SDL_PumpEvents man page on IRIX

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SDL_PumpEvents(3)	SDL API Reference	SDL_PumpEvents(3)

NAME
       SDL_PumpEvents-	Pumps  the  event  loop, gathering events
       from the input devices.

SYNOPSIS
       #include "SDL.h"

       void SDL_PumpEvents(void);

DESCRIPTION
       Pumps the event loop,  gathering	 events	 from  the  input
       devices.

       SDL_PumpEvents  gathers	all the pending input information
       from devices and places it on  the  event  queue.  Without
       calls  to SDL_PumpEvents no events would ever be placed on
       the queue. Often calls the need for SDL_PumpEvents is hid-
       den  from  the  user since SDL_PollEvent and SDL_WaitEvent
       implicitly call SDL_PumpEvents. However, if  you	 are  not
       polling	or waiting for events (e.g. your filtering them),
       then you must call SDL_PumpEvents to force an event  queue
       update.

	      Note:

	      You  can only call this function in the thread that
	      set the video mode.

SEE ALSO
       SDL_PollEvent

SDL		      Tue 11 Sep 2001, 22:59	SDL_PumpEvents(3)
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