transl man page on IRIX

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transl(3G)							    transl(3G)

NAME
     transl - translates the current matrix

FORTRAN 77 SPECIFICATION
     subroutine transl(x, y, z)
     real x, y, z

PARAMETERS
     x	 expects the x coordinate of a point.

     y	 expects the y coordinate of a point.

     z	 expects the z coordinate of a point.

DESCRIPTION
     transl moves the coordinate system origin to a point specified in the
     current coordinate system.	 The x, y, and z coordinates are used to
     compute a 4x4 translation matrix, which then premultiplies the current
     matrix, as specified by mmode.  Thus if T is the current matrix, and X is
     the translation matrix computed by transl, T is replaced with X*T.

     The current matrix is the top matrix on the transformation stack if mmode
     is MSINGL, the top matrix on the ModelView matrix stack if mmode is
     MVIEWI, the Projection matrix if mmode is MPROJE, or the Texture matrix
     if mmode is MTEXTU.

     All objects drawn after transl is called while mmode is either MSINGL or
     MVIEWI are translated.  Use pushma and popmat to preserve and restore the
     untranslated coordinate system.

SEE ALSO
     mmode, popmat, pushma, rotate, scale

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