qcanvassprite man page on IRIX

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QCanvasSprite(3qt)			       QCanvasSprite(3qt)

NAME
       QCanvasSprite - Animated moving pixmap on a

       #include <qcanvas.h>

       Inherits QCanvasItem.

   Public Members
       QCanvasSprite ( QCanvasPixmapArray * array, QCanvas *
	   canvas )
       void setSequence ( QCanvasPixmapArray * seq )
       virtual ~QCanvasSprite ()
       virtual void move ( double x, double y, int frame )
       void setFrame ( int )
       int frame () const
       int frameCount () const
       virtual int rtti () const
       virtual QRect boundingRect () const

   Protected Members
       virtual void draw ( QPainter & painter )
       int width () const
       int height () const
       int absX () const
       int absY () const
       int absX2 () const
       int absY2 () const
       int absX ( int nx ) const
       int absY ( int ny ) const
       int absX2 ( int nx ) const
       int absY2 ( int ny ) const
       QCanvasPixmap* image () const
       virtual QCanvasPixmap* imageAdvanced () const
       QCanvasPixmap* image ( int f ) const

DESCRIPTION
       The QCanvasSprite class provides an animated moving pixmap
       on a QCanvas.

       A "sprite" is an image object that moves around
       independently of foreground and background. On a QCanvas,
       everything moves around independently of the foreground
       and background, so a QCanvasSprite is just a image whose
       API makes it simpler to use animation and a hot spot.

       QCanvasSprite draws very fast, at the cost of some memory.

MEMBER FUNCTION DOCUMENTATION
QCanvasSprite::QCanvasSprite ( QCanvasPixmapArray * a, QCanvas *
       canvas )
       Constructs a QCanvasSprite which uses images from the
       given array.

Trolltech AS		   13 June 2001				1

QCanvasSprite(3qt)			       QCanvasSprite(3qt)

       The sprite in initially at (0,0) on canvas, using frame 0.

QCanvasSprite::~QCanvasSprite () [virtual]
       Destruct the sprite. It is removed from its QCanvas in
       this process.

int QCanvasSprite::absX () const [protected]
       The absolute horizontal position of the sprite. This is
       the pixel position of the left edge of the image, as it
       takes into account the offset.

int QCanvasSprite::absX ( int nx ) const [protected]
       The absolute horizontal position of the sprite, if it was
       moved to nx.

int QCanvasSprite::absX2 () const [protected]
       The right edge of the sprite image.

       See also absX().

int QCanvasSprite::absX2 ( int nx ) const [protected]
       The right edge of the sprite image, if the sprite was
       moved to nx.

       See also absX().

int QCanvasSprite::absY () const [protected]
       The absolute vertical position of the sprite. This is the
       pixel position of the top edge of the image, as it takes
       into account the offset.

int QCanvasSprite::absY ( int ny ) const [protected]
       The absolute vertical position of the sprite, if it was
       moved to ny.

int QCanvasSprite::absY2 () const [protected]
       The bottom edge of the sprite image.

       See also absY().

int QCanvasSprite::absY2 ( int ny ) const [protected]
       The bottom edge of the sprite image, if the sprite was
       moved to ny.

       See also absY().

QRect QCanvasSprite::boundingRect () const [virtual]
       Returns the bounding rectangle of pixels covered by the
       sprite. This assumes that the images are tightly cropped
       (ie. do not have transparent pixels all along a side).

       Reimplemented from QCanvasItem.

Trolltech AS		   13 June 2001				2

QCanvasSprite(3qt)			       QCanvasSprite(3qt)

bool QCanvasSprite::collidesWith ( const QCanvasItem * i ) const
       [virtual]
       Reimplemented for internal reasons; the API is not
       affected.

       Reimplemented from QCanvasItem.

void QCanvasSprite::draw ( QPainter & painter ) [virtual
       protected]
       Draws the current image of the sprite at its current
       position, as given by image() and x(), y().

       Reimplemented from QCanvasItem.

int QCanvasSprite::frame () const
       Returns the index into the QCanvasSprite's
       QCanvasPixmapArray of the current animation frame.

       See also setFrame() and move(double,double,int).

int QCanvasSprite::frameCount () const
       Returns the number of frames in the QCanvasSprite's
       QCanvasPixmapArray.

int QCanvasSprite::height () const [protected]
       The height of the sprite, in its current image.

       See also frame().

QCanvasPixmap* QCanvasSprite::image () const [protected]
       Returns the current image frame.

       See also frame() and setFrame().

QCanvasPixmap* QCanvasSprite::image ( int f ) const [protected]
       Returns image frame f.

QCanvasPixmap* QCanvasSprite::imageAdvanced () const [virtual
       protected]
       The image the sprite will have after advance(1) is called.
       Be default this is the same as image().

void QCanvasSprite::move ( double nx, double ny, int nf )
       [virtual]
       Set both the position and the frame of the sprite.

void QCanvasSprite::move ( double x, double y )
       Reimplemented for internal reasons; the API is not
       affected.

int QCanvasSprite::rtti () const [virtual]
       Returns 1.

Trolltech AS		   13 June 2001				3

QCanvasSprite(3qt)			       QCanvasSprite(3qt)

void QCanvasSprite::setFrame ( int f )
       Sets the animation frame used for displaying the sprite to
       f, an index into the QCanvasSprite's QCanvasPixmapArray.

       See also frame() and move(double,double,int).

void QCanvasSprite::setSequence ( QCanvasPixmapArray * a )
       Set the array of images used for displaying the sprite.
       Note that the array should have enough images for the
       sprites current frame() to be valid.

int QCanvasSprite::width () const [protected]
       The width of the sprite, in its current image.

       See also	 frame().

SEE ALSO
       http://doc.trolltech.com/qcanvassprite.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2001 Trolltech AS,
       http://www.trolltech.com.  See the license file included
       in the distribution for a complete license statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports
       make our job much simpler. Thank you.

       In case of content or formattting problems with this
       manual page, please report them to qt-bugs@trolltech.com.
       Please include the name of the manual page
       (qcanvassprite.3qt) and the Qt version (2.3.1).

Trolltech AS		   13 June 2001				4

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