SDL_UpdateRects man page on IRIX

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SDL_UpdateRects(3)	SDL API Reference      SDL_UpdateRects(3)

NAME
       SDL_UpdateRects-	 Makes	sure the given list of rectangles
       is updated on the given screen.

SYNOPSIS
       #include "SDL.h"

       void SDL_UpdateRects(SDL_Surface	 *screen,  int	numrects,
       SDL_Rect *rects);

DESCRIPTION
       Makes  sure the given list of rectangles is updated on the
       given screen. The rectangles must all be	 confined  within
       the screen boundaries (no clipping is done).

       This function should not be called while screen is locked.

	      Note:

	      It is adviced to call this function only	once  per
	      frame,  since  each  call has some processing over-
	      head. This is no restriction since you can pass any
	      number of rectangles each time.

	      The  rectangles  are  not	 automatically	merged or
	      checked for overlap. In general, the programmer can
	      use  his	knowledge about his particular rectangles
	      to merge them in an efficient way, to  avoid  over-
	      draw.

SEE ALSO
       SDL_UpdateRect, SDL_Rect, SDL_Surface, SDL_LockSurface

SDL		      Tue 11 Sep 2001, 23:01   SDL_UpdateRects(3)
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