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pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

NAME
     pfNewImageTile, pfGetImageTileClassType, pfImageTileSize,
     pfGetImageTileSize, pfImageTileOrigin, pfGetImageTileOrigin,
     pfImageTileMem, pfGetImageTileMem, pfGetImageTileUnalignedMem,
     pfGetImageTileNumImageComponents, pfImageTileMemImageFormat,
     pfGetImageTileMemImageFormat, pfImageTileMemImageType,
     pfGetImageTileMemImageType, pfGetImageTileMemImageTexelSize,
     pfImageTileMemInfo, pfGetImageTileMemInfo, pfImageTileName,
     pfGetImageTileName, pfImageTileFileName, pfGetImageTileFileName,
     pfGetImageTileFileImageTexelSize, pfImageTileFileTile,
     pfGetImageTileFileTile, pfImageTileNumFileTiles,
     pfGetImageTileNumFileTiles, pfImageTileFileImageFormat,
     pfGetImageTileFileImageFormat, pfImageTileFileImageType,
     pfGetImageTileFileImageType, pfImageTileHeaderOffset,
     pfGetImageTileHeaderOffset, pfImageTileDefaultTile,
     pfGetImageTileDefaultTile, pfImageTileDefaultTileMode,
     pfGetImageTileDefaultTileMode, pfGetImageTileSubTile,
     pfGetImageTileValidSubTile, pfImageTileReadQueue,
     pfGetImageTileReadQueue, pfGetImageTileTotalBytes,
     pfGetImageTileValidBytes, pfGetImageTileValidTexels,
     pfImageTileValidTexels, pfImageTileIsValid, pfImageTileIsDirty,
     pfImageTileReadFunc, pfGetImageTileReadFunc, pfLoadImageTile,
     pfLoadPartialImageTile, pfLoadImageTileFile, pfLoadPartialImageTileFile,
     pfFreeImageTileMem, pfImageTileMemQueue, pfGetImageTileMemQueue,
     pfImageTilePriority, pfGetImageTilePriority, pfImageTileSortFunc,
     pfImageTileIsLoading, pfImageTileUseMemQueue, pfGetImageTileUseMemQueue,
     pfImageTileFileNameFunc, pfGetImageTileFileNameFunc,
     pfImageTileImageCache, pfGetImageTileImageCache, pfImageTileTileIndex,
     pfGetImageTileTileIndex, pfProcessOneReadImageTile,
     pfReadDirectImageTile, pfReadNormalImageTile, pfGetGlobalReadQueue,
     pfDeleteGlobalReadQueue - Memory representation for rectangular
     (sub)section of texture image.

FUNCTION SPECIFICATION
     #include <Performer/pr.h>

     pfImageTile *     pfNewImageTile(void *arena);

     pfType *	       pfGetImageTileClassType(void);

     void	       pfImageTileSize(pfImageTile *tile, int w, int h,
			 int d);

     void	       pfGetImageTileSize(pfImageTile *tile, int *w, int *h,
			 int *d);

     void	       pfImageTileOrigin(pfImageTile *tile, int s, int t,
			 int r);

     void	       pfGetImageTileOrigin(pfImageTile *tile, int *s, int *t,
			 int *r);

									Page 1

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     void	       pfImageTileMem(pfImageTile *tile, unsigned char *img,
			 int nBytes);

     unsigned char *   pfGetImageTileMem(pfImageTile *tile);

     unsigned char *   pfGetImageTileUnalignedMem(pfImageTile *tile);

     int	       pfGetImageTileNumImageComponents(pfImageTile *tile);

     void	       pfImageTileMemImageFormat(pfImageTile *tile,
			 int format);

     int	       pfGetImageTileMemImageFormat(pfImageTile *tile);

     void	       pfImageTileMemImageType(pfImageTile *tile, int type);

     int	       pfGetImageTileMemImageType(pfImageTile *tile);

     int	       pfGetImageTileMemImageTexelSize(pfImageTile *tile);

     void	       pfImageTileMemInfo(pfImageTile *tile, int psize,
			 int lock);

     void	       pfGetImageTileMemInfo(pfImageTile *tile, int *psize,
			 int *lock);

     void	       pfImageTileName(pfImageTile *tile, const char *fname);

     const char *      pfGetImageTileName(pfImageTile *tile);

     void	       pfImageTileFileName(pfImageTile *tile,
			 const char *fname);

     const char *      pfGetImageTileFileName(pfImageTile *tile);

     int	       pfGetImageTileFileImageTexelSize(pfImageTile *tile);

     void	       pfImageTileFileTile(pfImageTile *tile, int tileS,
			 int tileT, int tileR);

     void	       pfGetImageTileFileTile(pfImageTile *tile, int *tileS,
			 int *tileT, int *tileR);

     void	       pfImageTileNumFileTiles(pfImageTile *tile, int nTilesS,
			 int nTilesT, int nTilesR);

     void	       pfGetImageTileNumFileTiles(pfImageTile *tile,
			 int *nTilesS, int *nTilesT, int *nTilesR);

     void	       pfImageTileFileImageFormat(pfImageTile *tile,
			 int fileFmt);

									Page 2

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     int	       pfGetImageTileFileImageFormat(pfImageTile *tile);

     void	       pfImageTileFileImageType(pfImageTile *tile,
			 int fileType);

     int	       pfGetImageTileFileImageType(pfImageTile *tile);

     void	       pfImageTileHeaderOffset(pfImageTile *tile, int offset);

     int	       pfGetImageTileHeaderOffset(pfImageTile *tile);

     void	       pfImageTileDefaultTile(pfImageTile *tile,
			 pfImageTile *default);

     pfImageTile *     pfGetImageTileDefaultTile(pfImageTile *tile);

     void	       pfImageTileDefaultTileMode(pfImageTile *tile,
			 int useDefault);

     int	       pfGetImageTileDefaultTileMode(pfImageTile *tile);

     unsigned char *   pfGetImageTileSubTile(pfImageTile *tile, int s, int t,
			 int r);

     unsigned char *   pfGetImageTileValidSubTile(pfImageTile *tile, int s,
			 int t, int r);

     void	       pfImageTileReadQueue(pfImageTile *tile, pfQueue *q);

     pfQueue *	       pfGetImageTileReadQueue(pfImageTile *tile);

     int	       pfGetImageTileTotalBytes(pfImageTile *tile);

     int	       pfGetImageTileValidBytes(pfImageTile *tile);

     int	       pfGetImageTileValidTexels(pfImageTile *tile);

     void	       pfImageTileValidTexels(pfImageTile *tile, int nTexels);

     int	       pfImageTileIsValid(pfImageTile *tile);

     int	       pfImageTileIsDirty(pfImageTile *tile);

     void	       pfImageTileReadFunc(pfImageTile *tile,
			 pfReadImageTileFuncType func);

     pfReadImageTileFuncType
		       pfGetImageTileReadFunc(pfImageTile *tile);

     int	       pfLoadImageTile(pfImageTile *tile);

									Page 3

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     int	       pfLoadPartialImageTile(pfImageTile *tile, int nTexels);

     int	       pfLoadImageTileFile(pfImageTile *tile,
			 const char *fname);

     int	       pfLoadPartialImageTileFile(pfImageTile *tile,
			 const char *fname, int nTexels);

     void	       pfFreeImageTileMem(pfImageTile *tile);

     void	       pfImageTileMemQueue(pfImageTile *tile, pfQueue *q);

     pfQueue *	       pfGetImageTileMemQueue(pfImageTile *tile);

     void	       pfImageTilePriority(pfImageTile *tile, int priority);

     int	       pfGetImageTilePriority(pfImageTile *tile);

     void	       pfImageTileSortFunc(pfQueueSortFuncData *data);

     int	       pfImageTileIsLoading(pfImageTile *tile);

     void	       pfImageTileUseMemQueue(short useMemTile);

     short	       pfGetImageTileUseMemQueue(void);

     void	       pfImageTileFileNameFunc(pfTileFileNameFuncType funptr);

     pfTileFileNameFunc
		       pfGetImageTileFileNameFunc(void);

     void	       pfImageTileImageCache(pfImageCache *icache);

     pfImageCache *    pfGetImageTileImageCache(void);

     void	       pfImageTileTileIndex(int s, int t, int r);

     void	       pfGetImageTileTileIndex(int *s, int *t, int *r);

     int	       pfProcessOneReadImageTile(void *data);

     int	       pfReadDirectImageTile(pfImageTile *itile, int ntexels);

     int	       pfReadNormalImageTile(pfImageTile *itile, int ntexels);

     pfQueue*	       pfGetGlobalReadQueue(void);

     void	       pfDeleteGlobalReadQueue(void);

     typedef int       (*pfReadImageTileFuncType)(pfImageTile *itile,
			 int nTexels);

									Page 4

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfImageTile is derived from the parent class
     pfObject, so each of these member functions of class pfObject are also
     directly usable with objects of class pfImageTile.	 Casting an object of
     class pfImageTile to an object of class pfObject is taken care of
     automatically.  This is also true for casts to objects of ancestor
     classes of class pfObject.

     void	   pfUserDataSlot(pfObject *obj, int slot, void *data);
     void	   pfUserData(pfObject *obj, void *data);
     void*	   pfGetUserDataSlot(pfObject *obj, int slot);
     void*	   pfGetUserData(pfObject *obj);
     int	   pfGetNumUserData(pfObject *obj);
     int	   pfGetNamedUserDataSlot(const char *name);
     const char*   pfGetUserDataSlotName(int slot);
     int	   pfGetNumNamedUserDataSlots(void);
     int	   pfGetGLHandle(pfObject *obj);
     int	   pfDeleteGLHandle(pfObject *obj);

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfImageTile can also be used with these
     functions designed for objects of class pfMemory.

     pfType *	    pfGetType(const void *ptr);
     int	    pfIsOfType(const void *ptr, pfType *type);
     int	    pfIsExactType(const void *ptr, pfType *type);
     const char *   pfGetTypeName(const void *ptr);
     int	    pfRef(void *ptr);
     int	    pfUnref(void *ptr);
     int	    pfUnrefDelete(void *ptr);
     int	    pfUnrefGetRef(void *ptr);
     int	    pfGetRef(const void *ptr);
     int	    pfCopy(void *dst, void *src);
     int	    pfDelete(void *ptr);
     int	    pfIsFluxed(void *ptr);
     int	    pfCompare(const void *ptr1, const void *ptr2);
     void	    pfPrint(const void *ptr, uint which, uint verbose,
		      FILE *file);
     void *	    pfGetArena(void *ptr);

DESCRIPTION
     A pfImageTile is representation of a texture image in main memory.	 A
     pfImageTile can be used to load textures or pieces of texture from disk
     and store them in certain byte configurations in main memory.  Further
     these pfImageTiles can then be used as the src for pfTextures or
     pfTexLoads in order to load imagery into a GL texture from main memory.

     pfNewImageTile creates and returns a handle to a new pfImageTile.	The
     argument arena specifies a malloc arena out of which the pfQueue is to be
     allocated or NULL for allocation from the process heap.  pfImageTiles can
     be deleted with pfDelete.

									Page 5

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     pfImageTileSize sets the size of this tile in each of the three supported
     image dimensions.	pfGetImageTileSize fills in its arguments with the
     sizes for each of the three supported image dimensions.  Any of the
     arguments w,h,d may be NULL, in which case it will be ignored.

     pfImageTileOrigin sets the origin of the subregion of the imagetile with
     respect to the possibly larger whole image.  pfGetImageTileOrigin fills
     in its arguments with the imagetile's origin in each of the three
     supported image dimensions.  Any of the arguments s,t,r may be NULL, in
     which case it will be ignored.

     Thus one example of a pfImageTile might be representing a subregion of
     2048x2048x1 image that was 256x256x1 in size starting at location
     1024,512,0 in the larger image.  In this case the origin of the imagetile
     would be 1024,512,0 and the size would be 256,256,1.

     pfGetImageTileMem returns a pointer to the memory used to represent the
     actual image for the imagetile.  This routine is used to allow routines
     external to the imagetile to copy the image from external devices or
     other memory into the imagetile efficiently.  Note, this routine always
     returns memory aligned on page boundaries - even if the memory was given
     to the imagetile via pfImageTileMem.

     pfGetImageTileUnalignedMem returns a pointer to the memory used to
     represent the image for the imagetile.  This routine returns the non-page
     aligned version of the imagetile's memory; however, the data is
     considered to start on the first page boundary - see pfGetImageTileMem.
     This routine is useful for directly getting the memory pointer set on the
     imagetile via pfImageTileMem.

     pfImageTileMem assigns the memory that should be used to represent the
     actual image for the imagetile.  nBytes refers to the number of bytes
     that can be stored in img - this information is useful if the imagetile
     needs to be resized.  Note that generically this memory will be allocated
     and destroyed automatically and this piece of api need not be used for
     normal applications.

     pfImageTileMemImageFormat is used to set the memory format and number of
     components used to represent an image texel in memory within the image
     tile.  The memory formats correspond to GL and Performer tokens used to
     define the external formats of textures.  See pfTexture and glTexImage2D.
     pfGetImageTileMemImageFormat returns the memory format used to represent
     each image texel within the imagetile.  Possible memory formats include:
     PFTEX_LUMINANCE, PFTEX_LUMINANCE_ALPHA, PFTEX_RGB, and PFTEX_RGBA.

     pfImageTileMemImageType is used to set the data type of each
     component/texel stored with the memory of the imagetile.  The memory type
     corresponds directly to the external memory type tokens passed into GL
     and Performer when defining external memory representation of textures.
     See pfTexture and glTexImage2D.  pfGetImageTileMemImageType returns the
     memory type used to represent each image texel within the imagetile.

									Page 6

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     pfGetImageTileMemImageTexelSize returns the size in bytes of each texel
     of the imagetile.	This size is determined through knowing the number of
     components within the image and the size of each component.  This
     information is directly derived from the memory format and memory type of
     the imagetile.

     pfGetImageTileNumImageComponents returns the number of color components
     in each image texel, based on the imagetile's memory format and memory
     type.

     pfImageTileMemInfo is used to set two important characteristics about the
     memory used to represent the texture image with the imagetile.  psize is
     used to describe the modulo on which the address of the actual data
     representing the texture image must start.	 For instance if psize is set
     to 4096 then the effective address if the texture image must be modulo
     4096.  The default psize is in fact 4096 which is the current onyx page
     size.  Also note that this causes slightly more memory to be used for the
     image because in order to guarantee a modulo psize memory alignment from
     malloc, malloc must be requested with a psize extra bytes and then when
     the actual address from malloc is returned, it is effectively incremented
     to the next psize boundary.  lock specifies whether the memory should be
     pinned down via mpin when allocated.  Both of these parameters are
     necessary if the memory will be used for direct IO reads from disk in
     which case strict alignment requirements are needed because no
     intermediate memory buffer is used when copying data from the disk.
     pfGetImageTileMemInfo returns the information about whether the imagetile
     should attempt to mpin memory it creates and what modulo should be used
     as an alignment requirement for the memory representing the texture
     image.  Either of the arguments psize,lock may be NULL, in which case it
     will be ignored.

     pfImageTileName and pfGetImageTileName set and get the name of a
     particular image tile.  The name is useful for nothing other than to
     represent a possible image name associated with all of the tiles of a
     particular image.

     pfImageTileFileName and pfGetImageTileFileName set and get the filename
     associated with a particular image tile.  This filename is used when the
     imagetile is loaded via pfLoadImageTile.

     pfImageTileFileImageFormat is used to set the texel format and number of
     components used to represent an image texel in memory within the image
     tile.  The formats correspond to GL and Performer tokens used to define
     the external formats of textures.	See pfTexture and glTexImage2D.
     pfGetImageTileFileImageFormat returns the format used to represent each
     image texel within the imagetile on disk.	Possible formats include:
     PFTEX_LUMINANCE, PFTEX_LUMINANCE_ALPHA, PFTEX_RGB, and PFTEX_RGBA.

     pfImageTileFileImageType is used to set the data type of each
     component/texel stored within the imagetile data.	The memory type
     corresponds directly to the external memory type tokens passed into GL
     and Performer when defining external memory representation of textures.

									Page 7

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     See pfTexture and glTexImage2D.  pfGetImageTileFileImageType returns the
     data type used to represent each image texel within the imagetile as
     stored externally to the tile.

     pfGetImageTileFileImageTexelSize returns the size in bytes of each texel
     of the imagetile.	This size is determined through knowing the number of
     components within the image and the size of each component.  This
     information is directly derived from the file format and file type of the
     imagetile.

     pfImageTileFileTile sets the subtile of the file in which the imagetile
     exists.  pfGetImageTileFileTile returns the file subtile for this
     imagetile.	 Any of the arguments tileS,tileT,tileR may be NULL, in which
     case it will be ignored.  pfImageTileNumFileTiles sets the number of
     tiles in each dimension within the file containing the pfImageTile.
     pfGetImageTileNumFileTiles returns the number of tiles in each dimension
     within the file containing the pfImageTile.  Any of the arguments
     nTilesS,nTilesT,nTilesR may be NULL, in which case it will be ignored.

     pfImageTileHeaderOffset and pfGetImageTileHeaderOffset sets and gets the
     header offset to be ignored at the beginning of reading pfImageTile's
     from disk.

     pfImageTileDefaultTile sets an alternate pfImageTile to use when data is
     requested from this tile and is not available.  pfGetImageTileDefaultTile
     returns the alternate pfImageTile that was specified to be used when
     image data is requested and is not available.

     pfImageTileDefaultTileMode and pfGetImageTileDefaultTileMode set and gets
     the mode associated with the use of the default pfImageTile associated
     with this pfImageTile.  PF_ON specifies to use the default when data is
     unavailable, PF_OFF specifies to ignore the default tile.

     pfGetImageTileSubTile returns a pointer to the texel corresponding to
     s,t,r.

     pfGetImageTileValidSubTile also returns a pointer to the texel
     corresponding to s,t,r; however, this function will spin waiting for that
     texel data to be validated before it returns.  This is useful for
     synchronizing texel data being loaded asynchronously.

     pfImageTileValidTexels is used to explicitly set the valid portion of an
     imagetile.	 When the number of valid texels is equal to the total number
     of texels in the imagetile then the entire imagetile is marked as valid.

     pfGetImageTileValidTexels returns the number of currently valid texels.
     This number is determined by either the number of texels marked valid
     through a pfLoadImageTile or explicitly set via pfImageTileValidTexels.

     pfGetImageTileTotalBytes returns the total number of bytes required to
     store a texture image within the imagetile.  The value is calculated by
     multiplying the total number of texels in the texture image by the size

									Page 8

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     of each texel.

     pfGetImageTileValidBytes returns the total number of valid bytes
     available currently loaded of the image stored with the imagetile.	 The
     value is calculated by multiplying the number of currently valid texels
     by the size of each texel.

     pfIsImageTileValid returns whether the entire texture image stored within
     the imagetile has been loaded.

     pfIsImageTileDirty returns whether something about the imagetile has
     changed that could cause it have to be loaded.

     pfImageTileReadFunc sets a function to call in order to perform the
     actual read of data from disk or other external device into the
     imagetile.	 The default function supports fast reading of several raw
     data formats and will eventually support slow reading for a large number
     of image formats.	pfGetImageTileReadFunc returns the current function
     used to read data into an imagetile when pfLoadImageTile is called.

     pfImageTileReadQueue sets the queue the imagetile should be appended to
     when it needs to be read.	Setting q to NULL (the default) causes reads
     to take place when load is called, in a synchronous process. Setting a q
     to a valid read queue allows the read to happen asynchronously.  See the
     pfQueue man page for more information about queues.

     pfHalveImageTile returns a new pfImageTile that contains a half
     resolution version of the imagetile.  This will be useful for creating
     mipmaps but is currently not implemented.

     pfLoadImageTile will cause the tile to be loaded either synchronously or
     asynchronously depending on the imagetile's current read queue - see
     pfImageTileReadQueue above.  This routine will attempt to load the entire
     image from the file specified via the imagetile's filename parameter.

     pfLoadPartialImageTile specifies that ntexels texels should be read into
     the imagetile and validated.

     pfLoadImageTileFile effectively sets the filename of the imagetile and
     causes it to be loaded.

     pfLoadPartialImageTileFile sets the filename of the imagetile and causes
     a partial load to take place.

     pfFreeImageTileMem causes the memory used to hold the actual texture
     image within the imagetile to be freed.

     pfGetGlobalReadQueue will return a pointer to a preconfigured global read
     queue with one service thread that can manage all loading of
     pfImageTile's asynchronously.

     pfDeleteGlobalReadQueue will delete the global read queue. The first time

									Page 9

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     pfGetGlobalReadQueue is called after the read queue has been deleted, a
     new one will be allocated and configured.

     pfImageTileMemQueue sets the queue where image tiles will be place store
     their pfMemory when they are reconfigured by an image cache. The memory
     queue holds a list of pfMemorys. In practice, only the image tile used as
     the proto tile needs to set a valid memqueue value.  The use of the
     MemQueue and be controlled via the pfImageTileUseMemQueue function
     described below.

     pfGetImageTileMemQueue returns the current value of the image tile's
     memqueue pointer.

     pfImageTileUseMemQueue is used to tell the ImageTile whether or not to
     use the memory re-use queue described by pfImageTileMemQueue.  The
     default value is TRUE which will allow the queue to be used.

     pfGetImageTileUseMemQueue returns TRUE if the imagetile is currently set
     to use the memory reuse queue defined by pfImageTileMemQueue.

     pfImageTilePriority set the priority of an image tile. The priority value
     is used by sorting read queues when the PF_DTR_READSORT DTR mode is
     enabled. The priority is used by the read queue's sort function when the
     queue is in sorting mode.	image tile elements are sorted by priority, so
     the most important tiles are read first. The image cache that owns the
     image tile sets the tiles' priority based on their distance from the
     center of tex region. A tile's priority is more important if the priority
     value is lower.  pfGetImageTilePriority returns the current value of an
     image tile's priority.

     pfImageTileSortFunc is a static member function of the pfImageTile class.
     It is used as the sorting function for the read queue of a pfImageCache.
     It is not intended for general use by applications.

     pfImageTileIsLoading indicates whether the image tile is currently being
     processed by the read function. A value of non-zero means that the tile
     represented by this image tile is being read from disk into a tile of the
     image cache in system memory.

     pfImageTileFileNameFunc sets the file name function that the read
     function will call to dynamically evaluate the file name that should be
     used to read tile data from disk to the image cache's mem region. The
     default function, pfImageCache::autoConfigFileName(), takes an image tile
     argument and computes the proper file name string using the parameter
     values set in the pfImageCache object. This function pointer is
     automatically set when the pfImageCache creates and configures its
     pfImageTile objects.

     pfGetImageTileFileNameFunc returns a function pointer showing the
     pfImageTile object's file name function. This function is called by the
     read function on the pfImageTile object to set the filename before
     reading the file to download the texel data. An exmple function that uses

								       Page 10

pfImageTile(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     this function is the ReadNormal and ReadDirect example read functions in
     lib/libpfutil/pfdLoadImage.c

     pfImageTileImageCache set the current pfImageCache pointer. The
     pfImageCache object is used by the file name configuration function to
     generate the image tile filename.	This function is called by the read
     function when the pfImageTile texel data is downloaded from disk the
     pfImageCache object's mem region. This value is automatically set by the
     pfImageCache object when it creates and configures its pfImageTile
     objects.

     pfGetImageTileImageCache returns a pointer to  the current pfImageCache
     object. If the pfImageTile object was created by the application, the
     default value of the pointer is NULL. If created by a pfImageCache
     object, the pointer will point to the creating pfImageCache.

     pfImageTileTileIndex set the s, t, and r coordinates of the image tile
     within the cliptexture level.  This value positions the tile within the
     complete virtual level. This value is set by the creating pfImageCache
     object.

     pfGetImageTileTileIndex return the current s, t, and r coordinates of the
     image tile.

     pfProcessOneReadImageTile this is the function that manages the global
     read queue. The read queue calls this function with a pointer to the last
     read element. The function casts the pointer to an pfImageTile pointer,
     then calls the image tile's read function. The ProcessOneRead function
     returns the number of bytes read.

     pfReadDirectImageTile this is the default read function used by the
     global read queue. It tries to use direct I/O for efficiency to read the
     disk file containing the image cache data. The source code for the C
     version of this function is defined in
     /usr/share/Performer/src/lib/libpfdb/pfdLoadImage.c.  If the disk file
     can't be read using direct I/O, the function calls pfReadNormalImageTile.

     pfReadNormalImageTile this is the fallback read function used by the
     global read queue. It is called by pfReadDirectImageTile if it fails. It
     tries to read the disk file using the FILE library.  If it fails, it
     prints a warning message. The source code for the C version of this
     function is defined in
     /usr/share/Performer/src/lib/libpfdb/pfdLoadImage.c.

SEE ALSO
     pfImageCache, pfQueue, pfTexLoad, pfTexture

								       Page 11

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