SDL_LoadWAV man page on IRIX

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SDL_LoadWAV(3)		SDL API Reference	   SDL_LoadWAV(3)

NAME
       SDL_LoadWAV- Load a WAVE file

SYNOPSIS
       #include "SDL.h"

       SDL_AudioSpec *SDL_LoadWAV(const char *file, SDL_AudioSpec
       *spec, Uint8 **audio_buf, Uint32 *audio_len);

DESCRIPTION
       SDL_LoadWAV This function loads a WAVE file into memory.

       If  this	 function  succeeds,   it   returns   the   given
       SDL_AudioSpec,  filled  with  the audio data format of the
       wave data, and sets audio_buf to a  malloc'd  buffer  con-
       taining	the  audio data, and sets audio_len to the length
       of that audio buffer, in bytes. You need to free the audio
       buffer with SDL_FreeWAV when you are done with it.

       This  function returns NULL and sets the SDL error message
       if the wave file cannot be opened, uses	an  unknown  data
       format,	or  is	corrupt. Currently raw, MS-ADPCM and IMA-
       ADPCM WAVE files are supported.

EXAMPLE
       SDL_AudioSpec wav_spec;
       Uint32 wav_length;
       Uint8 *wav_buffer;

       /* Load the WAV */
       if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
	 fprintf(stderr, "Could not open test.wav: %s
       ", SDL_GetError());
	 exit(-1);
       }
       .
       .
       .
       /* Do stuff with the WAV */
       .
       .
       /* Free It */
       SDL_FreeWAV(wav_buffer);

SEE ALSO
       SDL_AudioSpec, SDL_OpenAudio, SDL_FreeWAV

SDL		      Tue 11 Sep 2001, 22:58	   SDL_LoadWAV(3)
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