pfVec3 man page on IRIX

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pfVec3(3pf)    OpenGL Performer 3.2.2 libpr C++ Reference Pages	   pfVec3(3pf)

NAME
     pfVec3 - Set and operate on 3-component vectors

FUNCTION SPECIFICATION
     #include <Performer/pr/pfLinMath.h>

     void*	    pfVec3::operator new(size_t);

     void*	    pfVec3::operator new(size_t, void *arena);

		    pfVec3::pfVec3();

		    pfVec3::pfVec3(float x, float y, float z);

     void	    pfVec3::addScaled(const pfVec3& v1, float s,
		      const pfVec3& v2);

     void	    pfVec3::add(const pfVec3& v1, const pfVec3& v2);

     int	    pfVec3::equal(const pfVec3& v2);

     int	    pfVec3::almostEqual(const pfVec3& v2, float tol);

     void	    pfVec3::combine(float s1, const pfVec3& v1, float s2,
		      const pfVec3& v2);

     void	    pfVec3::copy(const pfVec3& v);

     void	    pfVec3::cross(const pfVec3& v1, const pfVec3& v2);

     float	    pfVec3::distance(const pfVec3& pt2);

     float	    pfVec3::dot(const pfVec3& v2);

     float	    pfVec3::length(void);

     void	    pfVec3::negate(const pfVec3& v);

     float	    pfVec3::normalize(void);

     void	    pfVec3::scale(float s, const pfVec3& v);

     void	    pfVec3::set(float x, float y, float z);

     float	    pfVec3::sqrDistance(const pfVec3& pt2);

     void	    pfVec3::sub(const pfVec3& v1, const pfVec3& v2);

     void	    pfVec3::xformVec(const pfVec3& v, const pfMatrix& m);

									Page 1

pfVec3(3pf)    OpenGL Performer 3.2.2 libpr C++ Reference Pages	   pfVec3(3pf)

     void	    pfVec3::xformPt(const pfVec3& v, const pfMatrix& m);

     void	    pfVec3::fullXformPt(const pfVec3& v, const pfMatrix& m);

     float&	    pfVec3::operator [](int i);

     const float&   pfVec3::operator [](int i);

     int	    pfVec3::operator ==(const pfVec3& v);

     pfVec3	    pfVec3::operator -() const;

     pfVec3	    pfVec3::operator +(const pfVec3& v);

     pfVec3	    pfVec3::operator -(const pfVec3& v);

     pfVec3&	    pfVec3::operator =(const pfVec3& v);

     pfVec3&	    pfVec3::operator *=(float d);

     pfVec3&	    pfVec3::operator /=(float d);

     pfVec3&	    pfVec3::operator +=(const pfVec3& v);

     pfVec3&	    pfVec3::operator -=(const pfVec3& v);

     pfVec3	    pfVec3::operator *(const pfVec3& v, float d);

     pfVec3	    pfVec3::operator *(float d, const pfVec3& v);

     pfVec3	    pfVec3::operator /(const pfVec3& v, float d);

     pfVec3	    pfVec3::operator *(const pfVec3& v, const pfMatrix& m);

	  struct pfVec3 {
	      float vec[3];
	  };

DESCRIPTION
     Math functions for 3-component vectors.  Most of these routines have
     macro equivalents.

     Most accesses to pfVec3 go through pfVec3::operator[], but pfVec3 is a
     public struct whose data member vec is directly accessible, e.g.  when
     necessary for passing to a routine expecting a float* such as glColor3fv.
     The default constructor pfVec3() is empty and does not initialize the
     values in the vector.  An initializing constructor pfVec3(float, float,
     float) accepts the initial values for the vector.	new(arena) allocates a
     pfVec3 from the specified memory arena, or from the heap if arena is

									Page 2

pfVec3(3pf)    OpenGL Performer 3.2.2 libpr C++ Reference Pages	   pfVec3(3pf)

     NULL.  new allocates a pfVec3 from the default memory arena (-
     pfGetSharedArena).	 pfVec3s can also be created automatically on the
     stack or statically.  pfVec3s allocated with new can should be deleted
     with pfDelete, not delete.

     The name vec has been used below to indicate the pfVec3 on which the
     member function is being invoked.

     pfVec3::set: vec[0] = x, vec[1] = y, vec[2] = z.  Macro equivalent is
     PFSET_VEC3.

     pfVec3::copy: vec = v.  Macro equivalent is  PFCOPY_VEC3.

     pfVec3::negate: vec = -v.	Macro equivalent is  PFNEGATE_VEC3.

     pfVec3::add: vec = v1 + v2.  Sets vec to the sum of vectors v1 and v2.
     Macro equivalent is PFADD_VEC3.

     pfVec3::sub: vec = v1 - v2.  Sets vec to the difference of v1 and v2.
     Macro equivalent is  PFSUB_VEC3.

     pfVec3::scale: vec = s * v1.  Sets vec to the vector v scaled by s.
     Macro equivalent is  PFSCALE_VEC3.

     pfVec3::addScaled: vec = v1 + s * v2.  Sets vec to the vector v1 plus the
     vector v2 scaled by s.  Macro equivalent is  PFADD_SCALED_VEC3.

     pfVec3::combine: vec = s1 * v1 + s2 * v2.	Sets vec to be the linear
     combination of v1 and v2 with scales s1 and s2, respectively.  Macro
     equivalent: PFCOMBINE_VEC3.

     pfVec3::normalize: vec = vec / length(vec).  Normalizes the vector vec to
     have unit length and returns the original length of the vector.

     pfVec3::cross: vec = v1 X v2.  Sets vec to the cross-product of two
     vectors v1 and v2.

     pfVec3::xformVec: vec = v * m (vec[i]=v[i] i=0, 1, 2; v[3] = 0).
     Transforms v as a vector by the matrix m.

     pfVec3::xformPt: vec = vec * m (vec[i]=vec[i] i=0, 1, 2; vec[3] = 1).
     Transforms vec as a point by the matrix m using the 4X3 submatrix.

     pfVec3::fullXformPt: vec = v * m (vec[i]=v[i] i=0, 1, 2; vec[3] = 1).
     Transforms vec as a point by the matrix m using the full 4X4 matrix and
     scaling dst by the resulting w coordinate.

     pfVec3::dot = vec dot v2 = vec[0] * v2[0] + vec[1] * v2[1] + vec[2] *
     v2[2].  Returns dot product of the vectors vec and v2.  Macro equivalent
     is	 PFDOT_VEC3.

     pfVec3::length = |vec| = sqrt(vec dot vec).  Returns length of the vector

									Page 3

pfVec3(3pf)    OpenGL Performer 3.2.2 libpr C++ Reference Pages	   pfVec3(3pf)

     vec.  Macro equivalent is	PFLENGTH_VEC3.

     pfVec3::sqrDistance = (vec - v2) dot (vec - v2).  Returns square of
     distance between two points vec and v2.  Macro equivalent is
     PFSQR_DISTANCE_PT3.

     pfVec3::distance = sqrt((vec - v2) dot (vec - v2)).  Returns distance
     between two points vec and v2.  Macro equivalent is  PFDISTANCE_PT3.

     pfVec3::equal = (vec == v2).  Tests for strict component-wise equality of
     two vectors vec and v2 and returns FALSE or TRUE.	Macro equivalent is
     PFEQUAL_VEC3.

     pfVec3::almostEqual.  Tests for approximate component-wise equality of
     two vectors vec and v2.  It returns FALSE or TRUE depending on whether
     the absolute value of the difference between each pair of components is
     less than the tolerance tol.  Macro equivalent is	PFALMOST_EQUAL_VEC3.

     float& operator [](int) const float& operator [](int) Accesses indexed
     component of vector.

     int operator ==(const pfVec3&) Equality comparison operator.

     pfVec3 operator -() const Nondestructive unary negation - returns a new
     vector.

     pfVec3 operator +(const pfVec3&) pfVec3 operator -(const pfVec3&)
     Component-wise binary vector addition and subtraction operators.

     pfVec3& operator =(const pfVec3&) Vector assignment operator.

     pfVec3& operator *=(float) pfVec3& operator /=(float) Component-wise
     scalar multiplication and division operators.

     pfVec3& operator +=(const pfVec3&) pfVec3& operator -=(const pfVec3&)
     Component-wise vector addition and subtraction operators.

     pfVec3 operator *(const pfVec3&, float) pfVec3 operator *(float d, const
     pfVec3&) pfVec3 operator /(const pfVec3&, float) pfVec3 operator *(const
     pfVec3&, const pfMatrix&) Component-wise binary scalar multiplication and
     division operators.

     Routines can accept the same vector as source, destination, or as a
     repeated operand.

NOTES
     When using overloaded operators in C++, assignment operators, e.g.	 "+=",
     are somewhat more efficient than the corresponding binary operators, e.g.
     "+", because the latter construct a temporary intermediate object.	 Use
     assignment operators or macros for binary operations where optimal speed
     is important.

									Page 4

pfVec3(3pf)    OpenGL Performer 3.2.2 libpr C++ Reference Pages	   pfVec3(3pf)

     C++ does not support array deletion (i.e. delete[]) for arrays of objects
     allocated new operators that take additional arguments.  Hence, the array
     deletion operator delete[] should not be used on arrays of objects
     created with new(arena) pfVec3[n].

SEE ALSO
     pfMatrix, pfVec2, pfVec4

									Page 5

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