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QRegion(3qt)					     QRegion(3qt)

NAME
       QRegion - Clip region for a painter

       #include <qregion.h>

   Public Members
       enum RegionType { Rectangle, Ellipse }
       QRegion ()
       QRegion ( int x, int y, int w, int h, RegionType =
	   Rectangle )
       QRegion ( const QRect &, RegionType = Rectangle )
       QRegion ( const QPointArray &, bool winding=FALSE )
       QRegion ( const QRegion & )
       QRegion ( const QBitmap & )
       ~QRegion ()
       QRegion& operator= ( const QRegion & )
       bool isNull () const
       bool isEmpty () const
       bool contains ( const QPoint & p ) const
       bool contains ( const QRect & r ) const
       void translate ( int dx, int dy )
       QRegion unite ( const QRegion & ) const
       QRegion intersect ( const QRegion & ) const
       QRegion subtract ( const QRegion & ) const
       QRegion eor ( const QRegion & ) const
       QRect boundingRect () const
       QArray<QRect> rects () const
       void setRects ( const QRect *, int )
       QRegion operator| ( const QRegion & ) const
       QRegion operator+ ( const QRegion & ) const
       QRegion operator& ( const QRegion & ) const
       QRegion operator- ( const QRegion & ) const
       QRegion operator^ ( const QRegion & ) const
       QRegion& operator|= ( const QRegion & )
       QRegion& operator+= ( const QRegion & )
       QRegion& operator&= ( const QRegion & )
       QRegion& operator-= ( const QRegion & )
       QRegion& operator^= ( const QRegion & )
       bool operator== ( const QRegion & ) const
       bool operator!= ( const QRegion & r ) const

RELATED FUNCTION DOCUMENTATION
       (Note that these are not member functions.)
       QDataStream & operator>> (QDataStream & s, QRegion & r)
       QDataStream & operator<< (QDataStream & s, const QRegion &
	   r)

DESCRIPTION
       The QRegion class specifies a clip region for a painter.

       QRegion is used with QPainter::setClipRegion() to limit
       the paint area to what needs to be painted. There is also
       a QWidget::repaint() that takes a QRegion parameter.

Trolltech AS		   13 June 2001				1

QRegion(3qt)					     QRegion(3qt)

       QRegion is the best tool for reducing flicker.

       A region can be created from a rectangle, an ellipse, a
       polygon or a bitmap. Complex regions may be created by
       combining simple regions, using unite(), intersect(),
       subtract() or eor() (exclusive or). Use translate() to
       move a region.

       You can test if a region isNull(), isEmpty() or if it
       contains() a QPoint or QRect. The bounding rectangle is
       given by boundingRect().

       The function rects() gives a decomposition of the region
       into rectangles.

       Example of using complex regions:

	   void MyWidget::paintEvent( QPaintEvent * )
	   {
	       QPainter p;			       // our painter
	       QRegion r1( QRect(100,100,200,80),      // r1 = elliptic region
			   QRegion::Ellipse );
	       QRegion r2( QRect(100,120,90,30) );     // r2 = rectangular region
	       QRegion r3 = r1.intersect( r2 );	       // r3 = intersection
	       p.begin( this );			       // start painting widget
	       p.setClipRegion( r3 );		       // set clip region
	       ...				       // paint clipped graphics
	       p.end();				       // painting done
	   }

       QRegion is an implicitely shared class.

       Due to window system limitations, the width and height of
       a region is limited to 65535 on Unix/X11.

       See also QPainter::setClipRegion() and
       QPainter::setClipRect().

   Member Type Documentation
QRegion::RegionType
       Determines the shape of the region to be created.

       Rectangle - the region covers the entire rectangle

       Ellipse - the region is an ellipse inside the rectangle

MEMBER FUNCTION DOCUMENTATION
QRegion::QRegion ()
       Constructs a null region.

       See also isNull().

QRegion::QRegion ( const QBitmap & bm )
       Constructs a region from the bitmap bm.

Trolltech AS		   13 June 2001				2

QRegion(3qt)					     QRegion(3qt)

       The resulting region consists of the pixels in bm that are
       color1, as if each pixel was a 1 by 1 rectangle.

       This constructor may create complex regions that will slow
       down painting when used. Note that drawing masked pixmaps
       can be done much faster using QPixmap::setMask().

QRegion::QRegion ( const QPointArray & a, bool winding=FALSE )
       Constructs a polygon region from the point array a.

       If winding is TRUE, the polygon region is filled using the
       winding algorithm, otherwise the default even-odd fill
       algorithm is used.

       This constructor may create complex regions that will slow
       down painting when used.

QRegion::QRegion ( const QRegion & r )
       Constructs a new region which is equal to r.

QRegion::QRegion ( int x, int y, int w, int h, RegionType t =
       Rectangle )
       Constructs a rectangular or elliptic region.

       If t is Rectangle, the region is the filled rectangle (x,
       y, w, h). If t is Ellipse, the region is the filled
       ellipse ellipse with center at (x + w / 2, y + h / 2) and
       size (w ,h ).

QRegion::~QRegion ()
       Destructs the region.

QRect QRegion::boundingRect () const
       Returns the bounding rectangle of this region. An empty
       region gives a rectangle that is QRect::isNull().

bool QRegion::contains ( const QPoint & p ) const
       Returns TRUE if the region contains the point p, or FALSE
       if p is outside the region.

bool QRegion::contains ( const QRect & r ) const
       Returns TRUE if the region overlaps the rectangle r, or
       FALSE if r is completely outside the region.

QRegion QRegion::eor ( const QRegion & r ) const
       Returns a region which is the exclusive or (XOR) of this
       region and r.

			    [Image Omitted]

       The figure shows the exclusive or of two elliptical
       regions.

Trolltech AS		   13 June 2001				3

QRegion(3qt)					     QRegion(3qt)

QRegion QRegion::intersect ( const QRegion & r ) const
       Returns a region which is the intersection of this region
       and r.

			    [Image Omitted]

       The figure shows the intersection of two elliptical
       regions.

bool QRegion::isEmpty () const
       Returns TRUE if the region is empty, or FALSE if it is
       non-empty. An empty region is a region that contains no
       points.

       Example:

	   QRegion r1( 10, 10, 20, 20 );
	   QRegion r2( 40, 40, 20, 20 );
	   QRegion r3;
	   r1.isNull();		       // FALSE
	   r1.isEmpty();	       // FALSE
	   r3.isNull();		       // TRUE
	   r3.isEmpty();	       // TRUE
	   r3 = r1.intersect( r2 );    // r3 = intersection of r1 and r2
	   r3.isNull();		       // FALSE
	   r3.isEmpty();	       // TRUE
	   r3 = r1.unite( r2 );	       // r3 = union of r1 and r2
	   r3.isNull();		       // FALSE
	   r3.isEmpty();	       // FALSE

       See also isNull().

bool QRegion::isNull () const
       Returns TRUE if the region is a null region, otherwise
       FALSE.

       A null region is a region that has not been initialized. A
       null region is always empty.

       See also isEmpty().

bool QRegion::operator!= ( const QRegion & r ) const
       Returns TRUE if the region is different from r, or FALSE
       if the regions are equal.

QRegion QRegion::operator& ( const QRegion & r ) const
       r1&r2 is equivalent to r1.intersect(r2)

       See also intersect().

QRegion& QRegion::operator&= ( const QRegion & r )
       r1&=r2 is equivalent to r1=r1.intersect(r2)

       See also intersect().

Trolltech AS		   13 June 2001				4

QRegion(3qt)					     QRegion(3qt)

QRegion QRegion::operator+ ( const QRegion & r ) const
       r1+r2 is equivalent to r1.unite(r2)

       See also unite() and operator|().

QRegion& QRegion::operator+= ( const QRegion & r )
       r1+=r2 is equivalent to r1=r1.unite(r2)

       See also intersect().

QRegion QRegion::operator- ( const QRegion & r ) const
       r1-r2 is equivalent to r1.subtract(r2)

       See also subtract().

QRegion& QRegion::operator-= ( const QRegion & r )
       r1-=r2 is equivalent to r1=r1.subtract(r2)

       See also subtract().

QRegion & QRegion::operator= ( const QRegion & r )
       Assigns r to this region and returns a reference to the
       region.

bool QRegion::operator== ( const QRegion & r ) const
       Returns TRUE if the region is equal to r, or FALSE if the
       regions are different.

QRegion QRegion::operator^ ( const QRegion & r ) const
       r1^r2 is equivalent to r1.eor(r2)

       See also eor().

QRegion& QRegion::operator^= ( const QRegion & r )
       r1^=r2 is equivalent to r1=r1.eor(r2)

       See also eor().

QRegion QRegion::operator| ( const QRegion & r ) const
       r1|r2 is equivalent to r1.unite(r2)

       See also unite() and operator+().

QRegion& QRegion::operator|= ( const QRegion & r )
       r1|=r2 is equivalent to r1=r1.unite(r2)

       See also unite().

QArray<;QRect> QRegion::rects () const
       Returns an array of non-overlapping rectangles that make
       up the region.

       The union of all the rectangles is equal to the original
       region.

Trolltech AS		   13 June 2001				5

QRegion(3qt)					     QRegion(3qt)

void QRegion::setRects ( const QRect * rects, int num )
       Sets the region to be the given set of rectangles. The
       rectangles must be optimal Y-X sorted bands as follows:

       The rectangles must not intersect

       All rectangles with a given top coordinate must have the
       same height.

       No two rectangles may abut horizontally (they should be
       combined into a single wider rectangle in that case).

       The rectangles must be sorted ascendingly by Y as the
       major sort key and X as the minor sort key.

QRegion QRegion::subtract ( const QRegion & r ) const
       Returns a region which is r subtracted from this region.

			    [Image Omitted]

       The figure shows the result when the ellipse on the right
       is subtracted from the ellipse on the left. (left-right ).

void QRegion::translate ( int dx, int dy )
       Translates (moves) the region dx along the X axis and dy
       along the Y axis.

QRegion QRegion::unite ( const QRegion & r ) const
       Returns a region which is the union of this region and r.

			    [Image Omitted]

       The figure shows the union of two elliptical regions.

RELATED FUNCTION DOCUMENTATION
QDataStream & operator>> (QDataStream & s, QRegion & r)
       Reads a region from the stream s into r and returns a
       reference to the stream.

       See also Format of the QDataStream operators

QDataStream & operator<;< (QDataStream & s, const QRegion & r)
       Writes the region r to the stream s and returns a
       reference to the stream.

       See also	 Format of the QDataStream operators

SEE ALSO
       http://doc.trolltech.com/qregion.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2001 Trolltech AS,
       http://www.trolltech.com.  See the license file included

Trolltech AS		   13 June 2001				6

QRegion(3qt)					     QRegion(3qt)

       in the distribution for a complete license statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports
       make our job much simpler. Thank you.

       In case of content or formattting problems with this
       manual page, please report them to qt-bugs@trolltech.com.
       Please include the name of the manual page (qregion.3qt)
       and the Qt version (2.3.1).

Trolltech AS		   13 June 2001				7

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