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SPHMODE(3L)							   SPHMODE(3L)

NAME
     sphmode - set sphere attributes

C SPECIFICATION
     #include <gl/sphere.h>

     int sphmode(attribute, value)
     int attribute, value;

PARAMETERS
     attribute
	    the sphere attribute to set

     value  the value to which the attribute is to be set

FUNCTION RETURN VALUE
     Returns -1 if an invalid attribute or value is specified, 0 otherwise.

DESCRIPTION
     sphmode is used to specify the attributes of a sphere.

     The sphere attributes and valid settings are as follows:

     SPH_TESS
	  selects the type of sphere tesselation.  Valid settings for
	  tesselation are: SPH_OCT, SPH_ICOS, SPH_BARY, SPH_CUBE, and
	  SPH_BILIN. These constants correspond to algorithms that tesselate a
	  sphere into polygons based on the following types of tesselation:
	  octahedral, icosahedral, barycentric, cubic, and bilinear
	  tesselation.	The octahedral, icosahedral, and cubic methods
	  tesselate by subdividing the original faces of the base form.	 The
	  barycentric method guarantees that all of the triangles have equal
	  area and has the same number of triangles as the octahedral
	  tesselation.	The  bilinear tesselation is the traditional
	  longitude-latitude method.  The default tesselation is SPH_OCT.

     SPH_DEPTH
	  sets depth of sphere tesselation. The number of polygons in a sphere
	  is a function of the tesselation type, depth, and primitive used.
	  Higher depth values result in more polygons, and hence a smoother
	  looking sphere that takes longer to draw.  Valid settings for sphere
	  depth are any value from 1 to SPH_MAXDEPTH, inclusive.  The default
	  sphere depth is 5.

     SPH_PRIM
	  selects the GL drawing primitive.  Valid settings for sphere
	  primitive are: SPH_POLY, SPH_MESH, SPH_LINE, and SPH_POINT.  When
	  the primitive attribute is set to SPH_POLY, independent triangles or
	  quads are drawn, depending on the sphere tesselation type.  When
	  using SPH_MESH, tmeshes or qstrips are used.	The default value for
	  the sphere primitive is SPH_MESH.

									Page 1

SPHMODE(3L)							   SPHMODE(3L)

     SPH_HEMI
	  toggles the hemisphere attribute.  When TRUE, less than the entire
	  sphere may be drawn, but all of the non-negative Z portion of the
	  sphere from its canonical orientation will be drawn. Use of this
	  attribute can improve performance when using the SPH_ORIENT
	  attribute.  The default value is FALSE, meaning that full spheres
	  are drawn.

     SPH_ORIENT
	  to toggle the fixed-orientation attribute.  When TRUE, spheres will
	  be displayed in a fixed orientation. This means that when viewing
	  rotations are done, the center of a sphere is transformed to its
	  correct position, and the sphere surface is drawn in a fixed
	  orientation. The default orientation is the canonical orientation
	  unless specified by user with the sphrotmatrix cmd.  Use of this
	  attribute can reduce some lighting artifacts.	 When the value of
	  SPH_ORIENT is TRUE, the Sphere Library assumes uniform scaling.
	  When doing non-uniform scaling in viewing transformations the
	  results are undefined.  The default value is FALSE so that spheres
	  can be manipulated freely by all matrix operations.

SEE ALSO
     libsphere, sphdraw, sphfree, sphgnpolys, sphobj, sphrotmatrix

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