pfScaleVec2 man page on IRIX

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pfVec2(3pf)	OpenGL Performer 3.2.2 libpr C Reference Pages	   pfVec2(3pf)

NAME
     pfAddScaledVec2, pfAddVec2, pfAlmostEqualVec2, pfCombineVec2, pfCopyVec2,
     pfDistancePt2, pfDotVec2, pfEqualVec2, pfLengthVec2, pfNegateVec2,
     pfNormalizeVec2, pfScaleVec2, pfSetVec2, pfSqrDistancePt2, pfSubVec2 -
     Set and operate on 2-component vectors

FUNCTION SPECIFICATION
     #include <Performer/pr.h>

     #include <Performer/prmath.h>

     void    pfAddScaledVec2(pfVec2 dst, const pfVec2 v1, float s,
	       const pfVec2 v2);

     void    pfAddVec2(pfVec2 dst, const pfVec2 v1, const pfVec2 v2);

     int     pfAlmostEqualVec2(const pfVec2 v1, const pfVec2 v2, float tol);

     void    pfCombineVec2(pfVec2 dst, float s1, const pfVec2 v1, float s2,
	       const pfVec2 v2);

     void    pfCopyVec2(pfVec2 dst, const pfVec2 v);

     float   pfDistancePt2(const pfVec2 pt1, const pfVec2 pt2);

     float   pfDotVec2(const pfVec2 v1, const pfVec2 v2);

     int     pfEqualVec2(const pfVec2 v1, const pfVec2 v2);

     float   pfLengthVec2(const pfVec2 v);

     void    pfNegateVec2(pfVec2 dst, const pfVec2 v);

     float   pfNormalizeVec2(pfVec2 v);

     void    pfScaleVec2(pfVec2 dst, float s, const pfVec2 v);

     void    pfSetVec2(pfVec2 dst, float x, float y);

     float   pfSqrDistancePt2(const pfVec2 pt1, const pfVec2 pt2);

     void    pfSubVec2(pfVec2 dst, const pfVec2 v1, const pfVec2 v2);

	  typedef float pfVec2[2];

DESCRIPTION
     Math functions for 2-component vectors.  Most of these routines have
     macro equivalents.

									Page 1

pfVec2(3pf)	OpenGL Performer 3.2.2 libpr C Reference Pages	   pfVec2(3pf)

     pfSetVec2(dst, x, y): dst[0] = x, dst[1] = y.  Macro equivalent is
     PFSET_VEC2.

     pfCopyVec2(dst, v): dst = v.  Macro equivalent is	PFCOPY_VEC2.

     pfNegateVec2(dst, v): dst = -v.  Macro equivalent is  PFNEGATE_VEC2.

     pfAddVec2(dst, v1, v2): dst = v1 + v2.  Sets dst to the sum of vectors v1
     and v2.  Macro equivalent is PFADD_VEC2.

     pfSubVec2(dst, v1, v2): dst = v1 - v2.  Sets dst to the difference of v1
     and v2.  Macro equivalent is PFSUB_VEC2.

     pfAddScaledVec2(dst, v1, s, v2): dst = v1 + s * v2.  Sets dst to the
     vector v1 plus the vector v2 scaled by s.	Macro equivalent is
     PFADD_SCALED_VEC2.

     pfScaleVec2(dst, s, v): dst = s * v1.  Sets dst to the vector v scaled by
     s.	 Macro equivalent is  PFSCALE_VEC2.

     pfCombineVec2(dst, s1, v1, s2, v2): dst = s1 * v1 + s2 * v2.  Sets dst to
     be the linear combination of v1 and v2 with scales s1 and s2,
     respectively.  Macro equivalent: PFCOMBINE_VEC2.

     pfNormalizeVec2(v):  v = v / length(v).  Normalizes the vector v to have
     unit length and returns the original length of the vector.

     pfDotVec2(v1, v2) = v1 dot v2 = v1[0] * v2[0] + v1[1] * v2[1] .  Returns
     dot product of the vectors v1 and v2.  Macro equivalent is	 PFDOT_VEC2.

     pfLengthVec2(v) = |v| = sqrt(v dot v).  Returns length of the vector v.
     Macro equivalent is  PFLENGTH_VEC2.

     pfSqrDistancePt2(v1, v2) = (v1 - v2) dot (v1 - v2).  Returns square of
     distance between two points v1 and v2.  Macro equivalent is
     PFSQR_DISTANCE_PT2.

     pfDistancePt2(v1, v2) = sqrt((v1 - v2) dot (v1 - v2)).  Returns distance
     between two points v1 and v2.  Macro equivalent is	 PFDISTANCE_PT2.

     pfEqualVec2(v1, v2) = (v1 == v2).	Tests for strict component-wise
     equality of two vectors v1 and v2 and returns FALSE or TRUE.  Macro
     equivalent is  PFEQUAL_VEC2.

     pfAlmostEqualVec2(v1, v2, tol).  Tests for approximate component-wise
     equality of two vectors v1 and v2.	 It returns FALSE or TRUE depending on
     whether the absolute value of the difference between each pair of
     components is less than the tolerance tol.	 Macro equivalent is
     PFALMOST_EQUAL_VEC2.

     Routines can accept the same vector as source, destination, or as a
     repeated operand.

									Page 2

pfVec2(3pf)	OpenGL Performer 3.2.2 libpr C Reference Pages	   pfVec2(3pf)

SEE ALSO
     pfMatrix, pfVec3, pfVec4

									Page 3

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