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Math::Trig(3)	 Perl Programmers Reference Guide   Math::Trig(3)

NAME
       Math::Trig - trigonometric functions

SYNOPSIS
	       use Math::Trig;

	       $x = tan(0.9);
	       $y = acos(3.7);
	       $z = asin(2.4);

	       $halfpi = pi/2;

	       $rad = deg2rad(120);

DESCRIPTION
       "Math::Trig" defines many trigonometric functions not
       defined by the core Perl which defines only the "sin()"
       and "cos()".  The constant pi is also defined as are a few
       convenience functions for angle conversions.

TRIGONOMETRIC FUNCTIONS
       The tangent

       tan

       The cofunctions of the sine, cosine, and tangent
       (cosec/csc and cotan/cot are aliases)

       csc, cosec, sec, sec, cot, cotan

       The arcus (also known as the inverse) functions of the
       sine, cosine, and tangent

       asin, acos, atan

       The principal value of the arc tangent of y/x

       atan2(y, x)

       The arcus cofunctions of the sine, cosine, and tangent
       (acosec/acsc and acotan/acot are aliases)

       acsc, acosec, asec, acot, acotan

       The hyperbolic sine, cosine, and tangent

       sinh, cosh, tanh

       The cofunctions of the hyperbolic sine, cosine, and tan
       gent (cosech/csch and cotanh/coth are aliases)

       csch, cosech, sech, coth, cotanh

       The arcus (also known as the inverse) functions of the
       hyperbolic sine, cosine, and tangent

       asinh, acosh, atanh

       The arcus cofunctions of the hyperbolic sine, cosine, and
       tangent (acsch/acosech and acoth/acotanh are aliases)

       acsch, acosech, asech, acoth, acotanh

       The trigonometric constant pi is also defined.

       $pi2 = 2 * pi;

       ERRORS DUE TO DIVISION BY ZERO

       The following functions

	       acoth
	       acsc
	       acsch
	       asec
	       asech
	       atanh
	       cot
	       coth
	       csc
	       csch
	       sec
	       sech
	       tan
	       tanh

       cannot be computed for all arguments because that would
       mean dividing by zero or taking logarithm of zero. These
       situations cause fatal runtime errors looking like this

	       cot(0): Division by zero.
	       (Because in the definition of cot(0), the divisor sin(0) is 0)
	       Died at ...

       or

	       atanh(-1): Logarithm of zero.
	       Died at...

       For the "csc", "cot", "asec", "acsc", "acot", "csch",
       "coth", "asech", "acsch", the argument cannot be "0"
       (zero).	For the "atanh", "acoth", the argument cannot be
       "1" (one).  For the "atanh", "acoth", the argument cannot
       be "-1" (minus one).  For the "tan", "sec", "tanh",
       "sech", the argument cannot be pi/2 + k * pi, where k is
       any integer.

       SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS

       Please note that some of the trigonometric functions can
       break out from the real axis into the complex plane. For
       example "asin(2)" has no definition for plain real numbers
       but it has definition for complex numbers.

       In Perl terms this means that supplying the usual Perl
       numbers (also known as scalars, please see the perldata
       manpage) as input for the trigonometric functions might
       produce as output results that no more are simple real
       numbers: instead they are complex numbers.

       The "Math::Trig" handles this by using the "Math::Complex"
       package which knows how to handle complex numbers, please
       see the Math::Complex manpage for more information. In
       practice you need not to worry about getting complex num
       bers as results because the "Math::Complex" takes care of
       details like for example how to display complex numbers.
       For example:

	       print asin(2), "\n";

       should produce something like this (take or leave few last
       decimals):

	       1.5707963267949-1.31695789692482i

       That is, a complex number with the real part of approxi
       mately "1.571" and the imaginary part of approximately
       "-1.317".

PLANE ANGLE CONVERSIONS
       (Plane, 2-dimensional) angles may be converted with the
       following functions.

	       $radians	 = deg2rad($degrees);
	       $radians	 = grad2rad($gradians);

	       $degrees	 = rad2deg($radians);
	       $degrees	 = grad2deg($gradians);

	       $gradians = deg2grad($degrees);
	       $gradians = rad2grad($radians);

       The full circle is 2 pi radians or 360 degrees or 400 gra
       dians.  The result is by default wrapped to be inside the
       [0, {2pi,360,400}[ circle.  If you don't want this, supply
       a true second argument:

	       $zillions_of_radians  = deg2rad($zillions_of_degrees, 1);
	       $negative_degrees     = rad2deg($negative_radians, 1);

       You can also do the wrapping explicitly by rad2rad(),
       deg2deg(), and grad2grad().

RADIAL COORDINATE CONVERSIONS
       Radial coordinate systems are the spherical and the cylin
       drical systems, explained shortly in more detail.

       You can import radial coordinate conversion functions by
       using the ":radial" tag:

	   use Math::Trig ':radial';

	   ($rho, $theta, $z)	  = cartesian_to_cylindrical($x, $y, $z);
	   ($rho, $theta, $phi)	  = cartesian_to_spherical($x, $y, $z);
	   ($x, $y, $z)		  = cylindrical_to_cartesian($rho, $theta, $z);
	   ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
	   ($x, $y, $z)		  = spherical_to_cartesian($rho, $theta, $phi);
	   ($rho_c, $theta, $z)	  = spherical_to_cylindrical($rho_s, $theta, $phi);

       All angles are in radians.

       COORDINATE SYSTEMS

       Cartesian coordinates are the usual rectangular (x, y,
       z)-coordinates.

       Spherical coordinates, (rho, theta, pi), are three-dimen
       sional coordinates which define a point in three-dimen
       sional space.  They are based on a sphere surface.  The
       radius of the sphere is rho, also known as the radial
       coordinate.  The angle in the xy-plane (around the z-axis)
       is theta, also known as the azimuthal coordinate.  The
       angle from the z-axis is phi, also known as the polar
       coordinate.  The `North Pole' is therefore 0, 0, rho, and
       the `Bay of Guinea' (think of the missing big chunk of
       Africa) 0, pi/2, rho.  In geographical terms phi is lati
       tude (northward positive, southward negative) and theta is
       longitude (eastward positive, westward negative).

       BEWARE: some texts define theta and phi the other way
       round, some texts define the phi to start from the hori
       zontal plane, some texts use r in place of rho.

       Cylindrical coordinates, (rho, theta, z), are three-dimen
       sional coordinates which define a point in three-dimen
       sional space.  They are based on a cylinder surface.  The
       radius of the cylinder is rho, also known as the radial
       coordinate.  The angle in the xy-plane (around the z-axis)
       is theta, also known as the azimuthal coordinate.  The
       third coordinate is the z, pointing up from the
       theta-plane.

       3-D ANGLE CONVERSIONS

       Conversions to and from spherical and cylindrical coordi
       nates are available.  Please notice that the conversions
       are not necessarily reversible because of the equalities
       like pi angles being equal to -pi angles.

       cartesian_to_cylindrical
		   ($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);

       cartesian_to_spherical
		   ($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);

       cylindrical_to_cartesian
		   ($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);

       cylindrical_to_spherical
		   ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);

	   Notice that when "$z" is not 0 "$rho_s" is not equal
	   to "$rho_c".

       spherical_to_cartesian
		   ($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);

       spherical_to_cylindrical
		   ($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);

	   Notice that when "$z" is not 0 "$rho_c" is not equal
	   to "$rho_s".

GREAT CIRCLE DISTANCES
       You can compute spherical distances, called great circle
       distances, by importing the "great_circle_distance" func
       tion:

	       use Math::Trig 'great_circle_distance'

	 $distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);

       The great circle distance is the shortest distance between
       two points on a sphere.	The distance is in "$rho" units.
       The "$rho" is optional, it defaults to 1 (the unit
       sphere), therefore the distance defaults to radians.

       If you think geographically the theta are longitudes: zero
       at the Greenwhich meridian, eastward positive, westward
       negative--and the phi are latitudes: zero at the North
       Pole, northward positive, southward negative.  NOTE: this
       formula thinks in mathematics, not geographically: the phi
       zero is at the North Pole, not at the Equator on the west
       coast of Africa (Bay of Guinea).	 You need to subtract
       your geographical coordinates from pi/2 (also known as 90
       degrees).

	 $distance = great_circle_distance($lon0, pi/2 - $lat0,
					   $lon1, pi/2 - $lat1, $rho);

EXAMPLES
       To calculate the distance between London (51.3N 0.5W) and
       Tokyo (35.7N 139.8E) in kilometers:

	       use Math::Trig qw(great_circle_distance deg2rad);

	       # Notice the 90 - latitude: phi zero is at the North Pole.
	       @L = (deg2rad(-0.5), deg2rad(90 - 51.3));
	       @T = (deg2rad(139.8),deg2rad(90 - 35.7));

	       $km = great_circle_distance(@L, @T, 6378);

       The answer may be off by few percentages because of the
       irregular (slightly aspherical) form of the Earth.  The
       used formula

	       lat0 = 90 degrees - phi0
	       lat1 = 90 degrees - phi1
	       d = R * arccos(cos(lat0) * cos(lat1) * cos(lon1 - lon01) +
			      sin(lat0) * sin(lat1))

       is also somewhat unreliable for small distances (for loca
       tions separated less than about five degrees) because it
       uses arc cosine which is rather ill-conditioned for values
       close to zero.

BUGS
       Saying "use Math::Trig;" exports many mathematical rou
       tines in the caller environment and even overrides some
       ("sin", "cos").	This is construed as a feature by the
       Authors, actually... ;-)

       The code is not optimized for speed, especially because we
       use "Math::Complex" and thus go quite near complex numbers
       while doing the computations even when the arguments are
       not. This, however, cannot be completely avoided if we
       want things like "asin(2)" to give an answer instead of
       giving a fatal runtime error.

AUTHORS
       Jarkko Hietaniemi <jhi@iki.fi> and Raphael Manfredi
       <Raphael_Manfredi@pobox.com>.

2001-02-22		   perl v5.6.1		    Math::Trig(3)
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