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XScreenSaver(1)					  XScreenSaver(1)

NAME
       speedmine  - simulates speeding down a rocky mineshaft, or
       a funky dancing worm

SYNOPSIS
       speedmine [-display host:display.screen] [-root] [-window]
       [-install] [-noinstall] [-visual visual] [-wire] [-nowire]
       [-worm] [-foreground color]  [-background  color]  [-dark
       ground  color]  [-lightground  color]  [-tunnelend  color]
       [-delay microseconds] [-maxspeed number] [-thrust  number]
       [-gravity  number]  [-vertigo  number] [-terrain] [-noter
       rain] [-smoothness number] [-curviness  number]	[-twisti
       ness number] [-widening] [-nowidening] [-bumps] [-nobumps]
       [-bonuses]  [-crosshair]	  [-nocrosshair]   [-psychedelic]
       [-nopsychedelic]

DESCRIPTION
       Speedmine!

	       Down the speedmine, you'll find speed

	       to satisfy your moving needs;

	       So if you're looking for a blast

	       then hit the speedmine, really fast.

       Speedworm loves you.

       Speedworm likes to bump and grind

       and chase her tail, and dance around

       she really is a funky friend;

       she's made of speed from end to end.

       You  can	 configure stuff either with command-line options
       or X resources.

OPTIONS
       -display host:display.screen
	       Specifies which X display we should use	(see  the
	       section DISPLAY NAMES in X(1) for more information
	       about this option).

       -root   Draw on the root window.

       -window Draw on	a  newly-created  window.   This  is  the
	       default.

       -install
	       Install a private colormap for the window.

       -noinstall
	       Don't install a private colormap for the window.

       -visual visual
	       Specify which visual to use.  Legal values are the
	       name of a visual class, or the id number	 (decimal
	       or  hex)	 of  a specific visual.	 Possible choices
	       include

	       default,	 best,	mono,  monochrome,  gray,   grey,
	       color,	 staticgray,	staticcolor,   truecolor,
	       grayscale,  greyscale,  pseudocolor,  directcolor,
	       number

	       If  a  decimal  or  hexadecimal	number	is  used,
	       XGetVisualInfo(3X)  is  consulted  to  obtain  the
	       required visual.

       -worm   Be a happy spastic worm instead of a tunnel.

       -wire   Specifies  that	the  tunnel/worm should always be
	       rendered in wireframe style.

       -nowire Specifies that the tunnel/worm should be	 rendered
	       normally.  Note	that  tunnel  rendering may still
	       temporarily switch to wireframe style when a wire
	       frame bonus is hit, if bonuses are enabled.

       -foreground color
	       Specifies the default foreground color.

       -background color
	       Specifies the default background color.

       -darkground color
	       Specifies the color of the darkest portions of the
	       ground (or the worm's belly.)  The ground/belly is
	       colored	by  a  gradient	 between  darkground  and
	       lightground.

       -lightground color
	       Specifies the color of the  lightest  portions  of
	       the  ground/belly.  The ground/belly is colored by
	       a gradient between darkground and lightground.

       -tunnelend color
	       Specifies the color of the light at the end of the
	       tunnel.

       -delay microseconds
	       Specifies  the  delay  between  drawing successive
	       frames. If  you	do  not	 specify  -sync,  some	X
	       servers	may  batch  up several drawing operations
	       together, producing a less smooth  effect.    This
	       is  more	 likely	 to happen in monochrome mode (on
	       monochrome servers or when -mono is specified).

       -maxspeed number
	       Specifies an upper bound on the	speed  of  normal
	       movement.  This does not affect the speed that may
	       be attained when hitting a speed bonus.

       -thrust number
	       Specifies the thrust constantly applied.	 Positive
	       numbers	indicate a forwards thrust, negative num
	       bers indicate a backwards thrust.

       -gravity number
	       Specifies the effect of	gravity.  Larger  numbers
	       will  increase  acceleration downhill and decrease
	       acceleration uphill.

       -vertigo number
	       Specifies to what level the demo should accentuate
	       the curvature and windiness of the tunnel or worm.

       -terrain
	       Continuously generate a fractal terrain	to  simu
	       late  the  rockiness  of	 the tunnel walls, or the
	       texture of the worm's skin.

       -noterrain
	       Do not generate terrain. When this option is  set,
	       all surfaces are flat.

       -smoothness number
	       When  -terrain  is  set,	 specifies how smooth the
	       walls or skin are.

       -curviness number
	       Controls how much the generated tunnel  (or  worm)
	       should  curve left and right, and dip up and down.

       -twistiness number
	       Controls how much the generated tunnel  (or  worm)
	       twists around itself.

       -widening
	       Specifies  that the generated tunnel (or worm) may
	       vary in width.

       -nowidening
	       Specifies that the average width	 should	 be  kept
	       constant.

       -bumps  Indicates  that	the  simulation	 should	 take the
	       bumpiness of the ground into account and allow the
	       animation to shake and rattle when travelling over
	       rough ground.  Or that the worm should be  allowed
	       to bump around and shake her booty.

       -nobumps
	       Indicates  that the bumpiness of the ground should
	       be ignored, such that the  simulation  will  glide
	       through	the tunnel.  Or that the worm should calm
	       down and behave herself.

       -bonuses
	       Indicates  that	the  demo  should  include  bonus
	       events.	These  include	speed bonuses, spins, and
	       changes of viewpoint and rendering style.

       -nobonuses
	       Indicates that bonuses should not be  included  in
	       the demo.

       -crosshair
	       Specifies  that	a gaming style crosshair be drawn
	       on the simulation. This serves little purpose  but
	       may make hardcore gamers feel more comfortable.

       -nocrosshair
	       Specifies that no crosshair be drawn.

       -psychedelic
	       Specifies  that	a  psychedelic colormap should be
	       generated. When this is set, the walls and  ground
	       of the tunnel are drawn in an often changing rain
	       bow of colours.

       -nopsychedelic
	       Specifies that a normal colormap should	be  used,
	       with muted walls and a grey road.

RESOURCES
	    Option	      Resource		     Default Value
	    ------	      --------		     -------------
	    -wire	      .wire		     False
	    -background	      .background	     black
	    -foreground	      .foreground	     white
	    -darkground	      .darkground	     #101010
	    -lightground      .lightground	     #a0a0a0
	    -tunnelend	      .tunnelend	     #000000
	    -delay	      .delay		     30000
	    -maxspeed	      .maxspeed		     700
	    -thrust	      .thrust		     1.0
	    -gravity	      .gravity		     9.8
	    -vertigo	      .vertigo		     1.0
	    -terrain	      .terrain		     True
	    -smoothness	      .smoothness	     6
	    -curviness	      .curviness	     1.0
	    -twistiness	      .twistiness	     1.0
	    -widening	      .widening		     True
	    -bumps	      .bumps		     True
	    -bonuses	      .bonuses		     True
	    -crosshair	      .crosshair	     False
	    -psychedelic      .psychedelic	     False

WARNING
       Speedworm  is  a	 trained professional. Do not try this at
       home.

       Prolonged viewing of this demo with maxspeed  and  vertigo
       above  the defaults may have short-term psychological side
       effects including hyperactivity and attention  deficiency.

COPYRIGHT
       Copyright  2001, Conrad Parker.	Permission to use, copy,
       modify, distribute, and sell this software and  its  docu
       mentation  for  any purpose is hereby granted without fee,
       provided that the above copyright  notice  appear  in  all
       copies  and  that both that copyright notice and this per
       mission notice appear  in  supporting  documentation.   No
       representations	are  made  about  the suitability of this
       software for any purpose.  It is provided "as is"  without
       express or implied warranty.

AUTHOR
       Conrad Parker <conrad@deephackmode.org>, April 2001.

X Version 11		    23-Apr-01		  XScreenSaver(1)
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