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Xmame(6)		      System Games Manual		      Xmame(6)

NAME
     xmame - THE Arcade game machine emulator for UNIX/X

SYNOPSIS
     xmame[.x11|svga] [-options] gamename

EXAMPLES
     Some examples for those who are in a hurry.

     If you don't have/want a frontend, you'll mostly use xmame (with a well
     defined xmamerc) in the following way:

     xmame ladybug

     Plays Ladybug with all options defined in xmamerc. If there is no xmamerc
     the game starts with the buildin defaults.

     xmame defender -frameskip 1 -cheat

     Starts defender using a frameskip of 1 and cheat is enabled.  Useful for
     slower computers, if the game is running really slowly.  And of course if
     you want (have?) to cheat. ;-)

LEGAL NOTICE
     The main issue involves ROM images. ROM images are protected under the
     copyrights of their authors, and CANNOT be distributed in the same pack
     age as xmame. Download any ROM images at your own risk and responsibil
     ity.

     xmame should be distributed under terms of the license in doc/readme.mame

     XInputExtensions based Joystick support. Source code is entirely pure
     hack work. No sample code, no info at all was found (only library refer
     ence manual) and is copyrighted by me (Juan Antonio Marmnez).  Use it
     under terms of GNU General Public License.

     PLEASE BE AWARE OF THE POSSIBLE LEGAL RAMIFICATIONS OF DOWNLOADING ROM
     IMAGES, BEFORE YOU ACTUALLY DO SO!	 YOU HAVE BEEN WARNED, AND WE TAKE NO
     RESPONSIBILITY FOR YOUR ACTIONS -- YOU ARE ON YOUR OWN!

     Also, the xmame authors ask that you DO NOT distribute any ROM images
     with either source code or binaries of the xmame emulator.

DESCRIPTION
     xmame is the (M)ulti (A)rcade (M)achine (E)mulator for UNIX-(X).  It emu
     lates the hardware of realy many classic arcade game machines.

     Most games allow you to specify one or more options to control the behav
     ior of xmame and the game of your choice. Below is a complete list of all
     the available options:

     *** Digital sound related ***

     -dsp-plugin, -dp string
	     Select which plugin to use for digital sound

     -list-dsp-plugins, -ldp
	     List available sound-dsp plugins

     -[no]timer, -[no]ti
	     Use / don't use timer based audio (normally it will be used
	     automagicly when nescesarry)

     *** Sound mixer related ***

     -sound-mixer-plugin, -smp string
	     Select which plugin to use for the sound mixer

     -list-mixer-plugins, -lmp
	     List available sound-mixer plugins

     *** Video Related ***

     -bpp, -b int
	     Specify the colordepth the core should render, one of: auto(0),
	     8, 16

     -heightscale, -hs int
	     Set Y-Scale aspect ratio

     -widthscale, -ws int
	     Set X-Scale aspect ratio

     -scale, -s arg
	     Set X-Y Scale to the same aspect ratio. For vector games scale
	     (and also width- and heightscale) may have value's like 1.5 and
	     even 0.5. For scaling of regular games this will be rounded to an
	     int

     -[no]autodouble, -[no]adb
	     Enable/disable automatic scale doubling for 1:2 pixel aspect
	     ratio games

     -[no]dirty, -[no]dt
	     Enable/disable use of dirty rectangles

     -[no]scanlines, -[no]sl
	     Enable/disable displaying simulated scanlines

     -[no]artwork, -[no]a
	     Use/don't use artwork if available

     -frameskipper, -fsr int
	     Select which autoframeskip and throttle routines to use. Avail
	     able choices are: 0 Dos frameskip code 1 Enhanced frameskip code
	     by William A. Barath

     -[no]throttle, -[no]th
	     Enable/disable throttle

     -[no]sleepidle, -[no]si
	     Enable/disable sleep during idle

     -[no]autoframeskip, -[no]afs
	     Enable/disable autoframeskip

     -maxautoframeskip, -mafs int
	     Set highest allowed frameskip for autoframeskip

     -frameskip, -fs int
	     Set frameskip when not using autoframeskip

     -brightness, -brt int
	     Set the brightness (0-100%%)

     -gamma-correction, -gc float
	     Set the gamma-correction (0.5-2.0)

     -norotate, -nr
	     Disable rotation

     -ror, -rr
	     Rotate display 90 degrees rigth

     -rol, -rl
	     Rotate display 90 degrees left

     -flipx, -fx
	     Flip X axis

     -flipy, -fy
	     Flip Y axis

     *** Vector Games Related ***

     -vectorres, -vres string
	     Always scale vectorgames to XresxYres, keeping their aspect
	     ratio. This overrides the scale options

     -beam, -B float
	     Set the beam size for vector games

     -flicker, -f float
	     Set the flicker for vector games

     -[no]antialias, -[no]aa
	     Enable/disable antialiasing

     -[no]translucency, -[no]t
	     Enable/disable tranlucency

     *** X11 Related ***

     -x11-mode, -x11 int
	     Select x11 video mode: (if compiled in) 0 Normal window  (hotkey
	     left-alt + insert) 1 Fullscreen DGA (hotkey left-alt + home)

     *** X11-window Related ***

     -[no]cursor, -[no]cu
	     Show/ don't show the cursor

     -[no]mitshm, -[no]ms
	     Use / don't use MIT Shared Mem (if avaiable and compiled in)

     -[no]xsync, -[no]xs
	     Use / don't use XSync instead of XFlush as screen refresh method

     -[no]privatecmap, -[no]p
	     Enable/disable use of private color map

     -[no]xil, -[no]x
	     Enable/disable use of XIL for scaling (if available and compiled
	     in)

     -[no]mtxil, -[no]mtx
	     Enable/disable multi threading of XIL

     -[no]run-in-root-window, -[no]root
	     Enable/disable running in root window

     -root_window_id, -rid int
	     Create the xmame-window in an alternate root-window, mostly use
	     full for frontends!

     -geometry, -geo string
	     Specify the location of the window

     *** XFree86 DGA Related ***

     *** Video Mode Selection Related ***

     -[no]keepaspect, -[no]ka
	     Try / don't try to keep the aspect ratio of a game when selecting
	     the best videomode

     -displayaspectratio, -dar float
	     Set the display aspect ratio of your monitor. This is used for
	     -keepaspect The default = 1.33 (4/3). Use 0.75 (3/4) for a por
	     trait monitor

     -disablemode, -dm arg
	     Don't use mode XRESxYRESxDEPTH this can be used to disable spe
	     cific video modes which don't work on your system. The xDEPTH
	     part of the string is optional. This option may be used more then
	     once

     *** X11-input related ***

     -[no]grabmouse, -[no]gm
	     Enable/disable mousegrabbing (also alt + pagedown)

     -[no]winkeys, -[no]wk
	     Enable/disable mapping of windowskeys under X

     -mapkey, -mk arg
	     Set a specific key mapping, see xmamerc.dist

     *** Sound Related ***

     -[no]sound, -[no]snd
	     Enable/disable sound (if available)

     -[no]samples, -[no]sam
	     Use/don't use samples (if available)

     -fakesound, -fsnd
	     Generate sound even when sound is disabled, this is needed for
	     some games which won't run without sound

     -samplefreq, -sf int
	     Set the playback sample-frequency/rate

     -bufsize, -bs float
	     Number of frames of sound to buffer

     -volume, -v int
	     Set volume to <int> db, (-32 (soft) - 0(loud) )

     -audiodevice, -ad string
	     Use an alternative audiodevice

     -mixerdevice, -md string
	     Use an alternative mixerdevice

     *** Input Related ***

     -joytype, -jt int
	     Select type of joysticksupport to use: 0 No joystick 1 i386 style
	     joystick driver (if compiled in) 2 Fm Town Pad support (if com
	     piled in) 3 X11 input extension joystick (if compiled in) 4 new
	     i386 linux 1.x.x joystick driver(if compiled in) 5 NetBSD USB
	     joystick driver (if compiled in)

     -[no]analogstick, -[no]as
	     Use Joystick as analog for analog controls

     -[no]mouse, -[no]m
	     Enable/disable mouse (if supported)

     *** Fileio Related ***

     -rompath, -rp string
	     Set the rom search path

     -spooldir, -sd string
	     Set highscore spooldir

     -screenshotdir, -ssd string
	     Set dir to store screenshots in

     -cheatdir string
	     Set dir to look for cheat files in

     -crcdir string
	     Set dir to look for crc files in

     -cheatfile, -cf string
	     Set the file to use as cheat database

     -hiscorefile, -hif string
	     Set the file to use as high score database

     -historyfile, -hf string
	     Set the file to use as history database

     -mameinfofile, -mf string
	     Set the file to use as mameinfo database

     -record, -rec arg
	     Set a file to record keypresses into

     -playback, -pb arg
	     Set a file to playback keypresses from

     -stdout-file, -out filename
	     Set a file to redirect stderr to

     -stderr-file, -err filename
	     Set a file to redirect stdout to

     -log, -L filename
	     Set a file to log debug info to

     *** Mess Related ***

     -rom, -cart
	     All following images/roms are seen as carts/roms

     -floppy
	     All following images/roms are seen as floppies

     -casette
	     All following images/roms are seen as casettes

     -printer
	     All following images/roms are seen as carts/roms

     -serial
	     All following images/roms are seen as serial ports??

     -snapshot
	     All following images/roms are seen as snapshots

     -language, -lang string
	     Select the language for the menu's and osd

     -[no]fuzzycmp, -[no]fc
	     Enable/disable use of fuzzy gamename matching when there is no
	     exact match

     -[no]cheat, -[no]c
	     Enable/disable cheat subsystem

     -[no]debug, -[no]d
	     Enable/disable debugger

     -debug-size, -ds arg
	     Specify the resolution/ windowsize to use for the debugger(win
	     dow) in the form of XRESxYRES (minimum size = 640x480)

     *** Frontend Related ***

     -list, -l
	     List supported games matching gamename, or all, gamename may con
	     tain * and ? wildcards

     -listfull, -lf
	     Like -list, with full description

     -listgames, -lg
	     Like -list, with manufacturer and year

     -listdetails, -ld
	     Like -list, with detailed info

     -listgamelist, -lgl
	     Like -list, with specialy formatted extra info for generating
	     gamelist.mame, also see -listgamelistheader

     -listsourcefile, -lsf
	     Like -list, with driver sourcefile

     -listcolors, -lcol
	     Like -list, with the number of colors used

     -listextensions
	     Like -list, with devices and image file extensions supported

     -listromsize, -lrs
	     Like -list, with the year and size of the roms used

     -listroms, -lr
	     Like -list, but lists used ROMS

     -listcrc, -lcrc
	     Like -list, but lists used ROMS with crc

     -listsamples, -ls
	     Like -list, but lists used audio samples

     -listsamdir, -lsd
	     Like -list, but lists dir where samples are taken from

     -verifyroms, -vr
	     Verify ROMS for games matching gamename, or all, gamename may
	     contain * and ? wildcards

     -verifyromsets, -vrs
	     Like -verifyroms, but less verbose

     -verifysamples, -vs
	     Like -verifyroms but verify audio samples instead

     -verifysamplesets, -vss
	     Like -verifysamples, but less verbose

     -[no]clones, -[no]cl
	     Show / don't show bootlegs/clones in the above list commands

     -listclones, -lcl
	     Like -list, but lists the clones of the specified game

     -listinfo, -li
	     List all available info on drivers

     -listcpu, -lc
	     List cpu usage statics per year

     -listgamelistheader, -lgh
	     Print header for generating gamelist.mame, also see -listgamelist

     *** Internal verification list commands (only for developers) ***

     -listmissingroms, -lmr
	     Like -list, but lists ROMS missing

     -listdupcrc, -ldc
	     Like -list, but lists ROMS with identical crc

     -listwrongorientation, -lwo
	     Like -list, but lists any games which use the orientation flags
	     wrongly

     -listwrongmerge, -lwm
	     Like -list, but lists any games which use the clone_of field
	     wrongly

     -listwrongfps, -lwf
	     Like -list, but lists any games which use the FPS field wrongly

     *** Rom Identification Related ***

     -ident, -id
	     Identify unknown romdump, or unknown romdumps in dir/zip

     -isknown, -ik
	     Check if romdump or romdumps in dir/zip are known

     *** General Options ***

     -[no]loadconfig, -[no]lc
	     Load (don't load) configfiles

     -showconfig, -sc
	     Display Running parameters in rc style

     -manhelp, -mh
	     Print commandline help in man format, usefull for manpage cre
	     ation

     -version, -V
	     Display version

     -help,?
	     Show this help

     *** Arguments ***

     game    the name of the game you wish to play. You better choose one. :-)

     Note: There are really many options. You can set the default options and
     / or options per game in xmames config files see the RCFILES section
     below.

INSTALLING GAMES
     Most game ROM images come in ZIP files.  Download the ZIP files for the
     games you want, and move them to a directory of your choice (i.e. it is a
     good idea to put them all in one dir).

     Note: There is no need to unzip the games in a separate directory,
     because xmame has zip file support through zlib.

     xmame uses a ":" seperated rompath to find out which dirs to search for
     roms/samples. The default rompath is XMAMEROOT as defined in the Makefile
     during the compilation (normaly /usr/games/lib/xmame). If you put all the
     zipped-ROM-Files in this dir everything will work automagicly.

     The rompath will be overwritten by any rompath in xmamerc. Which can be
     overwritten again with the -rompath commandline option.

     xmame searches every dir in this path for roms (and samples) in the fol
     lowing way:

     <dir>/gamename.zip		      (containing filename.ext)
     <dir>/gamename/filename.ext
     <dir>/gamename/filename.ext.gz   (containing filename.ext)
     <dir>/gamename/filename.zip      (containing filename.ext)

     Note: If your neogeo games can't find neogeo.rom put it in a dir called
     neogeo somewhere in your rompath, or put it in neogeo.zip somewhere in
     your rompath.

PLAYING GAMES
     After running xmame i.e.  xmame ladybug you will see two screens.

     The first with a copyright message (PLEASE READ THIS!). If you type (ok)
     this screen will only come up again after the cfg-file of the game (rom
     name.cfg) will be deleted.

     Another screen shows information about the game. Hit any key to continue.

     Note: If you want to see this information screen again, you could press
     <TAB> and select <Game Information> or hit <ESC> and restart. ;-)

     The game will then go through a `hardware self-test' (remember, xmame is
     emulating game HARDWARE). After the self-test, you are `in' the video
     game.  Feed the hungry machine with some coins (key <5> for one coin)
     then start (key <1>) it. For more coins and player read the next section
     (KEYBOARD COMMANDS).

     HAVE A LOT OF FUN!

KEYBOARD COMMANDS
     While playing a game, there are certain keyboard commands available for
     you to use.

     KEY			Action
     <1> (the number `one')	Start a 1-player game.
     <2> (the number `two')	Start a 2-player game.
     <3> (the number `three')	Start a 3-player game.
     <4> (the number `four')	Start a 4-player game.
     <5> (the number `five')	Insert coin (slot 1).
     <6> (the number `six')	Insert coin (slot 2).
     <7> (the number `seven')	Insert coin (slot 3).
     <8> (the number `eight')	Insert coin (slot 4).
     <Tab>			Toggles the configuration menu.
     <~> (Tilde)		Toggles the `On Screen Display'.
				Use the up and down arrow keys to select
				the parameter (global volume, mixing level,
				gamma correction etc.), left and right to
				modify.
     <P>			Pauses the game.
     <Shift+P>			While paused, walk to the next frame.
     <F3>			Resets the game (start with
				`hardware self-test').
     <F4>			Shows the game graphics. Use cursor keys
				to change set/color, F4 or Esc to return to
				the emulation.
     <F9>			Changes frame skip on the fly.
     <F10>			Toggles speed throttling.
     <F11>			Toggles speed display.
     <Shift+F11>		Toggles profiler display.
     <F12>			Saves a screen snapshot. The default
				target directory is SNAP. You must create
				this directory yourself; the program will
				not create it if it doesn't exist.
     <ESC>			Exits the emulator.
     <L-CTRL>			is mostly used as a button.
     <L-ALT>)			is also mostly used as a button.
     <arrows>			will emulate the joystick, pad or
				trakball. If you have a joystick (pad,
				trakball ), you can use it with the
				Input-Related options: -joytype, -jt
				and/or -[no]analogstick, -[no]as

     For a complete list of the usefull keys in xmame start a game, press the
     <tab> button, select <Input (general)> or <Input (this game)> and you see
     a complete list of the related keys.

RCFILES
     You can put the most commandline options in an (r)essource (c)onfigura
     tion (rc) file. To generate a `clean' xmamerc you type in your
     ${HOME}/.xmame directory:

     xmame -sc > xmamerc

     Now you have a good base to build your specific rc-file. Here is a piece
     from this file to tell you how the syntax works.

	 ### X11-window Related ###
	 cursor			 1
	 mitshm			 1
	 xsync			 1
	 privatecmap		 0
	 xil			 1
	 mtxil			 0
	 run-in-root-window	 0
	 root_window_id		 0
	 geometry		 640x480

	 ### XFree86 DGA Related ###

	 ### Video Mode Selection Related ###
	 keepaspect		 1
	 displayaspectratio	 1.330000

     The number `0' is equal to `no' or `false' and `1' means `yes' or `true'.

     Some parameters like `geometry' needs a string `800x600' and some others
     like `displayaspectratio' use a number `1.330000'.

ENVIRONMENT
     The following environment variables are used:

     ENV       USE
     HOME      The user's home directory.  (normally set by the login process.)
     DISPLAY   X server to display in.

FILES
     The config files are parsed in the following order:

     PATH				CONFIG FILE
     /usr/games/lib/xmame/xmamerc	global configuration
     ${HOME}/.xmame/xmamerc		user configuration
     /usr/games/lib/xmame/xmame-x11rc	global per display
					method
     ${HOME}/.xmame/xmame-x11rc		user per display
					method
     /usr/games/lib/xmame/rc/<game>rc	global per game
     ${HOME}/.xmame/rc/<game>rc		user per game

BUGS
     There might be some bugs. Take a look in the doc-dir for more info,
     because the xmame-project is always in progress. :-)

CREDITS
     Lots and lots and lots of thank to everyone for there great help on the
     xmame project. I would like to thank the following people and of course
     anyone I've forgotten.

     Thank you all,

     Hans

       1. Fathers of the mame-creature (main version)
	     Nicola Salmoria
	     Allard van der Bas
	     Mirko (Mix) Buffoni (General Mantainer)
       2. Fathers of mess
	     Brad Oliver
	     Richard Bannister
	     Ben Bruscella (current coordinator)
       3. Original UNIX/X11 port
	     Allard van der Bas
	     Dick the Ridder
	     Juan Antonio Marmnez
       4. Unix maintainer
	     Hans de Goede
       5. Alpha specific issues
	     Christian Groessler
       6. Sun specific issues
	     Keith Hargrove
	     Mathis Rosenhau
       7. Irix specific issues
	     Tristram Scott
       8. GGI maintainance
	     Gabriele Boccone (original port)
	     Christian Groessler (current maintainer)
       9. OpenGL code & maintainance
	     Mike Oliphant
      10. Network code
	     Eric Totel
      11. Perl scripts for automation of some porting issues
	     Bill Adams
      12. Xmame rpms
	     Jeremy Hansen
      13. Mailing list maintainer
	     Chris McCraw
      14. Bits and pieces
	     Christian Groessler
	     Torsten Paul
      15. AIX Sound code
	     Chris Sharpp
      16. IRIX Sound code
	     entropy@zippy.bernstein.com
      17. German readme
	     Robert Hamberger
      18. Documentation (SGML, HTML, MAN ...)
	     Rene Herrmann

	 And now you've come to the end of this man(ual).
	 Have a lot of fun
	 Rene'

BSD			      02. September 2000			   BSD
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