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pfSweptSurface(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

NAME
     pfGetSweptClassType, pfNewSweptSurface, pfSweptSurfaceCrossSection,
     pfSweptSurfacePath, pfSweptSurfaceT, pfSweptSurfaceB, pfSweptSurfaceProf,
     pfGetSweptSurfaceCrossSection, pfGetSweptSurfacePath, pfGetSweptSurfaceT,
     pfGetSweptSurfaceB, pfGetSweptSurfaceProf, pfSweptSurfaceEvalPt - A
     parametric swept surface

FUNCTION SPECIFICATION
     #include <Performer/pf.h>

     pfType *	       pfGetSweptClassType(void);

     pfSweptSurface*   pfNewSweptSurface(void *arena);

     void	       pfSweptSurfaceCrossSection(pfSweptSurface* ss,
			 pfCurve3d *crossSection);

     void	       pfSweptSurfacePath(pfSweptSurface* ss,
			 pfCurve3d *path);

     void	       pfSweptSurfaceT(pfSweptSurface* ss, pfCurve3d *tng);

     void	       pfSweptSurfaceB(pfSweptSurface* ss, pfCurve3d *b);

     void	       pfSweptSurfaceProf(pfSweptSurface* ss,
			 pfScalar  *profile);

     pfCurve3d*	       pfGetSweptSurfaceCrossSection(pfSweptSurface* ss);

     pfCurve3d*	       pfGetSweptSurfacePath(pfSweptSurface* ss);

     pfCurve3d*	       pfGetSweptSurfaceT(pfSweptSurface* ss);

     pfCurve3d*	       pfGetSweptSurfaceB(pfSweptSurface* ss);

     pfScalar*	       pfGetSweptSurfaceProf(pfSweptSurface* ss);

     void	       pfSweptSurfaceEvalPt(pfSweptSurface *ss, pfReal u,
			 pfReal v, pfVec3& pnt);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfSweptSurface is derived from the parent
     class pfParaSurface, so each of these member functions of class
     pfParaSurface are also directly usable with objects of class
     pfSweptSurface.  Casting an object of class pfSweptSurface to an object
     of class pfParaSurface is taken care of automatically.  This is also true
     for casts to objects of ancestor classes of class pfParaSurface.

     void	   pfParaSurfaceBeginU(pfParaSurface* surf, pfReal u);
     void	   pfParaSurfaceEndU(pfParaSurface* surf, pfReal u);

									Page 1

pfSweptSurface(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     void	   pfParaSurfaceBeginV(pfParaSurface* surf, pfReal v);
     void	   pfParaSurfaceEndV(pfParaSurface* surf, pfReal v);
     void	   pfParaSurfaceSolidId(pfParaSurface* surf, int solidId);
     void	   pfParaSurfaceTopoId(pfParaSurface* surf, int topoId);
     void	   pfParaSurfaceSurfaceId(pfParaSurface* surf, int surfaceId);
     pfReal	   pfGetParaSurfaceBeginU(pfParaSurface* surf);
     pfReal	   pfGetParaSurfaceEndU(pfParaSurface* surf);
     pfReal	   pfGetParaSurfaceBeginV(pfParaSurface* surf);
     pfReal	   pfGetParaSurfaceEndV(pfParaSurface* surf);
     int	   pfGetParaSurfaceTrimLoopCount(pfParaSurface* surf);
     pfLoop	   pfGetParaSurfaceTrimLoopClosed(pfParaSurface* surf,
		     int loopNum);
     int	   pfGetParaSurfaceTrimCurveCount(pfParaSurface* surf,
		     int loopNum);
     pfEdge*	   pfGetParaSurfaceTrimCurve(pfParaSurface* surf, int loopNum,
		     int curveNum);
     pfTopo*	   pfGetParaSurfaceTopo(pfParaSurface* surf);
     int	   pfGetParaSurfaceTopoId(pfParaSurface* surf);
     int	   pfGetParaSurfaceSolidId(pfParaSurface* surf);
     int	   pfGetParaSurfaceSurfaceId(pfParaSurface* surf);
     void	   pfParaSurfaceHandednessHint(pfParaSurface* surf,
		     pfBool _clockWise);
     pfBool	   pfGetParaSurfaceHandednessHint(pfParaSurface* surf);
     void	   pfParaSurfaceInsertTrimCurve(pfParaSurface* surf,
		     int loopNum, pfCurve2d *c, pfDisCurve2d *d);
     void	   pfParaSurfaceAddTrimCurve(pfParaSurface* surf, int loopNum,
		     pfCurve2d *c, pfDisCurve2d *d);
     void	   pfParaSurfaceTrimLoopClosed(pfParaSurface* surf,
		     int loopNum, pfLoop closed);
     void	   pfParaSurfaceEvalPt(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 pnt);
     void	   pfParaSurfaceEvalDu(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 Du);
     void	   pfParaSurfaceEvalDv(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 Dv);
     void	   pfParaSurfaceEvalDuu(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 Duu);
     void	   pfParaSurfaceEvalDvv(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 Dvv);
     void	   pfParaSurfaceEvalDuv(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 Duv);
     void	   pfParaSurfaceEvalNorm(pfParaSurface* surf, pfReal u,
		     pfReal v, pfVec3 norm);
     void	   pfParaSurfaceEvalD(pfParaSurface* surf, pfReal u, pfReal v,
		     pfReal theta, pfVec3 D);
     void	   pfParaSurfaceEvalDD(pfParaSurface* surf, pfReal u,
		     pfReal v, pfReal theta, pfVec3 DD);
     int	   pfParaSurfaceGState(pfParaSurface* surf,
		     pfGeoState *gState);
     pfGeoState*   pfGetParaSurfaceGState(pfParaSurface* surf);

									Page 2

pfSweptSurface(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     void	   pfParaSurfaceClearTessellation(pfParaSurface* surf);

     Since the class pfParaSurface is itself derived from the parent class
     pfGeode, objects of class pfSweptSurface can also be used with these
     functions designed for objects of class pfGeode.

     void   pfRepOrigin(pfRep *rep, const pfVec3 origin);
     void   pfRepOrient(pfRep *rep, const pfMatrix mat);
     void   pfGetRepOrigin(pfRep *rep, pfVec3* origin);
     void   pfGetRepOrient(pfRep *rep, pfMatrix *mat);

     Since the class pfGeode is itself derived from the parent class pfGeode,
     objects of class pfSweptSurface can also be used with these functions
     designed for objects of class pfGeode.

     int	  pfAddGSet(pfGeode* geode, pfGeoSet* gset);
     int	  pfRemoveGSet(pfGeode* geode, pfGeoSet* gset);
     int	  pfInsertGSet(pfGeode* geode, int index, pfGeoSet* gset);
     int	  pfReplaceGSet(pfGeode* geode, pfGeoSet* old, pfGeoSet* new);
     pfGeoSet *	  pfGetGSet(const pfGeode* geode, int index);
     int	  pfGetNumGSets(const pfGeode* geode);

     Since the class pfGeode is itself derived from the parent class pfNode,
     objects of class pfSweptSurface can also be used with these functions
     designed for objects of class pfNode.

     pfGroup *	    pfGetParent(const pfNode *node, int i);
     int	    pfGetNumParents(const pfNode *node);
     void	    pfNodeBSphere(pfNode *node, pfSphere *bsph, int mode);
     int	    pfGetNodeBSphere(pfNode *node, pfSphere *bsph);
     pfNode*	    pfClone(pfNode *node, int mode);
     pfNode*	    pfBufferClone(pfNode *node, int mode, pfBuffer *buf);
     int	    pfFlatten(pfNode *node, int mode);
     int	    pfNodeName(pfNode *node, const char *name);
     const char *   pfGetNodeName(const pfNode *node);
     pfNode*	    pfFindNode(pfNode *node, const char *pathName,
		      pfType *type);
     pfNode*	    pfLookupNode(const char *name, pfType* type);
     int	    pfNodeIsectSegs(pfNode *node, pfSegSet *segSet,
		      pfHit **hits[]);
     void	    pfNodeTravMask(pfNode *node, int which, uint mask,
		      int setMode, int bitOp);
     uint	    pfGetNodeTravMask(const pfNode *node, int which);
     void	    pfNodeTravFuncs(pfNode* node, int which,
		      pfNodeTravFuncType pre, pfNodeTravFuncType post);
     void	    pfGetNodeTravFuncs(const pfNode* node, int which,
		      pfNodeTravFuncType *pre, pfNodeTravFuncType *post);

									Page 3

pfSweptSurface(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     void	    pfNodeTravData(pfNode *node, int which, void *data);
     void *	    pfGetNodeTravData(const pfNode *node, int which);
     void	    pfNodeTravMode(pfNode* node, int which, int mode,
		      int val);
     int	    pfGetNodeTravMode(const pfNode* node, int which,
		      int mode);

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfSweptSurface can also be used with these functions
     designed for objects of class pfObject.

     void	   pfUserDataSlot(pfObject *obj, int slot, void *data);
     void	   pfUserData(pfObject *obj, void *data);
     void*	   pfGetUserDataSlot(pfObject *obj, int slot);
     void*	   pfGetUserData(pfObject *obj);
     int	   pfGetNumUserData(pfObject *obj);
     int	   pfGetNamedUserDataSlot(const char *name);
     const char*   pfGetUserDataSlotName(int slot);
     int	   pfGetNumNamedUserDataSlots(void);
     int	   pfDeleteGLHandle(pfObject *obj);

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfSweptSurface can also be used with these
     functions designed for objects of class pfMemory.

     pfType *	    pfGetType(const void *ptr);
     int	    pfIsOfType(const void *ptr, pfType *type);
     int	    pfIsExactType(const void *ptr, pfType *type);
     const char *   pfGetTypeName(const void *ptr);
     int	    pfRef(void *ptr);
     int	    pfUnref(void *ptr);
     int	    pfUnrefDelete(void *ptr);
     int	    pfUnrefGetRef(void *ptr);
     int	    pfGetRef(const void *ptr);
     int	    pfCopy(void *dst, void *src);
     int	    pfDelete(void *ptr);
     int	    pfIsFluxed(void *ptr);
     int	    pfCompare(const void *ptr1, const void *ptr2);
     void	    pfPrint(const void *ptr, uint which, uint verbose,
		      FILE *file);
     void *	    pfGetArena(void *ptr);

DESCRIPTION
     A swept surface is a parametric surface defined taking a cross-sectional
     3-dimensional curve, pfCurve3d, and sweeping it along a path, another
     pfCurve3d. The cross section is scaled by a scalar function, called the
     profile.

     The surface is defined as:
     s(u,v) = path(u) + frame(t(u),b(u)) * profile(u) * crossSection(v)

									Page 4

pfSweptSurface(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     where
     path(u)	       is a point-valued function in (x,y,z)
     frame(v1,v2)      is a 3x3 matrix valued function.

     The "u" parameter maps to the longitudinal or the sweeping direction. The
     "v" parameter maps to the cross sectional direction.  Both are given in
     units relative to the parametric space of the defining curves. To obtain
     an arbitrarily-oriented swept surface, either set the orientation matrix
     by using the appropriate superclass, pfRep, member function, or reorient
     the defining curves either explicitly or through their respective pfRep
     orientation matrix.

     It takes two vectors v1 != v2 and generates a changes of basis
     transformation. This transformation takes the z-axis and aligns it with
     v1 and takes the x-axis and aligns it with a projection of the v2 vector
     on the plane normal to v1.	 V1 will most often be the tangent vector to
     path(u) and v2 a binormal vector to path(u).

     t(u)	       is a vector-valued function, like the tangent vector
     b(u)	       is a vector-valued function, like the binormal

     (The binormal, the tangent vector and their cross product are known as
     the Frenet-Serret frame.)

     profile(u)	       is a scalar-valued function
     crossSection(v)   is a point-valued function in (x,y,0)

     Here u runs along the spine or path, and v runs "around" the path.	 The
     crossSection is a function in the x,y plane which outlines the shape.
     Profile is a scalar function along the path which scales the cross
     section as it is swept along the path. So a cone would be a circle swept
     along a linear path with a profile that also varied linearly along the
     path.

     For a more explicit example here a definition of a torus lying in the x,y
     plane would be:

     path(u) = ( cos(u)*radius_1, sin(u)*radius_1, 0 ) t(u) = (-
     sin(u)*radius_1, cos(u)*radius_1, 0 ) b(u) = (-cos(u)*radius_1,-
     sin(u)*radius_1, 0 ) profile(u) = radius_2 crossSection(v) = (cos(v),
     sin(v), 0)

     Note that the twist and alignment of the profile curve is a function of
     of two vector-valued functions along the path.  Usually these will be the
     normal and binormal of the Frenet-Serret frame, see pfFrenetSweptSurface,
     but need not be.  This generalization is necessary because for certain
     paths the Frenet-Serret frame can do unpredictable things, due to
     singularities in the first and second derivatives. Thus the API allows
     for the specification of arbitrary vector-valued functions. These
     vector-valued functions can, for instance, define a parallel transport
     function which keeps things from twisting and can be defined
     incrementally by starting with two vectors and updating them as you move

									Page 5

pfSweptSurface(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     in u. This incremental update is made by minimizing the relative twist
     from one frame to the next.

     The family of surfaces definable as swept surfaces is fairly large and
     include: all ruled surfaces, cones, spheres, planes, cylinders, genus-1
     (single hole) torii, ribbons and mobius strips, fillets, chamfers, water
     shaped drops.

     pfGetSweptClassType returns the pfType* for the class pfSweptSurface.
     The pfType* returned by pfGetConeClassType is the same as the pfType*
     returned by invoking pfGetType on any instance of class pfSweptSurface.
     Because OpenGL Performer allows subclassing of built-in types, when
     decisions are made based on the type of an object, it is usually better
     to use pfIsOfType to test if an object is of a type derived from a
     Performer type rather than to test for strict equality of the pfType*'s.

     pfNewSweptSurface creates an instance of pfSweptSurface. Most of it's
     members, such as crossSection, are set to NULL.

     pfSweptSurfaceCrossSection sets the crossSection field.

     pfGetSweptSurfaceCrossSection returns the crossSection field.

     pfSweptSurfacePath sets the path field.

     pfGetSweptSurfacePath returns the path field.

     pfSweptSurfaceT sets the t field.

     pfGetSweptSurfaceT returns the t field.

     pfSweptSurfaceB sets the b field.

     pfGetSweptSurfaceB returns the b field.

     pfSweptSurfaceProf sets the profile field.

     pfGetSweptSurfaceProf returns the profile field.

     pfSweptSurfaceEvalPt calculates the point on the surface, pnt, as the
     vector sum of (a) the point on the path corresponding to the value u and
     (b) the point on the cross section corresponding to the value v. The
     vector location the point on the cross section is scaled by the value at
     u of the profile function, if profile is not NULL.

SEE ALSO
     pfRep, pfGeode, pfParaSurface, pfCurve3d, pfScalar

									Page 6

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