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pfSweptSurface(3pf)	      OpenGL Performer 3.2.2 libpf C++ Reference Pages

NAME
     pfSweptSurface - A parametric swept surface

FUNCTION SPECIFICATION
     #include <Performer/pf/pfSweptSurface.h>

     static pfType *   pfSweptSurface::getClassType(void);

		       pfSweptSurface::pfSweptSurface();

     void	       -
		       pfSweptSurface::setCrossSection(pfCurve3d *crossSection);

     void	       pfSweptSurface::setPath(pfCurve3d *path);

     void	       pfSweptSurface::setT(pfCurve3d *tng);

     void	       pfSweptSurface::setB(pfCurve3d *b);

     void	       pfSweptSurface::setProf(pfScalar *profile);

     pfCurve3d*	       pfSweptSurface::getCrossSection() const;

     pfCurve3d*	       pfSweptSurface::getPath() const;

     pfCurve3d*	       pfSweptSurface::getT() const;

     pfCurve3d*	       pfSweptSurface::getB() const;

     pfScalar*	       pfSweptSurface::getProf() const;

     void	       pfSweptSurface::evalPt(pfReal u, pfReal v,
			 pfVec3& pnt);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfSweptSurface is derived from the parent
     class pfParaSurface, so each of these member functions of class
     pfParaSurface are also directly usable with objects of class
     pfSweptSurface.  This is also true for ancestor classes of class
     pfParaSurface.

     void	   pfParaSurface::setBeginU(pfReal u);
     void	   pfParaSurface::setEndU(pfReal u);
     void	   pfParaSurface::setBeginV(pfReal v);
     void	   pfParaSurface::setEndV(pfReal v);
     void	   pfParaSurface::setSolidId(int solidId);
     void	   pfParaSurface::setTopoId(int topoId);
     void	   pfParaSurface::setSurfaceId(int surfaceId);
     pfReal	   pfParaSurface::getBeginU(pfParaSurface* surf);
     pfReal	   pfParaSurface::getEndU(pfParaSurface* surf);

									Page 1

pfSweptSurface(3pf)	      OpenGL Performer 3.2.2 libpf C++ Reference Pages

     pfReal	   pfParaSurface::getBeginV(pfParaSurface* surf);
     pfReal	   pfParaSurface::getEndV(pfParaSurface* surf);
     int	   pfParaSurface::getTrimLoopCount(pfParaSurface* surf);
     pfLoop	   pfParaSurface::getTrimLoopClosed(int loopNum);
     int	   pfParaSurface::getTrimCurveCount(int loopNum);
     pfEdge*	   pfParaSurface::getTrimCurve(int loopNum, int curveNum);
     pfTopo*	   pfParaSurface::getTopo();
     int	   pfParaSurface::getTopoId();
     int	   pfParaSurface::getSolidId();
     int	   pfParaSurface::getSurfaceId();
     void	   pfParaSurface::getHandednessHint(pfBool _clockWise);
     pfBool	   pfParaSurface::getHandednessHint();
     void	   pfParaSurface::insertTrimCurve(int loopNum, pfCurve2d *c,
		     pfDisCurve2d *d);
     void	   pfParaSurface::addTrimCurve(int loopNum, pfCurve2d *c,
		     pfDisCurve2d *d);
     void	   pfParaSurface::setTrimLoopClosed(int loopNum,
		     pfLoop closed);
     void	   pfParaSurface::evalPt(pfReal u, pfReal v, pfVec3& pnt);
     void	   pfParaSurface::evalDu(pfReal u, pfReal v, pfVec3& Du);
     void	   pfParaSurface::evalDv(pfReal u, pfReal v, pfVec3& Dv);
     void	   pfParaSurface::evalDuu(pfReal u, pfReal v, pfVec3& Duu);
     void	   pfParaSurface::evalDvv(pfReal u, pfReal v, pfVec3& Dvv);
     void	   pfParaSurface::evalDuv(pfReal u, pfReal v, pfVec3& Duv);
     void	   pfParaSurface::evalNorm(pfReal u, pfReal v, pfVec3& norm);
     void	   pfParaSurface::evalD(pfReal u, pfReal v, pfReal theta,
		     pfVec3& D);
     void	   pfParaSurface::evalDD(pfReal u, pfReal v, pfReal theta,
		     pfVec3& DD);
     int	   pfParaSurface::setGState(pfGeoState *gState);
     pfGeoState*   pfParaSurface::getGState();
     void	   pfParaSurface::clearTessellation();

     Since the class pfParaSurface is itself derived from the parent class
     pfGeode, objects of class pfSweptSurface can also be used with these
     functions designed for objects of class pfGeode.

     void   pfRep::setOrigin(const pfVec3 *origin);
     void   pfRep::setOrient(const pfMatrix *mat);
     void   pfRep::getOrigin(pfVec3& origin);
     void   pfRep::getOrient(pfMatrix& matrix);

     Since the class pfGeode is itself derived from the parent class pfGeode,
     objects of class pfSweptSurface can also be used with these functions
     designed for objects of class pfGeode.

     int	  pfGeode::addGSet(pfGeoSet* gset);
     int	  pfGeode::removeGSet(pfGeoSet* gset);

									Page 2

pfSweptSurface(3pf)	      OpenGL Performer 3.2.2 libpf C++ Reference Pages

     int	  pfGeode::insertGSet(int index, pfGeoSet* gset);
     int	  pfGeode::replaceGSet(pfGeoSet* old, pfGeoSet* new);
     pfGeoSet *	  pfGeode::getGSet(int index);
     int	  pfGeode::getNumGSets(void);

     Since the class pfGeode is itself derived from the parent class pfNode,
     objects of class pfSweptSurface can also be used with these functions
     designed for objects of class pfNode.

     pfGroup *	    pfNode::getParent(int i);
     int	    pfNode::getNumParents(void);
     void	    pfNode::setBound(pfSphere *bsph, int mode);
     int	    pfNode::getBound(pfSphere *bsph);
     pfNode*	    pfNode::clone(int mode);
     pfNode*	    pfNode::bufferClone(int mode, pfBuffer *buf);
     int	    pfNode::flatten(int mode);
     int	    pfNode::setName(const char *name);
     const char *   pfNode::getName(void);
     pfNode*	    pfNode::find(const char *pathName, pfType *type);
     pfNode*	    pfNode::lookup(const char *name, pfType* type);
     int	    pfNode::isect(pfSegSet *segSet, pfHit **hits[]);
     void	    pfNode::setTravMask(int which, uint mask, int setMode,
		      int bitOp);
     uint	    pfNode::getTravMask(int which);
     void	    pfNode::setTravFuncs(int which, pfNodeTravFuncType pre,
		      pfNodeTravFuncType post);
     void	    pfNode::getTravFuncs(int which, pfNodeTravFuncType *pre,
		      pfNodeTravFuncType *post);
     void	    pfNode::setTravData(int which, void *data);
     void *	    pfNode::getTravData(int which);
     void	    pfNode::setTravMode(int which, int mode, int val);
     int	    pfNode::getTravMode(int which, int mode) const;

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfSweptSurface can also be used with these functions
     designed for objects of class pfObject.

     void*   pfObject::operator new(size_t);
     void*   pfObject::operator new(size_t, pfFluxMemory *fmem);
     void    pfObject::setUserData(void *data);
     void    pfObject::setUserData(int slot, void *data);
     void*   pfObject::getUserData(pfObject *obj);
     void*   pfObject::getUserData(pfObject *obj, int slot);
     int     pfObject::getNumUserData();

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfSweptSurface can also be used with these
     functions designed for objects of class pfMemory.

									Page 3

pfSweptSurface(3pf)	      OpenGL Performer 3.2.2 libpf C++ Reference Pages

     void*	    pfMemory::getData(const void *ptr);
     pfType *	    pfMemory::getType();
     int	    pfMemory::isOfType(pfType *type);
     int	    pfMemory::isExactType(pfType *type);
     const char *   pfMemory::getTypeName();
     int	    pfMemory::copy(pfMemory *src);
     int	    pfMemory::compare(const pfMemory *mem);
     void	    pfMemory::print(uint which, uint verbose, char *prefix,
		      FILE *file);
     int	    pfMemory::getArena(void *ptr);
     void*	    pfMemory::getArena();
     int	    pfMemory::ref();
     int	    pfMemory::unref();
     int	    pfMemory::unrefDelete();
     int	    pfMemory::unrefGetRef();
     int	    pfMemory::getRef();
     int	    pfMemory::checkDelete();
     int	    pfMemory::isFluxed();
     void *	    pfMemory::getArena();
     int	    pfMemory::getSize();

DESCRIPTION
     A swept surface is a parametric surface defined taking a cross-sectional
     3-dimensional curve, pfCurve3d, and sweeping it along a path, another
     pfCurve3d. The cross section is scaled by a scalar function, called the
     profile.

     The surface is defined as:
     s(u,v) = path(u) + frame(t(u),b(u)) * profile(u) * crossSection(v)
     where
     path(u)	       is a point-valued function in (x,y,z)
     frame(v1,v2)      is a 3x3 matrix valued function.

     The "u" parameter maps to the longitudinal or the sweeping direction. The
     "v" parameter maps to the cross sectional direction.  Both are given in
     units relative to the parametric space of the defining curves. To obtain
     an arbitrarily-oriented swept surface, either set the orientation matrix
     by using the appropriate superclass, pfRep, member function, or reorient
     the defining curves either explicitly or through their respective pfRep
     orientation matrix.

     It takes two vectors v1 != v2 and generates a changes of basis
     transformation. This transformation takes the z-axis and aligns it with
     v1 and takes the x-axis and aligns it with a projection of the v2 vector
     on the plane normal to v1.	 V1 will most often be the tangent vector to
     path(u) and v2 a binormal vector to path(u).

     t(u)	       is a vector-valued function, like the tangent vector
     b(u)	       is a vector-valued function, like the binormal

     (The binormal, the tangent vector and their cross product are known as
     the Frenet-Serret frame.)

									Page 4

pfSweptSurface(3pf)	      OpenGL Performer 3.2.2 libpf C++ Reference Pages

     profile(u)	       is a scalar-valued function
     crossSection(v)   is a point-valued function in (x,y,0)

     Here u runs along the spine or path, and v runs "around" the path.	 The
     crossSection is a function in the x,y plane which outlines the shape.
     Profile is a scalar function along the path which scales the cross
     section as it is swept along the path. So a cone would be a circle swept
     along a linear path with a profile that also varied linearly along the
     path.

     For a more explicit example here a definition of a torus lying in the x,y
     plane would be:

     path(u) = ( cos(u)*radius_1, sin(u)*radius_1, 0 ) t(u) = (-
     sin(u)*radius_1, cos(u)*radius_1, 0 ) b(u) = (-cos(u)*radius_1,-
     sin(u)*radius_1, 0 ) profile(u) = radius_2 crossSection(v) = (cos(v),
     sin(v), 0)

     Note that the twist and alignment of the profile curve is a function of
     of two vector-valued functions along the path.  Usually these will be the
     normal and binormal of the Frenet-Serret frame, see pfFrenetSweptSurface,
     but need not be.  This generalization is necessary because for certain
     paths the Frenet-Serret frame can do unpredictable things, due to
     singularities in the first and second derivatives. Thus the API allows
     for the specification of arbitrary vector-valued functions. These
     vector-valued functions can, for instance, define a parallel transport
     function which keeps things from twisting and can be defined
     incrementally by starting with two vectors and updating them as you move
     in u. This incremental update is made by minimizing the relative twist
     from one frame to the next.

     The family of surfaces definable as swept surfaces is fairly large and
     include: all ruled surfaces, cones, spheres, planes, cylinders, genus-1
     (single hole) torii, ribbons and mobius strips, fillets, chamfers, water
     shaped drops.

     pfSweptSurface::getClassType returns the pfType* for the class
     pfSweptSurface.  The pfType* returned by pfSweptSurface::getClassType is
     the same as the pfType* returned by invoking the virtual function getType
     on any instance of class pfSweptSurface.  Because OpenGL Performer allows
     subclassing of built-in types, when decisions are made based on the type
     of an object, it is usually better to use	the member function isOfType
     to test if an object is of a type derived from a Performer type rather
     than to test for strict equality of the pfType*'s.

     pfSweptSurface::pfSweptSurface creates an instance of pfSweptSurface.
     Most of it's members, such as crossSection, are set to NULL.

     pfSweptSurface::pfSweptSurface(pfCurve3d *crossSection,pfCurve3d
     *path,pfCurve3d *t,pfCurve3d *b,pfScalar *profile) creates an instance of
     a pfSweptSurface creates a swept surface with the given path, cross
     section, and profile.  The arguments t and b are vector-valued functions

									Page 5

pfSweptSurface(3pf)	      OpenGL Performer 3.2.2 libpf C++ Reference Pages

     of the path's parameter. They define the orientation of the profile at
     each point on the path.

     The orientation at a particular point on the curve is determined by
     rendering the graph of crossSection in the coordinate plane perpendicular
     to t, which locally defines the z axis of an x-y-z coordinate system. The
     x axis is defined by the projection b onto the plane, and the y axis
     forms a right-hand coordinate system with the other two axes.  The cross
     section is plotted in the x-y plane.

     If you specify a NULL value for profile, crossSection does not vary along
     path.

     pfSweptSurface::setCrossSection sets the crossSection field.

     pfSweptSurface::getCrossSection returns the crossSection field.

     pfSweptSurface::setPath sets the path field.

     pfSweptSurface::getPath returns the path field.

     pfSweptSurface::setT sets the t field.

     pfSweptSurface::getT returns the t field.

     pfSweptSurface::setB sets the b field.

     pfSweptSurface::getB returns the b field.

     pfSweptSurface::setProf sets the profile field.

     pfSweptSurface::getProf returns the profile field.

     pfSweptSurface::evalPt calculates the point on the surface, pnt, as the
     vector sum of (a) the point on the path corresponding to the value u and
     (b) the point on the cross section corresponding to the value v. The
     vector location the point on the cross section is scaled by the value at
     u of the profile function, if profile is not NULL.

SEE ALSO
     pfRep, pfGeode, pfParaSurface, pfCurve3d, pfScalar

									Page 6

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