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pfDCS(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfDCS(3pf)

NAME
     pfDCS - Create, modify and get the matrix of a dynamic coordinate system.

FUNCTION SPECIFICATION
     #include <Performer/pf/pfDCS.h>

		       pfDCS::pfDCS();

     static pfType *   pfDCS::getClassType(void);

     void	       pfDCS::setTrans(float x, float y, float z);

     void	       pfDCS::setRot(float h, float p, float r);

     void	       pfDCS::setCoord(pfCoord *coord);

     void	       pfDCS::setScale(float s);

     void	       pfDCS::setScale(float x, float y, float z);

     void	       pfDCS::setMat(pfMatrix &m);

     void	       pfDCS::getMat(pfMatrix &m);

     const pfMatrix*   pfDCS::getMatPtr(void);

     void	       pfDCS::setMatType(uint val);

     uint	       pfDCS::getMatType();

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfDCS is derived from the parent class pfSCS,
     so each of these member functions of class pfSCS are also directly usable
     with objects of class pfDCS.  This is also true for ancestor classes of
     class pfSCS.

     void	       pfSCS::getMat(pfMatrix &mat);
     const pfMatrix*   pfSCS::getMatPtr(void);

     Since the class pfSCS is itself derived from the parent class pfGroup,
     objects of class pfDCS can also be used with these functions designed for
     objects of class pfGroup.

     int	pfGroup::addChild(pfNode *child);
     int	pfGroup::insertChild(int index, pfNode *child);
     int	pfGroup::replaceChild(pfNode *old, pfNode *new);
     int	pfGroup::removeChild(pfNode* child);
     int	pfGroup::searchChild(pfNode* child);
     pfNode *	pfGroup::getChild(int index);

									Page 1

pfDCS(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfDCS(3pf)

     int	pfGroup::getNumChildren(void);
     int	pfGroup::bufferAddChild(pfNode *child);
     int	pfGroup::bufferRemoveChild(pfNode *child);

     Since the class pfGroup is itself derived from the parent class pfNode,
     objects of class pfDCS can also be used with these functions designed for
     objects of class pfNode.

     pfGroup *	    pfNode::getParent(int i);
     int	    pfNode::getNumParents(void);
     void	    pfNode::setBound(pfSphere *bsph, int mode);
     int	    pfNode::getBound(pfSphere *bsph);
     pfNode*	    pfNode::clone(int mode);
     pfNode*	    pfNode::bufferClone(int mode, pfBuffer *buf);
     int	    pfNode::flatten(int mode);
     int	    pfNode::setName(const char *name);
     const char *   pfNode::getName(void);
     pfNode*	    pfNode::find(const char *pathName, pfType *type);
     pfNode*	    pfNode::lookup(const char *name, pfType* type);
     int	    pfNode::isect(pfSegSet *segSet, pfHit **hits[]);
     void	    pfNode::setTravMask(int which, uint mask, int setMode,
		      int bitOp);
     uint	    pfNode::getTravMask(int which);
     void	    pfNode::setTravFuncs(int which, pfNodeTravFuncType pre,
		      pfNodeTravFuncType post);
     void	    pfNode::getTravFuncs(int which, pfNodeTravFuncType *pre,
		      pfNodeTravFuncType *post);
     void	    pfNode::setTravData(int which, void *data);
     void *	    pfNode::getTravData(int which);
     void	    pfNode::setTravMode(int which, int mode, int val);
     int	    pfNode::getTravMode(int which, int mode) const;

     Since the class pfNode is itself derived from the parent class pfObject,
     objects of class pfDCS can also be used with these functions designed for
     objects of class pfObject.

     void*   pfObject::operator new(size_t);
     void*   pfObject::operator new(size_t, pfFluxMemory *fmem);
     void    pfObject::setUserData(void *data);
     void    pfObject::setUserData(int slot, void *data);
     void*   pfObject::getUserData(pfObject *obj);
     void*   pfObject::getUserData(pfObject *obj, int slot);
     int     pfObject::getNumUserData();

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfDCS can also be used with these functions
     designed for objects of class pfMemory.

									Page 2

pfDCS(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfDCS(3pf)

     void*	    pfMemory::getData(const void *ptr);
     pfType *	    pfMemory::getType();
     int	    pfMemory::isOfType(pfType *type);
     int	    pfMemory::isExactType(pfType *type);
     const char *   pfMemory::getTypeName();
     int	    pfMemory::copy(pfMemory *src);
     int	    pfMemory::compare(const pfMemory *mem);
     void	    pfMemory::print(uint which, uint verbose, char *prefix,
		      FILE *file);
     int	    pfMemory::getArena(void *ptr);
     void*	    pfMemory::getArena();
     int	    pfMemory::ref();
     int	    pfMemory::unref();
     int	    pfMemory::unrefDelete();
     int	    pfMemory::unrefGetRef();
     int	    pfMemory::getRef();
     int	    pfMemory::checkDelete();
     int	    pfMemory::isFluxed();
     void *	    pfMemory::getArena();
     int	    pfMemory::getSize();

DESCRIPTION
     A pfDCS (Dynamic Coordinate System) is a pfSCS whose matrix can be
     modified.

     new pfDCS creates and returns a handle to a pfDCS.	 Like other pfNodes,
     pfDCSes are always allocated from shared memory and cannot be created
     statically, on the stack or in arrays.  pfDCSes should be deleted using
     pfDelete rather than the delete operator.

     pfDCS::getClassType returns the pfType* for the class pfDCS.  The pfType*
     returned by pfDCS::getClassType is the same as the pfType* returned by
     invoking the virtual function getType on any instance of class pfDCS.
     Because OpenGL Performer allows subclassing of built-in types, when
     decisions are made based on the type of an object, it is usually better
     to use  the member function isOfType to test if an object is of a type
     derived from a Performer type rather than to test for strict equality of
     the pfType*'s.

     The initial transformation is the identity matrix.	 The transformation of
     a pfDCS can be set by specifying a matrix or translation, scale and
     rotation.	When independently setting translation, rotation, and scale,
     the pfDCS matrix is computed as S*R*T, where S is the scale, R is the
     rotation, and T is the translation. The order of effect is then scale
     followed by rotation followed by translation.

     pfDCS operations are absolute rather than cumulative.  For example:

	  dcs->setTrans(2.0f, 0.0f, 0.0f);
	  dcs->setTrans(1.0f, 0.0f, 0.0f);

									Page 3

pfDCS(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfDCS(3pf)

     specifies a translation by 1 unit along the X coordinate axis, not 3
     units.

     By default a pfDCS uses a bounding sphere which is dynamic, so it is
     automatically updated when the pfDCS transformation is changed or when
     children are added, deleted or changed.  This behavior may be changed
     using pfNode::setBound.  The bound for a pfDCS encompasses all
     B(i)*S*R*T, where B(i) is the bound for the child 'i' and S*R*T
     represents the scale, rotation, and translation transformation of the
     pfDCS.

     pfDCS::setTrans sets the translation part of the pfDCS to (x, y, z).  The
     rotational portion of the matrix is unchanged.

     pfDCS::setScale sets the scale portion of the pfDCS to scale uniformly by
     a scale factor s.	This supersedes the previous scale leaving the
     rotation and translation unchanged. pfDCS::setScale specifies a non-
     uniform scale of x, y, z.

     pfDCS::setRot sets the rotation portion of the matrix:

	  h    Specifies heading, the rotation about the Z axis.

	  p    Specifies pitch, the rotation about the X axis.

	  r    Specifies roll, rotation about the Y axis.

     The matrix created is R*P*H, where R is the roll transform, P is the
     pitch transform and H is the heading transform.  The new (h,p,r)
     combination replaces the previous specification, leaving the scale and
     translation unchanged.  The convention is natural for a model in which +Y
     is "forward," +Z is "up" and +X is "right".  To maintain 1/1000 degree
     resolution in the single precision arithmetic used internally for sine
     and cosine calculations, the angles h, p, r should be in the range of
     -7500 to +7500 degrees.

     pfDCS::setCoord sets the rotation and translation portion of the pfDCS
     according to coord.  This is equivalent to:

	  dcs->setRot(coord->hpr[0], coord->hpr[1], coord->hpr[2]);
	  dcs->setTrans(coord->xyz[0], coord->xyz[1], coord->xyz[2]);

     pfDCS::setMat sets the transformation matrix for the pfDCS to m.

     Normally pfDCS::setMat is used as a replacement for the above routines
     which individually set the scale, rotation and translational components.
     The mechanisms can be combined but only if the supplied matrix can be
     represented as scale followed by a rotation followed by a translation
     (e.g. a point pt is transformed by the matrix as: pt' = pt*S*R*T), which
     implies that no shearing or non-uniform scaling is present.

									Page 4

pfDCS(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfDCS(3pf)

     pfDCS::setMatType allows the specification of information about the type
     of transformation the matrix represents.  This information allows
     Performer to speed up some operations.  The matrix type is specified as
     the OR of

	  PFMAT_TRANS:
	       matrix may include a translational component in the 4th row.

	  PFMAT_ROT
	       matrix may include a rotational component in the left upper 3X3
	       submatrix.

	  PFMAT_SCALE
	       matrix may include a uniform scale in the left upper 3X3
	       submatrix.

	  PFMAT_NONORTHO
	       matrix may include a non-uniform scale in the left upper 3X3
	       submatrix.

	  PFMAT_PROJ
	       matrix may include projections.

	  PFMAT_HOM_SCALE
	       matrix may have mat[4][4] != 1.

	  PFMAT_MIRROR
	       matrix may include mirroring transformation that switches
	       between right handed and left handed coordinate systems.

	  pfDCS::getMatType returns the matrix type as
	  set by pfDCS::setMatType.  If no matrix type is set the default is
	  ~0, corresponding to a general matrix.

	  The transformation of a pfDCS affects all its children.  As the
	  hierarchy is traversed from top to bottom, each new matrix is pre-
	  multiplied to create the new transformation.	For example, if DCSb
	  is below DCSa in the scene graph, any geometry G below DCSa is
	  transformed as G*DCSb*DCSa.

	  pfNode::flatten cannot flatten pfDCSes since they may change at
	  run-time.  In this case pfNode::flatten will compute a pfSCS
	  representing the accumulated static transformation that the pfDCS
	  inherits and insert it above the pfDCS.  Static transformations
	  below a pfDCS are flattened as usual.	 See pfNode::flatten for more
	  details.

	  The presence of transformations in the scene graph impacts the
	  performance of intersection, culling and drawing.  pfGeoSet culling
	  (see PFCULL_GSET in pfChannel::setTravMode) is disabled in portions
	  of the scene graph below pfDCSes.

									Page 5

pfDCS(3pf)     OpenGL Performer 3.2.2 libpf C++ Reference Pages	    pfDCS(3pf)

	  Both pre and post CULL and DRAW callbacks attached to a pfDCS (-
	  pfNode::setTravFuncs) will be affected by the transformation
	  represented by the pfDCS, i.e. - the pfDCS matrix will already have
	  been applied to the matrix stack before the pre callback is called
	  and will be popped only after the post callback is called.

	  pfDCS::getMat copies the transformation matrix value from the pfDCS
	  into the matrix m.  For faster matrix access, pfDCS::getMatPtr can
	  be used to get a const pointer to the pfDCS's matrix.

SEE ALSO
     pfCoord, pfGroup, pfChannel, pfLookupNode, pfFlatten, pfMatrix, pfNode,
     pfSCS, pfScene, pfTraverser, pfDelete

									Page 6

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