pfdSpatialize man page on IRIX

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pfdSpatialize(3pf)		OpenGL Performer 3.2.2 libpfdu Reference Pages

NAME
     pfdSpatialize, pfdTravGetGSets - Collect and partition pfGeoSets in scene
     graphs.

FUNCTION SPECIFICATION
     #include <Performer/pfdu.h>

     pfGroup *	 pfdSpatialize(pfGroup *group, float maxGeodeSize,
		   int maxGeoSets);

     pfList *	 pfdTravGetGSets(pfNode *node);

DESCRIPTION
     pfdSpatialize gathers together all the pfGeoSets referenced in the graph
     rooted at group.  It constructs a new subgraph where all the pfGeoSets
     are grouped together by their spatial location. An octree is used to
     control the grouping. It is ensured that no more than maxGeoSets
     pfGeoSets will be grouped together in one pfGeode and that the spatial
     width of every individual pfGeode constructed will never exceed
     maxGeodeSize. The new graph is returned to the caller.

     pfdTravGetGSets traverses the graph rooted at node to find all the
     referenced pfGeoSets.  A list containing every pfGeoSet found by this
     traversal is returned to the caller.

NOTES
     The libpfdu source code, object code and documentation are provided as
     unsupported software.  Routines are subject to change in future releases.

SEE ALSO
     pfGeoSet

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