pfFilePathv man page on IRIX

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pfFilePath(3pf)		      OpenGL Performer 3.2.2 libpr C++ Reference Pages

NAME
     pfFilePath, pfFilePathv, pfGetFilePath, pfFindFile - Locate files using a
     search path.

FUNCTION SPECIFICATION
     #include <unistd.h>

     #include <Performer/pr.h>

     void	    pfFilePath(const char *path);

     void	    pfFilePathv(const char *s,	...);

     const char *   pfGetFilePath(void);

     int	    pfFindFile(const char *file, char path[PF_MAXSTRING],
		      int amode);

DESCRIPTION
     pfFilePath specifies one or more search path locations.  These locations
     are directories to be searched for data files by OpenGL Performer
     applications.  This information is used by the pfFindFile function.  The
     path argument to pfFilePath is a colon or semi-colon separated list of
     directory pathnames similar to the PATH environment variable.  Here is a
     simple example:

	  pfFilePath("/usr/bin:/usr/sbin:/usr/local/bin");

     pfFilePathv performs the same operation as pfFilePath but uses a NULL
     terminated string in lieu of a colon or semi-colon separated string.
     Using pfFilePathv, the example above could be re-written as:

	  pfFilePathv("/usr/bin", "/usr/sbin", "/usr/local/bin", NULL):

     Using pfFilePathv ensures that the proper path separator token gets
     inserted depending on the target platform. Note that a maximum of 64
     paths may be specified using this function.

     pfGetFilePath returns the path list set using pfFilePath or NULL if no
     path has yet been set.  The string returned is identical in format to the
     one set via pfFilePath; each of the directory names is colon or semi-
     colon separated.

     pfFindFile attempts to find file amongst the paths set in the environment
     variable PFPATH and by pfFilePath.	 It also tests the file's access mode
     against the amode argument.  OpenGL Performer routines which access files
     use pfFindFile.

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pfFilePath(3pf)		      OpenGL Performer 3.2.2 libpr C++ Reference Pages

     The PFPATH environment variable is interpreted in the same format used
     for the pfFilePath.  A C-shell example that specifies the directories
     "/usr/data" and "/usr/share/Performer/data" is:

	  setenv PFPATH "/usr/data:/usr/share/Performer/data"

     The search logic used by pfFindFile is this:

	  1.   First the file is sought exactly as named by file.  If it
	       exists and passes the subsequent access test described below,
	       then file will be returned in the path argument.

	  2.   If the file was not found or was not accessible, then each of
	       the locations defined by the PFPATH environment variable are
	       prepended to the file argument and tested.  If it exists and
	       passes the subsequent access test described below, then the
	       complete path name will be returned in the path argument.

	  3.   If the file has still not been successfully located, then each
	       of the locations defined by the most recent call to pfFilePath
	       will be prepended to the file argument and tested.  If it
	       exists and passes the subsequent access test described below,
	       then the complete path name will be returned in the path
	       argument.

	  4.   If all of these efforts are fruitless, then pfFindFile will
	       give up and return a NULL string in the path argument.

     The mere existence of file in one of the indicated directories is not
     sufficient, the file must also be accessible in the access mode defined
     by amode.	This mode is a bitfield composed by OR-ing together the
     permission attributes defined in <unistd.h> and listed in the following
     table:

		   Mode Token	Mode Value	   Action
		   ____________________________________________
		      R_OK	   0x4	     Read permission
		      W_OK	   0x2	     Write permission
		      X_OK	   0x1	     Execute and search
		      F_OK	   0x0	     Existence of file
			      |

					   |

     If the bits set in	 amode are also set in the file's access permission
     mode, then the complete path is copied into path and TRUE is returned
     indicating success.  If the access modes are not similar, then the search
     continues until there are no more paths to search and FALSE is returned
     indicating failure.

NOTES
     pfFile::create and pfFile::open do not use pfFindFile.  This is because
     the search implied can be unpredictably slow when remote directories are
     present in the search path.

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pfFilePath(3pf)		      OpenGL Performer 3.2.2 libpr C++ Reference Pages

SEE ALSO
     access

									Page 3

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