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pfOrientedLine3d(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

NAME
     pfGetOrientedLine3dClassType, pfNewOrientedLine3d,
     pfOrientedLine3dUpPoint, pfGetOrientedLine3dUpPoint,
     pfOrientedLine3dEvalNorm - A 3d line oriented relative to a 3d point

FUNCTION SPECIFICATION
     #include <Performer/pf.h>

     pfType *		  pfGetOrientedLine3dClassType(void);

     pfOrientedLine3d *	  pfNewOrientedLine3d(void *arena);

     void		  pfOrientedLine3dUpPoint(pfOrientedLine3d *line,
			    pfReal ux, pfReal uy, pfReal uz);

     void		  pfGetOrientedLine3dUpPoint(pfOrientedLine3d *line,
			    pfReal *ux, pfReal *uy, pfReal *uz);

     void		  pfOrientedLine3dEvalNorm(pfOrientedLine3d *line,
			    pfReal t, pfVec3 &norm);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfOrientedLine3d is derived from the parent
     class pfLine3d, so each of these member functions of class pfLine3d are
     also directly usable with objects of class pfOrientedLine3d.  Casting an
     object of class pfOrientedLine3d to an object of class pfLine3d is taken
     care of automatically.  This is also true for casts to objects of
     ancestor classes of class pfLine3d.

     void   pfLine3dPoint1(pfLine3d *l, pfReal x1, pfReal y1, pfReal z1,
	      pfReal t1);
     void   pfLine3dPoint2(pfLine3d *l, pfReal x2, pfReal y2, pfReal z2,
	      pfReal t2);
     void   pfGetLine3dPoint1(pfLine3d *l, pfReal *x1, pfReal *y1, pfReal *z1,
	      pfReal *t1);
     void   pfGetLine3dPoint2(pfLine3d *l, pfReal *x2, pfReal *y2, pfReal *z2,
	      pfReal *t2);
     void   pfLine3dEvalPt(pfLine3d *curve, pfReal t, pfVec3 &pt);

     Since the class pfLine3d is itself derived from the parent class
     pfCurve3d, objects of class pfOrientedLine3d can also be used with these
     functions designed for objects of class pfCurve3d.

     pfReal   pfGetCurve3dBeginT(pfCurve3d *curve);
     pfReal   pfGetCurve3dEndT(pfCurve3d *curve);
     void     pfCurve3dSetClosed(pfCurve3d *curve, int loopVal);
     int      pfGetCurve3dClosed(pfCurve3d *curve);
     void     pfCurve3dClosedTol(pfCurve3d *curve, pfReal tol);
     pfReal   pfGetCurve3dClosedTol(pfCurve3d *curve);

									Page 1

pfOrientedLine3d(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     void     pfCurve3dEvalPt(pfCurve3d *curve, pfReal t, pfVec3 &pt);
     void     pfCurve3dEvalTan(pfCurve3d *curve, pfReal t, pfVec3 &pt);
     void     pfCurve3dEvalNorm(pfCurve3d *curve, pfReal t, pfVec3 &pt);

     Since the class pfCurve3d is itself derived from the parent class pfRep,
     objects of class pfOrientedLine3d can also be used with these functions
     designed for objects of class pfRep.

     void   pfRepOrigin(pfRep *rep, const pfVec3 origin);
     void   pfRepOrient(pfRep *rep, const pfMatrix mat);
     void   pfGetRepOrigin(pfRep *rep, pfVec3* origin);
     void   pfGetRepOrient(pfRep *rep, pfMatrix *mat);

     Since the class pfRep is itself derived from the parent class pfGeode,
     objects of class pfOrientedLine3d can also be used with these functions
     designed for objects of class pfGeode.

     int	  pfAddGSet(pfGeode* geode, pfGeoSet* gset);
     int	  pfRemoveGSet(pfGeode* geode, pfGeoSet* gset);
     int	  pfInsertGSet(pfGeode* geode, int index, pfGeoSet* gset);
     int	  pfReplaceGSet(pfGeode* geode, pfGeoSet* old, pfGeoSet* new);
     pfGeoSet *	  pfGetGSet(const pfGeode* geode, int index);
     int	  pfGetNumGSets(const pfGeode* geode);

     Since the class pfGeode is itself derived from the parent class pfNode,
     objects of class pfOrientedLine3d can also be used with these functions
     designed for objects of class pfNode.

     pfGroup *	    pfGetParent(const pfNode *node, int i);
     int	    pfGetNumParents(const pfNode *node);
     void	    pfNodeBSphere(pfNode *node, pfSphere *bsph, int mode);
     int	    pfGetNodeBSphere(pfNode *node, pfSphere *bsph);
     pfNode*	    pfClone(pfNode *node, int mode);
     pfNode*	    pfBufferClone(pfNode *node, int mode, pfBuffer *buf);
     int	    pfFlatten(pfNode *node, int mode);
     int	    pfNodeName(pfNode *node, const char *name);
     const char *   pfGetNodeName(const pfNode *node);
     pfNode*	    pfFindNode(pfNode *node, const char *pathName,
		      pfType *type);
     pfNode*	    pfLookupNode(const char *name, pfType* type);
     int	    pfNodeIsectSegs(pfNode *node, pfSegSet *segSet,
		      pfHit **hits[]);
     void	    pfNodeTravMask(pfNode *node, int which, uint mask,
		      int setMode, int bitOp);
     uint	    pfGetNodeTravMask(const pfNode *node, int which);
     void	    pfNodeTravFuncs(pfNode* node, int which,
		      pfNodeTravFuncType pre, pfNodeTravFuncType post);

									Page 2

pfOrientedLine3d(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     void	    pfGetNodeTravFuncs(const pfNode* node, int which,
		      pfNodeTravFuncType *pre, pfNodeTravFuncType *post);
     void	    pfNodeTravData(pfNode *node, int which, void *data);
     void *	    pfGetNodeTravData(const pfNode *node, int which);
     void	    pfNodeTravMode(pfNode* node, int which, int mode,
		      int val);
     int	    pfGetNodeTravMode(const pfNode* node, int which,
		      int mode);

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfOrientedLine3d can also be used with these functions
     designed for objects of class pfObject.

     void	   pfUserDataSlot(pfObject *obj, int slot, void *data);
     void	   pfUserData(pfObject *obj, void *data);
     void*	   pfGetUserDataSlot(pfObject *obj, int slot);
     void*	   pfGetUserData(pfObject *obj);
     int	   pfGetNumUserData(pfObject *obj);
     int	   pfGetNamedUserDataSlot(const char *name);
     const char*   pfGetUserDataSlotName(int slot);
     int	   pfGetNumNamedUserDataSlots(void);
     int	   pfDeleteGLHandle(pfObject *obj);

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfOrientedLine3d can also be used with these
     functions designed for objects of class pfMemory.

     pfType *	    pfGetType(const void *ptr);
     int	    pfIsOfType(const void *ptr, pfType *type);
     int	    pfIsExactType(const void *ptr, pfType *type);
     const char *   pfGetTypeName(const void *ptr);
     int	    pfRef(void *ptr);
     int	    pfUnref(void *ptr);
     int	    pfUnrefDelete(void *ptr);
     int	    pfUnrefGetRef(void *ptr);
     int	    pfGetRef(const void *ptr);
     int	    pfCopy(void *dst, void *src);
     int	    pfDelete(void *ptr);
     int	    pfIsFluxed(void *ptr);
     int	    pfCompare(const void *ptr1, const void *ptr2);
     void	    pfPrint(const void *ptr, uint which, uint verbose,
		      FILE *file);
     void *	    pfGetArena(void *ptr);

DESCRIPTION
     An oriented line is a three dimensional parametric line, subclassed from
     pfLine3d, with a well defined principle normal. In general a line, being
     a second order (i.e. degree one) equation, has an undefined second
     derivative, leaving the principle normal undefined. A principle normal is
     needed when one wants to use a line as a path for a pfFrenetSweptSurface

									Page 3

pfOrientedLine3d(3pf)		OpenGL Performer 3.2.2 libpf C Reference Pages

     or when one wants to shade a line.	 We define the line's normal
     orientation as being in the plane defined by the line and an up point,
     such that the normal vector is always perpendicular to the line.

     pfGetOrientedLine3dClassType returns the pfType* for the class
     pfOrientedLine3d.	The pfType* returned by pfGetOrientedLine3dClassType
     is the same as the pfType* returned by invoking pfGetType on any instance
     of class pfOrientedLine3d.	 Because OpenGL Performer allows subclassing
     of built-in types, when decisions are made based on the type of an
     object, it is usually better to use pfIsOfType to test if an object is of
     a type derived from a Performer type rather than to test for strict
     equality of the pfType*'s.

     pfNewOrientedLine3d creates an instance of an pfOrientedLine3d. By
     default the parametric domain is defined as [0..1].

     pfOrientedLine3dUpPointLCpfOrientedLine3d::setUpPoint sets the up vector
     to ux, uy, uz. The same rules apply here as in the constructor with
     respect to valid values.

     pfGetOrientedLine3dUpPoint gets the up vector and stores it in ux, uy,
     uz.

     pfOrientedLine3dEvalNorm Evaluate the normal such that it is
     perpendicular to the line and lies in the plane formed by the up point
     and the line. This value is returned unnormalized, its length will be
     proportional to the product of the length of tangent vector and the
     distance of the point on the line at, t, and the up point.

SEE ALSO
     pfRep, pfGeode, pfCurve3d, pfLine3d

									Page 4

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