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XMAHJONGG(6)					     XMAHJONGG(6)

NAME
       xmahjongg - colorful solitaire Mah Jongg game

SYNOPSIS
       xmahjongg [--display display] [options]

DESCRIPTION
       Real  Mah  Jongg is a social game that originated in China
       thousands of years ago. Four players, named after the four
       winds,  take tiles from a wall in turn. The best tiles are
       made of ivory and wood; they  click  pleasantly	when  you
       knock   them   together.	  Computer  Solitaire  Mah  Jongg
       (xmahjongg being one of the sillier examples)  is  nothing
       like  that  but	it's  fun, or it must be, since there are
       like 300 shareware versions available for  Windows.   This
       is for X11 and it's free.

HOW TO PLAY
       The object is to remove all Mah Jongg tiles from the play
       ing field by taking one matching pair at	 a  time.  Gener
       ally,  two  tiles match if they have identical pictures on
       top. There are some exceptions: any season  tile	 (spring,
       summer,	autumn,	 or winter) matches any other season, and
       any flower tile (bamboo, orchid,	 plum,	or  chrysathemum)
       matches	any  other  flower. There are 144 tiles in all --
       one of each season and flower, and four copies of each  of
       the  following: 1 to 9 dots; 1 to 9 bamboo sticks; charac
       ters for 1 to 9; the four winds (north, south,  east,  and
       west); and three dragons (red, green, and white).

       Only  free  tiles  can  be  removed. A tile is free if its
       entire top face is unobstructed and either its left or its
       right  edge  is	open. (When looking at the left and right
       edges, only tiles on the same level count.)

       The rules are simple, but winning, it turns  out,  can  be
       pretty hard. It's easy to make a move that causes a stale
       mate thirty  or	more  moves  later.   What's  worse,  the
       --any-boards option lets xmahjongg create boards that can
       not be solved at all!

CONTROLS AND APPEARANCE
       To select a free tile, simply click it with the left mouse
       button  and  it	will light up. Click it again to deselect
       it. If you try to select a non-free tile,  xmahjongg  will
       beep  at you. To remove a matched pair, just select one of
       the pair and click on the other one.  The  number  in  the
       upper  left corner tells you how many tiles you have left.
       This is all you really need to know to play the game.

       Xmahjongg comes with  several  features	that  may  dismay
       purists, but make the game more pleasant to play. First is
       the match count, an array of small gold coins in the upper
       middle.	Each  coin  represents one potential match on the
       board. (If three mutually  matching  tiles  are	free,  it
       counts  as three matches, and if four are free, that's six
       matches.) This will let you know when the game is over (no
       gold coins means no matches -- a dead end) and when you're
       getting close.

       The five buttons along the top right  have  the	following
       functions:

       New (keystroke: n)
	    Start a new game.

       Quit (keystroke: q)
	    Quit xmahjongg.

       Undo (keystroke: u)
	    Undoes your last move. You can undo multiple moves by
	    clicking multiple times.  If  you  change  your  mind
	    about undoing a move, hold down Shift while you click
	    the Undo button (or press r) to redo it.

       Hint (keystroke: h)
	    Gives you a hint by flashing a set of  free	 matching
	    tiles.  You can cycle through all existing matches by
	    clicking multiple times. If you  select  a	tile  and
	    then  click Hint, xmahjongg will flash any free tiles
	    that match that tile, or beep if there aren't any.

       Clean (keystroke: c)
	    Cleans the board by	 automatically	removing  obvious
	    matches.  A	 match	is obvious if it involves all the
	    remaining tiles of a given	type.  (For  example,  if
	    there  are	2  green  dragons  left and they are both
	    free, they form an obvious match; but if there are	4
	    left  and  only 3 are free, they don't.) Cleaning the
	    board is guaranteed not to cause a stalemate later.

       Solve (no button; keystroke: s)
	    If you get stuck, press the s key. After the board is
	    restored  to  its original state, xmahjongg will show
	    you one way to solve it by removing tiles  two  at	a
	    time.  Press  s again to stop. This won't work if you
	    gave the --any-boards option (see below).

       Additionally, the Escape key deselects any selected  tile.

KEYBOARD TRAVERSAL
       You  can	 use  the  arrow  keys	and  the spacebar to play
       xmahjongg without using the mouse. These keys control  the
       cursor,	which is shown as a flashing tile. The arrow keys
       move the cursor around on the board in the obvious  direc
       tions.  The  spacebar is like clicking the mouse button on
       the cursor tile: it either selects the tile or  removes	a
       matching pair.

       The  hint key, `h', is also useful for playing without the
       mouse. Experiment with `h', the spacebar, and  the  Return
       key  to	see  how  this	works. When a hint is active, the
       spacebar is like clicking on  one  of  the  flashing  hint
       tiles,  while  the  Return  key is like clicking on two of
       them (so it removes the tiles in one stroke). This  method
       gives the fastest playing speed.

OPTIONS
       If  you	get  bored  with  xmahjongg's original layout and
       apperance, never fear:  it  comes  with	several	 tilesets
       (tile images) and layouts (tile arrangements). In addition
       to these, xmahjongg can read layout files from the  origi
       nal  xmahjongg,	KDE  Mahjongg,	and  Kyodai Mahjongg, and
       tilesets in  KDE	 Mahjongg,  Gnome  Mahjongg,  and  Kyodai
       Mahjongg	 format.  (However, tilesets must be converted to
       GIF format before xmahjongg can read them.) See the -l and
       -t options.

       Long  option names can be abbreviated to their unique pre
       fixes.

       --number N
       -n N Start with board number N.
       -l layout
       --layout layout
	    Use the specified game layout.  xmahjongg comes  with
	    several layouts. The normal layout is called default;
	    to see the other ones' names, run `xmahjongg --list'.
	    You	 can  also  use an arbitrary layout by giving its
	    filename.  Xmahjongg can read layouts in its own sim
	    ple	 format,  in  KDE  kmahjongg format, or in Kyodai
	    Mahjongg format. (Kyodai Mahjongg is one of the  more
	    popular  Windows  Mah Jongg solitaire games. It's got
	    3D tiles and all sorts of stuff. See  http://www.kyo
	    dai.com  for more information. You can download a zip
	    archive with more than 100 different layouts,  mostly
	    usable  with xmahjongg, from http://www.kyodai.com/.)

	    --tileset tileset Use the specified tileset	 to  draw
	    the	 Mah  Jongg  tiles.  Xmahjongg comes with several
	    extra  tilesets,  particularly  small  (perfect   for
	    smaller   screens).	  There	  are	others	too;  run
	    `xmahjongg --list' for a complete listing.

       --background image
       --bg image
	    The background image is set to image.  Run `xmahjongg
	    --list'   to  see  the  backgrounds	 that  come  with
	    xmahjongg, or use an arbitrary GIF	as  a  background
	    image by giving its filename.

       --list
	    Lists all the layouts, tilesets, and backgrounds that
	    came with xmahjongg, then exits.

       --solvable-boards
	    Always create solvable boards. This is the default.

       --any-boards
	    Allow any legal board, some of which will be solvable
	    and some of which won't.

       --display display
	    Sets the X display to display.

       --name name
	    Specifies  the application name under which resources
	    are found, rather  than  the  default  ``xmahjongg''.
	    Since  xmahjongg  itself  does  not	 use the resource
	    database, this is  mostly  useful  for  communication
	    with your window manager.

       --geometry geometry
	    This  standard  X option specifies the preferred size
	    and position for the xmahjongg window.

       --help
	    Prints usage information and exits.

       --version
	    Prints the version number and some	quickie	 warranty
	    information and exits.

BUGS
       Please  email  suggestions, additions, patches and bugs to
       eddietwo@lcs.mit.edu. The following features have not made
       it into 3.0 as of yet:

       * Tournament mode.

       * Board setup mode.

HISTORY
       xmahjongg  version 3 is a complete rewrite by Eddie Kohler
       <eddietwo@lcs.mit.edu> of xmahjongg versions 1  and  2  by
       Jeff S. Young <jsy@cray.com>.

       The  default  tileset  was  originally created in color by
       Dorothy Robinson <mokuren@teleport.com> with Mark A.  Holm
       <markh@aracnet.com>.  The publically available version was
       in black-and-white. Holm copyrighted the	 tiles	in  1988,
       giving  permission  to  copy and distribute for non-profit
       purposes. The significantly  altered  color  version  that
       comes  with xmahjongg was created by Eddie Kohler in 1993.
       The `small' tileset was found at http://www.mahjongg.com/,
       and  is	presumably  by	Berrie	Bloem.	The  `gnome'  and
       `gnome2' tilesets were created by Jonathan Buzzard and Max
       Watson.	The  `dorothys' and `dorwhite' tilesets were made
       by Dorothy  Robinson  <mokuren@teleport.com>.  The  `real'
       tileset was scanned by Mark Sanctuary <sanctuary@jps.net>.

       Many of the layouts are based on layouts designed for Kyo
       dai Mahjongg, a fun Windows Mah Jongg game. In particular,
       `arena', `ceremonial', `deepwell', `farandole', and  `the
       ater'  are  by  Naoki Haga, and `hourglass' and `papillon'
       are by Vincent Krebs. Kyodai Mahjongg's	Web  homepage  is
       http://www.kyodai.com/.

AUTHOR
       Eddie Kohler, eddietwo@lcs.mit.edu
       http://www.pdos.lcs.mit.edu/~eddietwo/

       http://www.lcdf.org/~eddietwo/xmahjongg/
       The xmahjongg home page.

Version 3.6.1		    5 Jan 2000		     XMAHJONGG(6)
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