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pfFrenetSweptSurface(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages

NAME
     pfFrenetSweptSurface - A Frenet swept surface

FUNCTION SPECIFICATION
     #include <Performer/pf/pfFrenetSweptSurface.h>

     static pfType *   pfFrenetSweptSurface::getClassType(void);

		       pfFrenetSweptSurface::pfFrenetSweptSurface();

		       -
		       pfFrenetSweptSurface::pfFrenetSweptSrface(pfCurve3d *crossSection,
			 pfCurve3d *path, pfScalar *profile);

     void	       pfFrenetSweptSurface::set(pfCurve3d *crossSection,
			 pfCurve3d *path, pfScalar *profile);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfFrenetSweptSurface is derived from the
     parent class pfSweptSurface, so each of these member functions of class
     pfSweptSurface are also directly usable with objects of class
     pfFrenetSweptSurface.  This is also true for ancestor classes of class
     pfSweptSurface.

     void	  pfSweptSurface::setCrossSection(pfCurve3d *crossSection);
     void	  pfSweptSurface::setPath(pfCurve3d *path);
     void	  pfSweptSurface::setT(pfCurve3d *tng);
     void	  pfSweptSurface::setB(pfCurve3d *b);
     void	  pfSweptSurface::setProf(pfScalar *profile);
     pfCurve3d*	  pfSweptSurface::getCrossSection() const;
     pfCurve3d*	  pfSweptSurface::getPath() const;
     pfCurve3d*	  pfSweptSurface::getT() const;
     pfCurve3d*	  pfSweptSurface::getB() const;
     pfScalar*	  pfSweptSurface::getProf() const;
     void	  pfSweptSurface::evalPt(pfReal u, pfReal v, pfVec3& pnt);

     Since the class pfSweptSurface is itself derived from the parent class
     pfParaSurface, objects of class pfFrenetSweptSurface can also be used
     with these functions designed for objects of class pfParaSurface.

     void	   pfParaSurface::setBeginU(pfReal u);
     void	   pfParaSurface::setEndU(pfReal u);
     void	   pfParaSurface::setBeginV(pfReal v);
     void	   pfParaSurface::setEndV(pfReal v);
     void	   pfParaSurface::setSolidId(int solidId);
     void	   pfParaSurface::setTopoId(int topoId);
     void	   pfParaSurface::setSurfaceId(int surfaceId);
     pfReal	   pfParaSurface::getBeginU(pfParaSurface* surf);
     pfReal	   pfParaSurface::getEndU(pfParaSurface* surf);

									Page 1

pfFrenetSweptSurface(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages

     pfReal	   pfParaSurface::getBeginV(pfParaSurface* surf);
     pfReal	   pfParaSurface::getEndV(pfParaSurface* surf);
     int	   pfParaSurface::getTrimLoopCount(pfParaSurface* surf);
     pfLoop	   pfParaSurface::getTrimLoopClosed(int loopNum);
     int	   pfParaSurface::getTrimCurveCount(int loopNum);
     pfEdge*	   pfParaSurface::getTrimCurve(int loopNum, int curveNum);
     pfTopo*	   pfParaSurface::getTopo();
     int	   pfParaSurface::getTopoId();
     int	   pfParaSurface::getSolidId();
     int	   pfParaSurface::getSurfaceId();
     void	   pfParaSurface::getHandednessHint(pfBool _clockWise);
     pfBool	   pfParaSurface::getHandednessHint();
     void	   pfParaSurface::insertTrimCurve(int loopNum, pfCurve2d *c,
		     pfDisCurve2d *d);
     void	   pfParaSurface::addTrimCurve(int loopNum, pfCurve2d *c,
		     pfDisCurve2d *d);
     void	   pfParaSurface::setTrimLoopClosed(int loopNum,
		     pfLoop closed);
     void	   pfParaSurface::evalPt(pfReal u, pfReal v, pfVec3& pnt);
     void	   pfParaSurface::evalDu(pfReal u, pfReal v, pfVec3& Du);
     void	   pfParaSurface::evalDv(pfReal u, pfReal v, pfVec3& Dv);
     void	   pfParaSurface::evalDuu(pfReal u, pfReal v, pfVec3& Duu);
     void	   pfParaSurface::evalDvv(pfReal u, pfReal v, pfVec3& Dvv);
     void	   pfParaSurface::evalDuv(pfReal u, pfReal v, pfVec3& Duv);
     void	   pfParaSurface::evalNorm(pfReal u, pfReal v, pfVec3& norm);
     void	   pfParaSurface::evalD(pfReal u, pfReal v, pfReal theta,
		     pfVec3& D);
     void	   pfParaSurface::evalDD(pfReal u, pfReal v, pfReal theta,
		     pfVec3& DD);
     int	   pfParaSurface::setGState(pfGeoState *gState);
     pfGeoState*   pfParaSurface::getGState();
     void	   pfParaSurface::clearTessellation();

     Since the class pfParaSurface is itself derived from the parent class
     pfGeode, objects of class pfFrenetSweptSurface can also be used with
     these functions designed for objects of class pfGeode.

     void   pfRep::setOrigin(const pfVec3 *origin);
     void   pfRep::setOrient(const pfMatrix *mat);
     void   pfRep::getOrigin(pfVec3& origin);
     void   pfRep::getOrient(pfMatrix& matrix);

     Since the class pfGeode is itself derived from the parent class pfGeode,
     objects of class pfFrenetSweptSurface can also be used with these
     functions designed for objects of class pfGeode.

     int	  pfGeode::addGSet(pfGeoSet* gset);
     int	  pfGeode::removeGSet(pfGeoSet* gset);

									Page 2

pfFrenetSweptSurface(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages

     int	  pfGeode::insertGSet(int index, pfGeoSet* gset);
     int	  pfGeode::replaceGSet(pfGeoSet* old, pfGeoSet* new);
     pfGeoSet *	  pfGeode::getGSet(int index);
     int	  pfGeode::getNumGSets(void);

     Since the class pfGeode is itself derived from the parent class pfNode,
     objects of class pfFrenetSweptSurface can also be used with these
     functions designed for objects of class pfNode.

     pfGroup *	    pfNode::getParent(int i);
     int	    pfNode::getNumParents(void);
     void	    pfNode::setBound(pfSphere *bsph, int mode);
     int	    pfNode::getBound(pfSphere *bsph);
     pfNode*	    pfNode::clone(int mode);
     pfNode*	    pfNode::bufferClone(int mode, pfBuffer *buf);
     int	    pfNode::flatten(int mode);
     int	    pfNode::setName(const char *name);
     const char *   pfNode::getName(void);
     pfNode*	    pfNode::find(const char *pathName, pfType *type);
     pfNode*	    pfNode::lookup(const char *name, pfType* type);
     int	    pfNode::isect(pfSegSet *segSet, pfHit **hits[]);
     void	    pfNode::setTravMask(int which, uint mask, int setMode,
		      int bitOp);
     uint	    pfNode::getTravMask(int which);
     void	    pfNode::setTravFuncs(int which, pfNodeTravFuncType pre,
		      pfNodeTravFuncType post);
     void	    pfNode::getTravFuncs(int which, pfNodeTravFuncType *pre,
		      pfNodeTravFuncType *post);
     void	    pfNode::setTravData(int which, void *data);
     void *	    pfNode::getTravData(int which);
     void	    pfNode::setTravMode(int which, int mode, int val);
     int	    pfNode::getTravMode(int which, int mode) const;

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfFrenetSweptSurface can also be used with these
     functions designed for objects of class pfObject.

     void*   pfObject::operator new(size_t);
     void*   pfObject::operator new(size_t, pfFluxMemory *fmem);
     void    pfObject::setUserData(void *data);
     void    pfObject::setUserData(int slot, void *data);
     void*   pfObject::getUserData(pfObject *obj);
     void*   pfObject::getUserData(pfObject *obj, int slot);
     int     pfObject::getNumUserData();

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfFrenetSweptSurface can also be used with
     these functions designed for objects of class pfMemory.

									Page 3

pfFrenetSweptSurface(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages

     void*	    pfMemory::getData(const void *ptr);
     pfType *	    pfMemory::getType();
     int	    pfMemory::isOfType(pfType *type);
     int	    pfMemory::isExactType(pfType *type);
     const char *   pfMemory::getTypeName();
     int	    pfMemory::copy(pfMemory *src);
     int	    pfMemory::compare(const pfMemory *mem);
     void	    pfMemory::print(uint which, uint verbose, char *prefix,
		      FILE *file);
     int	    pfMemory::getArena(void *ptr);
     void*	    pfMemory::getArena();
     int	    pfMemory::ref();
     int	    pfMemory::unref();
     int	    pfMemory::unrefDelete();
     int	    pfMemory::unrefGetRef();
     int	    pfMemory::getRef();
     int	    pfMemory::checkDelete();
     int	    pfMemory::isFluxed();
     void *	    pfMemory::getArena();
     int	    pfMemory::getSize();

DESCRIPTION
     A Frenet swept surface is a special type of swept surface.	 A general
     swept surface is defined in pfFrenetSweptSurface.	A Frenet swept surface
     uses the tangent and binormal path(u) as t and b which are the inherited
     members from the superclass pfSweptSurface and are used to generate the
     frame matrix of the swept surface.

     pfFrenetSweptSurface::getClassType returns the pfType* for the class
     pfFrenetSweptSurface.  The pfType* returned by
     pfFrenetSweptSurface::getClassType is the same as the pfType* returned by
     invoking the virtual function getType on any instance of class
     pfFrenetSweptSurface.  Because OpenGL Performer allows subclassing of
     built-in types, when decisions are made based on the type of an object,
     it is usually better to use  the member function isOfType to test if an
     object is of a type derived from a Performer type rather than to test for
     strict equality of the pfType*'s.

     pfFrenetSweptSurface::pfFrenetSweptSurface creates an instance of
     pfFrenetSweptSurface. No valid data is set.

     pfFrenetSweptSurface::pfFrenetSweptSurface(pfCurve3d
     *crossSection,pfCurve33d *path,pfScalar *profile) creates an instance of
     a pfFrenetSweptSurface creates an instance of a pfFrenetSweptSurface with
     inherited members crossSection, path and profile set to the arguments
     crossSection, path and profile respectively. The inherited t is set to
     the tangent path and the inherited member b is set to the binormal of
     path. Since t and b are both represented as 3d curves (pfCurve3d), data
     structures are created for them.

     pfFrenetSweptSurface::set Sets the 3 inherited members. The inherited
     member t is set to the tangent path of path and the inherited member b is

									Page 4

pfFrenetSweptSurface(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages

     set to the binormal of path. Since t and b are both represented as 3d
     curves (pfCurve3d), data structures are created for them.	See the
     Programmer's Guide for additional information.

SEE ALSO
     pfRep, pfGeode, pfParaSurface, pfCurve3d, pfScalar, pfSweptSurface

									Page 5

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