pfQueryHit man page on IRIX

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pfHit(3pf)	OpenGL Performer 3.2.2 libpr C Reference Pages	    pfHit(3pf)

NAME
     pfQueryHit, pfMQueryHit, pfGetHitClassType - Intersection and bounding
     operations on drawable geometry

FUNCTION SPECIFICATION
     #include <Performer/pr.h>

     int	pfQueryHit(pfHit *hit, uint which, void *dst);

     int	pfMQueryHit(pfHit *hit, uint *which, void *dst);

     pfType *	pfGetHitClassType(void);

DESCRIPTION
     pfQueryHit and pfMQueryHit read out information from the pfHit object.
     pfQueryHit copies an item from the object into the location specified by
     dst.  which specifies the item to be copied using one of the PFHIT_
     tokens listed above.  pfMQueryHit copies a series of items sequentially
     into the buffer specified by dst.	The items and their order are defined
     by a NULL-terminated array of query tokens pointed to by which.  For both
     functions, the return value is the number of bytes written to the
     destination buffer.

     PFQHIT_FLAGS returns a bit vector indicating the validity of information
     in the structure.	It is formed by a bitwise OR-ing of the PFHIT_POINT,
     PFHIT_NORM, PFHIT_PRIM, PFHIT_TRI, PFHIT_VERTS and PFHIT_XFORM symbols.

		  Flags Bit		    Validity
		 ________________________________________________
		 PFHIT_POINT   Point of intersection
		 PFHIT_NORM    Polygon normal
		 PFHIT_PRIM    Index of primitive in pfGeoSet
		 PFHIT_TRI     Index of triangle within primitive
		 PFHIT_VERTS   Triangle vertices
		 PFHIT_XFORM   Non-identity transformation matrix
			     |

     Other queried quantities are valid if non-NULL.

     PFQHIT_POINT, PFQHIT_NORM and PFQHIT_SEG query the point of intersection,
     the normal of the triangle at that point, and the current segment as
     clipped by the intersection process.  All are in local coordinates, i.e.
     they do not include the transformations of pfSCSes and pfDCSes above them
     in the scene graph.  When intersecting with primitives inside a pfGeoSet,
     PFQHIT_PRIM, PFQHIT_TRI and PFQHIT_VERTS provide the index of the
     primitive within the pfGeoSet, the triangle within the primitive, and the
     vertices of the intersected triangle, respectively.  PFQHIT_GSET returns
     the GeoSet.  PFQHIT_NODE returns the parent pfGeode.

     PFQHIT_PATH returns a pfPath* denoting the traversal path.	 Like the
     pfHit object it is reused and should not be freed.

     pfGetHitClassType returns the pfType* for the class pfHit.	 The pfType*

									Page 1

pfHit(3pf)	OpenGL Performer 3.2.2 libpr C Reference Pages	    pfHit(3pf)

     returned by pfGetHitClassType is the same as the pfType* returned by
     invoking pfGetType on any instance of class pfHit.	 Because OpenGL
     Performer allows subclassing of built-in types, when decisions are made
     based on the type of an object, it is usually better to use pfIsOfType to
     test if an object is of a type derived from a Performer type rather than
     to test for strict equality of the pfType*'s.

SEE ALSO
     pfCylAroundSegs, pfNodeIsectSegs, pfGeoSet, pfObject, pfSeg

									Page 2

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