t4s man page on IRIX

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t(3G)									 t(3G)

NAME
     t2d, t2f, t2i, t2s, t3d, t3f, t3i, t3s, t4d, t4f, t4i, t4s - specifies a
     texture coordinate tuple

C SPECIFICATION
     void t2s(short vector[2])
     void t2i(long vector[2])
     void t2f(float vector[2])
     void t2d(double vector[2])

     void t3s(short vector[3])
     void t3i(long vector[3])
     void t3f(float vector[3])
     void t3d(double vector[3])

     void t4s(short vector[4])
     void t4i(long vector[4])
     void t4f(float vector[4])
     void t4d(double vector[4])

PARAMETERS
     vector   is a 2, 3, or 4 element array depending on whether you call the
	      t2, t3, or t4 version of the routine.  The elements of the array
	      are the s, t, r and q texture coordinates in this order.	The
	      default for r is 0.  The default for q is 1.

DESCRIPTION
     t sets the current texture coordinates, s, t, r, and q.  The specified
     texture coordinates remain valid until they are replaced.	All draw modes
     share the same texture coordinates.

     Using texgen it is possible for one or both of the texture coordinates to
     be replaced by a graphics system generated value.	The coordinate or
     coordinates that are not being replaced continue to be specified by t.

     s, t, r, and q are transformed, prior to use, by the Texture matrix,
     which is modified while mmode is MTEXTURE.

     Texture coordinates are ignored while texture mapping is not enabled.

SEE ALSO
     mmode, texgen, texdef2d, texbind, tevdef, tevbind

NOTES
     IRIS-4D G, GT, and GTX models, and the Personal Iris, do not support
     texture mapping.  t is ignored by these machines.	Iris Indigo supports
     texture mapping except for lines and points.  Use getgdesc to determine
     whether texture mapping is supported.  t cannot be used while mmode is
     MSINGLE.

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