pfdCleanTree man page on IRIX

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pfdCleanTree(3pf)		OpenGL Performer 3.2.2 libpfdu Reference Pages

NAME
     pfdFreezeTransforms, pfdCleanTree, pfdReplaceNode, pfdInsertGroup,
     pfdRemoveGroup - Scene graph optimizations

FUNCTION SPECIFICATION
     #include <Performer/pfdu.h>

     pfNode *	pfdFreezeTransforms(pfNode *node, pfuTravFuncType func);

     pfNode *	pfdCleanTree(pfNode *node, pfuTravFuncType func);

     void	pfdReplaceNode(pfNode *oldn, pfNode *newn);

     void	pfdInsertGroup(pfNode *oldn, pfGroup *grp);

     void	pfdRemoveGroup(pfGroup *oldn);

DESCRIPTION
     pfdCleanTree traverses the scene graph rooted at node and removes
     redundant and empty pfGroups from the scene graph.	 It also converts any
     pfSCS with an identity transformation into a pfGroup.

     By default, pfGroups are eliminated if they have one or fewer children.
     Any children are reparented to the parent of the pfGroup being
     eliminated.  The one exception is a pfSwitch node with one child, which
     is not eliminated.	 An optional function func can be provided to alter
     this determination during the traversal.  At each candidate pfGroup, func
     is passed a pfuTraverser which includes the current node.	If func
     returns TRUE, the current node is eliminated.  If func returns FALSE, the
     current node is retained.

     pfdFreezeTransforms traverses the scene graph rooted at node and converts
     pfDCSes to pfSCSes.  Usually in preparation for a subsequent call to
     pfFlatten.	 By default the conversion occurs for those pfDCSes that don't
     have any callbacks and do not have the string "dcs" or "DCS" embedded in
     the node name.  An optional function func can be provided to alter this
     determination during the traversal.  At each candidate pfGroup, func is
     passed a pfuTraverser which includes the current node.  If func returns
     TRUE, the current node is converted.  If func returns FALSE, the current
     node remains a pfDCS.

     pfdReplaceNode, pfdInsertGroup and pfdRemoveGroup are helper routines.
     pfdReplaceNode replaces the node oldn with the node newn in the scene
     graph, including reparenting newn to the oldn's parents and reparenting
     oldn's children to newn.  oldn is not deleted.  Any callbacks, traversal
     masks and the node name are also copied.  pfdInsertGroup inserts the
     group grp above oldn in the the scene graph.  grp replaces oldn as a
     child of all grp's parents.  oldn becomes a child of grp.	pfdRemoveGroup
     removes oldn from the scene graph, reparenting all of oldn's children to
     the parents of oldn.  oldn is not deleted.

									Page 1

pfdCleanTree(3pf)		OpenGL Performer 3.2.2 libpfdu Reference Pages

SEE ALSO
     pfFlatten

									Page 2

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