armCallback callbacks.
If the PushButtonGadget is not in a menu and the cursor leaves
the PushButtonGadget while the button is pressed, this action
draws the shadow in the unarmed state. If XmNfillOnArm is set
to True, the background color reverts to the unarmed color. If
XmNlabelType is XmPIXMAP, the XmNlabelPixmap is used for the
button face.
Virtual Bindings
The bindings for virtual keys are vendor specific. For information
about bindings for virtual buttons and keys, see VirtualBindings(3X).
SEE ALSOObject(3X), RectObj(3X), XmCreatePushButtonGadget(3X), XmGadget(3X),
XmLabelGadget(3X), XmRowColumn(3X)XmPushButtonGadget(3X)