SDL_MixAudio man page on IRIX

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SDL_MixAudio(3)		SDL API Reference	  SDL_MixAudio(3)

NAME
       SDL_MixAudio- Mix audio data

SYNOPSIS
       #include "SDL.h"

       void  SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int
       volume);

DESCRIPTION
       This function takes two audio buffers of len bytes each of
       the  playing audio format and mixes them, performing addi-
       tion, volume adjustment, and overflow clipping. The volume
       ranges  from  0	to SDL_MIX_MAXVOLUME and should be set to
       the maximum value for full audio volume.	 Note  this  does
       not  change  hardware  volume. This is provided for conve-
       nience -- you can mix your own audio data.

	      Note:

	      Do not use this function for mixing  together  more
	      than  two	 streams  of sample data. The output from
	      repeated application of this function may	 be  dis-
	      torted by clipping, because there is no accumulator
	      with greater range than the input (not  to  mention
	      this  being  an  inefficient  way of doing it). Use
	      mixing functions from SDL_mixer, OpenAL,	or  write
	      your own mixer instead.

SEE ALSO
       SDL_OpenAudio

SDL		      Tue 11 Sep 2001, 22:58	  SDL_MixAudio(3)
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