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pfRep(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfRep(3pf)

NAME
     pfRep - Abstract base class for higher-order geometric representations.

FUNCTION SPECIFICATION
     #include <Performer/pf/pfRep.h>

     static pfType *   pfRep::getClassType(void);

     void	       pfRep::setOrigin(const pfVec3 *origin);

     void	       pfRep::setOrient(const pfMatrix *mat);

     void	       pfRep::getOrigin(pfVec3& origin);

     void	       pfRep::getOrient(pfMatrix& matrix);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfRep is derived from the parent class
     pfGeode, so each of these member functions of class pfGeode are also
     directly usable with objects of class pfRep.  This is also true for
     ancestor classes of class pfGeode.

     int	  pfGeode::addGSet(pfGeoSet* gset);
     int	  pfGeode::removeGSet(pfGeoSet* gset);
     int	  pfGeode::insertGSet(int index, pfGeoSet* gset);
     int	  pfGeode::replaceGSet(pfGeoSet* old, pfGeoSet* new);
     pfGeoSet *	  pfGeode::getGSet(int index);
     int	  pfGeode::getNumGSets(void);

     Since the class pfGeode is itself derived from the parent class pfNode,
     objects of class pfRep can also be used with these functions designed for
     objects of class pfNode.

     pfGroup *	    pfNode::getParent(int i);
     int	    pfNode::getNumParents(void);
     void	    pfNode::setBound(pfSphere *bsph, int mode);
     int	    pfNode::getBound(pfSphere *bsph);
     pfNode*	    pfNode::clone(int mode);
     pfNode*	    pfNode::bufferClone(int mode, pfBuffer *buf);
     int	    pfNode::flatten(int mode);
     int	    pfNode::setName(const char *name);
     const char *   pfNode::getName(void);
     pfNode*	    pfNode::find(const char *pathName, pfType *type);
     pfNode*	    pfNode::lookup(const char *name, pfType* type);
     int	    pfNode::isect(pfSegSet *segSet, pfHit **hits[]);
     void	    pfNode::setTravMask(int which, uint mask, int setMode,
		      int bitOp);
     uint	    pfNode::getTravMask(int which);
     void	    pfNode::setTravFuncs(int which, pfNodeTravFuncType pre,
		      pfNodeTravFuncType post);

									Page 1

pfRep(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfRep(3pf)

     void	    pfNode::getTravFuncs(int which, pfNodeTravFuncType *pre,
		      pfNodeTravFuncType *post);
     void	    pfNode::setTravData(int which, void *data);
     void *	    pfNode::getTravData(int which);
     void	    pfNode::setTravMode(int which, int mode, int val);
     int	    pfNode::getTravMode(int which, int mode) const;

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfRep can also be used with these functions designed for
     objects of class pfObject.

     void*   pfObject::operator new(size_t);
     void*   pfObject::operator new(size_t, pfFluxMemory *fmem);
     void    pfObject::setUserData(void *data);
     void    pfObject::setUserData(int slot, void *data);
     void*   pfObject::getUserData(pfObject *obj);
     void*   pfObject::getUserData(pfObject *obj, int slot);
     int     pfObject::getNumUserData();

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfRep can also be used with these functions
     designed for objects of class pfMemory.

     void*	    pfMemory::getData(const void *ptr);
     pfType *	    pfMemory::getType();
     int	    pfMemory::isOfType(pfType *type);
     int	    pfMemory::isExactType(pfType *type);
     const char *   pfMemory::getTypeName();
     int	    pfMemory::copy(pfMemory *src);
     int	    pfMemory::compare(const pfMemory *mem);
     void	    pfMemory::print(uint which, uint verbose, char *prefix,
		      FILE *file);
     int	    pfMemory::getArena(void *ptr);
     void*	    pfMemory::getArena();
     int	    pfMemory::ref();
     int	    pfMemory::unref();
     int	    pfMemory::unrefDelete();
     int	    pfMemory::unrefGetRef();
     int	    pfMemory::getRef();
     int	    pfMemory::checkDelete();
     int	    pfMemory::isFluxed();
     void *	    pfMemory::getArena();
     int	    pfMemory::getSize();

DESCRIPTION
     pfRep is the base class for higher-order geometric objects, called
     representations, that are stored in a OpenGL Performer scene graph.
     Representations use geometric descriptions other than triangles and lists
     of triangles. For example, a sphere, a plane, and a Non-Uniform Rational
     B-Spline (NURB) are all reps.  Theoretically there are an infinite number

									Page 2

pfRep(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfRep(3pf)

     of different reps:	 pfRep is the basic building block to define higher-
     order geometric objects in an Performer application.

     A rep has an origin and a 3x3 transformation matrix that transforms the
     rep about the origin. These define a reference frame for the rep and are
     used by derived classes during point evaluations: for example, a change
     in origin affects the values of the points on a surface.

     The reference frame is considered part of the rep's definition, not a
     mechanism to place a rep in a scene (for this purpose use a pfDCS).
     Rather, the reference frame is used to generalize primitives. For
     example, an ellipsiod can be created from an pfSphereSurface with the
     appropriate 3x3 matrix.  This class works in conjunction with the
     pfTessellateAction class to perform tessellation. The division between
     pfTessellateAction and pfRep facilitates the arbitrary mapping of
     tessellators to reps. It also minimizes the size of reps when
     tessellators are shared among reps.

     An pfRep is derived from pfGeode, and thus is always a leaf node in a
     scene graph.

     A pfRep can contain any number of pfGeoSets.  pfGeoSets are added to and
     removed from the pfRep using the pfGeode::addGSet and pfGeode::removeGSet
     routines used with pfGeodes.

     pfRep::getClassType returns the pfType* for the class pfRep.  The pfType*
     returned by pfRep::getClassType is the same as the pfType* returned by
     invoking the virtual function getType on any instance of class pfRep.
     Because OpenGL Performer allows subclassing of built-in types, when
     decisions are made based on the type of an object, it is usually better
     to use  the member function isOfType to test if an object is of a type
     derived from a Performer type rather than to test for strict equality of
     the pfType*'s.

     pfRep::setOrigin sets the origin to the value of the pfVec3 origin.

     pfRep::getOrigin returns the currently set origin.

     pfRep::setOrient sets the orientation matrix to the value pf the pfMatrix
     mat.

     pfRep::getOrient retusn the currently set orientation matrix.

SEE ALSO
     pfGeode, pfNode, pfTessellateAction, pfTessParaSurfaceAction

									Page 3

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