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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

     NAME
	  xanim - multiformat animation/video/audio viewer for X

     SYNOPSIS
	  xanim [ +Vnum ] [ +Aaopts ] [ +Ccopts ] [ +Ggopts ] [
	       +Mmopts ] [ +Ssopts ] [ +Wwopts ] [ +Zzopts ] [ +opts ]
	       animfile [ [ +opts ] [ animfile ] ... ]

     DESCRIPTION
	  XAnim is a program that can display animation/video/audio
	  files of various formats on systems running X11. XAnim
	  currently supports the following animation types:

	       +  FLI animations.
	       +  FLC animations.
	       +  IFF animations. The following features are
		  supported:
	       +  GIF87a and GIF89a files.
	       +  GIF89a animation extension support.
	       +  a kludgy text file listing gifs and what order to
		  show them in.
	       +  DL animations. Formats 1, 2 and partial 3.
	       +  Amiga PFX(PageFlipper Plus F/X) animations. TEMP
		  DISABLED
	       +  Amiga MovieSetter animations(For those Eric Schwartz
		  fans).
	       +  Utah Raster Toolkit RLE images and anims.
	       +  AVI Animations.
	       +  Quicktime Animations.
	       +  SGI Movie Format Files.
	       +  WAV audio files may have their sound added to any
		  animation type that doesn't already have audio, by
		  specifying the .wav file after the animation file on
		  the command line.
	       +  AU audio files may have their sound added to any
		  animation type that doesn't already have audio, by
		  specifying the .wav file after the animation file on
		  the command line.
	       +  JFIF images. NOTE: use XV for single images. This is
		  more for animation of a sequence of JPEG images.
	       +  MPEG animations. NOT FULLY SUPPORTED. NO AUDIO. And
		  currently only Type I Frames are displayed. Type B
		  and Type P frames are currently ignored, but will be
		  added in future revs. It also doesn't handle MPEGs
		  with audio streams.
	       +  any combination of the above on the same command
		  line.
	       +  See the file "Formats.doc" for specific support
		  details for each format.
	       NOTE_1:
		  Please read the "README.dll", "README.zlib",
		  "cinepak.readme", "indeo.readme" and

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

		  "creative.readme" files

	  XAnim also provides various options that allow the user to
	  alter colormaps, playback speeds, looping modes and can
	  provide on-the-fly scaling of animations with the mouse.

     OPTIONS
	  A + will generally turn an option on and a - will turn an
	  option off.  This can be reversed at compile time. (see
	  xanim_config.h).

	  In each SubMenu, the options can be run together with no
	  intervening spaces. In the list of SubMenu options presented
	  below, the first letter given is the letter that specifies
	  the SubMenu and should NOT be repeated if several SubMenu
	  options are to be run together.

	  For example, "+Cn +Cs10 +CF4" can also be written as
	  "+Cns10F4" or "+CF4s10n".

	  A + or a - within a SubMenu will be an exit from that
	  submenu.  Options will affect all animations following the
	  invocation of that option. Some options may be changed in
	  between animations without affecting previous animations.

	  In the following sections, an num represents an integer
	  number and an fnum represents a floating point number. If a
	  floating point number is of an integer amount, the . need
	  not be specified. There should be no spaces between the
	  option and the numbers.

	  aopts SubMenu for Audio Options

	       +ADdev  AIX Only. Specify audio device. Default is
		       /dev/paud0/1 . Another common audio device is
		       /dev/acpa0/1 . For example: "+AD/dev/acpa0/1".

	       +Ae     Audio Enable. XAnim will ignore audio data if
		       this option is not used.

	       +Ak     This option allows XAnim to skip video frames
		       in order to help keep video in sync with audio.
		       default is on.

	       +Am     Take the audio from the next audio-only file
		       and use it with the video file previous to it.
		       Any audio already existing in that video file
		       will be discarded. NOTE: XAnim by default will
		       add audio from an audio-only file to a previous
		       video only(ie not audio) file. This option just
		       forces the issue if the previous file already
		       has audio.

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

	       +AM     Take the audio from the next audio-only file
		       and use it with the video file previous to it.
		       And in addition, scale the timing of that video
		       file to be of the same duration of this audio
		       file.  Any audio already existing in that video
		       file will be discarded.

	       +Apnum  This turns a hardware specific Audio port on or
		       off. The default port is selectable in
		       xanim_config.h. It's shipped with internal
		       speaker as default.

	       +Asfnum Scale Audio playback speed by "fnum". Only the
		       range 0.125 to 8.00 is allowed.	NOTE: Video
		       does not currently scale with the audio.

			0 - internal speaker

			1 - headphones or external speaker

			2 - line out

	       +Avnum  Sets the inital Audio Volume(0-100) with 0 the
		       lowest. default is 40.

	  copts SubMenu for Color Options

	       +C1     Create a colormap from the first frame of a
		       TrueColor anim and then remap the remaining
		       frames to this colormap. This can potentially
		       add significant time to the startup of an
		       animation but usually results in better colors.
		       The animation needs to be buffered for this
		       option to work. Not valid for TrueColor or
		       DirectColor displays(nor is it needed).

	       +C3     Convert TrueColor anims to 332(StaticColor).
		       TrueColor anims are animations that provide
		       separate RGB info for each pixel, rather than
		       each pixel being an index into a global
		       colormap. AVI(16bit CRAM), QT(RPZA and RLE
		       depth 16 and 24) and URT RLE 24 bit anims are
		       examples of TrueColor anims. This option is
		       ignored for TrueColor or DirectColor displays.

	       +CA     Create a colormap from each frame of a
		       TrueColor anim. This can be useful if the
		       colors radically change during the course of
		       the animation. This can take a VERY,VERY long
		       time at start up. Animation must be buffered.
		       This option is ignored for TrueColor or
		       DirectColor displays.

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

	       +Ca     Remap all images to single new cmap created
		       from all of the colormaps.

	       +Cd     Use Floyd-Steinberg dithering if needed for
		       non-monochrome displays.	 This will cause a
		       reduction in playback speed.

	       +Cf     Forcibly remap to all frames to 1st frame's
		       cmap.

	       +CF0    Disables +CF4.

	       +CF4    This option samples the colors of true color
		       animations ahead of time and forms a color
		       lookup table.  Beats the just truncating to a
		       RGB 332 color table and IMHO beats dithering.
		       See the +s option below(also in copts submenu).
		       NOTE: this is now on by default.

	       +Cg     Convert TrueColor anims to gray scale. This
		       option is ignored for TrueColor and DirectColor
		       displays.

	       +Ch     Use histogram to aid in color reduction.
		       Histrogramming is only done on frames that are
		       buffered.

	       +Cm     This option is currently needed if you want to
		       dither TrueColor anims to a 332 colormap.
		       Animation must be buffered. Typically +bC3dm is
		       the option to use. This can take a VERY long
		       time at start up.

	       +Cn     Don't create new colormap but instead allocate
		       colors from the X11 Display's default cmap.

	       +Csnum  This is the number of frames the +CF4 option
		       looks at ahead of time. More frames potentially
		       yields better colors results, but takes more
		       time at start up.  default is 5.

	  gopts SubMenu for Gamma Options

	       +Gafnum Set gamma of animation to be displayed.

	       +Gdfnum Set gamma of display. 1.0 is no change. gamma's
		       greater than 1.0 typically brighten the
		       animation.

	  mopts SubMenu for Median-Cut Quantization Options

	       +Ma     compute box color from average of box.

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

	       +Mc     compute box color as center of box.

	       +Mbnum  Truncate rgb to num bits before quantizing.

	  sopts SubMenu for Scaling Options

	       +Si     Half the height of IFF anims if they are
		       interlaced.(Not completely reliable since not
		       all IFF anims correctly identify themselves as
		       interlaced).

	       +Sn     Prevents X11 window from resizing to match
		       animations's size.

	       +Sr     Allow user to resize animation on the fly.
		       Enlarging an animation can greatly reduce
		       playback speed depending on the power of the
		       cpu.

	       +Ssfnum Scale the size of animation by fnum before
		       displaying.

	       +Shfnum Scale the horizontal size of the animation by
		       fnum before displaying.

	       +Svfnum Scale the vertical size of the animation by
		       fnum before displaying.

	       +Sxnum  Scale the animation to have width num before
		       displaying.

	       +Synum  Scale the animation to have height num before
		       displaying.

	       +Sc     Copy display scaling factors to display
		       buffering factors.

	       +SSfnum Scale the size of the animation by fnum before
		       buffering it.

	       +SHfnum Scale the horizontal size of the animation by
		       fnum before buffering it.

	       +SVfnum Scale the vertical size of the animation by
		       fnum before buffering it.

	       +SXnum  Scale the animation to have width num before
		       buffering it.

	       +SYnum  Scale the animation to have height num before
		       buffering it.

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

	       +SC     Copy buffer scaling factors to display scaling
		       factors.

	  wopts SubMenu for Remote Window and Control Options.

	       NOTE:   See the file Remote_Window.doc for more
		       details.

	       +Wid    Specify X11 Window id of window to draw into.

	       +Wd     Don't refresh window at end of anim.

	       +Wnstring
		       Use property string for communication.  Default
		       is XANIM_PROPERTY

	       +Wp     Prepare anim, but don't start playing it.

	       +Wr     Resize X11 Window to fit anim.

	       +Wxnum  Position anim at x coordinate num.

	       +Wynum  Position anim at y coordinate num.

	       +Wc     Position relative to center of anim.

	  zopts SubMenu for Special Options

	       +Ze     XAnim will exit after playing through command
		       line once.

	       +Zpnum  XAnim pause at frame num and then wait for user
		       input. Several pauses may be specified. Each
		       group of pauses will only affect the animation
		       immediately following them on the command line.
		       Pauses will occur at least once.

	       +Zpe    XAnim will pause on the last frame of the
		       animation.

	       +Zr     This option pops up the Remote Control Window.
		       This overrides the default condition set in
		       xanim_config.h. Remote Control support must be
		       compiled into XAnim for this to work.

	       +Zv     This option cause XAnim to exit prior to even
		       displaying the animation. This is useful in
		       conjunction with the +v option if you just want
		       to obtain info about the animation without
		       actually playing it.

	  Normal Options

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

	       +b      Uncompress and buffer images before displaying.
		       This only applies to AVI, QT, IFF, FLI, FLC,
		       JPEG, MPEG and DL animations. The rest(GIF87a,
		       GIF89a, PFX and RLE) are currently always
		       uncompressed and buffered. This is cleared by
		       the +f option.

	       +B      Used X11 Shared Memory(if present) for
		       unbuffered animations only.(This is mutually
		       exclusive with +b above).

	       +D      Use X11 Multi Buffering (if present) to smooth
		       animations by double-buffering.	Default is on.

	       +f      Don't load anim into memory, but read each
		       section only when needed. This is supported
		       only for AVI, QT, IFF, FLI, FLC, JPEG, MPEG and
		       DL animations. This option is cleared by the +b
		       option.	This saves memory at the cost of
		       speed.

	       +c      let xanim know that iff anim is a nonlooping
		       one.

	       +dnum   debug switch. num can be from 0(off) to 5(most)
		       for level of detail.

	       +F      Floyd-Steinberg dithering when needed.

	       +jnum   num is the number of milliseconds between
		       frames. if 0 then the time specified in the
		       animation is used for timing purposes.

	       +lnum   loop animation num number of times before
		       moving on to next animation.

	       +lpnum  ping-pong animation num number of times before
		       moving on to next animation.

	       +N      don't display images. Useful for benchmarking.

	       +o      turns on certain optimizations. See
		       xanim.readme.

	       +p      Use Pixmap instead of Image in X11. This option
		       has no effect if the animation is
		       buffered(either by default or with the +b
		       option).

	       +q      Prevents XAnim from printing out the title
		       header. Useful for when XAnim is called by
		       other programs where no tty output is

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

		       desired(doesn't affect +v or +d# options).

	       +root   Tiles animation/video onto X11 root screen.

	       +r      Allow color cycling for IFF single images.

	       +R      Allow color cycling for IFF anims. (default
		       should be off)

	       +T0     Title option 0. Title is just XAnim.

	       +T1     Title option 1. Title is current anim name.
		       When anim is stopped, the current frame number
		       is included.

	       +T2     Title option 2. Title is current anim name and
		       current frame number.

	       +v      Verbose mode. Gives some information about
		       animation such as size, number of frames, etc.

	       +Vnum   Select X11 Visual to use when displaying
		       animation. The num is obtained by using the +X
		       option of xanim.

	       +Vclass Select the best X11 Visual of Class class when
		       displaying the animation. class can be anyone
		       of the following strings and is case
		       insensitive. (ie StaTicGraY is same as
		       staticgray).

		       staticgray    Select best StaticGray Visual.

		       grayscale     Select best GrayScale Visual.

		       staticcolor   Select best StaticColor Visual.

		       pseudocolor   Select best PseudoColor Visual.

		       truecolor     Select best TrueColor Visual.

		       directcolor   Select best DirectColor Visual.

	       +X      X11 verbose mode. Display information about the
		       support X11 visuals.

     WINDOW COMMANDS
	  Once the animation is up and running there are various
	  commands that can be entered into that animation window from
	  the keyboard.

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	  q	    quit.

	  Q	    Quit.

	  g	    Stop color cycling.

	  p	    Toggle ping pong flag for looping.

	  r	    Restore original Colors(useful after g).

	  w	    Restore original window size(useful after
		    resizing).

	  z	    This pops up or removes the Remote Control Window.
		    Remote Control support must be compiled into XAnim
		    for this to work.

	  <space>   Toggle. starts/stops animation.

	  ,	    Single step back one frame.

	  .	    Single step forward one frame.

	  <	    Go back to start of previous anim.

	  >	    Go forward to start of next anim.

	  m	    Single step back one frame staying within anim.

	  /	    Single step forward one frame staying within anim.

	  -	    Increase animation playback speed.

	  =	    Decrease animation playback speed.

	  0	    Reset animation playback speed to original values.

	  AUDIO RELATED WINDOW COMMANDS

	  1	    Decrement volume by 10.

	  2	    Decrement volume by 1.

	  3	    Increment volume by 1.

	  4	    Increment volume by 10.

	  s	    Toggle. Audio Volume(MUTE). on/off.

	  8	    Toggle. Main Speaker. on/off.

	  9	    Toggle. Headphones. on/off.

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     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

     MOUSE BUTTONS
	  Once the animation is up and running the mouse buttons have
	  the following functions.

	  <Left_Button>
		    Single step back one frame.

	  <Middle_Button>
		    Toggle. starts/stops animation.

	  <Right_Button>
		    Single step forward one frame.

     BUFFERING, PIXMAPS and READ_FROM_FILE Options
	  XAnim by default will read the entire animation into memory.
	  PFX, Moviesetter, GIF or URT RLE type animations are always
	  uncompressed and stored in memory as individual images.

	  For the AVI, QT, IFF, FLI/FLC, JPEG, MPEG and DL animations,
	  only the compressed delta is stored. These deltas are then
	  uncompressed each time they need to be displayed. The buffer
	  option(+b) may be used to potentially speed up playback by
	  uncompressing and storing these images ahead of time. But
	  more memory is used up in the process.

	  When an XPutImage is called, the image typically gets copied
	  twice, once to memory and then from there onto the display.
	  A pixmap is directly copied onto the display without the
	  first copy. This is why it is sometimes much faster to use
	  the pixmap option(+p).  Each image isn't converted into a
	  pixmap until the first time it is displayed. This is why the
	  first loop of an animation using this option is sometimes
	  slower than subsequent loops. While the pixmap option may
	  improve playback speed, it will slow things down if on-the-
	  fly scaling needs to be performed. This is because XAnim no
	  longer has direct access to the image and needs to get a
	  copy of it before it can be scaled.

	  The read from file option(+f) causes XAnim not to store the
	  compressed deltas in memory. Instead as each image is to be
	  displayed, XAnim reads the corresponding compressed delta
	  from the file, expands it and then displays it. While this
	  can dramatically cut down on memory usage, the necessary
	  reads from disk(or whatever) can slow down playback speed.
	  XAnim still needs to allocate one to three image buffers
	  depending on the type of animation and the scaling options
	  used. This option is only supported for AVI, QT, FLI/FLC,
	  IFF, JPEG, MPEG and DL animations. The BODY chunk of IFF
	  animations is not included in this. As a result, an IFF
	  animation that is made up of several BODY chunks will not
	  currently benefit from this option.

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     SCALING Options
	  There are two sets of scaling options. One set, the display
	  scaling factors,  affects the size of the animation as it is
	  displayed. The other set, the buffer scaling factors, affect
	  the size of the images as they are stored in
	  memory(buffered). The buffer scaling factors only affect
	  animations that are buffered and can greatly increase or
	  decrease memory usage.

	  These two sets are completely independent of each other. You
	  can set the buffer scaling factors to 20 times the normal
	  animation size and not affect the size at which that
	  animation is displayed. The images are stored at 20 times
	  the normal size(and at 400 times the memory usage), but then
	  get scaled back down to normal size before being displayed.
	  NOTE: that an animation must be buffered in order for the
	  buffer scaling factors to have any affect on it. The display
	  scaling factors affect all animations.

	  You can create pixellation like affects by buffering the
	  animation at 1/8 it's normal size, but keeping the display
	  scaling factors at the original size. (IE "xanim +bSS0.125
	  anim.anim").

	  Many times it's faster to store and display an animation
	  with large dimensions at half-size. The option "+bSS0.5C" or
	  "+bSS0.5s0.5" both will accomplish this. To save memory, you
	  could even store the animation at half size and yet display
	  it at full size. "+bSS0.5" will accomplish this.

     FORWARDS, BACKWARDS and OPTIMIZATION.
	  Many type of animations(FLI/FLC/IFF/some AVI and QTs) are
	  compressed with forward playback in mind only. Each delta
	  only stores the difference between the current frame and the
	  previous frame. As a results, most of these animations don't
	  display correctly when played backwards.  Even when buffered
	  up, these may not work, since XAnim only stores the smallest
	  rectangle that encompasses the changes from the previous
	  frame. You can force XAnim to store the entire frame by
	  specifying the "-o" option to turn this optimization off.
	  This will most likely use more memory and slow down the
	  animation, since more of the image needs to be stored and/or
	  displayed.

     COLOR OPTIONS
	  Most of this will be a TBD for a future rev and what's here
	  might be sketchy, incomplete or just plain confusing.

	  TrueColor and DirectColor displays don't need to worry about
	  most of these options, as the animations can be displayed in
	  their original colors(ignoring monitor variations etc).
	  However, TrueColor and DirectColor displays can't display

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	  animations that employ color cycling techniques where the
	  colormap changes from frame to frame.	 DirectColor could
	  potentially support this, but not TrueColor.

	  For the rest of the displays, the problem becomes matching
	  the colors in the animations to the available colors of the
	  Display.  For most PseudoColor displays this means 256
	  colors. Many of which are already in use by various other
	  programs. XAnim defaults to creating it's own colormap and
	  using all the colors from that. The window manager then
	  installs this new colormap, whenever the mouse pointer is
	  inside the XAnim animation window(Sometimes a specific
	  action is required to change the ColorMap Focus, like
	  clicking in the window or pressing a specific key). In any
	  case, this action usually causes all the other colors on the
	  screen to be temporarily "messed-up" until the mouse is
	  moved out of the animation window. The alternative, is to
	  use the "+Cn" option. Now XAnim tries allocating all the
	  colors it needs from the current colormap. If it can't get a
	  certain color, then XAnim choose one that is "close" to this
	  certain color. Close is completely arbitrary. The animation
	  is now displayed in colors that are different than the
	  original colors. This difference may or may not be
	  noticeable.

	  Another big problem is when the animations are what I called
	  TrueColor animations. Where each pixel is stored as RGB
	  triplets. For example, AVI 16 bit CRAM animations. Each
	  pixel has 5 bits of Red, 5 bits of Green and 5 bits of Blue
	  info associated with it. This means there can be up to 32768
	  unique colors in each image. And on most PseudoColor
	  displays we can only display 256 unique colors. Beside
	  getting better displays, what can we do? XAnim defaults to
	  truncating the RGB information from 555 to 332. That is to 3
	  bits of Red, 3 bits of Green and 2 bits of Blue. Less on
	  Blue because the human eye is more sensitive to Red and
	  Green than Blue.  This 332 colormap happens to be 256 colors
	  in size, which nicely fits in with our display. If our
	  display only had 64 colors, then XAnim is smart enough to
	  truncate things down to 222. Now the problem is the colors
	  of the displayed anim are noticeably different than the
	  original colors.  Typically you can see color banding etc.
	  While this is fine to get a feel for the animation, we can
	  do better. One of the solutions XAnim currently offers is
	  the "+bC1" option. What this does is choose the the best 256
	  colors from the first image of the animation. Then each
	  pixel of each subsequent image is remapped to one of these
	  256 colors.  This takes up some CPU time up front and more
	  memory since each image needs to be buffered, but results in
	  a colors that are closer to the originals.  Another option,
	  "+bCA", chooses the best 256 from each image, then 256
	  colors from all these colormaps are chosen as the final

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	  colormap.  This is useful if the colors in the first image
	  aren't representative of the rest of the animation. This can
	  be very slow. Another option that is supported, but not
	  really optimized for yet is "+bC3dm". This causes XAnim to
	  use a 332 colormap and then apply a Floyd-Steinberg dither
	  algorithm to each image.  Currently this is very slow.
	  Different dithers(like Ordered) and better optimizations
	  might speed this up in future revs. In general, handling of
	  TrueColor animations in XAnim needs to be improved.

	  Another scenario where colors need to be remapped, is when
	  several images or animations with different colormaps need
	  to be displayed.  Changing the colormap usually results in
	  an annoying flicker. One solution to this is to remap all of
	  the images/animations to the same colormap. The "+Ca" option
	  chooses the best colors from all the colormaps and then
	  remaps all the images to it. The "+Cf" option, simply remaps
	  everything to the first colormap.  The "+Ch" option is
	  useful when an animation's colormap specifies a lot of
	  colors that aren't used. XAnim looks through each buffered
	  image of the animation and makes a histogram of the useage
	  of each color. This information is then used to weedout
	  unused or rarely used colors.

     QUICKTIME ANIMATIONS
	  Quicktime animations are usually stored in two separate
	  files. One is call a data fork and ends with a ".data". The
	  other is a resource fork and ends in a ".rsrc". Sometimes
	  these animations are in a "flattened/merged fork" format,
	  where everything is put into one file. There's no standard
	  naming format for these types of files, although usually .qt
	  or .mov is used.

	  For example, if you have a quicktime animation made up of
	  two files named:  "spin.rsrc" and "spin.data",  you can
	  display them using Xanim with either of the following
	  commands "xanim spin" or "xanim spin.rsrc".  XAnim is smart
	  enough to add/modfiy the ".rsrc" and ".data" endings as
	  needed.

	  If you use AUFS from the Columbia Appletalk Package, then
	  Macintosh files have their data fork stored in the expected
	  place, and the resource fork is in a file with the same name
	  in a .resource subdirectory. Therefore, if the data fork is
	  in "spin", and the resource fork is in ".resource/spin", the
	  movie can be displayed with "xanim spin".

	  For "flattened/merged_fork" quicktime animations, you need
	  to specify the entire file name.

	  NOTE: XAnim doesn't support 100% of the quicktime format.

     Page 13					     (printed 11/3/99)

     XAnim(1)		  XAnim 2.80.1 (21Mar99)	      XAnim(1)

     AUTHOR
	  Mark Podlipec

	  podlipec@ici.net

	  http://xanim.va.pubnix.com/home.html
	  http://smurfland.cit.buffalo.edu/xanim/home.html
	  http://www.tm.informatik.uni-frankfurt.de/xanim/

     Page 14					     (printed 11/3/99)

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