pfSceneGStateIndex man page on IRIX

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pfScene(3pf)	OpenGL Performer 3.2.2 libpf C Reference Pages	  pfScene(3pf)

NAME
     pfNewScene, pfGetSceneClassType, pfSceneGState, pfGetSceneGState,
     pfSceneGStateIndex, pfGetSceneGStateIndex - Create a scene or root node,
     set and get scene pfGeoState or pfGeoState index.

FUNCTION SPECIFICATION
     #include <Performer/pf.h>

     pfScene *	    pfNewScene(void);

     pfType *	    pfGetSceneClassType(void);

     void	    pfSceneGState(pfScene *scene, pfGeoState *gstate);

     pfGeoState *   pfGetSceneGState(const pfScene *scene);

     void	    pfSceneGStateIndex(pfScene *scene, int index);

     int	    pfGetSceneGStateIndex(const pfScene *scene);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfScene is derived from the parent class
     pfGroup, so each of these member functions of class pfGroup are also
     directly usable with objects of class pfScene.  Casting an object of
     class pfScene to an object of class pfGroup is taken care of
     automatically.  This is also true for casts to objects of ancestor
     classes of class pfGroup.

     int	pfAddChild(pfGroup *group, pfNode *child);
     int	pfInsertChild(pfGroup *group, int index, pfNode *child);
     int	pfReplaceChild(pfGroup *group, pfNode *old, pfNode *new);
     int	pfRemoveChild(pfGroup *group, pfNode* child);
     int	pfSearchChild(pfGroup *group, pfNode* child);
     pfNode *	pfGetChild(const pfGroup *group, int index);
     int	pfGetNumChildren(const pfGroup *group);
     int	pfBufferAddChild(pfGroup *group, pfNode *child);
     int	pfBufferRemoveChild(pfGroup *group, pfNode *child);

     Since the class pfGroup is itself derived from the parent class pfNode,
     objects of class pfScene can also be used with these functions designed
     for objects of class pfNode.

     pfGroup *	    pfGetParent(const pfNode *node, int i);
     int	    pfGetNumParents(const pfNode *node);
     void	    pfNodeBSphere(pfNode *node, pfSphere *bsph, int mode);
     int	    pfGetNodeBSphere(pfNode *node, pfSphere *bsph);
     pfNode*	    pfClone(pfNode *node, int mode);
     pfNode*	    pfBufferClone(pfNode *node, int mode, pfBuffer *buf);
     int	    pfFlatten(pfNode *node, int mode);

									Page 1

pfScene(3pf)	OpenGL Performer 3.2.2 libpf C Reference Pages	  pfScene(3pf)

     int	    pfNodeName(pfNode *node, const char *name);
     const char *   pfGetNodeName(const pfNode *node);
     pfNode*	    pfFindNode(pfNode *node, const char *pathName,
		      pfType *type);
     pfNode*	    pfLookupNode(const char *name, pfType* type);
     int	    pfNodeIsectSegs(pfNode *node, pfSegSet *segSet,
		      pfHit **hits[]);
     void	    pfNodeTravMask(pfNode *node, int which, uint mask,
		      int setMode, int bitOp);
     uint	    pfGetNodeTravMask(const pfNode *node, int which);
     void	    pfNodeTravFuncs(pfNode* node, int which,
		      pfNodeTravFuncType pre, pfNodeTravFuncType post);
     void	    pfGetNodeTravFuncs(const pfNode* node, int which,
		      pfNodeTravFuncType *pre, pfNodeTravFuncType *post);
     void	    pfNodeTravData(pfNode *node, int which, void *data);
     void *	    pfGetNodeTravData(const pfNode *node, int which);
     void	    pfNodeTravMode(pfNode* node, int which, int mode,
		      int val);
     int	    pfGetNodeTravMode(const pfNode* node, int which,
		      int mode);

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfScene can also be used with these functions designed
     for objects of class pfObject.

     void	   pfUserDataSlot(pfObject *obj, int slot, void *data);
     void	   pfUserData(pfObject *obj, void *data);
     void*	   pfGetUserDataSlot(pfObject *obj, int slot);
     void*	   pfGetUserData(pfObject *obj);
     int	   pfGetNumUserData(pfObject *obj);
     int	   pfGetNamedUserDataSlot(const char *name);
     const char*   pfGetUserDataSlotName(int slot);
     int	   pfGetNumNamedUserDataSlots(void);
     int	   pfDeleteGLHandle(pfObject *obj);

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfScene can also be used with these functions
     designed for objects of class pfMemory.

     pfType *	    pfGetType(const void *ptr);
     int	    pfIsOfType(const void *ptr, pfType *type);
     int	    pfIsExactType(const void *ptr, pfType *type);
     const char *   pfGetTypeName(const void *ptr);
     int	    pfRef(void *ptr);
     int	    pfUnref(void *ptr);
     int	    pfUnrefDelete(void *ptr);
     int	    pfUnrefGetRef(void *ptr);
     int	    pfGetRef(const void *ptr);

									Page 2

pfScene(3pf)	OpenGL Performer 3.2.2 libpf C Reference Pages	  pfScene(3pf)

     int	    pfCopy(void *dst, void *src);
     int	    pfDelete(void *ptr);
     int	    pfIsFluxed(void *ptr);
     int	    pfCompare(const void *ptr1, const void *ptr2);
     void	    pfPrint(const void *ptr, uint which, uint verbose,
		      FILE *file);
     void *	    pfGetArena(void *ptr);

PARAMETERS
     scene   identifies a pfScene.

     gstate  identifies a pfGeoState.

DESCRIPTION
     A pfScene is the root of a hierarchical database which may be drawn or
     intersected with.	pfScene is derived from pfGroup so it can use pfGroup
     and pfNode API.  A pfScene may have children like a pfGroup but it cannot
     be a child of another node. Its special purpose is to serve as the root
     node of a scene graph.

     pfNewScene creates and returns a handle to a pfScene.  Like other
     pfNodes, pfScenes are always allocated from shared memory and can be
     deleted using pfDelete.

     pfGetSceneClassType returns the pfType* for the class pfScene.  The
     pfType* returned by pfGetSceneClassType is the same as the pfType*
     returned by invoking pfGetType on any instance of class pfScene.  Because
     OpenGL Performer allows subclassing of built-in types, when decisions are
     made based on the type of an object, it is usually better to use
     pfIsOfType to test if an object is of a type derived from a Performer
     type rather than to test for strict equality of the pfType*'s.

     OpenGL Performer will automatically carry out the APP, CULL, and DRAW
     traversals on pfScenes which are attached to pfChannels by pfChanScene.
     The CULL and DRAW traversals are directly or indirectly triggered by
     pfFrame while the APP traversal is triggered by pfAppFrame.

     Multiple pfChannels may reference the same pfScene but each pfChannel
     references only a single pfScene.

     pfSceneGState attaches gstate to scene. The pfGeoState of a pfScene
     defines the "global state" which may be inherited by other pfGeoStates.
     This state inheritance mechanism is further described in the pfGeoState
     man page.

     The scene pfGeoState is defined as the global state by pfLoadGState.
     This pfGeoState will be loaded before the pfChannel DRAW callback (-
     pfChanTravFunc) is invoked so any custom rendering in the callback will
     inherit the state set by the scene pfGeoState. pfGetSceneGState returns
     the directly referenced pfGeoState of scene or the appropriate pfGeoState
     in the global table if scene indexes its pfGeoState or NULL if the index
     cannot be resolved.

									Page 3

pfScene(3pf)	OpenGL Performer 3.2.2 libpf C Reference Pages	  pfScene(3pf)

     The scene pfGeoState may be indexed through a global table by assigning
     an index with pfSceneGStateIndex and specifying the table with
     pfApplyGStateTable. Usually this table is provided by the pfChannel (-
     pfChanGStateTable). pfGetSceneGStateIndex returns the pfGeoState index of
     scene or -1 if scene directly references its pfGeoState.

     It is not necessary to provide a scene pfGeoState, but it is a convenient
     way to specify the default inheritable values for all pfGeoState elements
     on a per-scene basis.

SEE ALSO
     pfApplyGStateTable, pfChanScene, pfChanTravFunc, pfGeoState, pfGroup,
     pfDelete

									Page 4

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