pfuGetClosestPoint man page on IRIX

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pfuGetClosestPoint(3pf)	      OpenGL Performer 3.2.2 libpfutil Reference Pages

NAME
     pfuGetClosestPoint - Find closest point in a scene graph to a given
     point.

FUNCTION SPECIFICATION
     #include <Performer/pfutil.h>

     extern int	  pfuGetClosestPoint(pfNode *node, float eyex, float eyey,
		    float eyez, const pfTexture *tex, int travmode,
		    float *x, float *y, float *z, float *s, float *t,
		    float *r);

DESCRIPTION
     pfuGetClosestPoint traverses a scene graph looking for the closest point
     (on any primitive decomposable into triangles) to the point given by
     eyex, eyey, eyez, using the pfuTraverser mode given by travmode.  If the
     argument tex is not NULL, the traversal will be restricted to triangles
     that are textured by the pfTexture pointed to by tex.

     On success, the function returns 1 and vertex coordinates of the closest
     point are returned in *x, *y, *z,	and if tex is not NULL, the texture
     coordinates of the closest point will be returned in *r, *s, *t.  On
     failure (there are no triangles, or, if tex != NULL, there are no
     triangles textured by tex) pfuGetClosestPoint returns 0.

     See the source code for the sample ".closest" pseudo-loader in
     /usr/share/Performer/src/lib/libpfdb/libpfclosest for an example of
     usage.

NOTES
     The libpfutil source code, object code and documentation are provided as
     unsupported software.  Routines are subject to change in future releases.

BUGS
     The implementation assumes that all coordinate scaling in pfSCS and pfDCS
     nodes in the scene are uniform, i.e. that the scale factor is the same in
     all three coordinate axis directions.  If this is not the case, the
     answer returned will be valid coordinates (and texture coordinates) of a
     point on a triangle, but it may not be the actual closest point.

     In the case of degenerate triangles the coordinates returned may not be
     on or close to an object at all.

     Point and line primitives are not traversed.

     Interaction with automatic texture coordinate generation is very limited.
     Only PFTG_OBJECT_LINEAR is supported, and then only when a pfTexGen is
     explicitly attached to the pfGeoSet's pfGeoState.

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pfuGetClosestPoint(3pf)	      OpenGL Performer 3.2.2 libpfutil Reference Pages

SEE ALSO
     pfuTraverser

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