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PERLTIE(1)	 Perl Programmers Reference Guide      PERLTIE(1)

NAME
       perltie - how to hide an object class in a simple variable

SYNOPSIS
	tie VARIABLE, CLASSNAME, LIST

	$object = tied VARIABLE

	untie VARIABLE

DESCRIPTION
       Prior to release 5.0 of Perl, a programmer could use
       dbmopen() to connect an on-disk database in the standard
       Unix dbm(3x) format magically to a %HASH in their program.
       However, their Perl was either built with one particular
       dbm library or another, but not both, and you couldn't
       extend this mechanism to other packages or types of vari
       ables.

       Now you can.

       The tie() function binds a variable to a class (package)
       that will provide the implementation for access methods
       for that variable.  Once this magic has been performed,
       accessing a tied variable automatically triggers method
       calls in the proper class.  The complexity of the class is
       hidden behind magic methods calls.  The method names are
       in ALL CAPS, which is a convention that Perl uses to indi
       cate that they're called implicitly rather than explic
       itly--just like the BEGIN() and END() functions.

       In the tie() call, "VARIABLE" is the name of the variable
       to be enchanted.	 "CLASSNAME" is the name of a class
       implementing objects of the correct type.  Any additional
       arguments in the "LIST" are passed to the appropriate con
       structor method for that class--meaning TIESCALAR(),
       TIEARRAY(), TIEHASH(), or TIEHANDLE().  (Typically these
       are arguments such as might be passed to the dbminit()
       function of C.) The object returned by the "new" method is
       also returned by the tie() function, which would be useful
       if you wanted to access other methods in "CLASSNAME". (You
       don't actually have to return a reference to a right
       "type" (e.g., HASH or "CLASSNAME") so long as it's a prop
       erly blessed object.)  You can also retrieve a reference
       to the underlying object using the tied() function.

       Unlike dbmopen(), the tie() function will not "use" or
       "require" a module for you--you need to do that explicitly
       yourself.

       Tying Scalars

       A class implementing a tied scalar should define the fol
       lowing methods: TIESCALAR, FETCH, STORE, and possibly
       UNTIE and/or DESTROY.

       Let's look at each in turn, using as an example a tie
       class for scalars that allows the user to do something
       like:

	   tie $his_speed, 'Nice', getppid();
	   tie $my_speed,  'Nice', $$;

       And now whenever either of those variables is accessed,
       its current system priority is retrieved and returned.  If
       those variables are set, then the process's priority is
       changed!

       We'll use Jarkko Hietaniemi <jhi@iki.fi>'s BSD::Resource
       class (not included) to access the PRIO_PROCESS, PRIO_MIN,
       and PRIO_MAX constants from your system, as well as the
       getpriority() and setpriority() system calls.  Here's the
       preamble of the class.

	   package Nice;
	   use Carp;
	   use BSD::Resource;
	   use strict;
	   $Nice::DEBUG = 0 unless defined $Nice::DEBUG;

       TIESCALAR classname, LIST
	   This is the constructor for the class.  That means it
	   is expected to return a blessed reference to a new
	   scalar (probably anonymous) that it's creating.  For
	   example:

	       sub TIESCALAR {
		   my $class = shift;
		   my $pid = shift || $$; # 0 means me

		   if ($pid !~ /^\d+$/) {
		       carp "Nice::Tie::Scalar got non-numeric pid $pid" if $^W;
		       return undef;
		   }

		   unless (kill 0, $pid) { # EPERM or ERSCH, no doubt
		       carp "Nice::Tie::Scalar got bad pid $pid: $!" if $^W;
		       return undef;
		   }

		   return bless \$pid, $class;
	       }

	   This tie class has chosen to return an error rather
	   than raising an exception if its constructor should
	   fail.  While this is how dbmopen() works, other
	   classes may well not wish to be so forgiving.  It
	   checks the global variable "$^W" to see whether to
	   emit a bit of noise anyway.

       FETCH this
	   This method will be triggered every time the tied
	   variable is accessed (read).	 It takes no arguments
	   beyond its self reference, which is the object repre
	   senting the scalar we're dealing with.  Because in
	   this case we're using just a SCALAR ref for the tied
	   scalar object, a simple $$self allows the method to
	   get at the real value stored there.	In our example
	   below, that real value is the process ID to which
	   we've tied our variable.

	       sub FETCH {
		   my $self = shift;
		   confess "wrong type" unless ref $self;
		   croak "usage error" if @_;
		   my $nicety;
		   local($!) = 0;
		   $nicety = getpriority(PRIO_PROCESS, $$self);
		   if ($!) { croak "getpriority failed: $!" }
		   return $nicety;
	       }

	   This time we've decided to blow up (raise an excep
	   tion) if the renice fails--there's no place for us to
	   return an error otherwise, and it's probably the right
	   thing to do.

       STORE this, value
	   This method will be triggered every time the tied
	   variable is set (assigned).	Beyond its self refer
	   ence, it also expects one (and only one) argument--the
	   new value the user is trying to assign.

	       sub STORE {
		   my $self = shift;
		   confess "wrong type" unless ref $self;
		   my $new_nicety = shift;
		   croak "usage error" if @_;

		   if ($new_nicety < PRIO_MIN) {
		       carp sprintf
			 "WARNING: priority %d less than minimum system priority %d",
			     $new_nicety, PRIO_MIN if $^W;
		       $new_nicety = PRIO_MIN;
		   }

		   if ($new_nicety > PRIO_MAX) {
		       carp sprintf
			 "WARNING: priority %d greater than maximum system priority %d",
			     $new_nicety, PRIO_MAX if $^W;
		       $new_nicety = PRIO_MAX;
		   }

		   unless (defined setpriority(PRIO_PROCESS, $$self, $new_nicety)) {
		       confess "setpriority failed: $!";
		   }
		   return $new_nicety;
	       }

       UNTIE this
	   This method will be triggered when the "untie" occurs.
	   This can be useful if the class needs to know when no
	   further calls will be made. (Except DESTROY of
	   course.) See below for more details.

       DESTROY this
	   This method will be triggered when the tied variable
	   needs to be destructed.  As with other object classes,
	   such a method is seldom necessary, because Perl deal
	   locates its moribund object's memory for you automati
	   cally--this isn't C++, you know.  We'll use a DESTROY
	   method here for debugging purposes only.

	       sub DESTROY {
		   my $self = shift;
		   confess "wrong type" unless ref $self;
		   carp "[ Nice::DESTROY pid $$self ]" if $Nice::DEBUG;
	       }

       That's about all there is to it.	 Actually, it's more than
       all there is to it, because we've done a few nice things
       here for the sake of completeness, robustness, and general
       aesthetics.  Simpler TIESCALAR classes are certainly pos
       sible.

       Tying Arrays

       A class implementing a tied ordinary array should define
       the following methods: TIEARRAY, FETCH, STORE, FETCHSIZE,
       STORESIZE and perhaps UNTIE and/or DESTROY.

       FETCHSIZE and STORESIZE are used to provide "$#array" and
       equivalent "scalar(@array)" access.

       The methods POP, PUSH, SHIFT, UNSHIFT, SPLICE, DELETE, and
       EXISTS are required if the perl operator with the corre
       sponding (but lowercase) name is to operate on the tied
       array. The Tie::Array class can be used as a base class to
       implement the first five of these in terms of the basic
       methods above.  The default implementations of DELETE and
       EXISTS in Tie::Array simply "croak".

       In addition EXTEND will be called when perl would have
       pre-extended allocation in a real array.

       For this discussion, we'll implement an array whose ele
       ments are a fixed size at creation.  If you try to create
       an element larger than the fixed size, you'll take an
       exception.  For example:

	   use FixedElem_Array;
	   tie @array, 'FixedElem_Array', 3;
	   $array[0] = 'cat';  # ok.
	   $array[1] = 'dogs'; # exception, length('dogs') > 3.

       The preamble code for the class is as follows:

	   package FixedElem_Array;
	   use Carp;
	   use strict;

       TIEARRAY classname, LIST
	   This is the constructor for the class.  That means it
	   is expected to return a blessed reference through
	   which the new array (probably an anonymous ARRAY ref)
	   will be accessed.

	   In our example, just to show you that you don't really
	   have to return an ARRAY reference, we'll choose a HASH
	   reference to represent our object.  A HASH works out
	   well as a generic record type: the "{ELEMSIZE}" field
	   will store the maximum element size allowed, and the
	   "{ARRAY}" field will hold the true ARRAY ref.  If
	   someone outside the class tries to dereference the
	   object returned (doubtless thinking it an ARRAY ref),
	   they'll blow up.  This just goes to show you that you
	   should respect an object's privacy.

	       sub TIEARRAY {
		 my $class    = shift;
		 my $elemsize = shift;
		 if ( @_ || $elemsize =~ /\D/ ) {
		   croak "usage: tie ARRAY, '" . __PACKAGE__ . "', elem_size";
		 }
		 return bless {
		   ELEMSIZE => $elemsize,
		   ARRAY    => [],
		 }, $class;
	       }

       FETCH this, index
	   This method will be triggered every time an individual
	   element the tied array is accessed (read).  It takes
	   one argument beyond its self reference: the index
	   whose value we're trying to fetch.

	       sub FETCH {
		 my $self  = shift;
		 my $index = shift;
		 return $self->{ARRAY}->[$index];
	       }

	   If a negative array index is used to read from an
	   array, the index will be translated to a positive one
	   internally by calling FETCHSIZE before being passed to
	   FETCH.

	   As you may have noticed, the name of the FETCH method
	   (et al.) is the same for all accesses, even though the
	   constructors differ in names (TIESCALAR vs TIEARRAY).
	   While in theory you could have the same class servic
	   ing several tied types, in practice this becomes cum
	   bersome, and it's easiest to keep them at simply one
	   tie type per class.

       STORE this, index, value
	   This method will be triggered every time an element in
	   the tied array is set (written).  It takes two argu
	   ments beyond its self reference: the index at which
	   we're trying to store something and the value we're
	   trying to put there.

	   In our example, "undef" is really "$self->{ELEMSIZE}"
	   number of spaces so we have a little more work to do
	   here:

	       sub STORE {
		 my $self = shift;
		 my( $index, $value ) = @_;
		 if ( length $value > $self->{ELEMSIZE} ) {
		   croak "length of $value is greater than $self->{ELEMSIZE}";
		 }
		 # fill in the blanks
		 $self->EXTEND( $index ) if $index > $self->FETCHSIZE();
		 # right justify to keep element size for smaller elements
		 $self->{ARRAY}->[$index] = sprintf "%$self->{ELEMSIZE}s", $value;
	       }

	   Negative indexes are treated the same as with FETCH.

       FETCHSIZE this
	   Returns the total number of items in the tied array
	   associated with object this. (Equivalent to
	   "scalar(@array)").  For example:

	       sub FETCHSIZE {
		 my $self = shift;
		 return scalar @{$self->{ARRAY}};
	       }

       STORESIZE this, count
	   Sets the total number of items in the tied array asso
	   ciated with object this to be count. If this makes the
	   array larger then class's mapping of "undef" should be
	   returned for new positions.	If the array becomes
	   smaller then entries beyond count should be deleted.

	   In our example, 'undef' is really an element contain
	   ing "$self->{ELEMSIZE}" number of spaces.  Observe:

	       sub STORESIZE {
		 my $self  = shift;
		 my $count = shift;
		 if ( $count > $self->FETCHSIZE() ) {
		   foreach ( $count - $self->FETCHSIZE() .. $count ) {
		     $self->STORE( $_, '' );
		   }
		 } elsif ( $count < $self->FETCHSIZE() ) {
		   foreach ( 0 .. $self->FETCHSIZE() - $count - 2 ) {
		     $self->POP();
		   }
		 }
	       }

       EXTEND this, count
	   Informative call that array is likely to grow to have
	   count entries.  Can be used to optimize allocation.
	   This method need do nothing.

	   In our example, we want to make sure there are no
	   blank ("undef") entries, so "EXTEND" will make use of
	   "STORESIZE" to fill elements as needed:

	       sub EXTEND {
		 my $self  = shift;
		 my $count = shift;
		 $self->STORESIZE( $count );
	       }

       EXISTS this, key
	   Verify that the element at index key exists in the
	   tied array this.

	   In our example, we will determine that if an element
	   consists of "$self->{ELEMSIZE}" spaces only, it does
	   not exist:

	       sub EXISTS {
		 my $self  = shift;
		 my $index = shift;
		 return 0 if ! defined $self->{ARRAY}->[$index] ||
			     $self->{ARRAY}->[$index] eq ' ' x $self->{ELEMSIZE};
		 return 1;
	       }

       DELETE this, key
	   Delete the element at index key from the tied array
	   this.

	   In our example, a deleted item is "$self-"{ELEMSIZE}>
	   spaces:

	       sub DELETE {
		 my $self  = shift;
		 my $index = shift;
		 return $self->STORE( $index, '' );
	       }

       CLEAR this
	   Clear (remove, delete, ...) all values from the tied
	   array associated with object this.  For example:

	       sub CLEAR {
		 my $self = shift;
		 return $self->{ARRAY} = [];
	       }

       PUSH this, LIST
	   Append elements of LIST to the array.  For example:

	       sub PUSH {
		 my $self = shift;
		 my @list = @_;
		 my $last = $self->FETCHSIZE();
		 $self->STORE( $last + $_, $list[$_] ) foreach 0 .. $#list;
		 return $self->FETCHSIZE();
	       }

       POP this
	   Remove last element of the array and return it.  For
	   example:

	       sub POP {
		 my $self = shift;
		 return pop @{$self->{ARRAY}};
	       }

       SHIFT this
	   Remove the first element of the array (shifting other
	   elements down) and return it.  For example:

	       sub SHIFT {
		 my $self = shift;
		 return shift @{$self->{ARRAY}};
	       }

       UNSHIFT this, LIST
	   Insert LIST elements at the beginning of the array,
	   moving existing elements up to make room.  For exam
	   ple:

	       sub UNSHIFT {
		 my $self = shift;
		 my @list = @_;
		 my $size = scalar( @list );
		 # make room for our list
		 @{$self->{ARRAY}}[ $size .. $#{$self->{ARRAY}} + $size ]
		  = @{$self->{ARRAY}};
		 $self->STORE( $_, $list[$_] ) foreach 0 .. $#list;
	       }

       SPLICE this, offset, length, LIST
	   Perform the equivalent of "splice" on the array.

	   offset is optional and defaults to zero, negative val
	   ues count back from the end of the array.

	   length is optional and defaults to rest of the array.

	   LIST may be empty.

	   Returns a list of the original length elements at off_
	   set.

	   In our example, we'll use a little shortcut if there
	   is a LIST:

	       sub SPLICE {
		 my $self   = shift;
		 my $offset = shift || 0;
		 my $length = shift || $self->FETCHSIZE() - $offset;
		 my @list   = ();
		 if ( @_ ) {
		   tie @list, __PACKAGE__, $self->{ELEMSIZE};
		   @list   = @_;
		 }
		 return splice @{$self->{ARRAY}}, $offset, $length, @list;
	       }

       UNTIE this
	   Will be called when "untie" happens. (See below.)

       DESTROY this
	   This method will be triggered when the tied variable
	   needs to be destructed.  As with the scalar tie class,
	   this is almost never needed in a language that does
	   its own garbage collection, so this time we'll just
	   leave it out.

       Tying Hashes

       Hashes were the first Perl data type to be tied (see
       dbmopen()).  A class implementing a tied hash should
       define the following methods: TIEHASH is the constructor.
       FETCH and STORE access the key and value pairs.	EXISTS
       reports whether a key is present in the hash, and DELETE
       deletes one.  CLEAR empties the hash by deleting all the
       key and value pairs.  FIRSTKEY and NEXTKEY implement the
       keys() and each() functions to iterate over all the keys.
       UNTIE is called when "untie" happens, and DESTROY is
       called when the tied variable is garbage collected.

       If this seems like a lot, then feel free to inherit from
       merely the standard Tie::Hash module for most of your
       methods, redefining only the interesting ones.  See the
       Tie::Hash manpage for details.

       Remember that Perl distinguishes between a key not exist
       ing in the hash, and the key existing in the hash but hav
       ing a corresponding value of "undef".  The two possibili
       ties can be tested with the "exists()" and "defined()"
       functions.

       Here's an example of a somewhat interesting tied hash
       class:  it gives you a hash representing a particular
       user's dot files.  You index into the hash with the name
       of the file (minus the dot) and you get back that dot
       file's contents.	 For example:

	   use DotFiles;
	   tie %dot, 'DotFiles';
	   if ( $dot{profile} =~ /MANPATH/ ||
		$dot{login}   =~ /MANPATH/ ||
		$dot{cshrc}   =~ /MANPATH/    )
	   {
	       print "you seem to set your MANPATH\n";
	   }

       Or here's another sample of using our tied class:

	   tie %him, 'DotFiles', 'daemon';
	   foreach $f ( keys %him ) {
	       printf "daemon dot file %s is size %d\n",
		   $f, length $him{$f};
	   }

       In our tied hash DotFiles example, we use a regular hash
       for the object containing several important fields, of
       which only the "{LIST}" field will be what the user thinks
       of as the real hash.

       USER whose dot files this object represents

       HOME where those dot files live

       CLOBBER
	    whether we should try to change or remove those dot
	    files

       LIST the hash of dot file names and content mappings

       Here's the start of Dotfiles.pm:

	   package DotFiles;
	   use Carp;
	   sub whowasi { (caller(1))[3] . '()' }
	   my $DEBUG = 0;
	   sub debug { $DEBUG = @_ ? shift : 1 }

       For our example, we want to be able to emit debugging info
       to help in tracing during development.  We keep also one
       convenience function around internally to help print out
       warnings; whowasi() returns the function name that calls
       it.

       Here are the methods for the DotFiles tied hash.

       TIEHASH classname, LIST
	   This is the constructor for the class.  That means it
	   is expected to return a blessed reference through
	   which the new object (probably but not necessarily an
	   anonymous hash) will be accessed.

	   Here's the constructor:

	       sub TIEHASH {
		   my $self = shift;
		   my $user = shift || $>;
		   my $dotdir = shift || '';
		   croak "usage: @{[&whowasi]} [USER [DOTDIR]]" if @_;
		   $user = getpwuid($user) if $user =~ /^\d+$/;
		   my $dir = (getpwnam($user))[7]
			   || croak "@{[&whowasi]}: no user $user";
		   $dir .= "/$dotdir" if $dotdir;

		   my $node = {
		       USER    => $user,
		       HOME    => $dir,
		       LIST    => {},
		       CLOBBER => 0,
		   };

		   opendir(DIR, $dir)
			   || croak "@{[&whowasi]}: can't opendir $dir: $!";
		   foreach $dot ( grep /^\./ && -f "$dir/$_", readdir(DIR)) {
		       $dot =~ s/^\.//;
		       $node->{LIST}{$dot} = undef;
		   }
		   closedir DIR;
		   return bless $node, $self;
	       }

	   It's probably worth mentioning that if you're going to
	   filetest the return values out of a readdir, you'd
	   better prepend the directory in question.  Otherwise,
	   because we didn't chdir() there, it would have been
	   testing the wrong file.

       FETCH this, key
	   This method will be triggered every time an element in
	   the tied hash is accessed (read).  It takes one argu
	   ment beyond its self reference: the key whose value
	   we're trying to fetch.

	   Here's the fetch for our DotFiles example.

	       sub FETCH {
		   carp &whowasi if $DEBUG;
		   my $self = shift;
		   my $dot = shift;
		   my $dir = $self->{HOME};
		   my $file = "$dir/.$dot";

		   unless (exists $self->{LIST}->{$dot} || -f $file) {
		       carp "@{[&whowasi]}: no $dot file" if $DEBUG;
		       return undef;
		   }

		   if (defined $self->{LIST}->{$dot}) {
		       return $self->{LIST}->{$dot};
		   } else {
		       return $self->{LIST}->{$dot} = `cat $dir/.$dot`;
		   }
	       }

	   It was easy to write by having it call the Unix cat(1)
	   command, but it would probably be more portable to
	   open the file manually (and somewhat more efficient).
	   Of course, because dot files are a Unixy concept,
	   we're not that concerned.

       STORE this, key, value
	   This method will be triggered every time an element in
	   the tied hash is set (written).  It takes two argu
	   ments beyond its self reference: the index at which
	   we're trying to store something, and the value we're
	   trying to put there.

	   Here in our DotFiles example, we'll be careful not to
	   let them try to overwrite the file unless they've
	   called the clobber() method on the original object
	   reference returned by tie().

	       sub STORE {
		   carp &whowasi if $DEBUG;
		   my $self = shift;
		   my $dot = shift;
		   my $value = shift;
		   my $file = $self->{HOME} . "/.$dot";
		   my $user = $self->{USER};

		   croak "@{[&whowasi]}: $file not clobberable"
		       unless $self->{CLOBBER};

		   open(F, "> $file") || croak "can't open $file: $!";
		   print F $value;
		   close(F);
	       }

	   If they wanted to clobber something, they might say:

	       $ob = tie %daemon_dots, 'daemon';
	       $ob->clobber(1);
	       $daemon_dots{signature} = "A true daemon\n";

	   Another way to lay hands on a reference to the under
	   lying object is to use the tied() function, so they
	   might alternately have set clobber using:

	       tie %daemon_dots, 'daemon';
	       tied(%daemon_dots)->clobber(1);

	   The clobber method is simply:

	       sub clobber {
		   my $self = shift;
		   $self->{CLOBBER} = @_ ? shift : 1;
	       }

       DELETE this, key
	   This method is triggered when we remove an element
	   from the hash, typically by using the delete() func
	   tion.  Again, we'll be careful to check whether they
	   really want to clobber files.

	       sub DELETE   {
		   carp &whowasi if $DEBUG;

		   my $self = shift;
		   my $dot = shift;
		   my $file = $self->{HOME} . "/.$dot";
		   croak "@{[&whowasi]}: won't remove file $file"
		       unless $self->{CLOBBER};
		   delete $self->{LIST}->{$dot};
		   my $success = unlink($file);
		   carp "@{[&whowasi]}: can't unlink $file: $!" unless $success;
		   $success;
	       }

	   The value returned by DELETE becomes the return value
	   of the call to delete().  If you want to emulate the
	   normal behavior of delete(), you should return what
	   ever FETCH would have returned for this key.	 In this
	   example, we have chosen instead to return a value
	   which tells the caller whether the file was success
	   fully deleted.

       CLEAR this
	   This method is triggered when the whole hash is to be
	   cleared, usually by assigning the empty list to it.

	   In our example, that would remove all the user's dot
	   files!  It's such a dangerous thing that they'll have
	   to set CLOBBER to something higher than 1 to make it
	   happen.

	       sub CLEAR    {
		   carp &whowasi if $DEBUG;
		   my $self = shift;
		   croak "@{[&whowasi]}: won't remove all dot files for $self->{USER}"
		       unless $self->{CLOBBER} > 1;
		   my $dot;
		   foreach $dot ( keys %{$self->{LIST}}) {
		       $self->DELETE($dot);
		   }
	       }

       EXISTS this, key
	   This method is triggered when the user uses the
	   exists() function on a particular hash.  In our exam
	   ple, we'll look at the "{LIST}" hash element for this:

	       sub EXISTS   {
		   carp &whowasi if $DEBUG;
		   my $self = shift;
		   my $dot = shift;
		   return exists $self->{LIST}->{$dot};
	       }

       FIRSTKEY this
	   This method will be triggered when the user is going
	   to iterate through the hash, such as via a keys() or
	   each() call.

	       sub FIRSTKEY {
		   carp &whowasi if $DEBUG;
		   my $self = shift;
		   my $a = keys %{$self->{LIST}};	   # reset each() iterator
		   each %{$self->{LIST}}
	       }

       NEXTKEY this, lastkey
	   This method gets triggered during a keys() or each()
	   iteration.  It has a second argument which is the last
	   key that had been accessed.	This is useful if you're
	   carrying about ordering or calling the iterator from
	   more than one sequence, or not really storing things
	   in a hash anywhere.

	   For our example, we're using a real hash so we'll do
	   just the simple thing, but we'll have to go through
	   the LIST field indirectly.

	       sub NEXTKEY  {
		   carp &whowasi if $DEBUG;
		   my $self = shift;
		   return each %{ $self->{LIST} }
	       }

       UNTIE this
	   This is called when "untie" occurs.

       DESTROY this
	   This method is triggered when a tied hash is about to
	   go out of scope.  You don't really need it unless
	   you're trying to add debugging or have auxiliary state
	   to clean up.	 Here's a very simple function:

	       sub DESTROY  {
		   carp &whowasi if $DEBUG;
	       }

       Note that functions such as keys() and values() may return
       huge lists when used on large objects, like DBM files.
       You may prefer to use the each() function to iterate over
       such.  Example:

	   # print out history file offsets
	   use NDBM_File;
	   tie(%HIST, 'NDBM_File', '/usr/lib/news/history', 1, 0);
	   while (($key,$val) = each %HIST) {
	       print $key, ' = ', unpack('L',$val), "\n";
	   }
	   untie(%HIST);

       Tying FileHandles

       This is partially implemented now.

       A class implementing a tied filehandle should define the
       following methods: TIEHANDLE, at least one of PRINT,
       PRINTF, WRITE, READLINE, GETC, READ, and possibly CLOSE,
       UNTIE and DESTROY.  The class can also provide: BINMODE,
       OPEN, EOF, FILENO, SEEK, TELL - if the corresponding perl
       operators are used on the handle.

       It is especially useful when perl is embedded in some
       other program, where output to STDOUT and STDERR may have
       to be redirected in some special way. See nvi and the
       Apache module for examples.

       In our example we're going to create a shouting handle.

	   package Shout;

       TIEHANDLE classname, LIST
	   This is the constructor for the class.  That means it
	   is expected to return a blessed reference of some
	   sort. The reference can be used to hold some internal
	   information.

	       sub TIEHANDLE { print "<shout>\n"; my $i; bless \$i, shift }

       WRITE this, LIST
	   This method will be called when the handle is written
	   to via the "syswrite" function.

	       sub WRITE {
		   $r = shift;
		   my($buf,$len,$offset) = @_;
		   print "WRITE called, \$buf=$buf, \$len=$len, \$offset=$offset";
	       }

       PRINT this, LIST
	   This method will be triggered every time the tied han
	   dle is printed to with the "print()" function.  Beyond
	   its self reference it also expects the list that was
	   passed to the print function.

	       sub PRINT { $r = shift; $$r++; print join($,,map(uc($_),@_)),$\ }

       PRINTF this, LIST
	   This method will be triggered every time the tied han
	   dle is printed to with the "printf()" function.
	   Beyond its self reference it also expects the format
	   and list that was passed to the printf function.

	       sub PRINTF {
		   shift;
		   my $fmt = shift;
		   print sprintf($fmt, @_)."\n";
	       }

       READ this, LIST
	   This method will be called when the handle is read
	   from via the "read" or "sysread" functions.

	       sub READ {
		   my $self = shift;
		   my $$bufref = \$_[0];
		   my(undef,$len,$offset) = @_;
		   print "READ called, \$buf=$bufref, \$len=$len, \$offset=$offset";
		   # add to $$bufref, set $len to number of characters read
		   $len;
	       }

       READLINE this
	   This method will be called when the handle is read
	   from via <HANDLE>.  The method should return undef
	   when there is no more data.

	       sub READLINE { $r = shift; "READLINE called $$r times\n"; }

       GETC this
	   This method will be called when the "getc" function is
	   called.

	       sub GETC { print "Don't GETC, Get Perl"; return "a"; }

       CLOSE this
	   This method will be called when the handle is closed
	   via the "close" function.

	       sub CLOSE { print "CLOSE called.\n" }

       UNTIE this
	   As with the other types of ties, this method will be
	   called when "untie" happens.	 It may be appropriate to
	   "auto CLOSE" when this occurs.

       DESTROY this
	   As with the other types of ties, this method will be
	   called when the tied handle is about to be destroyed.
	   This is useful for debugging and possibly cleaning up.

	       sub DESTROY { print "</shout>\n" }

       Here's how to use our little example:

	   tie(*FOO,'Shout');
	   print FOO "hello\n";
	   $a = 4; $b = 6;
	   print FOO $a, " plus ", $b, " equals ", $a + $b, "\n";
	   print <FOO>;

       UNTIE this

       You can define for all tie types an UNTIE method that will
       be called at untie().

       The "untie" Gotcha

       If you intend making use of the object returned from
       either tie() or tied(), and if the tie's target class
       defines a destructor, there is a subtle gotcha you must
       guard against.

       As setup, consider this (admittedly rather contrived)
       example of a tie; all it does is use a file to keep a log
       of the values assigned to a scalar.

	   package Remember;

	   use strict;
	   use warnings;
	   use IO::File;

	   sub TIESCALAR {
	       my $class = shift;
	       my $filename = shift;
	       my $handle = new IO::File "> $filename"
				or die "Cannot open $filename: $!\n";

	       print $handle "The Start\n";
	       bless {FH => $handle, Value => 0}, $class;
	   }

	   sub FETCH {
	       my $self = shift;
	       return $self->{Value};
	   }

	   sub STORE {
	       my $self = shift;
	       my $value = shift;
	       my $handle = $self->{FH};
	       print $handle "$value\n";
	       $self->{Value} = $value;
	   }

	   sub DESTROY {
	       my $self = shift;
	       my $handle = $self->{FH};
	       print $handle "The End\n";
	       close $handle;
	   }

	   1;

       Here is an example that makes use of this tie:

	   use strict;
	   use Remember;

	   my $fred;
	   tie $fred, 'Remember', 'myfile.txt';
	   $fred = 1;
	   $fred = 4;
	   $fred = 5;
	   untie $fred;
	   system "cat myfile.txt";

       This is the output when it is executed:

	   The Start
	   1
	   4
	   5
	   The End

       So far so good.	Those of you who have been paying atten
       tion will have spotted that the tied object hasn't been
       used so far.  So lets add an extra method to the Remember
       class to allow comments to be included in the file -- say,
       something like this:

	   sub comment {
	       my $self = shift;
	       my $text = shift;
	       my $handle = $self->{FH};
	       print $handle $text, "\n";
	   }

       And here is the previous example modified to use the "com
       ment" method (which requires the tied object):

	   use strict;
	   use Remember;

	   my ($fred, $x);
	   $x = tie $fred, 'Remember', 'myfile.txt';
	   $fred = 1;
	   $fred = 4;
	   comment $x "changing...";
	   $fred = 5;
	   untie $fred;
	   system "cat myfile.txt";

       When this code is executed there is no output.  Here's
       why:

       When a variable is tied, it is associated with the object
       which is the return value of the TIESCALAR, TIEARRAY, or
       TIEHASH function.  This object normally has only one ref
       erence, namely, the implicit reference from the tied vari
       able.  When untie() is called, that reference is
       destroyed.  Then, as in the first example above, the
       object's destructor (DESTROY) is called, which is normal
       for objects that have no more valid references; and thus
       the file is closed.

       In the second example, however, we have stored another
       reference to the tied object in $x.  That means that when
       untie() gets called there will still be a valid reference
       to the object in existence, so the destructor is not
       called at that time, and thus the file is not closed.  The
       reason there is no output is because the file buffers have
       not been flushed to disk.

       Now that you know what the problem is, what can you do to
       avoid it?  Prior to the introduction of the optional UNTIE
       method the only way was the good old "-w" flag. Which will
       spot any instances where you call untie() and there are
       still valid references to the tied object.  If the second
       script above this near the top "use warnings 'untie'" or
       was run with the "-w" flag, Perl prints this warning mes
       sage:

	   untie attempted while 1 inner references still exist

       To get the script to work properly and silence the warning
       make sure there are no valid references to the tied object
       before untie() is called:

	   undef $x;
	   untie $fred;

       Now that UNTIE exists the class designer can decide which
       parts of the class functionality are really associated
       with "untie" and which with the object being destroyed.
       What makes sense for a given class depends on whether the
       inner references are being kept so that non-tie-related
       methods can be called on the object. But in most cases it
       probably makes sense to move the functionality that would
       have been in DESTROY to the UNTIE method.

       If the UNTIE method exists then the warning above does not
       occur. Instead the UNTIE method is passed the count of
       "extra" references and can issue its own warning if appro
       priate. e.g. to replicate the no UNTIE case this method
       can be used:

	   sub UNTIE
	   {
	    my ($obj,$count) = @_;
	    carp "untie attempted while $count inner references still exist" if $count;
	   }

SEE ALSO
       See the DB_File manpage or the Config manpage for some
       interesting tie() implementations.  A good starting point
       for many tie() implementations is with one of the modules
       the Tie::Scalar manpage, the Tie::Array manpage, the
       Tie::Hash manpage, or the Tie::Handle manpage.

BUGS
       You cannot easily tie a multilevel data structure (such as
       a hash of hashes) to a dbm file.	 The first problem is
       that all but GDBM and Berkeley DB have size limitations,
       but beyond that, you also have problems with how refer
       ences are to be represented on disk.  One experimental
       module that does attempt to address this need partially is
       the MLDBM module.  Check your nearest CPAN site as
       described in the perlmodlib manpage for source code to
       MLDBM.

       Tied filehandles are still incomplete.  sysopen(), trun_
       cate(), flock(), fcntl(), stat() and -X can't currently be
       trapped.

AUTHOR
       Tom Christiansen

       TIEHANDLE by Sven Verdoolaege <skimo@dns.ufsia.ac.be> and
       Doug MacEachern <dougm@osf.org>

       UNTIE by Nick Ing-Simmons <nick@ing-simmons.net>

       Tying Arrays by Casey Tweten <crt@kiski.net>

2001-03-18		   perl v5.6.1		       PERLTIE(1)
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