pfdAddNodeToMesh man page on IRIX

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pfdAddNodeToMesh(3pf)		OpenGL Performer 3.2.2 libpfdu Reference Pages

NAME
     pfdAddNodeToMesh - Traverses node and adds all its geometry to a pfMesh

FUNCTION SPECIFICATION
     #include <Performer/pfdu.h>

     void   pfdAddNodeToMesh(pfNode *root, pfMesh *mesh, int part);

DESCRIPTION
     This function traverses the given node and adds the primitives stored in
     pfGeoSets into the pfMesh. The last parameter part is used to distinguish
     different parts of an object. The edges between these parts may be marked
     as creases based on flags set on the pfMesh (this information used, for
     example, for subdivision surfaces).

     See the sample code perf/samples/pguide/libpf/C++/subdivSurface.C for an
     example of using the function pfdAddNodeToMesh to set a control mesh of a
     subdivision surface.

SEE ALSO
     pfMesh, pfSubdivSurface

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