SDL_SetVideoMode man page on IRIX

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SDL_SetVideoMode(3)	SDL API Reference     SDL_SetVideoMode(3)

NAME
       SDL_SetVideoMode-  Set  up a video mode with the specified
       width, height and bits-per-pixel.

SYNOPSIS
       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int  height,  int
       bpp, Uint32 flags);

DESCRIPTION
       Set  up	a video mode with the specified width, height and
       bits-per-pixel.

       If bpp is 0, it is treated as the current display bits per
       pixel.

       The  flags parameter is the same as the flags field of the
       SDL_Surface structure. OR'd combinations of the	following
       values are valid.

       SDL_SWSURFACE	   Create  the	video  surface	in system
			   memory

       SDL_HWSURFACE	   Create the video surface in video mem-
			   ory

       SDL_ASYNCBLIT	   Enables   the   use	 of  asynchronous
			   updates of the display  surface.  This
			   will	 usually  slow	down  blitting on
			   single CPU machines, but may provide a
			   speed increase on SMP systems.

       SDL_ANYFORMAT	   Normally,  if  a  video surface of the
			   requested bits-per-pixel (bpp) is  not
			   available, SDL will emulate one with a
			   shadow surface. Passing  SDL_ANYFORMAT
			   prevents  this  and	causes SDL to use
			   the video surface, regardless  of  its
			   pixel depth.

       SDL_HWPALETTE	   Give	 SDL  exclusive	 palette  access.
			   Without this flag you may  not  always
			   get	the  the  colors you request with
			   SDL_SetColors or SDL_SetPalette.

       SDL_DOUBLEBUF	   Enable hardware double buffering; only
			   valid   with	  SDL_HWSURFACE.  Calling
			   SDL_Flip will  flip	the  buffers  and
			   update  the	screen.	 All drawing will
			   take place on the surface that is  not
			   displayed  at  the  moment.	If double
			   buffering could not	be  enabled  then
			   SDL_Flip    will    just   perform	a
			   SDL_UpdateRect on the entire screen.

       SDL_FULLSCREEN	   SDL will attempt to use  a  fullscreen
			   mode.  If a hardware resolution change
			   is not possible (for whatever reason),
			   the	next  higher  resolution  will be
			   used and the display	 window	 centered
			   on a black background.

       SDL_OPENGL	   Create  an  OpenGL  rendering context.
			   You should have previously set  OpenGL
			   video  attributes  with  SDL_GL_SetAt-
			   tribute.

       SDL_OPENGLBLIT	   Create an  OpenGL  rendering	 context,
			   like	 above, but allow normal blitting
			   operations. The  screen  (2D)  surface
			   may	 have	an   alpha  channel,  and
			   SDL_UpdateRects  must  be   used   for
			   updating  changes  to  the screen sur-
			   face.

       SDL_RESIZABLE	   Create a resizable  window.	When  the
			   window   is	resized	 by  the  user	a
			   SDL_VIDEORESIZE event is generated and
			   SDL_SetVideoMode  can  be called again
			   with the new size.

       SDL_NOFRAME	   If possible, SDL_NOFRAME causes SDL to
			   create  a  window with no title bar or
			   frame  decoration.  Fullscreen   modes
			   automatically have this flag set.

	      Note:

	      Whatever	flags  SDL_SetVideoMode could satisfy are
	      set in the flags member of the returned surface.

	      Note:

	      The bpp parameter is the number of bits per  pixel,
	      so  a bpp of 24 uses the packed representation of 3
	      bytes/pixel. For	the  more  common  4  bytes/pixel
	      mode,  use a bpp of 32. Somewhat oddly, both 15 and
	      16 will request a 2 bytes/pixel mode, but different
	      pixel formats.

RETURN VALUE
       The  framebuffer surface, or NULL if it fails. The surface
       returned is freed by SDL_Quit() and should nt be freed  by
       the caller.

SEE ALSO
       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface

SDL		      Tue 11 Sep 2001, 23:01  SDL_SetVideoMode(3)
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