qcanvasitem man page on IRIX

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QCanvasItem(3qt)				 QCanvasItem(3qt)

NAME
       QCanvasItem - The QCanvasItem is an abstract graphic
       object on a

       #include <qcanvas.h>

       Inherits Qt.

       Inherited by QCanvasPolygonalItem, QCanvasSprite and
       QCanvasText.

   Public Members
       QCanvasItem ( QCanvas * canvas )
       virtual ~QCanvasItem ()
       double x () const
       double y () const
       double z () const
       virtual void moveBy ( double dx, double dy )
       void move ( double x, double y )
       void setX ( double a )
       void setY ( double a )
       void setZ ( double a )
       bool animated () const
       virtual void setAnimated ( bool y )
       virtual void setVelocity ( double vx, double vy )
       void setXVelocity ( double vx )
       void setYVelocity ( double vy )
       double xVelocity () const
       double yVelocity () const
       virtual void advance ( int stage )
       virtual bool collidesWith ( const QCanvasItem * ) const
       QCanvasItemList collisions ( bool exact ) const
       virtual void setCanvas ( QCanvas * )
       virtual void draw ( QPainter & )
       void show ()
       void hide ()
       virtual void setVisible ( bool yes )
       bool visible () const
       virtual void setSelected ( bool yes )
       bool selected () const
       virtual void setEnabled ( bool yes )
       bool enabled () const
       virtual void setActive ( bool yes )
       bool active () const
       virtual int rtti () const
       virtual QRect boundingRect () const
       virtual QRect boundingRectAdvanced () const
       QCanvas* canvas () const

DESCRIPTION
       The QCanvasItem is an abstract graphic object on a
       QCanvas.

Trolltech AS		   13 June 2001				1

QCanvasItem(3qt)				 QCanvasItem(3qt)

       A QCanvasItem object can be moved in the x(), y() and z()
       dimensions using functions such as move(), moveBy(),
       setY() and many others. It has a size given by
       boundingRect(). The item can move or change appearance
       automatically, using setAnimated() and setVelocity(), and
       you can get information about whether it collides using
       collidesWith() and collisions().

       Finally, the rtti() function is used for identifying
       subclasses of QCanvasItem, and the canvas() returns a
       pointer to the canvas on which the item lives.

       An item, by default, has no speed, no size, is not
       animated and has no velocity.

       Note that you cannot easily subclass QCanvasItem yourself
       - the API is too low-level. Instead, you should subclass
       QCanvasPolygonalItem, or perhaps QCanvasRectangle or
       QCanvasSprite.

MEMBER FUNCTION DOCUMENTATION
QCanvasItem::QCanvasItem ( QCanvas * canvas )
       Constructs a QCanvasItem on canvas.

       See also setCanvas().

QCanvasItem::~QCanvasItem () [virtual]
       Destructs the QCanvasItem. It is removed from its canvas.

bool QCanvasItem::active () const
       Returns TRUE if the QCanvasItem is active.

void QCanvasItem::advance ( int phase ) [virtual]
       Advances the animation of the item. The default
       implementation moves the item by the preset velocity if
       stage is 1, and does nothing if stage is 0.

       Note that if you reimplement this funciton, you may not
       change the canvas in any way, add other items, or remove
       items.

       See also QCanvas::advance().

bool QCanvasItem::animated () const
       Returns TRUE is the item is animated.

       See also setVelocity() and setAnimated().

QRect QCanvasItem::boundingRect () const [virtual]
       Returns the bounding rectangle of pixels that the item
       covers.

       See also boundingRectAdvanced().

Trolltech AS		   13 June 2001				2

QCanvasItem(3qt)				 QCanvasItem(3qt)

       Reimplemented in QCanvasText, QCanvasSprite and
       QCanvasPolygonalItem.

QRect QCanvasItem::boundingRectAdvanced () const [virtual]
       Returns the bounding rectangle of pixels that the item
       will cover after advance(1) is called.

       See also boundingRect().

QCanvas* QCanvasItem::canvas () const
       Returns the canvas containing the item.

bool QCanvasItem::collidesWith ( const QCanvasItem * other )
       const [virtual]
       Returns TRUE if the item will collide with the other item
       after they have moved by their current velocities.

       See also collisions().

       Reimplemented in QCanvasPolygonalItem, QCanvasText,
       QCanvasEllipse, QCanvasSprite and QCanvasRectangle.

QCanvasItemList QCanvasItem::collisions ( bool exact ) const
       Returns the list of items that this item collides with.

       A collision is generally defined as pixels of one item
       drawing on the pixels of another item, but not all
       subclasses are so precise. Also, since pixelwise collision
       detection can be slow, this function works in either exact
       or inexact mode, according to the exact parameter.

       In exact mode, items returned have been accurately tested
       to collide with the item.

       In inexact mode, the items returned are only near the item
       and should be tested using collidesWith() if they are
       interesting collision candidates. By using this, you can
       ignore some items for which collisions are not
       interesting.

       The returned list is just a list of QCanvasItems, but
       often you will need to cast the items to more useful
       types. The safe way to do that is to use rtti() before
       casting. This provides some of the functionality of
       standard C++ dynamic cast operation even on compilers
       where that is not available.

       Note that while a QCanvasItem may be `on' a QCanvas even
       if it's coordinates place it far off the edge of the area
       of the QCanvas, collision detection only works for parts
       of an item that are within the area of the canvas.

void QCanvasItem::draw ( QPainter & painter ) [virtual]
       This abstract virtual function draws the item using

Trolltech AS		   13 June 2001				3

QCanvasItem(3qt)				 QCanvasItem(3qt)

       painter.

       Reimplemented in QCanvasPolygonalItem and QCanvasSprite.

bool QCanvasItem::enabled () const
       Returns TRUE if the QCanvasItem is enabled.

void QCanvasItem::hide ()
       Shorthand for setVisible(FALSE).

void QCanvasItem::move ( double x, double y )
       Moves the item to (x, y) by calling the moveBy() virtual
       function.

void QCanvasItem::moveBy ( double dx, double dy ) [virtual]
       Moves the item from its current position by the given
       amounts.

       Reimplemented in QCanvasPolygon and QCanvasText.

int QCanvasItem::rtti () const [virtual]
       Returns 0.

       Although often frowned upon by purists, Run Time Type
       Identification is very useful in this case, as it allows a
       QCanvas to be an efficient indexed storage mechanism.

       Make your derived classes return their own values for
       rtti(), and you can distinguish between objects returned
       by QCanvas::at(). You should use values greater than 1000
       preferably a large random number, to allow for extensions
       to this class.

       However, it is important not to overuse this facility, as
       it damages extensibility. For example, once you have
       identified a base class of a QCanvasItem found by
       QCanvas::at(), cast it to that type and call meaningful
       methods rather than acting upon the object based on its
       rtti value.

       For example:

	   QCanvasItem* item;
	   // Find an item, eg. with QCanvasItem::collisions().
	   ...
	   if (item->rtti() == MySprite::rtti()) {
	       MySprite* s = (MySprite*)item;
	       if (s->isDamagable()) s->loseHitPoints(1000);
	       if (s->isHot()) myself->loseHitPoints(1000);
	       ...
	   }

       Reimplemented in QCanvasPolygonalItem, QCanvasEllipse,
       QCanvasPolygon, QCanvasLine and QCanvasRectangle.

Trolltech AS		   13 June 2001				4

QCanvasItem(3qt)				 QCanvasItem(3qt)

bool QCanvasItem::selected () const
       Returns TRUE if the QCanvasItem is selected.

void QCanvasItem::setActive ( bool yes ) [virtual]
       Sets the active flag of the item to yes and causes it to
       be redrawn when QCanvas::update() is next called.

       The behavior of QCanvas, QCanvasItem or the built-in
       QCanvasItem subclasses is not affected by this value.
       setActive() is supplied because many applications need it,
       but it is up to the application to define its exact
       meaning.

void QCanvasItem::setAnimated ( bool y ) [virtual]
       Sets the item to be animated if y is TRUE, or not if y is
       FALSE.

       See also advance() and QCanvas::advance().

void QCanvasItem::setCanvas ( QCanvas * c ) [virtual]
       Sets the QCanvas upon which the QCanvasItem is to be drawn
       to c.

       See also canvas().

void QCanvasItem::setEnabled ( bool yes ) [virtual]
       Sets the enabled flag of the item to yes and causes it to
       be redrawn when QCanvas::update() is next called.

       The behavior of QCanvas, QCanvasItem or the built-in
       QCanvasItem subclasses is not affected by this value.
       setEnabled() is supplied because many applications need
       it, but it is up to the application to define its exact
       meaning.

void QCanvasItem::setSelected ( bool yes ) [virtual]
       Sets the selected flag of the item to yes and causes it to
       be redrawn when QCanvas::update() is next called.

       The behavior of QCanvas, QCanvasItem or the built-in
       QCanvasItem subclasses is not affected by this value.
       setSelected() is supplied because many applications need
       it, but it is up to the application to define its exact
       meaning.

void QCanvasItem::setVelocity ( double vx, double vy ) [virtual]
       Sets the item to be animated and moving by dx and dy
       pixels in the horizontal and vertical directions
       respectively.

       See also advance().

void QCanvasItem::setVisible ( bool yes ) [virtual]
       Makes the items visible if yes is TRUE, or invisible if

Trolltech AS		   13 June 2001				5

QCanvasItem(3qt)				 QCanvasItem(3qt)

       yes is FALSE. The change takes effect when
       QCanvas::update() is next called.

void QCanvasItem::setX ( double x )
       Moves the item so that its X-position is x.

       See also x() and move().

void QCanvasItem::setXVelocity ( double vx )
       Sets the horizontal component of the item's velocity to
       vx.

void QCanvasItem::setY ( double y )
       Moves the item so that its Y-position is y.

       See also y() and move().

void QCanvasItem::setYVelocity ( double vy )
       Sets the vertical component of the item's velocity to vy.

void QCanvasItem::setZ ( double z )
       Sets the height of the item to z. Higher-z items obscure
       lower-z ones.

       See also z() and move().

void QCanvasItem::show ()
       Shorthand for setVisible(TRUE).

bool QCanvasItem::visible () const
       Returns TRUE if the QCanvasItem is visible. This does not
       mean the QCanvasItem is currently in a view, merely that
       if a view is showing the area where the QCanvasItem is,
       and the item is not obscured by items at a higher z, and
       the view is not obscured by overlying windows, it would be
       visible.

       See also setVisible() and z().

double QCanvasItem::x () const
       Returns the horizontal position of the item. Note that
       subclasses often have an origin other than the top-left
       corner.

double QCanvasItem::xVelocity () const
       Returns the horizontal component of the velocity of the
       item.

double QCanvasItem::y () const
       Returns the vertical position of the item. Note that
       subclasses often have an origin other than the top-left
       corner.

Trolltech AS		   13 June 2001				6

QCanvasItem(3qt)				 QCanvasItem(3qt)

double QCanvasItem::yVelocity () const
       Returns the vertical component of the velocity of the
       item.

double QCanvasItem::z () const
       Returns the z height of the item, which is used for visual
       order: higher-z items obscure lower-z ones.

SEE ALSO
       http://doc.trolltech.com/qcanvasitem.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2001 Trolltech AS,
       http://www.trolltech.com.  See the license file included
       in the distribution for a complete license statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports
       make our job much simpler. Thank you.

       In case of content or formattting problems with this
       manual page, please report them to qt-bugs@trolltech.com.
       Please include the name of the manual page
       (qcanvasitem.3qt) and the Qt version (2.3.1).

Trolltech AS		   13 June 2001				7

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