pfdExtractTris man page on IRIX

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pfdExtractGraphTriangles(3pf)	OpenGL Performer 3.2.2 libpfdu Reference Pages

NAME
     pfdExtractGraphTriangles - Extraxt all the triangle from a scene graph.

FUNCTION SPECIFICATION
     #include <Performer/pf.h>

     #include <Performer/pfdu.h>

     void   pfdExtractGraphTriangles(pfNode *node, pfGeoSet *gset,
	      unsigned long flags);

DESCRIPTION
     pfdExtractGraphTriangles takes the pfNode node as input. It traverses the
     scene graph portion spanned by this node and collects all the triangles.
     It stores all the triangles in the pfGeoSet gset.
     pfdExtractGraphTriangles uses the parameter flags to determine whar
     triangle attributes are to be collected in gset. flags is a bitwise OR of
     the following:

	  PR_QUERY_TRI_COORD
	       - Collect PFGS_COORD3 attributes.

	  PR_QUERY_TRI_TEXTURE
	       - Collect PFGS_TEXCOORD2 attributes.

	  PR_QUERY_TRI_COLOR
	       - Collect per-vertex PFGS_COLOR4 attributes.

	  PR_QUERY_TRI_NORMAL
	       - Collect per-vertex PFGS_NORMAL3 attributes.

     The libpfdu source code, object code and documentation are provided as
     unsupported software.  Routines are subject to change in future releases.

SEE ALSO
     pfASD, pfTerrain, pfdAlignVerticesToASD, pfdProjectVerticesOnASD

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