rgbsize man page on IRIX

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RGBsize(3G)							   RGBsize(3G)

NAME
     RGBsize - specifies the number of bit planes desired to comprise each
     single-color component buffer.

C SPECIFICATION
     void RGBsize(long planes)

PARAMETERS
     planes   is the number of bit planes requested to be configured as color
	      planes for each single-color component.  Only positive values
	      are accepted.  The default is machine dependent, usually 8 or
	      12.

DESCRIPTION
     RGBsize specifies how may bit planes are requested to be configured as
     planes for each one of the red, green, blue, and alpha color component.
     The constraints on planes are machine dependent.  Call getgdesc() with
     the appropriate parameter to determine the maximum number of bit planes
     available for color buffers operation.

     RGBsize takes effect only after gconfig has been called.  The number of
     bit planes granted for the color buffers may not be exactly what was
     requested.	 Call getgconfig with the appropriate parameter to determine
     how many bit planes were configured as color planes.

     Since RGBA color bit planes are available only in the normal framebuffer,
     RGBsize should be called only while draw mode is NORMALDRAW.

SEE ALSO
     gconfig, getgconfig, getgdesc

NOTES
     This routine is available only in immediate mode.

     Since most machines support only a finite set of RGBA color buffer sizes,
     planes is rounded to the nearest supported size.

     IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indy, Indigo
     Entry, XL, XS, XS24, XZ, Elan and Extreme systems do not support RGBsize.

     The IRIS-4D RealityEngine models support only values of 8 or 12 planes.

BUGS
     On the IRIS-4D RealityEngine models when the number of planes configured
     for each single-color component is 8, the framebuffer consist of no alpha
     bit planes.

     On the IRIS-4D RealityEngine models the framebuffer cannot be configured
     to consist of 32 Z buffer planes (or 32 depth planes in the multisample
     buffer) and 8 color planes for each of the RGB color buffers
     simultaneously.

									Page 1

RGBsize(3G)							   RGBsize(3G)

     On Impact and Infinite reality RGBsize chooses the deepest visual whose
     alpha depth is as deep as Red, Green, and Blue.  In order to get more
     depth of RGB, while possibly sacrificing Alpha depth set glcompat
     GLC_NODESTALPHA to TRUE.

									Page 2

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