pfuCollide man page on IRIX

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pfuCollide(3pf)		      OpenGL Performer 3.2.2 libpfutil Reference Pages

NAME
     pfuCollisionChan, pfuGetCollisionChan, pfuCollideSetup, pfuCollideGrnd,
     pfuCollideObj, pfuCollideGrndObj - Terrain following and collision
     routines.

FUNCTION SPECIFICATION
     #include <Performer/pfutil.h>

     void	   pfuCollisionChan(pfChannel *chan);

     pfChannel *   pfuGetCollisionChan(void);

     void	   pfuCollideSetup(pfNode *node, int mode, int mask);

     int	   pfuCollideGrnd(pfCoord *coord, pfNode *node, pfVec3 zpr);

     int	   pfuCollideObj(pfSeg *seg, pfNode *objNode, pfVec3 hitPos,
		     pfVec3 hitNorm);

     int	   pfuCollideGrndObj(pfCoord *coord, pfNode *grndNode,
		     pfVec3 zpr, pfSeg *seg, pfNode *objNode, pfVec3 hitPos,
		     pfVec3 hitNorm);

DESCRIPTION
     This collection of simple routines provides intersection traversals for
     basic collision detection and ground following.  Examples of pfuCollide
     usage can be found in the OpenGL Performer transformation utility,
     pfuXformer.

     pfuCollisionChan sets the channel from which to derive LOD scale and
     viewing information. This is used to determine which LOD to collide
     against.

     pfuGetCollisionChan returns the current channel set by pfuCollisionChan.

     pfuCollideSetup sets the intersection mask of the subgraph rooted by node
     to mask. The values mask can take are the same as in pfNodeTravMask. mode
     is either

	  PFUCOLLIDE_STATIC
	       Geometry below node is considered static and intersection
	       caching will be enabled (see pfNodeTravMask) or

	  PFUCOLLIDE_DYNAMIC
	       Geometry below node is considered dynamic and intersection
	       caching will not be enabled (see pfNodeTravMask)

     Best intersection performance is achieved for static geometry.

     pfuCollideGrnd fires a ray downward (in negative Z direction) from coord
     and returns PFUCOLLIDE_GROUND if an intersection was found with the
     subgraph rooted by node and FALSE otherwise.  The height and orientation

									Page 1

pfuCollide(3pf)		      OpenGL Performer 3.2.2 libpfutil Reference Pages

     of the intersected geometry is returned in zpr which contains the height,
     and the pitch and roll angles of the surface at the intersection point.

     pfuCollideObj intersects seg with the subgraph rooted by objNode and
     returns PFUCOLLIDE_OBJECT if an intersection was found and FALSE
     otherwise.	 The intersection point and surface normal is returned in
     hitPos and hitNorm respectively.  seg is typically a velocity vector used
     to detect collisions in the direction of travel.

     pfuCollideGrndObj is the combination of pfuCollideObj and pfuCollideGrnd.
     It may provide better performance over calling these routines separately
     when grndNode and objNode are identical.  The return value is a bitmask
     of PFUCOLLIDE_GROUND and PFUCOLLIDE_OBJECT indicating whether the
     downward-directed ray and/or the line segment hit anything.

NOTES
     The libpfutil source code, object code and documentation are provided as
     unsupported software.  Routines are subject to change in future releases.

SEE ALSO
     pfHit, pfNode, pfNodeIsectSegs, pfNodeTravMask

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