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pfFluxedFBState(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

NAME
     pfNewFFBS, pfGetFFBSClassType, pfFFBSStencilOp, pfFFBSStencilFunc,
     pfFFBSStencilMask, pfGetFFBSStencilOp, pfGetFFBSStencilFunc,
     pfGetFFBSStencilMask, pfFFBSBlendFunc, pfGetFFBSBlendFunc,
     pfFFBSDepthFunc, pfFFBSDepthRange, pfGetFFBSDepthFunc,
     pfGetFFBSDepthRange, pfFFBSDepthMask, pfGetFFBSDepthMask,
     pfFFBSColorMask, pfGetFFBSColorMask, pfFFBSEnable, pfGetFFBSEnable,
     pfFFBSColorMatrix, pfGetFFBSColorMatrix, pfFFBSShadeModel,
     pfGetFFBSShadeModel, pfFFBSBlendEquation, pfGetFFBSBlendEquation,
     pfFFBSBlendColor, pfGetFFBSBlendColor, pfFFBSPixelBias,
     pfGetFFBSPixelBias, pfFFBSPixelScale, pfGetFFBSPixelScale,
     pfFFBSPixelMap, pfGetFFBSPixelMap - Multibuffered wrapper for pfFBState

FUNCTION SPECIFICATION
     #include <Performer/pr.h>

     pfFluxedFBState*	pfNewFFBS(void *arena);

     pfType*		pfGetFFBSClassType(void);

     void		pfFFBSStencilOp(pfFluxedFBState* _ffbs,
			  unsigned int stencilfail, unsigned int zfail,
			  unsigned int zpass);

     void		pfFFBSStencilFunc(pfFluxedFBState* _ffbs,
			  unsigned int func, GLint ref, GLuint mask);

     void		pfFFBSStencilMask(pfFluxedFBState* _ffbs,
			  GLuint mask);

     void		pfGetFFBSStencilOp(pfFluxedFBState* _ffbs,
			  unsigned int *stencilfail, unsigned int *zfail,
			  unsigned int *zpass);

     void		pfGetFFBSStencilFunc(pfFluxedFBState* _ffbs,
			  unsigned int *func, GLint *ref, GLuint *mask);

     void		pfGetFFBSStencilMask(pfFluxedFBState* _ffbs,
			  GLuint *mask);

     void		pfFFBSBlendFunc(pfFluxedFBState* _ffbs,
			  unsigned int sfactor, unsigned int dfactor);

     void		pfGetFFBSBlendFunc(pfFluxedFBState* _ffbs,
			  unsigned int *sfactor, unsigned int *dfactor);

     void		pfFFBSDepthFunc(pfFluxedFBState* _ffbs,
			  unsigned int func);

     void		pfFFBSDepthRange(pfFluxedFBState* _ffbs,
			  GLclampd near, GLclampd far);

									Page 1

pfFluxedFBState(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     void		pfGetFFBSDepthFunc(pfFluxedFBState* _ffbs,
			  unsigned int *func);

     void		pfGetFFBSDepthRange(pfFluxedFBState* _ffbs,
			  GLclampd *near, GLclampd *far);

     void		pfFFBSDepthMask(pfFluxedFBState* _ffbs,
			  GLboolean flag);

     void		pfGetFFBSDepthMask(pfFluxedFBState* _ffbs,
			  GLboolean *flag);

     void		pfFFBSColorMask(pfFluxedFBState* _ffbs, GLboolean r,
			  GLboolean g, GLboolean b, GLboolean a);

     void		pfGetFFBSColorMask(pfFluxedFBState* _ffbs,
			  GLboolean *r, GLboolean *g, GLboolean *b,
			  GLboolean *a);

     void		pfFFBSEnable(pfFluxedFBState* _ffbs,
			  unsigned int mode, int flag);

     void		pfGetFFBSEnable(pfFluxedFBState* _ffbs,
			  unsigned int mode, int *flag);

     void		pfFFBSColorMatrix(pfFluxedFBState* _ffbs,
			  GLfloat *matrix);

     void		pfGetFFBSColorMatrix(pfFluxedFBState* _ffbs,
			  GLfloat *matrix);

     void		pfFFBSShadeModel(pfFluxedFBState* _ffbs,
			  unsigned int mode);

     void		pfGetFFBSShadeModel(pfFluxedFBState* _ffbs,
			  unsigned int* mode);

     void		pfFFBSBlendEquation(pfFluxedFBState* _ffbs,
			  unsigned int mode);

     void		pfGetFFBSBlendEquation(pfFluxedFBState* _ffbs,
			  unsigned int *mode);

     void		pfFFBSBlendColor(pfFluxedFBState* _ffbs, GLfloat r,
			  GLfloat g, GLfloat b, GLfloat a);

     void		pfGetFFBSBlendColor(pfFluxedFBState* _ffbs,
			  GLfloat *r, GLfloat *g, GLfloat *b, GLfloat *a);

     void		pfFFBSPixelBias(pfFluxedFBState* _ffbs, GLfloat r,
			  GLfloat g, GLfloat b, GLfloat a);

									Page 2

pfFluxedFBState(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     void		pfGetFFBSPixelBias(pfFluxedFBState* _ffbs, GLfloat *r,
			  GLfloat *g, GLfloat *b, GLfloat *a);

     void		pfFFBSPixelScale(pfFluxedFBState* _ffbs, GLfloat r,
			  GLfloat g, GLfloat b, GLfloat a);

     void		pfGetFFBSPixelScale(pfFluxedFBState* _ffbs,
			  GLfloat *r, GLfloat *g, GLfloat *b, GLfloat *a);

     void		pfFFBSPixelMap(pfFluxedFBState* _ffbs,
			  unsigned int which, GLsizei size,
			  GLfloat *pixmapValues);

     void		pfGetFFBSPixelMap(pfFluxedFBState* _ffbs,
			  unsigned int which, GLsizei *size,
			  GLfloat *pixmapValues);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfFluxedFBState is derived from the parent
     class pfObject, so each of these member functions of class pfObject are
     also directly usable with objects of class pfFluxedFBState.  Casting an
     object of class pfFluxedFBState to an object of class pfObject is taken
     care of automatically.  This is also true for casts to objects of
     ancestor classes of class pfObject.

     void	   pfUserDataSlot(pfObject *obj, int slot, void *data);
     void	   pfUserData(pfObject *obj, void *data);
     void*	   pfGetUserDataSlot(pfObject *obj, int slot);
     void*	   pfGetUserData(pfObject *obj);
     int	   pfGetNumUserData(pfObject *obj);
     int	   pfGetNamedUserDataSlot(const char *name);
     const char*   pfGetUserDataSlotName(int slot);
     int	   pfGetNumNamedUserDataSlots(void);
     int	   pfGetGLHandle(pfObject *obj);
     int	   pfDeleteGLHandle(pfObject *obj);

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfFluxedFBState can also be used with these
     functions designed for objects of class pfMemory.

     pfType *	    pfGetType(const void *ptr);
     int	    pfIsOfType(const void *ptr, pfType *type);
     int	    pfIsExactType(const void *ptr, pfType *type);
     const char *   pfGetTypeName(const void *ptr);
     int	    pfRef(void *ptr);
     int	    pfUnref(void *ptr);
     int	    pfUnrefDelete(void *ptr);
     int	    pfUnrefGetRef(void *ptr);
     int	    pfGetRef(const void *ptr);

									Page 3

pfFluxedFBState(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     int	    pfCopy(void *dst, void *src);
     int	    pfDelete(void *ptr);
     int	    pfIsFluxed(void *ptr);
     int	    pfCompare(const void *ptr1, const void *ptr2);
     void	    pfPrint(const void *ptr, uint which, uint verbose,
		      FILE *file);
     void *	    pfGetArena(void *ptr);

DESCRIPTION
     pfFluxedFBState is a multi-process safe wrapper for pfFBState. This class
     is used by pfShader for frame synchronous changes of frame buffer state
     elements. For a more detailed description of what this class does, please
     see the pfFBState man page.

     pfFFBStateStencilOp, pfFFBStateStencilFunc, pfFFBStateStencilMask
     correspond to the OpenGL funcions glStencilOp, glStencilFunc, and
     glStencilMask. These functions control the operation of the stencil
     buffer and the stencil test.

     pfFFBStateBlendFunc, pfFFBStateBlendEquation, pfFFBStateBlendColor
     correspond to the OpenGL functions glBlendFunc, glBlendEquationEXT, and
     glBlendColorEXT. They are used to control the way incoming pixels are
     blended with those already in the frame buffer.

     pfFFBStateDepthFunc, pfFFBStateDepthRange, and pfFFBStateDepthMask
     control the operation of the depth buffer. They correspond to the OpenGL
     functions glDepthFunc, glDepthRange, and glDepthMask

     pfFFBStateColorMask controls which color channels in the frame buffer are
     modified by rendering commands. This function corresponds to glColorMask
     in OpenGL.

     pfFFBStateEnable controls which OpenGL modes are enabled and which are
     disabled. For all modes except GL_MAP_COLOR, either glEnable or glDisable
     will be called depending on the value of the second parameter. For the
     GL_MAP_COLOR mode, glPixelTransferf will be used to turn pixel maps on
     and off. The following modes are currently supported:

	  GL_BLEND
	  GL_DEPTH_TEST
	  GL_STENCIL_TEST
	  GL_SAMPLE_ALPHA_TO_MASK_SGIS
	  GL_SAMPLE_ALPHA_TO_ONE_SGIS
	  GL_MAP_COLOR
	  GL_MULTISAMPLE_SGIS
	  GL_LINE_SMOOTH
	  GL_POINT_SMOOTH

     pfFFBStateColorMatrix sets the currently active color matrix. The color
     matrix is applied to all colors going through the OpenGL pixel pipeline;
     texture downloads, framebuffer to texture copies and framebuffer in-place
     copies. The color matrix is specified in OpenGL by calling

									Page 4

pfFluxedFBState(3pf)		OpenGL Performer 3.2.2 libpr C Reference Pages

     glMatrixMode(GL_COLOR) followed by glLoadMatrixf(<matrix>).

     pfFFBStateShadeModel is used to control whether OpenGL flat shades or
     smooth shades triangles. The corresponding OpenGL function is
     glShadeModel

     pfFFBStatePixelBias and pfFFBStatePixelScale set the pixel scale and bias
     on pixel pipeline operations. These functions correspond to the
     glPixelTransferf function call with GL_RED_SCALE, GL_RED_BIAS,
     GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS,
     GL_ALPHA_SCALE and GL_ALPHA_BIAS as the pname parameter.

     pfFFBStatePixelMap controls the color lookup table which is applied in
     the pixel transfer pipeline. When colors are generated during rendering
     operations, their color can acutally be used as an index into this lookup
     table which determines the color that is actually written into the
     framebuffer. This function corresponds to the OpenGL function
     glPixelMapfv.

SEE ALSO
     pfFBState, pfShader

									Page 5

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