SDL_GL_GetProcAddress man page on IRIX

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SDL_GL_GetProcAddress(3)SDL API ReferenceSDL_GL_GetProcAddress(3)

NAME
       SDL_GL_GetProcAddress- Get the address of a GL function

SYNOPSIS
       #include "SDL.h"

       void *SDL_GL_GetProcAddress(const char* proc);

DESCRIPTION
       Returns	the  address  of the GL function proc, or NULL if
       the function is not found. If the GL library is loaded  at
       runtime,	 with  SDL_GL_LoadLibrary,  then all GL functions
       must be retrieved  this	way.  Usually  this  is	 used  to
       retrieve function pointers to OpenGL extensions.

EXAMPLE
       typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
       GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
       int has_multitexture=1;
       .
       .
       .
       /* Get function pointer */
       glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

       /* Check for a valid function ptr */
       if(!glActiveTextureARB_ptr){
	 fprintf(stderr, "Multitexture Extensions not present.
       ");
	 has_multitexture=0;
       }
       .
       .
       .
       .
       if(has_multitexture){
	 glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
	 .
	 .
       }
       else{
	 .
	 .
       }

SEE ALSO
       SDL_GL_LoadLibrary

SDL		      Tue 11 Sep 2001, 23SDL_GL_GetProcAddress(3)
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