pfArcSin man page on IRIX

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pfSinCos(3pf)  OpenGL Performer 3.2.2 libpr C++ Reference Pages	 pfSinCos(3pf)

NAME
     pfSinCos, pfTan, pfArcTan2, pfArcSin, pfArcCos, pfSqrt - Fast math
     routines sin, cos, sqrt

FUNCTION SPECIFICATION
     #include <Performer/pr.h>

     void    pfSinCos(float arg, float* sin, float* cos);

     float   pfTan(float arg);

     float   pfArcTan2(float y, float x);

     float   pfArcSin(float arg);

     float   pfArcCos(float arg);

     float   pfSqrt(float arg);

DESCRIPTION
     pfSinCos returns sine and cosine of arg degrees in the locations pointed
     to by sin and cos.	 The routine is less accurate than that provided in
     libm, but faster.	It also loses precision earlier for large arguments.
     For accuracy within an error tolerance of 1/1000, the argument must be in
     the range -7500 to +7500 degrees.

     pfTan returns the tangent of arg degrees.

     pfArcTan2 returns the arc tangent of y/x in the range -180 to +180
     degrees using the signs of both arguments to determine the quadrant of
     the return value.

     pfArcSin returns the arc sine of arg in the range -90 to +90 degrees.

     pfArcCos returns the arc sine of arg in the range 0 to 180 degrees.

     pfSqrt returns the square root of arg.

NOTES
     Performance:  The current Performer math routines are simply wrappers
     that call the routines in math.h from libm or libfastm.  The routines may
     be changed in the future, but they should always perform as well or
     better than the corresponding routines in libm and libfastm.

     Linking Currently for maximum performance, programs should be linked to
     libfastm.	Please refer to the libfastm man page for a description of the
     impact this may have on accuracy.

									Page 1

pfSinCos(3pf)  OpenGL Performer 3.2.2 libpr C++ Reference Pages	 pfSinCos(3pf)

SEE ALSO
     pfMatrix, pfVec3

									Page 2

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