pfMeshFace man page on IRIX

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pfMeshFace(3pf)		      OpenGL Performer 3.2.2 libpf C++ Reference Pages

NAME
     pfMeshFace - Stores faces as a part of a pfMesh

FUNCTION SPECIFICATION
     #include <Performer/pf/pfMesh.h>

     void	    pfMeshFace::setPart(int p);

     int	    pfMeshFace::getPart(void);

     void	    pfMeshFace::setGState(pfGeoState *g);

     pfGeoState *   pfMeshFace::getGState(void);

     void	    pfMeshFace::setNumVerts(int n);

     int	    pfMeshFace::getNumVerts(void);

     void	    pfMeshFace::setVertex(int i, int v);

     int	    pfMeshFace::getVertex(int i);

     void	    pfMeshFace::setTexCoord(int i, pfVec2 *v);

     pfVec2 *	    pfMeshFace::getTexCoord(int i);

     void	    pfMeshFace::setVerts(int *v, int n);

     int	    pfMeshFace::getVerts(int *v, int size);

     void	    pfMeshFace::setFlags(int which, int value);

     int	    pfMeshFace::getFlags(int which);

DESCRIPTION
     A pfMeshFace is a high level OpenGL Performer class.  A pfMeshFace is
     used in a pfMesh to store information about faces.	 Each face contains an
     array of face vertices, a set of texture coordinates, a pfGeoSet, a part
     index, and flags.

     Vertices can be set using functions pfMeshFace::setNumVerts and
     pfMeshFace::setVertex.  Parameters of the function pfMeshFace::setVertex
     are the index of the vertex in the array stored with the face (which
     vertex we want to set) and the vertex index in the array of vertices
     associated with a pfMesh (this index identifies the vertex).  Face
     vertices can be queried using functions pfMeshFace::getNumVerts and
     pfMeshFace::getVertex.

     Texture coordinates are specified similarly as vertices using function
     pfMeshFace::setTexCoord.

     The part index is used by the pfMesh to determine which edges are marked

									Page 1

pfMeshFace(3pf)		      OpenGL Performer 3.2.2 libpf C++ Reference Pages

     as smooth and which as creases (see man page for pfMesh).

     Currently, there is only one flag used by a pfMeshFace.  This flag,
     PFMF_FLAG_FACE_CHANGED, is set by function pfMesh::updateMesh if any
     vertex of the face changes position.

SEE ALSO
     pfMesh, pfMeshVertex, pfObject, pfNode

									Page 2

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