pfconv man page on IRIX

Man page or keyword search:  
man Server   31559 pages
apropos Keyword Search (all sections)
Output format
IRIX logo
[printable version]



pfconv(1pf)	    OpenGL Performer 3.2.2 Reference Pages	   pfconv(1pf)

NAME
     pfconv - OpenGL Performer file translator

SYNOPSIS
     pfconv [ options ] infile1 [ infile2 ... ] outfile

DESCRIPTION
     pfconv is one of the sample programs distributed with the OpenGL
     Performer high-performance graphics library.  pfconv loads one or more
     files into an OpenGL Performer scene graph, and then writes the resulting
     scene graph out to a named output file.  It is installed in the /usr/sbin
     directory on IRIX, and /usr/bin/X11 on Linux.

     The following formats support file writing:

	  dwb	    Coryphaeus Software Designer's Workbench format

	  medit	    Medit productions modeler format

	  pfa	    OpenGL Performer ASCII file format

	  pfb	    OpenGL Performer high-speed binary file format
		    (recommended format)

     Here's an example that generates a fast-loading OpenGL Performer PFB
     format file representing a Sierpinski sponge:

	  pfconv 2.sponge example.pfb
	  perfly example.pfb

     Preconverting files to the pfb format can provide a great speed advantage
     for demos and other applications where fast database loading is
     important.

   pfconv command line options
	  -b <mode>,<value>		-Set builder mode (default value is OFF)
	  -B <mode>,<value>		-Set builder mode (default value is ON)
			      See the pfdBldrMode reference page
			      for more information.
	      0 -> PFDBLDR_MESH_ENABLE
	      1 -> PFDBLDR_MESH_SHOW_TSTRIPS
	      2 -> PFDBLDR_MESH_INDEXED
	      3 -> PFDBLDR_MESH_MAX_TRIS
	      4 -> PFDBLDR_MESH_RETESSELLATE
	      5 -> PFDBLDR_MESH_LOCAL_LIGHTING
	     10 -> PFDBLDR_AUTO_COLORS

									Page 1

pfconv(1pf)	    OpenGL Performer 3.2.2 Reference Pages	   pfconv(1pf)

		   0 -> PFDBLDR_COLORS_PRESERVE	 + leave colors alone
		   1 -> PFDBLDR_COLORS_MISSING	 - make missing colors
		   2 -> PFDBLDR_COLORS_GENERATE	 - make all colors
		   3 -> PFDBLDR_COLORS_DISCARD	 - toss existing colors
	     11 -> PFDBLDR_AUTO_NORMALS
		   0 -> PFDBLDR_NORMALS_PRESERVE - leave normals alone
		   1 -> PFDBLDR_NORMALS_MISSING	 + make missing normals
		   2 -> PFDBLDR_NORMALS_GENERATE - make all normals
		   3 -> PFDBLDR_NORMALS_DISCARD	 - toss existing normals
	     12 -> PFDBLDR_AUTO_TEXTURE
		   0 -> PFDBLDR_TEXTURE_PRESERVE + leave texture coord alone
		   1 -> PFDBLDR_TEXTURE_MISSING	 - make missing texture coord
		   2 -> PFDBLDR_TEXTURE_GENERATE - make all texture coord
		   3 -> PFDBLDR_TEXTURE_DISCARD	 - toss existing texture coord
	     13 -> PFDBLDR_AUTO_ORIENT
		   0 -> PFDBLDR_ORIENT_PRESERVE	 - leave normal and order alone
		   1 -> PFDBLDR_ORIENT_NORMALS	 - make normal match vertex order
		   2 -> PFDBLDR_ORIENT_VERTICES	 + make vertex order match normal
	     15 -> PFDBLDR_AUTO_DISABLE_TCOORDS_BY_STATE
		   0 - dont remove tcoords if no texture specified
		   1 - remove tcoords if no texture specified
	     16 -> PFDBLDR_AUTO_DISABLE_NCOORDS_BY_STATE
		   0 - dont remove ncoords if no material specified
		   1 - remove ncoords if no material specified
	     17 -> PFDBLDR_AUTO_LIGHTING_STATE_BY_NCOORDS
		   0 - dont automatically set lighting enable based on presence of ncoords
		   1 - automatically set lighting enable based on presence of ncoords
	     18 -> PFDBLDR_AUTO_LIGHTING_STATE_BY_MATERIALS
		   0 - dont automatically set lighting enable based on presence of material
		   1 - automatically set lighting enable based on presence of material
	     19 -> PFDBLDR_AUTO_TEXTURE_STATE_BY_TEXTURES
		   0 - dont automatically set texture enable based on presence of tcoords
		   1 - automatically set texture enable based on presence of tcoords
	     20 -> PFDBLDR_AUTO_TEXTURE_STATE_BY_TCOORDS
		   0 - dont automatically set texture enable based on presence of texture
		   1 - automatically set texture enable based on presence of texture
	     30 -> PFDBLDR_BREAKUP
	     31 -> PFDBLDR_BREAKUP_SIZE
	     32 -> PFDBLDR_BREAKUP_BRANCH
	     33 -> PFDBLDR_BREAKUP_STRIP_LENGTH
	     34 -> PFDBLDR_SHARE_MASK
	     35 -> PFDBLDR_ATTACH_NODE_NAMES
	     36 -> PFDBLDR_DESTROY_DATA_UPON_BUILD
	     37 -> PFDBLDR_PF12_STATE_COMPATIBLE
	     38 -> PFDBLDR_BUILD_LIMIT	-maximum number of tris/strip
	  -F <path>			-Set file path
	  -n <notify>			-Debug level
	  -o <mode>,<value>		-Set optimizer mode (default value is OFF)
	  -O <mode>,<value>		-Set optimizer mode (default value is ON)
	      0 -> pfdMakeShare			     defaults to ON
	      1 -> pfdCombineLayers		     defaults to ON
	      2 -> pfFlatten			     defaults to ON

									Page 2

pfconv(1pf)	    OpenGL Performer 3.2.2 Reference Pages	   pfconv(1pf)

	      3 -> pfdCleanTree			     defaults to ON
	      4 -> pfdCombineBillboards,<size_limit> defaults to OFF
	      5 -> pfdFreezeTransforms		     defaults to OFF
	      6 -> pfPartition			     defaults to OFF

     Examine the source code to pfconv to understand the optimization
     transformations that can be applied to files as they are loaded.  By
     default, only safe optimizations are performed, but there are several
     other optimizations, some quite aggressive, that can be enabled

   Supported Database Formats
     pfconv, like all OpenGL Performer applications, is able to directly load
     3D data in a large selection of popular formats and draw that data at
     high speed.  All of the following file formats are understood by pfconv:

	  3ds	    AutoDesk 3DStudio binary data
	  bin	    Minor SGI format used by powerflip
	  bpoly	    Side Effects Software PRISMS binary
	  byu	    Brigham Young University CAD/FEA data
	  dwb	    Coryphaeus Software Designer's Workbench
	  dxf	    AutoDesk AutoCAD ASCII format
	  flt11	    MultiGen public domain Flight v11 format
	  flt14	    MultiGen OpenFlight v14 format
	  gds	    McDonnell-Douglas GDS things data
	  gfo	    Minor SGI format (radiosity output)
	  im	    Minor SGI format (OpenGL Performer example)
	  irtp	    AAI/Graphicon Interactive Real-Time PHIGS
	  iv	    SGI OpenInventor / Silicon Studio Keystone
	  lsa	    Lightscape Technologies radiosity (ASCII)
	  lsb	    Lightscape Technologies radiosity (binary)
	  m	    University of Washington mesh data
	  medit	    Medit Productions medit modeling tool
	  nff	    Eric Haines' ray tracing test data format
	  obj	    Wavefront Technologies data format
	  phd	    Minor SGI format (polyhedra)
	  pfa	    OpenGL Performer ASCII database format
	  pfb	    OpenGL Performer BINARY database format
	  poly	    Side Effects Software PRISMS ASCII data
	  pts	    University of Washington point data
	  ptu	    Minor SGI format (OpenGL Performer example)
	  sgf	    US NAVY standard graphics format
	  sgo	    Minor SGI format
	  spf	    US NAVY simple polygon format
	  sponge    Sierpinski sponge 3D fractal generator
	  star	    Yale University compact star chart data

									Page 3

pfconv(1pf)	    OpenGL Performer 3.2.2 Reference Pages	   pfconv(1pf)

	  stla	    3D Structures Stereolithography (ASCII)
	  stlb	    3D Structures Stereolithography (binary)
	  sv	    Format of John Kichury's i3dm modeler
	  tri	    University of Minnesota Geometry Center data
	  unc	    University of North Carolina data

   Learning More
     Once you've seen OpenGL Performer in action, you will want to learn more
     about it.	The OpenGL Performer Programming Guide and the OpenGL
     Performer Release Notes are the primary sources of information, but the a
     number of information sources are available to give you a good start in
     your learning process. The origin of this quest is the Performer man
     page. Just type "man performer" and just about everything you might want
     to know will be there or in one of the on-line resources listed there.

SEE ALSO
     performer, pfconv

									Page 4

[top]

List of man pages available for IRIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net