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tevdef(3G)							    tevdef(3G)

NAME
     tevdef - defines a texture mapping environment

C SPECIFICATION
     void tevdef(long index, long np, float props[])

PARAMETERS
     index   expects the name of the environment being defined.	 Index 0 is
	     reserved as a null definition, and cannot be redefined.

     np	     expects the number of symbols and floating point values in props,
	     including the termination symbol TV_NULL.	If np is zero, it is
	     ignored.  Operation over network connections is more efficient
	     when np is correctly specified, however.

     props   expects the array of floating point symbols and values that
	     define the texture environment.  props must contain a sequence of
	     symbols, each followed by the appropriate number of floating
	     point values.  The last symbol must be TV_NULL, which is itself
	     not followed by any values.

DESCRIPTION
     Evaluation of the texture function at a pixel yields 1, 2, 3, or 4
     values, depending on the value of nc passed to texdef2d when the
     currently bound texture was defined.  Texture environment determines how
     these texture values are used, not how they are computed or filtered.
     tevdef defines an environment based on options specified in the props
     array.  If no options are specified, a reasonable default environment is
     defined.

     Before the options can be defined, several conventions must be
     established:

     1.	  The color components of the incoming pixel (prior to texture
	  mapping) are refered to as Rin, Gin, Bin, and Ain.

     2.	  The components of the texture function (computed at each pixel) are
	  refered to as I, R, G, B, and A, depending on the number of
	  components in the currently bound texture.  For example, the single
	  value of a 1-component texture function is refered to as I, while
	  the four components of a 4-component texture are refered to as A
	  (value 0), B (value 1), G (value 2), and R (value 3).	 Refer to the
	  texdef2d manual page for an explanation of how texture function
	  values correspond to the image pixels used to define the texture.

				  0123 (texture function value)
	  1-component texture	  I
	  2-component texture	  AI
	  3-component texture	  BGR
	  4-component texture	  ABGR

									Page 1

tevdef(3G)							    tevdef(3G)

     3.	  The components of the outgoing color that results from application
	  of the texture function to the incoming pixel color, based on the
	  texture environment, are Rout, Gout, Bout, and Aout.

     Texture environment options are specified as a list of symbols, each
     followed by the appropriate number of floating point values, in the props
     array.  The last symbol must be TV_NULL.

	  TV_MODULATE is the default texture environment.  It specifies an
	  environment in which incoming color components are multiplied by
	  texture values.  No floating point values follow this token.	The
	  exact arithmetic for 1, 2, 3, and 4 component texture functions is:

	  1-component: Rout=Rin*I,Gout=Gin*I,Bout=Bin*I,Aout=Ain
	  2-component: Rout=Rin*I,Gout=Gin*I,Bout=Bin*I,Aout=Ain*A
	  3-component: Rout=Rin*R,Gout=Gin*G,Bout=Bin*B,Aout=Ain
	  4-component: Rout=Rin*R,Gout=Gin*G,Bout=Bin*B,Aout=Ain*A

	  TV_ALPHA specifies a texture environment in which the texture
	  function affects the alpha color component.  The other color
	  components are unaffected.  No floating point values follow this
	  token.  Only the 1-component texture function of TX_I_16 (see
	  texdef) has defined behavior when this environment is specified.
	  The exact arithmetic for these texture functions is:

	  1-component:	 Rout = Rin
			 Gout = Gin
			 Bout = Bin
			 Aout = Ain*I
	  2-component:	 undefined
	  3-component:	 undefined
	  4-component:	 undefined

	  TV_BLEND specifies a texture environment in which texture function
	  values are used to blend between the incoming color and the current
	  texture environment color constant:  (Rcon,Gcon,Bcon,Acon).  No
	  floating point values follow this token.  Only 1 and 2 component
	  texture functions have defined behavior when this environment is
	  specified.  The exact arithmetic for these texture functions is:

	  1-component:	 Rout = Rin*(1-I) + Rcon*I
			 Gout = Gin*(1-I) + Gcon*I
			 Bout = Bin*(1-I) + Bcon*I
			 Aout = Ain
	  2-component:	 Rout = Rin*(1-I) + Rcon*I
			 Gout = Gin*(1-I) + Gcon*I
			 Bout = Bin*(1-I) + Bcon*I
			 Aout = Ain*A

									Page 2

tevdef(3G)							    tevdef(3G)

	  3-component:	 undefined
	  4-component:	 undefined

	  TV_DECAL specifies a texture environment in which texture function
	  alpha is used to blend between the incoming color and the texture
	  function color.  No floating point values follow this token.	Only 3
	  and 4-component texture functions have defined behavior when this
	  environment is specified.  Note that the 3-component version simply
	  outputs the texture colors, because no alpha texture component is
	  available for blending.  The exact arithmetic is:

	  1-component:	 undefined
	  2-component:	 undefined
	  3-component:	 Rout = R
			 Gout = G
			 Bout = B
			 Aout = Ain
	  4-component:	 Rout = Rin*(1-A) + R*A
			 Gout = Gin*(1-A) + G*A
			 Bout = Bin*(1-A) + B*A
			 Aout = Ain

	  TV_COLOR specifies the constant color used by the TV_BLEND
	  environment.	Four floating point values, in the range 0.0 through
	  1.0, must follow this symbol.	 These values specify Rcon, Gcon,
	  Bcon, and Acon.  By default, all are set to 1.0.

	  TV_COMPONENT_SELECT allows the use of one or two components from a
	  texture with more components. Some Graphics Library implementations
	  may allow 4 component textures with a very small component size,
	  such as 4bits which is smaller than the smallest addressable datum.
	  Thus, a 4 component texture with 4 bits per component may be used as
	  4 seperate 1 component textures, or two 2 component textures, etc.
	  The token is followed by one choice from the following:

	    TV_I_GETS_R uses the red component of a 4 component texture as a 1
	    component texture.
	    TV_I_GETS_G uses the green component of a 4 component texture as a
	    1 component texture.
	    TV_I_GETS_B uses the blue component of a 4 component texture as a
	    1 component texture.
	    TV_I_GETS_A uses the alpha component of a 4 or 2 component texture
	    as a 1 component texture.
	    TV_IA_GETS_RG uses the red and green components from a 4 component
	    texture as a 2 component texture.
	    TV_IA_GETS_BA uses the blue and alpha components from a 4

									Page 3

tevdef(3G)							    tevdef(3G)

	    component texture as a 2 component texture.
	    TV_I_GETS_I uses the intensity component from a 2 component
	    texture as a 1 component texture.

     Symbols TV_MODULATE, TV_ALPHA, TV_BLEND and TV_DECAL are exclusive; only
     one should be included in the props array.	 If none are included,
     TV_MODULATE is chosen by default.

     The texture environment is used to apply the results of the texture
     function to pixel color data after shading, but before fog is blended.
     Conditional pixel writes based on pixel alpha are computed after texture
     and fog are applied.  (See afunction.)  This allows texture transparency
     to control the conditional writing of pixels.

     Each time an index is passed to tevdef, the definition corresponding to
     that index is completely respecified.  Do not attempt to change a portion
     of a texture environment definition.

SEE ALSO
     afunction, scrsubdivide, t, tevbind, texbind, texdef2d, texgen

NOTES
     tevdef is immediate mode only.  IRIS-4D G, GT, and GTX models, and the
     Personal Iris, do not support texture mapping.  tevdef is ignored by
     these machines.  The Iris Indy, Indigo Entry, and XL support texture
     mapping except for lines.	Use getgdesc to determine whether texture
     mapping is supported.

     IRIS-4D VGX, VGXT and SKYWRITER models do not support
     TV_COMPONENT_SELECT.

     IRIS-4D VGX models without alpha bitplanes do not fully support 4-
     component textures.  When a 4-component texture is used, it is treated by
     the texture environment as though it were a 3-component texture.  Use
     getgdesc(GD_BITS_NORM_SNG_ALPHA) to determine whether alpha bitplanes are
     available.

     IRIS-4D RealityEngine models support TV_COMPONENT_SELECT only with
     TX_RGBA_4 and TX_IA_8 format texels.

     Only IRIS-4D RealityEngine models support TV_ALPHA.

BUGS
     IRIS-4D VGX models do not support simultaneous texture mapping and
     polygon antialiasing.  (See polysmooth.)

     Infinite Reality and Impact do not support TV_ALPHA or
     TV_COMPONENT_SELECT

									Page 4

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