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PERLHACK(1)	 Perl Programmers Reference Guide     PERLHACK(1)

NAME
       perlhack - How to hack at the Perl internals

DESCRIPTION
       This document attempts to explain how Perl development
       takes place, and ends with some suggestions for people
       wanting to become bona fide porters.

       The perl5-porters mailing list is where the Perl standard
       distribution is maintained and developed.  The list can
       get anywhere from 10 to 150 messages a day, depending on
       the heatedness of the debate.  Most days there are two or
       three patches, extensions, features, or bugs being dis
       cussed at a time.

       A searchable archive of the list is at:

	   http://www.xray.mpe.mpg.de/mailing-lists/perl5-porters/

       The list is also archived under the usenet group name
       "perl.porters-gw" at:

	   http://www.deja.com/

       List subscribers (the porters themselves) come in several
       flavours.  Some are quiet curious lurkers, who rarely
       pitch in and instead watch the ongoing development to
       ensure they're forewarned of new changes or features in
       Perl.  Some are representatives of vendors, who are there
       to make sure that Perl continues to compile and work on
       their platforms.	 Some patch any reported bug that they
       know how to fix, some are actively patching their pet area
       (threads, Win32, the regexp engine), while others seem to
       do nothing but complain.	 In other words, it's your usual
       mix of technical people.

       Over this group of porters presides Larry Wall.	He has
       the final word in what does and does not change in the
       Perl language.  Various releases of Perl are shepherded by
       a ``pumpking'', a porter responsible for gathering
       patches, deciding on a patch-by-patch feature-by-feature
       basis what will and will not go into the release.  For
       instance, Gurusamy Sarathy is the pumpking for the 5.6
       release of Perl.

       In addition, various people are pumpkings for different
       things.	For instance, Andy Dougherty and Jarkko
       Hietaniemi share the Configure pumpkin, and Tom Chris
       tiansen is the documentation pumpking.

       Larry sees Perl development along the lines of the US gov
       ernment: there's the Legislature (the porters), the Execu
       tive branch (the pumpkings), and the Supreme Court
       (Larry).	 The legislature can discuss and submit patches
       to the executive branch all they like, but the executive
       branch is free to veto them.  Rarely, the Supreme Court
       will side with the executive branch over the legislature,
       or the legislature over the executive branch.  Mostly,
       however, the legislature and the executive branch are sup
       posed to get along and work out their differences without
       impeachment or court cases.

       You might sometimes see reference to Rule 1 and Rule 2.
       Larry's power as Supreme Court is expressed in The Rules:

       1   Larry is always by definition right about how Perl
	   should behave.  This means he has final veto power on
	   the core functionality.

       2   Larry is allowed to change his mind about any matter
	   at a later date, regardless of whether he previously
	   invoked Rule 1.

       Got that?  Larry is always right, even when he was wrong.
       It's rare to see either Rule exercised, but they are often
       alluded to.

       New features and extensions to the language are con
       tentious, because the criteria used by the pumpkings,
       Larry, and other porters to decide which features should
       be implemented and incorporated are not codified in a few
       small design goals as with some other languages.	 Instead,
       the heuristics are flexible and often difficult to fathom.
       Here is one person's list, roughly in decreasing order of
       importance, of heuristics that new features have to be
       weighed against:

       Does concept match the general goals of Perl?
	   These haven't been written anywhere in stone, but one
	   approximation is:

	    1. Keep it fast, simple, and useful.
	    2. Keep features/concepts as orthogonal as possible.
	    3. No arbitrary limits (platforms, data sizes, cultures).
	    4. Keep it open and exciting to use/patch/advocate Perl everywhere.
	    5. Either assimilate new technologies, or build bridges to them.

       Where is the implementation?
	   All the talk in the world is useless without an imple
	   mentation.  In almost every case, the person or people
	   who argue for a new feature will be expected to be the
	   ones who implement it.  Porters capable of coding new
	   features have their own agendas, and are not available
	   to implement your (possibly good) idea.

       Backwards compatibility
	   It's a cardinal sin to break existing Perl programs.
	   New warnings are contentious--some say that a program
	   that emits warnings is not broken, while others say it
	   is.	Adding keywords has the potential to break pro
	   grams, changing the meaning of existing token
	   sequences or functions might break programs.

       Could it be a module instead?
	   Perl 5 has extension mechanisms, modules and XS,
	   specifically to avoid the need to keep changing the
	   Perl interpreter.  You can write modules that export
	   functions, you can give those functions prototypes so
	   they can be called like built-in functions, you can
	   even write XS code to mess with the runtime data
	   structures of the Perl interpreter if you want to
	   implement really complicated things.	 If it can be
	   done in a module instead of in the core, it's highly
	   unlikely to be added.

       Is the feature generic enough?
	   Is this something that only the submitter wants added
	   to the language, or would it be broadly useful?  Some
	   times, instead of adding a feature with a tight focus,
	   the porters might decide to wait until someone imple
	   ments the more generalized feature.	For instance,
	   instead of implementing a ``delayed evaluation'' fea
	   ture, the porters are waiting for a macro system that
	   would permit delayed evaluation and much more.

       Does it potentially introduce new bugs?
	   Radical rewrites of large chunks of the Perl inter
	   preter have the potential to introduce new bugs.  The
	   smaller and more localized the change, the better.

       Does it preclude other desirable features?
	   A patch is likely to be rejected if it closes off
	   future avenues of development.  For instance, a patch
	   that placed a true and final interpretation on proto
	   types is likely to be rejected because there are still
	   options for the future of prototypes that haven't been
	   addressed.

       Is the implementation robust?
	   Good patches (tight code, complete, correct) stand
	   more chance of going in.  Sloppy or incorrect patches
	   might be placed on the back burner until the pumpking
	   has time to fix, or might be discarded altogether
	   without further notice.

       Is the implementation generic enough to be portable?
	   The worst patches make use of a system-specific fea
	   tures.  It's highly unlikely that nonportable addi
	   tions to the Perl language will be accepted.

       Is there enough documentation?
	   Patches without documentation are probably ill-thought
	   out or incomplete.  Nothing can be added without docu
	   mentation, so submitting a patch for the appropriate
	   manpages as well as the source code is always a good
	   idea.  If appropriate, patches should add to the test
	   suite as well.

       Is there another way to do it?
	   Larry said ``Although the Perl Slogan is There's More
	   Than One Way to Do It, I hesitate to make 10 ways to
	   do something''.  This is a tricky heuristic to navi
	   gate, though--one man's essential addition is another
	   man's pointless cruft.

       Does it create too much work?
	   Work for the pumpking, work for Perl programmers, work
	   for module authors, ...  Perl is supposed to be easy.

       Patches speak louder than words
	   Working code is always preferred to pie-in-the-sky
	   ideas.  A patch to add a feature stands a much higher
	   chance of making it to the language than does a random
	   feature request, no matter how fervently argued the
	   request might be.  This ties into ``Will it be use
	   ful?'', as the fact that someone took the time to make
	   the patch demonstrates a strong desire for the fea
	   ture.

       If you're on the list, you might hear the word ``core''
       bandied around.	It refers to the standard distribution.
       ``Hacking on the core'' means you're changing the C source
       code to the Perl interpreter.  ``A core module'' is one
       that ships with Perl.

       Keeping in sync

       The source code to the Perl interpreter, in its different
       versions, is kept in a repository managed by a revision
       control system (which is currently the Perforce program,
       see http://perforce.com/).  The pumpkings and a few others
       have access to the repository to check in changes.  Peri
       odically the pumpking for the development version of Perl
       will release a new version, so the rest of the porters can
       see what's changed.  The current state of the main trunk
       of repository, and patches that describe the individual
       changes that have happened since the last public release
       are available at this location:

	   ftp://ftp.linux.activestate.com/pub/staff/gsar/APC/

       If you are a member of the perl5-porters mailing list, it
       is a good thing to keep in touch with the most recent
       changes. If not only to verify if what you would have
       posted as a bug report isn't already solved in the most
       recent available perl development branch, also known as
       perl-current, bleading edge perl, bleedperl or bleadperl.

       Needless to say, the source code in perl-current is usu
       ally in a perpetual state of evolution.	You should expect
       it to be very buggy.  Do not use it for any purpose other
       than testing and development.

       Keeping in sync with the most recent branch can be done in
       several ways, but the most convenient and reliable way is
       using rsync, available at ftp://rsync.samba.org/pub/rsync/
       .  (You can also get the most recent branch by FTP.)

       If you choose to keep in sync using rsync, there are two
       approaches to doing so:

       rsync'ing the source tree
	   Presuming you are in the directory where your perl
	   source resides and you have rsync installed and avail
	   able, you can `upgrade' to the bleadperl using:

	    # rsync -avz rsync://ftp.linux.activestate.com/perl-current/ .

	   This takes care of updating every single item in the
	   source tree to the latest applied patch level, creat
	   ing files that are new (to your distribution) and set
	   ting date/time stamps of existing files to reflect the
	   bleadperl status.

	   You can than check what patch was the latest that was
	   applied by looking in the file .patch, which will show
	   the number of the latest patch.

	   If you have more than one machine to keep in sync, and
	   not all of them have access to the WAN (so you are not
	   able to rsync all the source trees to the real
	   source), there are some ways to get around this prob
	   lem.

	   Using rsync over the LAN
	       Set up a local rsync server which makes the
	       rsynced source tree available to the LAN and sync
	       the other machines against this directory.

	       From http://rsync.samba.org/README.html:

		  "Rsync uses rsh or ssh for communication. It does not need to be
		   setuid and requires no special privileges for installation.	It
		   does not require a inetd entry or a deamon.	You must, however,
		   have a working rsh or ssh system.  Using ssh is recommended for
		   its security features."

	   Using pushing over the NFS
	       Having the other systems mounted over the NFS, you
	       can take an active pushing approach by checking
	       the just updated tree against the other not-yet
	       synced trees. An example would be

		 #!/usr/bin/perl -w

		 use strict;
		 use File::Copy;

		 my %MF = map {
		     m/(\S+)/;
		     $1 => [ (stat $1)[2, 7, 9] ];     # mode, size, mtime
		     } `cat MANIFEST`;

		 my %remote = map { $_ => "/$_/pro/3gl/CPAN/perl-5.7.1" } qw(host1 host2);

		 foreach my $host (keys %remote) {
		     unless (-d $remote{$host}) {
			 print STDERR "Cannot Xsync for host $host\n";
			 next;
			 }
		     foreach my $file (keys %MF) {
			 my $rfile = "$remote{$host}/$file";
			 my ($mode, $size, $mtime) = (stat $rfile)[2, 7, 9];
			 defined $size or ($mode, $size, $mtime) = (0, 0, 0);
			 $size == $MF{$file}[1] && $mtime == $MF{$file}[2] and next;
			 printf "%4s %-34s %8d %9d  %8d %9d\n",
			     $host, $file, $MF{$file}[1], $MF{$file}[2], $size, $mtime;
			 unlink $rfile;
			 copy ($file, $rfile);
			 utime time, $MF{$file}[2], $rfile;
			 chmod $MF{$file}[0], $rfile;
			 }
		     }

	       though this is not perfect. It could be improved
	       with checking file checksums before updating. Not
	       all NFS systems support reliable utime support
	       (when used over the NFS).

       rsync'ing the patches
	   The source tree is maintained by the pumpking who
	   applies patches to the files in the tree. These
	   patches are either created by the pumpking himself
	   using "diff -c" after updating the file manually or by
	   applying patches sent in by posters on the
	   perl5-porters list.	These patches are also saved and
	   rsync'able, so you can apply them yourself to the
	   source files.

	   Presuming you are in a directory where your patches
	   reside, you can get them in sync with

	    # rsync -avz rsync://ftp.linux.activestate.com/perl-current-diffs/ .

	   This makes sure the latest available patch is down
	   loaded to your patch directory.

	   It's then up to you to apply these patches, using
	   something like

	    # last=`ls -rt1 *.gz | tail -1`
	    # rsync -avz rsync://ftp.linux.activestate.com/perl-current-diffs/ .
	    # find . -name '*.gz' -newer $last -exec gzcat {} \; >blead.patch
	    # cd ../perl-current
	    # patch -p1 -N <../perl-current-diffs/blead.patch

	   or, since this is only a hint towards how it works,
	   use CPAN-patchaperl from Andreas Knig to have better
	   control over the patching process.

       Why rsync the source tree

       It's easier
	   Since you don't have to apply the patches yourself,
	   you are sure all files in the source tree are in the
	   right state.

       It's more recent
	   According to Gurusamy Sarathy:

	      "... The rsync mirror is automatic and syncs with the repository
	       every five minutes.

	      "Updating the patch  area	 still	requires  manual  intervention
	       (with all the goofiness that implies,  which you've noted)  and
	       is typically on a daily cycle.	Making this process  automatic
	       is on my tuit list, but don't ask me when."

       It's more reliable
	   Well, since the patches are updated by hand, I don't
	   have to say any more ... (see Sarathy's remark).

       Why rsync the patches

       It's easier
	   If you have more than one machine that you want to
	   keep in track with bleadperl, it's easier to rsync the
	   patches only once and then apply them to all the
	   source trees on the different machines.

	   In case you try to keep in pace on 5 different
	   machines, for which only one of them has access to the
	   WAN, rsync'ing all the source trees should than be
	   done 5 times over the NFS. Having rsync'ed the patches
	   only once, I can apply them to all the source trees
	   automatically. Need you say more ;-)

       It's a good reference
	   If you do not only like to have the most recent devel
	   opment branch, but also like to fix bugs, or extend
	   features, you want to dive into the sources. If you
	   are a seasoned perl core diver, you don't need no man
	   uals, tips, roadmaps, perlguts.pod or other aids to
	   find your way around. But if you are a starter, the
	   patches may help you in finding where you should start
	   and how to change the bits that bug you.

	   The file Changes is updated on occasions the pumpking
	   sees as his own little sync points. On those occa
	   sions, he releases a tar-ball of the current source
	   tree (i.e. perl@7582.tar.gz), which will be an excel
	   lent point to start with when choosing to use the
	   'rsync the patches' scheme. Starting with perl@7582,
	   which means a set of source files on which the latest
	   applied patch is number 7582, you apply all succeeding
	   patches available from then on (7583, 7584, ...).

	   You can use the patches later as a kind of search
	   archive.

	   Finding a start point
	       If you want to fix/change the behaviour of func
	       tion/feature Foo, just scan the patches for
	       patches that mention Foo either in the subject,
	       the comments, or the body of the fix. A good
	       chance the patch shows you the files that are
	       affected by that patch which are very likely to be
	       the starting point of your journey into the guts
	       of perl.

	   Finding how to fix a bug
	       If you've found where the function/feature Foo
	       misbehaves, but you don't know how to fix it (but
	       you do know the change you want to make), you can,
	       again, peruse the patches for similar changes and
	       look how others apply the fix.

	   Finding the source of misbehaviour
	       When you keep in sync with bleadperl, the pumpking
	       would love to see that the community efforts realy
	       work. So after each of his sync points, you are to
	       'make test' to check if everything is still in
	       working order. If it is, you do 'make ok', which
	       will send an OK report to perlbug@perl.org. (If
	       you do not have access to a mailer from the system
	       you just finished successfully 'make test', you
	       can do 'make okfile', which creates the file
	       "perl.ok", which you can than take to your
	       favourite mailer and mail yourself).

	       But of course, as always, things will not allways
	       lead to a success path, and one or more test do
	       not pass the 'make test'. Before sending in a bug
	       report (using 'make nok' or 'make nokfile'), check
	       the mailing list if someone else has reported the
	       bug already and if so, confirm it by replying to
	       that message. If not, you might want to trace the
	       source of that misbehaviour before sending in the
	       bug, which will help all the other porters in
	       finding the solution.

	       Here the saved patches come in very handy. You can
	       check the list of patches to see which patch
	       changed what file and what change caused the mis
	       behaviour. If you note that in the bug report, it
	       saves the one trying to solve it, looking for that
	       point.

	   If searching the patches is too bothersome, you might
	   consider using perl's bugtron to find more information
	   about discussions and ramblings on posted bugs.

       If you want to get the best of both worlds, rsync both the
       source tree for convenience, reliability and ease and
       rsync the patches for reference.

       Submitting patches

       Always submit patches to perl5-porters@perl.org.	 This
       lets other porters review your patch, which catches a sur
       prising number of errors in patches.  Either use the diff
       program (available in source code form from
       ftp://ftp.gnu.org/pub/gnu/), or use Johan Vromans'
       makepatch (available from CPAN/authors/id/JV/).	Unified
       diffs are preferred, but context diffs are accepted.  Do
       not send RCS-style diffs or diffs without context lines.
       More information is given in the Porting/patching.pod file
       in the Perl source distribution.	 Please patch against the
       latest development version (e.g., if you're fixing a bug
       in the 5.005 track, patch against the latest 5.005_5x ver
       sion).  Only patches that survive the heat of the develop
       ment branch get applied to maintenance versions.

       Your patch should update the documentation and test suite.

       To report a bug in Perl, use the program perlbug which
       comes with Perl (if you can't get Perl to work, send mail
       to the address perlbug@perl.org or perlbug@perl.com).
       Reporting bugs through perlbug feeds into the automated
       bug-tracking system, access to which is provided through
       the web at http://bugs.perl.org/.  It often pays to check
       the archives of the perl5-porters mailing list to see
       whether the bug you're reporting has been reported before,
       and if so whether it was considered a bug.  See above for
       the location of the searchable archives.

       The CPAN testers (http://testers.cpan.org/) are a group of
       volunteers who test CPAN modules on a variety of plat
       forms.  Perl Labs (http://labs.perl.org/) automatically
       tests Perl source releases on platforms and gives feedback
       to the CPAN testers mailing list.  Both efforts welcome
       volunteers.

       It's a good idea to read and lurk for a while before chip
       ping in.	 That way you'll get to see the dynamic of the
       conversations, learn the personalities of the players, and
       hopefully be better prepared to make a useful contribution
       when do you speak up.

       If after all this you still think you want to join the
       perl5-porters mailing list, send mail to perl5-porters-
       subscribe@perl.org.  To unsubscribe, send mail to
       perl5-porters-unsubscribe@perl.org.

       To hack on the Perl guts, you'll need to read the follow
       ing things:

       the perlguts manpage
	  This is of paramount importance, since it's the docu
	  mentation of what goes where in the Perl source. Read
	  it over a couple of times and it might start to make
	  sense - don't worry if it doesn't yet, because the best
	  way to study it is to read it in conjunction with pok
	  ing at Perl source, and we'll do that later on.

	  You might also want to look at Gisle Aas's illustrated
	  perlguts - there's no guarantee that this will be abso
	  lutely up-to-date with the latest documentation in the
	  Perl core, but the fundamentals will be right.
	  (http://gisle.aas.no/perl/illguts/)

       the perlxstut manpage and the perlxs manpage
	  A working knowledge of XSUB programming is incredibly
	  useful for core hacking; XSUBs use techniques drawn
	  from the PP code, the portion of the guts that actually
	  executes a Perl program. It's a lot gentler to learn
	  those techniques from simple examples and explanation
	  than from the core itself.

       the perlapi manpage
	  The documentation for the Perl API explains what some
	  of the internal functions do, as well as the many
	  macros used in the source.

       Porting/pumpkin.pod
	  This is a collection of words of wisdom for a Perl
	  porter; some of it is only useful to the pumpkin
	  holder, but most of it applies to anyone wanting to go
	  about Perl development.

       The perl5-porters FAQ
	  This is posted to perl5-porters at the beginning on
	  every month, and should be available from http://perl
	  hacker.org/p5p-faq; alternatively, you can get the FAQ
	  emailed to you by sending mail to
	  "perl5-porters-faq@perl.org". It contains hints on
	  reading perl5-porters, information on how perl5-porters
	  works and how Perl development in general works.

       Finding Your Way Around

       Perl maintenance can be split into a number of areas, and
       certain people (pumpkins) will have responsibility for
       each area. These areas sometimes correspond to files or
       directories in the source kit. Among the areas are:

       Core modules
	  Modules shipped as part of the Perl core live in the
	  lib/ and ext/ subdirectories: lib/ is for the pure-Perl
	  modules, and ext/ contains the core XS modules.

       Documentation
	  Documentation maintenance includes looking after every
	  thing in the pod/ directory, (as well as contributing
	  new documentation) and the documentation to the modules
	  in core.

       Configure
	  The configure process is the way we make Perl portable
	  across the myriad of operating systems it supports.
	  Responsibility for the configure, build and installa
	  tion process, as well as the overall portability of the
	  core code rests with the configure pumpkin - others
	  help out with individual operating systems.

	  The files involved are the operating system directo
	  ries, (win32/, os2/, vms/ and so on) the shell scripts
	  which generate config.h and Makefile, as well as the
	  metaconfig files which generate Configure. (metaconfig
	  isn't included in the core distribution.)

       Interpreter
	  And of course, there's the core of the Perl interpreter
	  itself. Let's have a look at that in a little more
	  detail.

       Before we leave looking at the layout, though, don't for
       get that MANIFEST contains not only the file names in the
       Perl distribution, but short descriptions of what's in
       them, too. For an overview of the important files, try
       this:

	   perl -lne 'print if /^[^\/]+\.[ch]\s+/' MANIFEST

       Elements of the interpreter

       The work of the interpreter has two main stages: compiling
       the code into the internal representation, or bytecode,
       and then executing it.  the Compiled code entry in the
       perlguts manpage explains exactly how the compilation
       stage happens.

       Here is a short breakdown of perl's operation:

       Startup
	  The action begins in perlmain.c. (or miniperlmain.c for
	  miniperl) This is very high-level code, enough to fit
	  on a single screen, and it resembles the code found in
	  the perlembed manpage; most of the real action takes
	  place in perl.c

	  First, perlmain.c allocates some memory and constructs
	  a Perl interpreter:

	      1 PERL_SYS_INIT3(&argc,&argv,&env);
	      2
	      3 if (!PL_do_undump) {
	      4	    my_perl = perl_alloc();
	      5	    if (!my_perl)
	      6		exit(1);
	      7	    perl_construct(my_perl);
	      8	    PL_perl_destruct_level = 0;
	      9 }

	  Line 1 is a macro, and its definition is dependent on
	  your operating system. Line 3 references
	  "PL_do_undump", a global variable - all global vari
	  ables in Perl start with "PL_". This tells you whether
	  the current running program was created with the "-u"
	  flag to perl and then undump, which means it's going to
	  be false in any sane context.

	  Line 4 calls a function in perl.c to allocate memory
	  for a Perl interpreter. It's quite a simple function,
	  and the guts of it looks like this:

	      my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));

	  Here you see an example of Perl's system abstraction,
	  which we'll see later: "PerlMem_malloc" is either your
	  system's "malloc", or Perl's own "malloc" as defined in
	  malloc.c if you selected that option at configure time.

	  Next, in line 7, we construct the interpreter; this
	  sets up all the special variables that Perl needs, the
	  stacks, and so on.

	  Now we pass Perl the command line options, and tell it
	  to go:

	      exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
	      if (!exitstatus) {
		  exitstatus = perl_run(my_perl);
	      }

	  "perl_parse" is actually a wrapper around
	  "S_parse_body", as defined in perl.c, which processes
	  the command line options, sets up any statically linked
	  XS modules, opens the program and calls "yyparse" to
	  parse it.

       Parsing
	  The aim of this stage is to take the Perl source, and
	  turn it into an op tree. We'll see what one of those
	  looks like later. Strictly speaking, there's three
	  things going on here.

	  "yyparse", the parser, lives in perly.c, although
	  you're better off reading the original YACC input in
	  perly.y. (Yes, Virginia, there is a YACC grammar for
	  Perl!) The job of the parser is to take your code and
	  `understand' it, splitting it into sentences, deciding
	  which operands go with which operators and so on.

	  The parser is nobly assisted by the lexer, which chunks
	  up your input into tokens, and decides what type of
	  thing each token is: a variable name, an operator, a
	  bareword, a subroutine, a core function, and so on.
	  The main point of entry to the lexer is "yylex", and
	  that and its associated routines can be found in
	  toke.c. Perl isn't much like other computer languages;
	  it's highly context sensitive at times, it can be
	  tricky to work out what sort of token something is, or
	  where a token ends. As such, there's a lot of interplay
	  between the tokeniser and the parser, which can get
	  pretty frightening if you're not used to it.

	  As the parser understands a Perl program, it builds up
	  a tree of operations for the interpreter to perform
	  during execution. The routines which construct and link
	  together the various operations are to be found in
	  op.c, and will be examined later.

       Optimization
	  Now the parsing stage is complete, and the finished
	  tree represents the operations that the Perl inter
	  preter needs to perform to execute our program. Next,
	  Perl does a dry run over the tree looking for optimisa
	  tions: constant expressions such as "3 + 4" will be
	  computed now, and the optimizer will also see if any
	  multiple operations can be replaced with a single one.
	  For instance, to fetch the variable "$foo", instead of
	  grabbing the glob "*foo" and looking at the scalar com
	  ponent, the optimizer fiddles the op tree to use a
	  function which directly looks up the scalar in ques
	  tion. The main optimizer is "peep" in op.c, and many
	  ops have their own optimizing functions.

       Running
	  Now we're finally ready to go: we have compiled Perl
	  byte code, and all that's left to do is run it. The
	  actual execution is done by the "runops_standard" func
	  tion in run.c; more specifically, it's done by these
	  three innocent looking lines:

	      while ((PL_op = CALL_FPTR(PL_op->op_ppaddr)(aTHX))) {
		  PERL_ASYNC_CHECK();
	      }

	  You may be more comfortable with the Perl version of
	  that:

	      PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};

	  Well, maybe not. Anyway, each op contains a function
	  pointer, which stipulates the function which will actu
	  ally carry out the operation.	 This function will
	  return the next op in the sequence - this allows for
	  things like "if" which choose the next op dynamically
	  at run time.	The "PERL_ASYNC_CHECK" makes sure that
	  things like signals interrupt execution if required.

	  The actual functions called are known as PP code, and
	  they're spread between four files: pp_hot.c contains
	  the `hot' code, which is most often used and highly
	  optimized, pp_sys.c contains all the system-specific
	  functions, pp_ctl.c contains the functions which imple
	  ment control structures ("if", "while" and the like)
	  and pp.c contains everything else. These are, if you
	  like, the C code for Perl's built-in functions and
	  operators.

       Internal Variable Types

       You should by now have had a look at the perlguts manpage,
       which tells you about Perl's internal variable types: SVs,
       HVs, AVs and the rest. If not, do that now.

       These variables are used not only to represent Perl-space
       variables, but also any constants in the code, as well as
       some structures completely internal to Perl. The symbol
       table, for instance, is an ordinary Perl hash. Your code
       is represented by an SV as it's read into the parser; any
       program files you call are opened via ordinary Perl file
       handles, and so on.

       The core Devel::Peek module lets us examine SVs from a
       Perl program. Let's see, for instance, how Perl treats the
       constant ""hello"".

	     % perl -MDevel::Peek -e 'Dump("hello")'
	   1 SV = PV(0xa041450) at 0xa04ecbc
	   2   REFCNT = 1
	   3   FLAGS = (POK,READONLY,pPOK)
	   4   PV = 0xa0484e0 "hello"\0
	   5   CUR = 5
	   6   LEN = 6

       Reading "Devel::Peek" output takes a bit of practise, so
       let's go through it line by line.

       Line 1 tells us we're looking at an SV which lives at
       "0xa04ecbc" in memory. SVs themselves are very simple
       structures, but they contain a pointer to a more complex
       structure. In this case, it's a PV, a structure which
       holds a string value, at location "0xa041450".  Line 2 is
       the reference count; there are no other references to this
       data, so it's 1.

       Line 3 are the flags for this SV - it's OK to use it as a
       PV, it's a read-only SV (because it's a constant) and the
       data is a PV internally.	 Next we've got the contents of
       the string, starting at location "0xa0484e0".

       Line 5 gives us the current length of the string - note
       that this does not include the null terminator. Line 6 is
       not the length of the string, but the length of the cur
       rently allocated buffer; as the string grows, Perl auto
       matically extends the available storage via a routine
       called "SvGROW".

       You can get at any of these quantities from C very easily;
       just add "Sv" to the name of the field shown in the snip
       pet, and you've got a macro which will return the value:
       "SvCUR(sv)" returns the current length of the string,
       "SvREFCOUNT(sv)" returns the reference count, "SvPV(sv,
       len)" returns the string itself with its length, and so
       on.  More macros to manipulate these properties can be
       found in the perlguts manpage.

       Let's take an example of manipulating a PV, from "sv_cat
       pvn", in sv.c

	    1  void
	    2  Perl_sv_catpvn(pTHX_ register SV *sv, register const char *ptr, register STRLEN len)
	    3  {
	    4	   STRLEN tlen;
	    5	   char *junk;

	    6	   junk = SvPV_force(sv, tlen);
	    7	   SvGROW(sv, tlen + len + 1);
	    8	   if (ptr == junk)
	    9	       ptr = SvPVX(sv);
	   10	   Move(ptr,SvPVX(sv)+tlen,len,char);
	   11	   SvCUR(sv) += len;
	   12	   *SvEND(sv) = '\0';
	   13	   (void)SvPOK_only_UTF8(sv);	       /* validate pointer */
	   14	   SvTAINT(sv);
	   15  }

       This is a function which adds a string, "ptr", of length
       "len" onto the end of the PV stored in "sv". The first
       thing we do in line 6 is make sure that the SV has a valid
       PV, by calling the "SvPV_force" macro to force a PV. As a
       side effect, "tlen" gets set to the current value of the
       PV, and the PV itself is returned to "junk".

       In line 7, we make sure that the SV will have enough room
       to accommodate the old string, the new string and the null
       terminator. If "LEN" isn't big enough, "SvGROW" will real
       locate space for us.

       Now, if "junk" is the same as the string we're trying to
       add, we can grab the string directly from the SV; "SvPVX"
       is the address of the PV in the SV.

       Line 10 does the actual catenation: the "Move" macro moves
       a chunk of memory around: we move the string "ptr" to the
       end of the PV - that's the start of the PV plus its cur
       rent length. We're moving "len" bytes of type "char".
       After doing so, we need to tell Perl we've extended the
       string, by altering "CUR" to reflect the new length.
       "SvEND" is a macro which gives us the end of the string,
       so that needs to be a ""\0"".

       Line 13 manipulates the flags; since we've changed the PV,
       any IV or NV values will no longer be valid: if we have
       "$a=10; $a.="6";" we don't want to use the old IV of 10.
       "SvPOK_only_utf8" is a special UTF8-aware version of
       "SvPOK_only", a macro which turns off the IOK and NOK
       flags and turns on POK. The final "SvTAINT" is a macro
       which launders tainted data if taint mode is turned on.

       AVs and HVs are more complicated, but SVs are by far the
       most common variable type being thrown around. Having seen
       something of how we manipulate these, let's go on and look
       at how the op tree is constructed.

       Op Trees

       First, what is the op tree, anyway? The op tree is the
       parsed representation of your program, as we saw in our
       section on parsing, and it's the sequence of operations
       that Perl goes through to execute your program, as we saw
       in the Running entry elsewhere in this document.

       An op is a fundamental operation that Perl can perform:
       all the built-in functions and operators are ops, and
       there are a series of ops which deal with concepts the
       interpreter needs internally - entering and leaving a
       block, ending a statement, fetching a variable, and so on.

       The op tree is connected in two ways: you can imagine that
       there are two "routes" through it, two orders in which you
       can traverse the tree.  First, parse order reflects how
       the parser understood the code, and secondly, execution
       order tells perl what order to perform the operations in.

       The easiest way to examine the op tree is to stop Perl
       after it has finished parsing, and get it to dump out the
       tree. This is exactly what the compiler backends B::Terse
       and B::Debug do.

       Let's have a look at how Perl sees "$a = $b + $c":

	    % perl -MO=Terse -e '$a=$b+$c'
	    1  LISTOP (0x8179888) leave
	    2	   OP (0x81798b0) enter
	    3	   COP (0x8179850) nextstate
	    4	   BINOP (0x8179828) sassign
	    5	       BINOP (0x8179800) add [1]
	    6		   UNOP (0x81796e0) null [15]
	    7		       SVOP (0x80fafe0) gvsv  GV (0x80fa4cc) *b
	    8		   UNOP (0x81797e0) null [15]
	    9		       SVOP (0x8179700) gvsv  GV (0x80efeb0) *c
	   10	       UNOP (0x816b4f0) null [15]
	   11		   SVOP (0x816dcf0) gvsv  GV (0x80fa460) *a

       Let's start in the middle, at line 4. This is a BINOP, a
       binary operator, which is at location "0x8179828". The
       specific operator in question is "sassign" - scalar
       assignment - and you can find the code which implements it
       in the function "pp_sassign" in pp_hot.c. As a binary
       operator, it has two children: the add operator, providing
       the result of "$b+$c", is uppermost on line 5, and the
       left hand side is on line 10.

       Line 10 is the null op: this does exactly nothing. What is
       that doing there? If you see the null op, it's a sign that
       something has been optimized away after parsing. As we
       mentioned in the Optimization entry elsewhere in this doc
       ument, the optimization stage sometimes converts two oper
       ations into one, for example when fetching a scalar
       variable. When this happens, instead of rewriting the op
       tree and cleaning up the dangling pointers, it's easier
       just to replace the redundant operation with the null op.
       Originally, the tree would have looked like this:

	   10	       SVOP (0x816b4f0) rv2sv [15]
	   11		   SVOP (0x816dcf0) gv	GV (0x80fa460) *a

       That is, fetch the "a" entry from the main symbol table,
       and then look at the scalar component of it: "gvsv"
       ("pp_gvsv" into pp_hot.c) happens to do both these things.

       The right hand side, starting at line 5 is similar to what
       we've just seen: we have the "add" op ("pp_add" also in
       pp_hot.c) add together two "gvsv"s.

       Now, what's this about?

	    1  LISTOP (0x8179888) leave
	    2	   OP (0x81798b0) enter
	    3	   COP (0x8179850) nextstate

       "enter" and "leave" are scoping ops, and their job is to
       perform any housekeeping every time you enter and leave a
       block: lexical variables are tidied up, unreferenced vari
       ables are destroyed, and so on. Every program will have
       those first three lines: "leave" is a list, and its chil
       dren are all the statements in the block. Statements are
       delimited by "nextstate", so a block is a collection of
       "nextstate" ops, with the ops to be performed for each
       statement being the children of "nextstate". "enter" is a
       single op which functions as a marker.

       That's how Perl parsed the program, from top to bottom:

			       Program
				  |
			      Statement
				  |
				  =
				 / \
				/   \
			       $a   +
				   / \
				 $b   $c

       However, it's impossible to perform the operations in this
       order: you have to find the values of "$b" and "$c" before
       you add them together, for instance. So, the other thread
       that runs through the op tree is the execution order: each
       op has a field "op_next" which points to the next op to be
       run, so following these pointers tells us how perl exe
       cutes the code. We can traverse the tree in this order
       using the "exec" option to "B::Terse":

	    % perl -MO=Terse,exec -e '$a=$b+$c'
	    1  OP (0x8179928) enter
	    2  COP (0x81798c8) nextstate
	    3  SVOP (0x81796c8) gvsv  GV (0x80fa4d4) *b
	    4  SVOP (0x8179798) gvsv  GV (0x80efeb0) *c
	    5  BINOP (0x8179878) add [1]
	    6  SVOP (0x816dd38) gvsv  GV (0x80fa468) *a
	    7  BINOP (0x81798a0) sassign
	    8  LISTOP (0x8179900) leave

       This probably makes more sense for a human: enter a block,
       start a statement. Get the values of "$b" and "$c", and
       add them together.  Find "$a", and assign one to the
       other. Then leave.

       The way Perl builds up these op trees in the parsing pro
       cess can be unravelled by examining perly.y, the YACC
       grammar. Let's take the piece we need to construct the
       tree for "$a = $b + $c"

	   1 term    :	 term ASSIGNOP term
	   2		    { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
	   3	     |	 term ADDOP term
	   4		    { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

       If you're not used to reading BNF grammars, this is how it
       works: You're fed certain things by the tokeniser, which
       generally end up in upper case. Here, "ADDOP", is provided
       when the tokeniser sees "+" in your code. "ASSIGNOP" is
       provided when "=" is used for assigning. These are `termi
       nal symbols', because you can't get any simpler than them.

       The grammar, lines one and three of the snippet above,
       tells you how to build up more complex forms. These com
       plex forms, `non-terminal symbols' are generally placed in
       lower case. "term" here is a non-terminal symbol, repre
       senting a single expression.

       The grammar gives you the following rule: you can make the
       thing on the left of the colon if you see all the things
       on the right in sequence.  This is called a "reduction",
       and the aim of parsing is to completely reduce the input.
       There are several different ways you can perform a reduc
       tion, separated by vertical bars: so, "term" followed by
       "=" followed by "term" makes a "term", and "term" followed
       by "+" followed by "term" can also make a "term".

       So, if you see two terms with an "=" or "+", between them,
       you can turn them into a single expression. When you do
       this, you execute the code in the block on the next line:
       if you see "=", you'll do the code in line 2. If you see
       "+", you'll do the code in line 4. It's this code which
       contributes to the op tree.

		   |   term ADDOP term
		   { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

       What this does is creates a new binary op, and feeds it a
       number of variables. The variables refer to the tokens:
       "$1" is the first token in the input, "$2" the second, and
       so on - think regular expression backreferences. "$$" is
       the op returned from this reduction. So, we call "new
       BINOP" to create a new binary operator. The first parame
       ter to "newBINOP", a function in op.c, is the op type.
       It's an addition operator, so we want the type to be
       "ADDOP". We could specify this directly, but it's right
       there as the second token in the input, so we use "$2".
       The second parameter is the op's flags: 0 means `nothing
       special'. Then the things to add: the left and right hand
       side of our expression, in scalar context.

       Stacks

       When perl executes something like "addop", how does it
       pass on its results to the next op? The answer is, through
       the use of stacks. Perl has a number of stacks to store
       things it's currently working on, and we'll look at the
       three most important ones here.

       Argument stack
	  Arguments are passed to PP code and returned from PP
	  code using the argument stack, "ST". The typical way to
	  handle arguments is to pop them off the stack, deal
	  with them how you wish, and then push the result back
	  onto the stack. This is how, for instance, the cosine
	  operator works:

		NV value;
		value = POPn;
		value = Perl_cos(value);
		XPUSHn(value);

	  We'll see a more tricky example of this when we con
	  sider Perl's macros below. "POPn" gives you the NV
	  (floating point value) of the top SV on the stack: the
	  "$x" in "cos($x)". Then we compute the cosine, and push
	  the result back as an NV. The "X" in "XPUSHn" means
	  that the stack should be extended if necessary - it
	  can't be necessary here, because we know there's room
	  for one more item on the stack, since we've just
	  removed one! The "XPUSH*" macros at least guarantee
	  safety.

	  Alternatively, you can fiddle with the stack directly:
	  "SP" gives you the first element in your portion of the
	  stack, and "TOP*" gives you the top SV/IV/NV/etc. on
	  the stack. So, for instance, to do unary negation of an
	  integer:

	       SETi(-TOPi);

	  Just set the integer value of the top stack entry to
	  its negation.

	  Argument stack manipulation in the core is exactly the
	  same as it is in XSUBs - see the perlxstut manpage, the
	  perlxs manpage and the perlguts manpage for a longer
	  description of the macros used in stack manipulation.

       Mark stack
	  I say `your portion of the stack' above because PP code
	  doesn't necessarily get the whole stack to itself: if
	  your function calls another function, you'll only want
	  to expose the arguments aimed for the called function,
	  and not (necessarily) let it get at your own data. The
	  way we do this is to have a `virtual' bottom-of-stack,
	  exposed to each function. The mark stack keeps book
	  marks to locations in the argument stack usable by each
	  function. For instance, when dealing with a tied vari
	  able, (internally, something with `P' magic) Perl has
	  to call methods for accesses to the tied variables.
	  However, we need to separate the arguments exposed to
	  the method to the argument exposed to the original
	  function - the store or fetch or whatever it may be.
	  Here's how the tied "push" is implemented; see
	  "av_push" in av.c:

	       1  PUSHMARK(SP);
	       2  EXTEND(SP,2);
	       3  PUSHs(SvTIED_obj((SV*)av, mg));
	       4  PUSHs(val);
	       5  PUTBACK;
	       6  ENTER;
	       7  call_method("PUSH", G_SCALAR|G_DISCARD);
	       8  LEAVE;
	       9  POPSTACK;

	  The lines which concern the mark stack are the first,
	  fifth and last lines: they save away, restore and
	  remove the current position of the argument stack.

	  Let's examine the whole implementation, for practice:

	       1  PUSHMARK(SP);

	  Push the current state of the stack pointer onto the
	  mark stack. This is so that when we've finished adding
	  items to the argument stack, Perl knows how many things
	  we've added recently.

	       2  EXTEND(SP,2);
	       3  PUSHs(SvTIED_obj((SV*)av, mg));
	       4  PUSHs(val);

	  We're going to add two more items onto the argument
	  stack: when you have a tied array, the "PUSH" subrou
	  tine receives the object and the value to be pushed,
	  and that's exactly what we have here - the tied object,
	  retrieved with "SvTIED_obj", and the value, the SV
	  "val".

	       5  PUTBACK;

	  Next we tell Perl to make the change to the global
	  stack pointer: "dSP" only gave us a local copy, not a
	  reference to the global.

	       6  ENTER;
	       7  call_method("PUSH", G_SCALAR|G_DISCARD);
	       8  LEAVE;

	  "ENTER" and "LEAVE" localise a block of code - they
	  make sure that all variables are tidied up, everything
	  that has been localised gets its previous value
	  returned, and so on. Think of them as the "{" and "}"
	  of a Perl block.

	  To actually do the magic method call, we have to call a
	  subroutine in Perl space: "call_method" takes care of
	  that, and it's described in the perlcall manpage. We
	  call the "PUSH" method in scalar context, and we're
	  going to discard its return value.

	       9  POPSTACK;

	  Finally, we remove the value we placed on the mark
	  stack, since we don't need it any more.

       Save stack
	  C doesn't have a concept of local scope, so perl pro
	  vides one. We've seen that "ENTER" and "LEAVE" are used
	  as scoping braces; the save stack implements the C
	  equivalent of, for example:

	      {
		  local $foo = 42;
		  ...
	      }

	  See the Localising Changes entry in the perlguts man
	  page for how to use the save stack.

       Millions of Macros

       One thing you'll notice about the Perl source is that it's
       full of macros. Some have called the pervasive use of
       macros the hardest thing to understand, others find it
       adds to clarity. Let's take an example, the code which
       implements the addition operator:

	  1  PP(pp_add)
	  2  {
	  3	 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
	  4	 {
	  5	   dPOPTOPnnrl_ul;
	  6	   SETn( left + right );
	  7	   RETURN;
	  8	 }
	  9  }

       Every line here (apart from the braces, of course) con
       tains a macro. The first line sets up the function decla
       ration as Perl expects for PP code; line 3 sets up vari
       able declarations for the argument stack and the target,
       the return value of the operation. Finally, it tries to
       see if the addition operation is overloaded; if so, the
       appropriate subroutine is called.

       Line 5 is another variable declaration - all variable dec
       larations start with "d" - which pops from the top of the
       argument stack two NVs (hence "nn") and puts them into the
       variables "right" and "left", hence the "rl". These are
       the two operands to the addition operator. Next, we call
       "SETn" to set the NV of the return value to the result of
       adding the two values. This done, we return - the "RETURN"
       macro makes sure that our return value is properly han
       dled, and we pass the next operator to run back to the
       main run loop.

       Most of these macros are explained in the perlapi manpage,
       and some of the more important ones are explained in the
       perlxs manpage as well. Pay special attention to the Back
       ground and PERL_IMPLICIT_CONTEXT entry in the perlguts
       manpage for information on the "[pad]THX_?" macros.

       Poking at Perl

       To really poke around with Perl, you'll probably want to
       build Perl for debugging, like this:

	   ./Configure -d -D optimize=-g
	   make

       "-g" is a flag to the C compiler to have it produce debug
       ging information which will allow us to step through a
       running program.	 Configure will also turn on the "DEBUG
       GING" compilation symbol which enables all the internal
       debugging code in Perl. There are a whole bunch of things
       you can debug with this: the perlrun manpage lists them
       all, and the best way to find out about them is to play
       about with them. The most useful options are probably

	   l  Context (loop) stack processing
	   t  Trace execution
	   o  Method and overloading resolution
	   c  String/numeric conversions

       Some of the functionality of the debugging code can be
       achieved using XS modules.

	   -Dr => use re 'debug'
	   -Dx => use O 'Debug'

       Using a source-level debugger

       If the debugging output of "-D" doesn't help you, it's
       time to step through perl's execution with a source-level
       debugger.

	 We'll use "gdb" for our examples here; the principles
	  will apply to any debugger, but check the manual of the
	  one you're using.

       To fire up the debugger, type

	   gdb ./perl

       You'll want to do that in your Perl source tree so the
       debugger can read the source code. You should see the
       copyright message, followed by the prompt.

	   (gdb)

       "help" will get you into the documentation, but here are
       the most useful commands:

       run [args]
	  Run the program with the given arguments.

       break function_name
       break source.c:xxx
	  Tells the debugger that we'll want to pause execution
	  when we reach either the named function (but see the
	  Internal Functions entry in the perlguts manpage!) or
	  the given line in the named source file.

       step
	  Steps through the program a line at a time.

       next
	  Steps through the program a line at a time, without
	  descending into functions.

       continue
	  Run until the next breakpoint.

       finish
	  Run until the end of the current function, then stop
	  again.

       'enter'
	  Just pressing Enter will do the most recent operation
	  again - it's a blessing when stepping through miles of
	  source code.

       print
	  Execute the given C code and print its results. WARN
	  ING: Perl makes heavy use of macros, and gdb is not
	  aware of macros. You'll have to substitute them your
	  self. So, for instance, you can't say

	      print SvPV_nolen(sv)

	  but you have to say

	      print Perl_sv_2pv_nolen(sv)

	  You may find it helpful to have a "macro dictionary",
	  which you can produce by saying "cpp -dM perl.c |
	  sort". Even then, cpp won't recursively apply the
	  macros for you.

       Dumping Perl Data Structures

       One way to get around this macro hell is to use the dump
       ing functions in dump.c; these work a little like an
       internal Devel::Peek, but they also cover OPs and other
       structures that you can't get at from Perl. Let's take an
       example. We'll use the "$a = $b + $c" we used before, but
       give it a bit of context: "$b = "6XXXX"; $c = 2.3;".
       Where's a good place to stop and poke around?

       What about "pp_add", the function we examined earlier to
       implement the "+" operator:

	   (gdb) break Perl_pp_add
	   Breakpoint 1 at 0x46249f: file pp_hot.c, line 309.

       Notice we use "Perl_pp_add" and not "pp_add" - see the
       Internal Functions entry in the perlguts manpage.  With
       the breakpoint in place, we can run our program:

	   (gdb) run -e '$b = "6XXXX"; $c = 2.3; $a = $b + $c'

       Lots of junk will go past as gdb reads in the relevant
       source files and libraries, and then:

	   Breakpoint 1, Perl_pp_add () at pp_hot.c:309
	   309	       dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
	   (gdb) step
	   311		 dPOPTOPnnrl_ul;
	   (gdb)

       We looked at this bit of code before, and we said that
       "dPOPTOPnnrl_ul" arranges for two "NV"s to be placed into
       "left" and "right" - let's slightly expand it:

	   #define dPOPTOPnnrl_ul  NV right = POPn; \
				   SV *leftsv = TOPs; \
				   NV left = USE_LEFT(leftsv) ? SvNV(leftsv) : 0.0

       "POPn" takes the SV from the top of the stack and obtains
       its NV either directly (if "SvNOK" is set) or by calling
       the "sv_2nv" function.  "TOPs" takes the next SV from the
       top of the stack - yes, "POPn" uses "TOPs" - but doesn't
       remove it. We then use "SvNV" to get the NV from "leftsv"
       in the same way as before - yes, "POPn" uses "SvNV".

       Since we don't have an NV for "$b", we'll have to use
       "sv_2nv" to convert it. If we step again, we'll find
       ourselves there:

	   Perl_sv_2nv (sv=0xa0675d0) at sv.c:1669
	   1669	       if (!sv)
	   (gdb)

       We can now use "Perl_sv_dump" to investigate the SV:

	   SV = PV(0xa057cc0) at 0xa0675d0
	   REFCNT = 1
	   FLAGS = (POK,pPOK)
	   PV = 0xa06a510 "6XXXX"\0
	   CUR = 5
	   LEN = 6
	   $1 = void

       We know we're going to get "6" from this, so let's finish
       the subroutine:

	   (gdb) finish
	   Run till exit from #0  Perl_sv_2nv (sv=0xa0675d0) at sv.c:1671
	   0x462669 in Perl_pp_add () at pp_hot.c:311
	   311		 dPOPTOPnnrl_ul;

       We can also dump out this op: the current op is always
       stored in "PL_op", and we can dump it with "Perl_op_dump".
       This'll give us similar output to B::Debug.

	   {
	   13  TYPE = add  ===> 14
	       TARG = 1
	       FLAGS = (SCALAR,KIDS)
	       {
		   TYPE = null	===> (12)
		     (was rv2sv)
		   FLAGS = (SCALAR,KIDS)
		   {
	   11	       TYPE = gvsv  ===> 12
		       FLAGS = (SCALAR)
		       GV = main::b
		   }
	       }

       < finish this later >

       Patching

       All right, we've now had a look at how to navigate the
       Perl sources and some things you'll need to know when fid
       dling with them. Let's now get on and create a simple
       patch. Here's something Larry suggested: if a "U" is the
       first active format during a "pack", (for example, "pack
       "U3C8", @stuff") then the resulting string should be
       treated as UTF8 encoded.

       How do we prepare to fix this up? First we locate the code
       in question - the "pack" happens at runtime, so it's going
       to be in one of the pp files. Sure enough, "pp_pack" is in
       pp.c. Since we're going to be altering this file, let's
       copy it to pp.c~.

       Now let's look over "pp_pack": we take a pattern into
       "pat", and then loop over the pattern, taking each format
       character in turn into "datum_type". Then for each possi
       ble format character, we swallow up the other arguments in
       the pattern (a field width, an asterisk, and so on) and
       convert the next chunk input into the specified format,
       adding it onto the output SV "cat".

       How do we know if the "U" is the first format in the
       "pat"? Well, if we have a pointer to the start of "pat"
       then, if we see a "U" we can test whether we're still at
       the start of the string. So, here's where "pat" is set up:

	   STRLEN fromlen;
	   register char *pat = SvPVx(*++MARK, fromlen);
	   register char *patend = pat + fromlen;
	   register I32 len;
	   I32 datumtype;
	   SV *fromstr;

       We'll have another string pointer in there:

	   STRLEN fromlen;
	   register char *pat = SvPVx(*++MARK, fromlen);
	   register char *patend = pat + fromlen;
	+  char *patcopy;
	   register I32 len;
	   I32 datumtype;
	   SV *fromstr;

       And just before we start the loop, we'll set "patcopy" to
       be the start of "pat":

	   items = SP - MARK;
	   MARK++;
	   sv_setpvn(cat, "", 0);
	+  patcopy = pat;
	   while (pat < patend) {

       Now if we see a "U" which was at the start of the string,
       we turn on the UTF8 flag for the output SV, "cat":

	+  if (datumtype == 'U' && pat==patcopy+1)
	+      SvUTF8_on(cat);
	   if (datumtype == '#') {
	       while (pat < patend && *pat != '\n')
		   pat++;

       Remember that it has to be "patcopy+1" because the first
       character of the string is the "U" which has been swal
       lowed into "datumtype!"

       Oops, we forgot one thing: what if there are spaces at the
       start of the pattern? "pack("  U*", @stuff)" will have "U"
       as the first active character, even though it's not the
       first thing in the pattern. In this case, we have to
       advance "patcopy" along with "pat" when we see spaces:

	   if (isSPACE(datumtype))
	       continue;

       needs to become

	   if (isSPACE(datumtype)) {
	       patcopy++;
	       continue;
	   }

       OK. That's the C part done. Now we must do two additional
       things before this patch is ready to go: we've changed the
       behaviour of Perl, and so we must document that change. We
       must also provide some more regression tests to make sure
       our patch works and doesn't create a bug somewhere else
       along the line.

       The regression tests for each operator live in t/op/, and
       so we make a copy of t/op/pack.t to t/op/pack.t~. Now we
       can add our tests to the end. First, we'll test that the
       "U" does indeed create Unicode strings:

	print 'not ' unless "1.20.300.4000" eq sprintf "%vd", pack("U*",1,20,300,4000);
	print "ok $test\n"; $test++;

       Now we'll test that we got that space-at-the-beginning
       business right:

	print 'not ' unless "1.20.300.4000" eq
			    sprintf "%vd", pack("  U*",1,20,300,4000);
	print "ok $test\n"; $test++;

       And finally we'll test that we don't make Unicode strings
       if "U" is not the first active format:

	print 'not ' unless v1.20.300.4000 ne
			    sprintf "%vd", pack("C0U*",1,20,300,4000);
	print "ok $test\n"; $test++;

       Mustn't forget to change the number of tests which appears
       at the top, or else the automated tester will get con
       fused:

	-print "1..156\n";
	+print "1..159\n";

       We now compile up Perl, and run it through the test suite.
       Our new tests pass, hooray!

       Finally, the documentation. The job is never done until
       the paperwork is over, so let's describe the change we've
       just made. The relevant place is pod/perlfunc.pod; again,
       we make a copy, and then we'll insert this text in the
       description of "pack":

	=item *

	If the pattern begins with a C<U>, the resulting string will be treated
	as Unicode-encoded. You can force UTF8 encoding on in a string with an
	initial C<U0>, and the bytes that follow will be interpreted as Unicode
	characters. If you don't want this to happen, you can begin your pattern
	with C<C0> (or anything else) to force Perl not to UTF8 encode your
	string, and then follow this with a C<U*> somewhere in your pattern.

       All done. Now let's create the patch. Porting/patching.pod
       tells us that if we're making major changes, we should
       copy the entire directory to somewhere safe before we
       begin fiddling, and then do

	   diff -ruN old new > patch

       However, we know which files we've changed, and we can
       simply do this:

	   diff -u pp.c~	     pp.c	      >	 patch
	   diff -u t/op/pack.t~	     t/op/pack.t      >> patch
	   diff -u pod/perlfunc.pod~ pod/perlfunc.pod >> patch

       We end up with a patch looking a little like this:

	   --- pp.c~	   Fri Jun 02 04:34:10 2000
	   +++ pp.c	   Fri Jun 16 11:37:25 2000
	   @@ -4375,6 +4375,7 @@
		register I32 items;
		STRLEN fromlen;
		register char *pat = SvPVx(*++MARK, fromlen);
	   +	char *patcopy;
		register char *patend = pat + fromlen;
		register I32 len;
		I32 datumtype;
	   @@ -4405,6 +4406,7 @@
	   ...

       And finally, we submit it, with our rationale, to
       perl5-porters. Job done!

EXTERNAL TOOLS FOR DEBUGGING PERL
       Sometimes it helps to use external tools while debugging
       and testing Perl.  This section tries to guide you through
       using some common testing and debugging tools with Perl.
       This is meant as a guide to interfacing these tools with
       Perl, not as any kind of guide to the use of the tools
       themselves.

       Rational Software's Purify

       Purify is a commercial tool that is helpful in identifying
       memory overruns, wild pointers, memory leaks and other
       such badness.  Perl must be compiled in a specific way for
       optimal testing with Purify.  Purify is available under
       Windows NT, Solaris, HP-UX, SGI, and Siemens Unix.

       The only currently known leaks happen when there are com
       pile-time errors within eval or require.	 (Fixing these is
       non-trivial, unfortunately, but they must be fixed eventu
       ally.)

       Purify on Unix

       On Unix, Purify creates a new Perl binary.  To get the
       most benefit out of Purify, you should create the perl to
       Purify using:

	   sh Configure -Accflags=-DPURIFY -Doptimize='-g' \
	    -Uusemymalloc -Dusemultiplicity

       where these arguments mean:

       -Accflags=-DPURIFY
	   Disables Perl's arena memory allocation functions, as
	   well as forcing use of memory allocation functions
	   derived from the system malloc.

       -Doptimize='-g'
	   Adds debugging information so that you see the exact
	   source statements where the problem occurs.	Without
	   this flag, all you will see is the source filename of
	   where the error occurred.

       -Uusemymalloc
	   Disable Perl's malloc so that Purify can more closely
	   monitor allocations and leaks.  Using Perl's malloc
	   will make Purify report most leaks in the "potential"
	   leaks category.

       -Dusemultiplicity
	   Enabling the multiplicity option allows perl to clean
	   up thoroughly when the interpreter shuts down, which
	   reduces the number of bogus leak reports from Purify.

       Once you've compiled a perl suitable for Purify'ing, then
       you can just:

	   make pureperl

       which creates a binary named 'pureperl' that has been
       Purify'ed.  This binary is used in place of the standard
       'perl' binary when you want to debug Perl memory problems.

       As an example, to show any memory leaks produced during
       the standard Perl testset you would create and run the
       Purify'ed perl as:

	   make pureperl
	   cd t
	   ../pureperl -I../lib harness

       which would run Perl on test.pl and report any memory
       problems.

       Purify outputs messages in "Viewer" windows by default.
       If you don't have a windowing environment or if you simply
       want the Purify output to unobtrusively go to a log file
       instead of to the interactive window, use these following
       options to output to the log file "perl.log":

	   setenv PURIFYOPTIONS "-chain-length=25 -windows=no \
	    -log-file=perl.log -append-logfile=yes"

       If you plan to use the "Viewer" windows, then you only
       need this option:

	   setenv PURIFYOPTIONS "-chain-length=25"

       Purify on NT

       Purify on Windows NT instruments the Perl binary
       'perl.exe' on the fly.  There are several options in the
       makefile you should change to get the most use out of
       Purify:

       DEFINES
	   You should add -DPURIFY to the DEFINES line so the
	   DEFINES line looks something like:

	       DEFINES = -DWIN32 -D_CONSOLE -DNO_STRICT $(CRYPT_FLAG) -DPURIFY=1

	   to disable Perl's arena memory allocation functions,
	   as well as to force use of memory allocation functions
	   derived from the system malloc.

       USE_MULTI = define
	   Enabling the multiplicity option allows perl to clean
	   up thoroughly when the interpreter shuts down, which
	   reduces the number of bogus leak reports from Purify.

       #PERL_MALLOC = define
	   Disable Perl's malloc so that Purify can more closely
	   monitor allocations and leaks.  Using Perl's malloc
	   will make Purify report most leaks in the "potential"
	   leaks category.

       CFG = Debug
	   Adds debugging information so that you see the exact
	   source statements where the problem occurs.	Without
	   this flag, all you will see is the source filename of
	   where the error occurred.

       As an example, to show any memory leaks produced during
       the standard Perl testset you would create and run Purify
       as:

	   cd win32
	   make
	   cd ../t
	   purify ../perl -I../lib harness

       which would instrument Perl in memory, run Perl on
       test.pl, then finally report any memory problems.

       CONCLUSION

       We've had a brief look around the Perl source, an overview
       of the stages perl goes through when it's running your
       code, and how to use a debugger to poke at the Perl guts.
       We took a very simple problem and demonstrated how to
       solve it fully - with documentation, regression tests, and
       finally a patch for submission to p5p.  Finally, we talked
       about how to use external tools to debug and test Perl.

       I'd now suggest you read over those references again, and
       then, as soon as possible, get your hands dirty. The best
       way to learn is by doing, so:

	 Subscribe to perl5-porters, follow the patches and try
	  and understand them; don't be afraid to ask if there's
	  a portion you're not clear on - who knows, you may
	  unearth a bug in the patch...

	 Keep up to date with the bleeding edge Perl distribu
	  tions and get familiar with the changes. Try and get an
	  idea of what areas people are working on and the
	  changes they're making.

	 Do read the README associated with your operating sys
	  tem, e.g. README.aix on the IBM AIX OS. Don't hesitate
	  to supply patches to that README if you find anything
	  missing or changed over a new OS release.

	 Find an area of Perl that seems interesting to you, and
	  see if you can work out how it works. Scan through the
	  source, and step over it in the debugger. Play, poke,
	  investigate, fiddle! You'll probably get to understand
	  not just your chosen area but a much wider range of
	  perl's activity as well, and probably sooner than you'd
	  think.

       The Road goes ever on and on, down from the door where it
       began.

       If you can do these things, you've started on the long
       road to Perl porting.  Thanks for wanting to help make
       Perl better - and happy hacking!

AUTHOR
       This document was written by Nathan Torkington, and is
       maintained by the perl5-porters mailing list.

2001-04-07		   perl v5.6.1		      PERLHACK(1)
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