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QGLFormat(3qt)					   QGLFormat(3qt)

NAME
       QGLFormat - The display format of an OpenGL rendering
       context

       #include <qgl.h>

       Inherits QGL.

   Public Members
       QGLFormat ()
       QGLFormat ( int options, int plane = 0 )
       bool doubleBuffer () const
       void setDoubleBuffer ( bool enable )
       bool depth () const
       void setDepth ( bool enable )
       bool rgba () const
       void setRgba ( bool enable )
       bool alpha () const
       void setAlpha ( bool enable )
       bool accum () const
       void setAccum ( bool enable )
       bool stencil () const
       void setStencil ( bool enable )
       bool stereo () const
       void setStereo ( bool enable )
       bool directRendering () const
       void setDirectRendering ( bool enable )
       bool hasOverlay () const
       void setOverlay ( bool enable )
       int plane () const
       void setPlane ( int plane )
       void setOption ( FormatOption opt )
       bool testOption ( FormatOption opt ) const

   Static Public Members
       QGLFormat defaultFormat ()
       void setDefaultFormat ( const QGLFormat & f )
       QGLFormat defaultOverlayFormat ()
       void setDefaultOverlayFormat ( const QGLFormat & f )
       bool hasOpenGL ()
       bool hasOpenGLOverlays ()

DESCRIPTION
       The QGLFormat class specifies the display format of an
       OpenGL rendering context.

       A display format has several characteristics:

       Double or single buffering.

       Depth buffer.

Trolltech AS		   13 June 2001				1

QGLFormat(3qt)					   QGLFormat(3qt)

       RGBA or color index mode.

       Alpha channel.

       Accumulation buffer.

       Stencil buffer.

       Stereo buffers.

       Direct rendering.

       Presence of an overlay.

       The plane of an overlay format.

       You create and tell a QGLFormat object what rendering
       options you want from an OpenGL rendering context.

       OpenGL drivers or accelerated hardware may or may not
       support advanced features like alpha channel or
       stereographic viewing. If you request some features the
       driver/hardware does not provide when you create a
       QGLWidget, you will get the a rendering context with the
       nearest subset of features.

       There are different ways of defining the display
       characteristics of a rendering context. One is to create a
       QGLFormat and make it default for the entire application:

	   QGLFormat f;
	   f.setAlpha( TRUE );
	   f.setStereo( TRUE );
	   QGLFormat::setDefaultFormat( f );

       Or you can specify the desired format when creating an
       object of your QGLWidget subclass:

	   QGLFormat f;
	   f.setDoubleBuffer( FALSE );		       // I want single buffer
	   f.setDirectRendering( FALSE );	       // I want software rendering
	   MyGLWidget* myWidget = new MyGLWidget( f, ... );

       After the widget has been created, you can test which of
       the requested features the system was able to provide:

	   QGLFormat f;
	   f.setOverlay( TRUE );
	   f.setStereo( TRUE );
	   MyGLWidget* myWidget = new MyGLWidget( f, ... );
	   if ( !w->format().stereo() ) {
	       // ok, goggles off
	       if ( !w->format().hasOverlay() ) {
		   qFatal( "Cool hardware wanted" );

Trolltech AS		   13 June 2001				2

QGLFormat(3qt)					   QGLFormat(3qt)

	       }
	   }

       See also QGLContext and QGLWidget.

MEMBER FUNCTION DOCUMENTATION
QGLFormat::QGLFormat ()
       Constructs a QGLFormat object with the factory default
       settings:

       Double buffer: Enabled.

       Depth buffer: Enabled.

       RGBA: Enabled (i.e. color index disabled).

       Alpha channel: Disabled.

       Accumulator buffer: Disabled.

       Stencil buffer: Disabled.

       Stereo: Disabled.

       Direct rendering: Enabled.

       Overlay: Disabled.

       Plane: 0 (i.e. normal plane).

QGLFormat::QGLFormat ( int options, int plane = 0 )
       Creates a QGLFormat object that is a copy of the current
       application default format.

       If options is not 0, this copy will be modified by these
       format options. The options parameter must be FormatOption
       values OR'ed together.

       This constructor makes it easy to specify a certain
       desired format in classes derived from QGLWidget, for
       example:

	   // The rendering in MyGLWidget depends on using
	   // stencil buffer and alpha channel
	   MyGLWidget::MyGLWidget( QWidget* parent, const char* name )
	       : QGLWidget( QGLFormat( StencilBuffer | AlphaChannel ), parent, name )
	   {
	     if ( !format().stencil() )
	       qWarning( "Could not get stencil buffer; results will be suboptimal" );
	     if ( !format().alphaChannel() )
	       qWarning( "Could not get alpha channel; results will be suboptimal" );
	     ...
	  }

Trolltech AS		   13 June 2001				3

QGLFormat(3qt)					   QGLFormat(3qt)

       Note that there exists FormatOption values for both
       turning on and off all format settings, e.g. DepthBuffer
       and NoDepthBuffer, DirectRendering and IndirectRendering,
       etc.

       See also defaultFormat() and setOption().

bool QGLFormat::accum () const
       Returns TRUE if the accumulation buffer is enabled,
       otherwise FALSE. The accumulation buffer is disabled by
       default.

       See also setAccum().

bool QGLFormat::alpha () const
       Returns TRUE if the alpha channel of the framebuffer is
       enabled, otherwise FALSE. The alpha channel is disabled by
       default.

       See also setAlpha().

QGLFormat QGLFormat::defaultFormat () [static]
       Returns the default QGLFormat for the application. All
       QGLWidgets that are created use this format unless
       anything else is specified.

       If no special default format has been set using
       setDefaultFormat(), the default format is the same as that
       created with QGLFormat().

       See also setDefaultFormat().

QGLFormat QGLFormat::defaultOverlayFormat () [static]
       Returns the default QGLFormat for overlay contexts.

       The factory default overlay format is:

       Double buffer: Disabled.

       Depth buffer: Disabled.

       RGBA: Disabled (i.e. color index enabled).

       Alpha channel: Disabled.

       Accumulator buffer: Disabled.

       Stencil buffer: Disabled.

       Stereo: Disabled.

       Direct rendering: Enabled.

Trolltech AS		   13 June 2001				4

QGLFormat(3qt)					   QGLFormat(3qt)

       Overlay: Disabled.

       Plane: 1 (i.e. first overlay plane).

       See also setDefaultFormat().

bool QGLFormat::depth () const
       Returns TRUE if the depth buffer is enabled, otherwise
       FALSE. The depth buffer is enabled by default.

       See also setDepth().

bool QGLFormat::directRendering () const
       Returns TRUE if direct rendering is enabled, otherwise
       FALSE.

       Direct rendering is enabled by default.

       See also setDirectRendering().

bool QGLFormat::doubleBuffer () const
       Returns TRUE if double buffering is enabled, otherwise
       FALSE. Double buffering is enabled by default.

       See also setDoubleBuffer().

bool QGLFormat::hasOpenGL () [static]
       Returns TRUE if the window system has any OpenGL support,
       otherwise FALSE.

       Note: This function may not be called until the
       QApplication object has been created.

bool QGLFormat::hasOpenGLOverlays () [static]
       Returns TRUE if the window system supports OpenGL
       overlays, otherwise FALSE.

       Note: This function may not be called until the
       QApplication object has been created.

bool QGLFormat::hasOverlay () const
       Returns TRUE if overlay plane is enabled, otherwise FALSE.

       Overlay is disabled by default.

       See also setOverlay().

int QGLFormat::plane () const
       Returns the plane of this format. Default for normal
       formats is 0, which means the normal plane; default for
       overlay formats is 1, which is the first overlay plane.

       See also setPlane().

Trolltech AS		   13 June 2001				5

QGLFormat(3qt)					   QGLFormat(3qt)

bool QGLFormat::rgba () const
       Returns TRUE if RGBA color mode is set, or FALSE if color
       index mode is set. The default color mode is RGBA.

       See also setRgba().

void QGLFormat::setAccum ( bool enable )
       Enables the accumulation buffer if enable is TRUE, or
       disables it if enable is FALSE.

       The accumulation buffer is disabled by default.

       The accumulation buffer is used for create blur effects
       and multiple exposures.

       See also accum().

void QGLFormat::setAlpha ( bool enable )
       Enables the alpha channel of the framebuffer if enable is
       TRUE, or disables it if enable is FALSE.

       The alpha buffer is disabled by default.

       The alpha channel is typically used for implementing
       transparency or translucency. The A in RGBA specifies the
       transparency of a pixel.

       See also alpha().

void QGLFormat::setDefaultFormat ( const QGLFormat & f ) [static]
       Sets a new default QGLFormat for the application. For
       example, to set single buffering as default instead of
       double buffering, your main() can contain:

	   QApplication a(argc, argv);
	   QGLFormat f;
	   f.setDoubleBuffer( FALSE );
	   QGLFormat::setDefaultFormat( f );

       See also defaultFormat().

void QGLFormat::setDefaultOverlayFormat ( const QGLFormat & f )
       [static]
       Sets a new default QGLFormat for overlay contexts. This
       format is used whenever a QGLWidget is created with a
       format with hasOverlay() enabled.

       For example, to get a double buffered overlay contexts (if
       available), the code can do:

	   QGLFormat f = QGLFormat::defaultOverlayFormat();
	   f.setDoubleBuffer( TRUE );
	   QGLFormat::setDefaultOverlayFormat( f );

Trolltech AS		   13 June 2001				6

QGLFormat(3qt)					   QGLFormat(3qt)

       As usual, you can test after the widget creation whether
       the underlying OpenGL system was able to provide the
       requested specification:

	   // (...continued from above)
	   MyGLWidget* myWidget = new MyGLWidget( QGLFormat( QGL::HasOverlay ), ... );
	   if ( myWidget->format().hasOverlay() ) {
	     // Yes, we got an overlay, let's check _its_ format:
	     QGLContext* olContext = myWidget->overlayContext();
	     if ( olContext->format().doubleBuffer() )
		; // yes, we got a double buffered overlay
	     else
		; // no, only single buffered overlays were available
	   }

       See also defaultOverlayFormat().

void QGLFormat::setDepth ( bool enable )
       Enables the depth buffer if enable is TRUE, or disables it
       if enable is FALSE.

       The depth buffer is enabled by default.

       The purpose of a depth buffer (or z-buffering) is to
       remove hidden surfaces. Pixels are assigned z values based
       on the distance to the viewer. A pixel with a high z value
       is closer to the viewer than a pixel with a low z value.
       This information is used to decide whether to draw a pixel
       or not.

       See also depth().

void QGLFormat::setDirectRendering ( bool enable )
       Enables direct rendering if enable is TRUE, or disables it
       if enable is FALSE.

       Direct rendering is enabled by default.

       Enabling this option will make OpenGL bypass the
       underlying window system and render directly from hardware
       to the screen, if this is supported by the system.

       See also directRendering().

void QGLFormat::setDoubleBuffer ( bool enable )
       Sets double buffering if enable is TRUE or single
       buffering if enable is FALSE.

       Double buffering is enabled by default.

       Double buffering is a technique where graphics is rendered
       to an off-screen buffer and not directly to the screen.
       When the drawing has been completed, the program calls a
       swapBuffers function to exchange the screen contents with

Trolltech AS		   13 June 2001				7

QGLFormat(3qt)					   QGLFormat(3qt)

       the buffer. The result is flicker-free drawing and often
       better performance.

       See also doubleBuffer(), QGLContext::swapBuffers() and
       QGLWidget::swapBuffers().

void QGLFormat::setOption ( FormatOption opt )
       Sets the option opt.

       See also testOption().

void QGLFormat::setOverlay ( bool enable )
       Enables an overlay plane if enable is TRUE; otherwise
       disables it.

       Enabling the overlay plane will cause QGLWidget to create
       an additional context in an overlay plane. See the
       QGLWidget documentation for further information.

       See also hasOverlay().

void QGLFormat::setPlane ( int plane )
       Sets the requested plane. 0 is the normal plane, 1 is the
       first overlay plane, 2 is the second overlay plane, etc.,
       and -1, -2, etc. are underlay planes.

       Note that, in contrast to the other format specifications,
       the plane specifications will be matched exactly. Thus, if
       you specify a plane that the underlying OpenGL system
       cannot provide, an invalid QGLWidget will be created.

       See also plane().

void QGLFormat::setRgba ( bool enable )
       Sets RGBA mode if enable is TRUE, or color index mode if
       enable is FALSE.

       The default color mode is RGBA.

       RGBA is the preferred mode for most OpenGL applications.
       In RGBA color mode you specify colors as a red + green +
       blue + alpha quadruplet.

       In color index mode you specify an index into a color
       lookup table.

       See also rgba().

void QGLFormat::setStencil ( bool enable )
       Enables the stencil buffer if enable is TRUE, or disables
       it if enable is FALSE.

       The stencil buffer is disabled by default.

Trolltech AS		   13 June 2001				8

QGLFormat(3qt)					   QGLFormat(3qt)

       The stencil buffer masks away drawing from certain parts
       of the screen.

       See also stencil().

void QGLFormat::setStereo ( bool enable )
       Enables stereo buffering if enable is TRUE, or disables it
       if enable is FALSE.

       Stereo buffering is disabled by default.

       Stereo buffering provides extra color buffers to generate
       left-eye and right-eye images.

       See also stereo().

bool QGLFormat::stencil () const
       Returns TRUE if the stencil buffer is enabled, otherwise
       FALSE. The stencil buffer is disabled by default.

       See also setStencil().

bool QGLFormat::stereo () const
       Returns TRUE if stereo buffering is enabled, otherwise
       FALSE. Stereo buffering is disabled by default.

       See also setStereo().

bool QGLFormat::testOption ( FormatOption opt ) const
       Returns TRUE if format option opt is set, otherwise FALSE.

       See also	 setOption().

SEE ALSO
       http://doc.trolltech.com/qglformat.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2001 Trolltech AS,
       http://www.trolltech.com.  See the license file included
       in the distribution for a complete license statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports
       make our job much simpler. Thank you.

       In case of content or formattting problems with this
       manual page, please report them to qt-bugs@trolltech.com.
       Please include the name of the manual page (qglformat.3qt)
       and the Qt version (2.3.1).

Trolltech AS		   13 June 2001				9

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