SDL_SetColors man page on IRIX

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SDL_SetColors(3)	SDL API Reference	 SDL_SetColors(3)

NAME
       SDL_SetColors-  Sets  a	portion	 of  the colormap for the
       given 8-bit surface.

SYNOPSIS
       #include "SDL.h"

       int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors,
       int firstcolor, int ncolors);

DESCRIPTION
       Sets  a	portion	 of the colormap for the given 8-bit sur-
       face.

       When surface is the surface associated  with  the  current
       display,	 the  display  colormap	 will be updated with the
       requested   colors.   If	  SDL_HWPALETTE	  was	set    in
       SDL_SetVideoMode	 flags,	 SDL_SetColors will always return
       1, and the palette is guaranteed to be  set  the	 way  you
       desire,	even  if  the window colormap has to be warped or
       run under emulation.

       The color components of a SDL_Color structure  are  8-bits
       in size, giving you a total of 256^3 =16777216 colors.

       Palettized  (8-bit) screen surfaces with the SDL_HWPALETTE
       flag have two palettes, a logical palette that is used for
       mapping	blits  to/from the surface and a physical palette
       (that determines how the hardware will map the  colors  to
       the  display).  SDL_SetColors  modifies	both palettes (if
       present), and is equivalent to calling SDL_SetPalette with
       the flags set to (SDL_LOGPAL | SDL_PHYSPAL).

RETURN VALUE
       If surface is not a palettized surface, this function does
       nothing, returning 0. If all of the  colors  were  set  as
       passed  to SDL_SetColors, it will return 1. If not all the
       color entries were set exactly as given, it will return 0,
       and  you	 should	 look at the surface palette to determine
       the actual color palette.

EXAMPLE
       /* Create a display surface with a grayscale palette */
       SDL_Surface *screen;
       SDL_Color colors[256];
       int i;
       .
       .
       .
       /* Fill colors with color information */
       for(i=0;i<256;i++){
	 colors[i].r=i;
	 colors[i].g=i;
	 colors[i].b=i;
       }

       /* Create display */
       screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
       if(!screen){
	 printf("Couldn't set video mode: %s
       ", SDL_GetError());
	 exit(-1);
       }

       /* Set palette */
       SDL_SetColors(screen, colors, 0, 256);
       .
       .
       .
       .

SEE ALSO
       SDL_Color SDL_Surface, SDL_SetPalette, SDL_SetVideoMode

SDL		      Tue 11 Sep 2001, 23:01	 SDL_SetColors(3)
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