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mwm(1X)								       mwm(1X)

NAME
       mwm - The Motif Window Manager

SYNOPSIS
       mwm
       [ options ]

DESCRIPTION
       mwm  is an X Window System client that provides window management func‐
       tionality and some session management functionality.  It provides func‐
       tions  that facilitate control (by the user and the programmer) of ele‐
       ments of window state such as placement, size, icon/normal display, and
       input-focus  ownership.	 It also provides session management functions
       such as stopping a client.

   Options
       -display display
	      This option specifies the display to use; see X(1).

       -xrm resourcestring
	      This option specifies a resource string to use.

       -multiscreen
	      This option causes mwm to manage all  screens  on	 the  display.
	      The default is to manage only a single screen.

       -name name
	      This option causes mwm to retrieve its resources using the spec‐
	      ified name, as in name*resource.

       -screens name [name [...]]
	      This option specifies the resource names to use for the  screens
	      managed  by  mwm.	  If mwm is managing a single screen, only the
	      first name in the list is used.  If  mwm	is  managing  multiple
	      screens,	the names are assigned to the screens in order, start‐
	      ing with screen 0.  Screen 0 gets the first name, screen	1  the
	      second name, and so on.

   Appearance
       The following sections describe the basic default behaviors of windows,
       icons, the icon box, input focus, and window stacking.  The  appearance
       and  behavior of the window manager can be altered by changing the con‐
       figuration of specific resources.   Resources  are  defined  under  the
       heading "X DEFAULTS."

   Screens
       By  default,  mwm manages only the single screen specified by the -dis‐
       play option or the DISPLAY environment variable (by default, screen 0).
       If  the -multiscreen option is specified or if the multiScreen resource
       is True, mwm tries to manage all the screens on the display.

       When mwm is managing multiple screens, the -screens option can be  used
       to give each screen a unique resource name.  The names are separated by
       blanks, for example, -screens mwm0 mwm1.	 If  there  are	 more  screens
       than names, resources for the remaining screens will be retrieved using
       the first name.	By default, the screen number is used for  the	screen
       name.

   Windows
       Default	mwm  window  frames  have  distinct components with associated
       functions:

       Title Area
	      In addition to displaying the client's title, the title area  is
	      used  to move the window.	 To move the window, place the pointer
	      over the title area, press button 1 and drag the window to a new
	      location.	  By default, a wire frame is moved during the drag to
	      indicate the new location.  When the  button  is	released,  the
	      window is moved to the new location.

       Title Bar
	      The  title bar includes the title area, the minimize button, the
	      maximize button, and the window menu button.  In shaped windows,
	      such as round windows, the title bar floats above the window.

       Minimize Button
	      To  turn the window into an icon, click button 1 on the minimize
	      button (the frame box with a small square in it).

       Maximize Button
	      To make the window fill the screen (or enlarge  to  the  largest
	      size  allowed by the configuration files), click button 1 on the
	      maximize button (the frame box with a large square in it).

       Window Menu Button
	      The window menu button is the frame box with a horizontal bar in
	      it.  To pull down the window menu, press button 1.  While press‐
	      ing, drag the pointer  on	 the  menu  to	your  selection,  then
	      release the button when your selection is highlighted.  Pressing
	      button 3 in the title bar or resize border  handles  also	 posts
	      the  window  menu.   Alternately, you can click button 1 to pull
	      down the menu and keep it posted; then position the pointer  and
	      select.	You  can also post the window menu by pressing <Shift>
	      <Esc> or <Alt>  <Space>.	 Double-clicking  button  1  with  the
	      pointer  on  the window menu button closes the window.  The fol‐
	      lowing table lists the contents of the window menu.

			     Default Window Menu
	  Selection   Accelerator   Description
	  ───────────────────────────────────────────────────────────
	  Restore     Alt+F5	    Restores the window to its	size
				    before minimizing or maximizing
	  Move	      Alt+F7	    Allows  the	 window	 to be moved
				    with keys or mouse
	  Size	      Alt+F8	    Allows the window to be resized
	  Minimize    Alt+F9	    Turns the window into an icon
	  Maximize    Alt+F10	    Makes the window fill the screen
	  Lower	      Alt+F3	    Moves window to bottom of window
				    stack
	  Close	      Alt+F4	    Causes client to terminate

       Resize Border Handles
	      To  change  the size of a window, move the pointer over a resize
	      border handle (the cursor changes), press button 1, and drag the
	      window  to  a new size.  When the button is released, the window
	      is resized.  While dragging is being done, a rubber-band outline
	      is displayed to indicate the new window size.

       Matte  An  optional  matte  decoration  can be added between the client
	      area and the window frame.  A matte is not actually part of  the
	      window  frame.   There  is  no  functionality  associated with a
	      matte.

   Icons
       Icons are small graphic representations of windows.  A  window  can  be
       minimized  (iconified)  using  the minimize button on the window frame.
       Icons provide a way to reduce clutter on the screen.

       Pressing mouse button 1 when the pointer is over	 an  icon  causes  the
       icon's  window  menu  to pop up.	 Releasing the button (press + release
       without moving mouse = click) causes the menu to stay posted.  The menu
       contains the following selections:

			      Icon Window Menu
       Selection   Accelerator	 Description
       ────────────────────────────────────────────────────────────────
       Restore	   Alt+F5	 Opens the associated window
       Move	   Alt+F7	 Allows the icon to be moved with keys
       Size	   Alt+F8	 Inactive (not an option for icons)
       Minimize	   Alt+F9	 Inactive (not an option for icons)
       Maximize	   Alt+F10	 Opens the associated window and makes
				 it fill the screen
       Lower	   Alt+F3	 Moves icon to bottom of icon stack
       Close	   Alt+F4	 Removes client from mwm management

       Note that pressing button 3 over an icon also causes the icon's	window
       menu  to	 pop  up.  To make a menu selection, drag the pointer over the
       menu and release button 3 when the desired item is highlighted.

       Double-clicking button 1 on an  icon  invokes  the  f.restore_and_raise
       function	 and  restores	the  icon's  associated window to its previous
       state.  For example, if a maximized window is iconified,	 then  double-
       clicking	 button 1 restores it to its maximized state.  Double-clicking
       button 1 on the icon box's icon opens the icon box and allows access to
       the  contained icons.  (In general, double-clicking a mouse button is a
       quick way to perform a function.)  Pressing  <Shift>  <Esc>  or	<Menu>
       (the  pop-up  menu  key)	 causes	 the icon window menu of the currently
       selected icon to pop up.

   Icon Box
       When icons begin to clutter the screen, they can be packed into an icon
       box.   (To  use an icon box, mwm must be started with the icon box con‐
       figuration already set.)	 The icon box  is  a  mwm  window  that	 holds
       client  icons.  It includes one or more scroll bars when there are more
       window icons than the icon box can show at the same time.

       Icons in the icon box can be manipulated with the mouse.	 The following
       table  summarizes the behavior of this interface.  Button actions apply
       whenever the pointer is on any part of the  icon.   Note	 that  double-
       clicking	 an icon in the icon box invokes the f.restore_and_raise func‐
       tion.

       Button Action	       Description
       ────────────────────────────────────────────────────────────────
       Button 1 click	       Selects the icon

       Button 1 double-click   Normalizes (opens) the associated  win‐
			       dow
			       Raises  an  already  open window to the
			       top of the stack

       Button 1 drag	       Moves the icon

       Button 3 press	       Causes the menu for that icon to pop up

       Button 3 drag	       Highlights items as the	pointer	 moves
			       across the menu

       Pressing	 mouse	button	3  when the pointer is over an icon causes the
       menu for that icon to pop up.

			  Icon Menu for the Icon Box
 Selection    Accelerator   Description
 ─────────────────────────────────────────────────────────────────────────────
 Restore      Alt+F5	    Opens the associated window (if not already open)
 Move	      Alt+F7	    Allows the icon to be moved with keys
 Size\h'|312u'Alt+F8	    Inactive
 Minimize     Alt+F9	    Inactive
 Maximize     Alt+F10	    Opens the associated window (if not already open)
			    and maximizes its size
 Lower	      Alt+F3	    Inactive
 Close	      Alt+F4	    Removes client from mwm management

       To  pull	 down  the window menu for the icon box itself, press button 1
       with the pointer over the menu button for the  icon  box.   The	window
       menu  of	 the icon box differs from the window menu of a client window:
       The "Close" selection is replaced  with	the  "PackIcons	 Shift+Alt+F7"
       selection.   When  selected,  PackIcons	packs  the icons in the box to
       achieve neat rows with no empty slots.

       You can also post the window menu by pressing <Shift>  <Esc>  or	 <Alt>
       <Space>.	  Pressing <Menu> (the pop-up menu key) causes the icon window
       menu of the currently selected icon to pop up.

   Input Focus
       mwm supports (by default) a keyboard input  focus  policy  of  explicit
       selection.  This means when a window is selected to get keyboard input,
       it continues to get keyboard input until the window is  withdrawn  from
       window  management,  another  window is explicitly selected to get key‐
       board input, or the window is iconified.	 Several resources control the
       input  focus.   The client window with the keyboard input focus has the
       active window appearance with a visually distinct window frame.

       The following tables  summarize	the  keyboard  input  focus  selection
       behavior:

      Button Action    Object		       Function Description
      ──────────────────────────────────────────────────────────────────
      Button 1 press   Window / window frame   Keyboard focus selection
      Button 1 press   Icon		       Keyboard focus selection

		Key Action	    Function Description
		───────────────────────────────────────────────
		[Alt][Tab]	    Move  input	 focus to next
				    window  in	window	 stack
				    (available	   only	    in
				    explicit focus mode)
		───────────────────────────────────────────────
		[Alt][Shift][Tab]   Move input focus to previ‐
				    ous window in window stack
				    (available	   only	    in
				    explicit focus mode)

   Window Stacking
       There  are  two	types  of  window stacks:  global window stacks and an
       application's local family window stack.

       The global stacking order of windows may be changed as a result of set‐
       ting  the  keyboard  input  focus, iconifying a window, or performing a
       window manager window stacking function.	 When keyboard focus policy is
       explicit	 the  default  value  of  the focusAutoRaise resource is True.
       This causes a window to be raised to the	 top  of  the  stack  when  it
       receives	 input	focus,	for example, by pressing button 1 on the title
       bar.  The key actions defined in the previous table will thus raise the
       window receiving focus to the top of the stack.

       In pointer mode, the default value of focusAutoRaise is False, that is,
       the window stacking order is not changed when a	window	receives  key‐
       board  input  focus.   The  following  key actions can be used to cycle
       through the global window stack.

	   Key Action	       Function	 Description
	   ─────────────────────────────────────────────────────────
	   [Alt][ESC]	       Place top window on bottom of stack
	   [Alt][Shift][ESC]   Place bottom window on top of stack

       By default, a window's icon is placed on the bottom of the  stack  when
       the  window  is	iconified;  however, the default can be changed by the
       lowerOnIconify resource.

       Transient windows (secondary windows such a dialog  boxes)  stay	 above
       their  parent windows by default.  However, an application's local fam‐
       ily stacking order may be changed to allow a  transient	window	to  be
       placed  below  its  parent  top-level window.  The following parameters
       show the modification of the stacking order for the f.lower function.

       f.lower
	      Lowers the transient window within the family (staying above the
	      parent) and lowers the family in the global window stack.

       f.lower [within]
	      Lowers the transient window within the family (staying above the
	      parent) but does not lower  the  family  in  the	global	window
	      stack.

       f.lower [freeFamily]
	      Lowers the window free from its family stack (below the parent),
	      but does not lower the family in the global window stack.

       The parameters within and freeFamily can also be used with f.raise  and
       f.raise_lower.

   X Defaults
       mwm  is	configured from its resource database.	This database is built
       from the following sources. They are listed in order of precedence, low
       to high:

	  /usr/lib/X11/app-defaults/Mwm $HOME/Mwm RESOURCE_MANAGER root window
	  property or $HOME/.Xdefaults XENVIRONMENT variable or $HOME/.Xde‐
	  faults-host mwm command line options

       The  file  names	 /usr/lib/X11/app-defaults/Mwm and $HOME/Mwm represent
       customary locations for these files.  The actual location of  the  sys‐
       tem-wide class resource file may depend on the XFILESEARCHPATH environ‐
       ment variable and the current language environment.  The	 actual	 loca‐
       tion  of the user-specific class resource file may depend on the XUSER‐
       FILESEARCHPATH and XAPPLRESDIR environment variables  and  the  current
       language environment.

       Entries	in the resource database may refer to other resource files for
       specific types of resources.  These include files that contain bitmaps,
       fonts, and mwm specific resources such as menus and behavior specifica‐
       tions (for example, button and key bindings).

       Mwm is the resource class name of mwm and mwm is the  default  resource
       name  used  by  mwm  to	look  up resources.  the -screens command line
       option specifies resource names, such as	 "mwm_b+w"  and	 "mwm_color".)
       In  the following discussion of resource specification, "Mwm" and "mwm"
       (and the aliased mwm resource names) can be used	 interchangeably,  but
       "mwm" takes precedence over "Mwm".

       mwm uses the following types of resources:

       Component Appearance Resources:

       These  resources	 specify  appearance attributes of window manager user
       interface components.  They can be applied to the appearance of	window
       manager	menus,	feedback windows (for example, the window reconfigura‐
       tion feedback window), client window frames, and icons.

       General Appearance and Behavior Resources:

       These resources specify mwm appearance and behavior (for example,  win‐
       dow  management	policies).   They are not set separately for different
       mwm user interface components.

       Client Specific Resources:

       These mwm resources can be set for a particular client window or	 class
       of client windows.  They specify client-specific icon and client window
       frame appearance and behavior.

       Resource identifiers can be either a resource name (for example,	 fore‐
       ground) or a resource class (for example, Foreground).  If the value of
       a resource is a filename and if the filename is	prefixed  by  "	   /",
       then it is relative to the path contained in the HOME environment vari‐
       able (generally the user's home directory).

   Component Appearance Resources
       The syntax for specifying component appearance resources that apply  to
       window manager icons, menus, and client window frames is

	    Mwm*resource_id

       For example, Mwm*foreground is used to specify the foreground color for
       mwm menus, icons, client window frames, and feedback dialogs.

       The syntax for specifying component appearance resources that apply  to
       a particular mwm component is

	    Mwm*[menuiconclientfeedback]*resource_id

       If  menu	 is  specified,	 the resource is applied only to mwm menus; if
       icon is specified, the resource is applied to icons; and if  client  is
       specified,  the resource is applied to client window frames.  For exam‐
       ple, Mwm*icon*foreground is used to specify the	foreground  color  for
       mwm  icons,  Mwm*menu*foreground specifies the foreground color for mwm
       menus, and Mwm*client*foreground is  used  to  specify  the  foreground
       color for mwm client window frames.

       The  appearance	of  the title area of a client window frame (including
       window management buttons) can be separately  configured.   The	syntax
       for configuring the title area of a client window frame is

	   Mwm*client*title*resource_id

       For example, Mwm*client*title*foreground specifies the foreground color
       for the title area.  Defaults for title area resources are based on the
       values of the corresponding client window frame resources.

       The  appearance	of  menus  can	be configured based on the name of the
       menu.  The syntax for specifying menu appearance by name is

	   Mwm*menu*menu_name*resource_id

       For example, Mwm*menu*my_menu*foreground specifies the foreground color
       for  the	 menu  named my_menu.  The user can also specify resources for
       window manager menu components, that is, the gadgets which comprise the
       menu.   These  may  include for example, a menu title, title separator,
       one or more buttons, and separators.  If a menu contains more than  one
       instance	 of  a	class, such as multiple PushButtonGadgets, the name of
       the first instance is "PushButtonGadget1", the second  is  "PushButton‐
       Gadget2",  and so on.  The following list identifies the naming conven‐
       tion used for window manager menu components:

       ·      Menu Title LabelGadget - "TitleName"

       ·      Menu Title SeparatorGadget - "TitleSeparator"

       ·      CascadeButtonGadget - "CascadeButtonGadget<n>"

       ·      PushButtonGadget - "PushButtonGadget<n>"

       ·      SeparatorGadget - "SeparatorGadget<n>"

       Refer to the man page for each class for a list of resources which  can
       be specified.

       The  following  component appearance resources that apply to all window
       manager parts can be specified:

	  Component Appearance Resources - All Window Manager Parts
	Name		     Class		  Value Type   Default
	───────────────────────────────────────────────────────────────
	background	     Background		  color	       varies†
	backgroundPixmap     BackgroundPixmap	  string††     varies†
	bottomShadowColor    Foreground		  color	       varies†
	bottomShadowPixmap   BottomShadowPixmap	  string††     varies†
	fontList	     FontList		  string†††    "fixed"
	foreground	     Foreground		  color	       varies†
	saveUnder	     SaveUnder		  T/F	       F
	topShadowColor	     Background		  color	       varies†
	topShadowPixmap	     TopShadowPixmap	  string††     varies†

       †The default is chosen based on the visual type of the screen.  ††Image
       name.  See XmInstallImage(3X).  †††X11 X Logical Font Description

       background (class Background)
	      This  resource specifies the background color. Any legal X color
	      may be specified.	 The default value is chosen based on the vis‐
	      ual type of the screen.

       backgroundPixmap (class BackgroundPixmap)
	      This resource specifies the background Pixmap of the mwm decora‐
	      tion when the window is inactive (does  not  have	 the  keyboard
	      focus).  The default value is chosen based on the visual type of
	      the screen.

       bottomShadowColor (class Foreground)
	      This resource specifies the bottom shadow color. This  color  is
	      used  for the lower and right bevels of the window manager deco‐
	      ration.  Any legal X color may be specified.  The default	 value
	      is chosen based on the visual type of the screen.

       bottomShadowPixmap (class BottomShadowPixmap)
	      This  resource  specifies the bottom shadow Pixmap.  This Pixmap
	      is used for the lower and right bevels  of  the  window  manager
	      decoration.   The	 default is chosen based on the visual type of
	      the screen.

       fontList (class FontList)
	      This resource specifies the font used in the window manager dec‐
	      oration.	 The  character	 encoding of the font should match the
	      character encoding of the strings that are used.	The default is
	      "fixed."

       foreground (class Foreground)
	      This  resource  specifies	 the foreground color.	The default is
	      chosen based on the visual type of the screen.

       saveUnder (class SaveUnder)
	      This is used to indicate whether "save unders" are used for  mwm
	      components.   For	 this  to have any effect, save unders must be
	      implemented by the X server.  If save  unders  are  implemented,
	      the  X  server saves the contents of windows obscured by windows
	      that have the  save  under  attribute  set.   If	the  saveUnder
	      resource	is  True, mwm will set the save under attribute on the
	      window manager frame of any client that has it set.  If  saveUn‐
	      der is False, save unders will not be used on any window manager
	      frames.  The default value is False.

       topShadowColor (class Background)
	      This resource specifies the top shadow  color.   This  color  is
	      used for the upper and left bevels of the window manager decora‐
	      tion.  The default is chosen based on the	 visual	 type  of  the
	      screen.

       topShadowPixmap ( class TopShadowPixmap)
	      This  resource  specifies the top shadow Pixmap.	This Pixmap is
	      used for the upper and left bevels of the window manager decora‐
	      tion.   The  default  is	chosen based on the visual type of the
	      screen.

       The following component appearance resources that apply	to  frame  and
       icons can be specified:

			  Frame and Icon Components
     Name			Class		     Value Type	  Default
     ─────────────────────────────────────────────────────────────────────
     activeBackground		Background	     color	  varies†
     activeBackgroundPixmap	BackgroundPixmap     string††	  varies†
     activeBottomShadowColor	Foreground	     color	  varies†
     activeBottomShadowPixmap	BottomShadowPixmap   string††	  varies†
     activeForeground		Foreground	     color	  varies†
     activeTopShadowColor	Background	     color	  varies†
     activeTopShadowPixmap	TopShadowPixmap	     string††	  varies†

       †The  default  is chosen based on the visual type of the screen.	 ††See
       XmInstallImage(3X).

       activeBackground (class Background)
	      This resource specifies the background color of the mwm  decora‐
	      tion  when  the  window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

       activeBackgroundPixmap (class ActiveBackgroundPixmap)
	      This resource specifies the background Pixmap of the mwm decora‐
	      tion  when  the  window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

       activeBottomShadowColor (class Foreground)
	      This resource specifies the bottom shadow color of the mwm deco‐
	      ration  when the window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

       activeBottomShadowPixmap (class BottomShadowPixmap)
	      This resource specifies the bottom shadow Pixmap of the mwm dec‐
	      oration when the window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

       activeForeground (class Foreground)
	      This resource specifies the foreground color of the mwm  decora‐
	      tion  when  the  window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

       activeTopShadowColor (class Background)
	      This resource specifies the top shadow color of the mwm  decora‐
	      tion  when  the  window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

       activeTopShadowPixmap (class TopShadowPixmap)
	      This resource specifies the top shadow Pixmap of the mwm decora‐
	      tion  when  the  window is active (has the keyboard focus).  The
	      default is chosen based on the visual type of the screen.

   General Appearance and Behavior Resources
       The syntax for specifying general appearance and behavior resources is

	    Mwm*resource_id

       For example, Mwm*keyboardFocusPolicy specifies the window manager  pol‐
       icy for setting the keyboard focus to a particular client window.

       The  following  general appearance and behavior resources can be speci‐
       fied:

		    General Appearance and Behavior Resources
Name			 Class			  Value Type	 Default
──────────────────────────────────────────────────────────────────────────────────
autoKeyFocus		 AutoKeyFocus		  T/F		 T
autoRaiseDelay		 AutoRaiseDelay		  millisec	 500
bitmapDirectory		 BitmapDirectory	  directory	 /usr/include/\
								 X11/bitmaps
buttonBindings		 ButtonBindings		  string	 "DefaultBut\
								 tonBindings"
cleanText		 CleanText		  T/F		 T
clientAutoPlace		 ClientAutoPlace	  T/F		 T
colormapFocusPolicy	 ColormapFocusPolicy	  string	 keyboard
configFile		 ConfigFile		  file		 .mwmrc
deiconifyKeyFocus	 DeiconifyKeyFocus	  T/F		 T
doubleClickTime		 DoubleClickTime	  millisec.	 multi-click time
enableWarp		 enableWarp		  T/F		 T
enforceKeyFocus		 EnforceKeyFocus	  T/F		 T
fadeNormalIcon		 FadeNormalIcon		  T/F		 F
feedbackGeometry	 FeedbackGeometry	  string	 center on screen
frameBorderWidth	 FrameBorderWidth	  pixels	 varies
iconAutoPlace		 IconAutoPlace		  T/F		 T
iconBoxGeometry		 IconBoxGeometry	  string	 6x1+0-0
iconBoxName		 IconBoxName		  string	 iconbox
iconBoxSBDisplayPolicy	 IconBoxSBDisplayPolicy	  string	 all
iconBoxTitle		 IconBoxTitle		  XmString	 Icons
iconClick		 IconClick		  T/F		 T
iconDecoration		 IconDecoration		  string	 varies
iconImageMaximum	 IconImageMaximum	  wxh		 50x50
iconImageMinimum	 IconImageMinimum	  wxh		 16x16
iconPlacement		 IconPlacement		  string	 left bottom
iconPlacementMargin	 IconPlacementMargin	  pixels	 varies
interactivePlacement	 InteractivePlacement	  T/F		 F
keyBindings		 KeyBindings		  string	 "DefaultKey\
								 Bindings"
keyboardFocusPolicy	 KeyboardFocusPolicy	  string	 explicit
limitResize		 LimitResize		  T/F		 T
lowerOnIconify		 LowerOnIconify		  T/F		 T
maximumMaximumSize	 MaximumMaximumSize	  wxh (pixels)	 2X screen w&h
moveThreshold		 MoveThreshold		  pixels	 4
moveOpaque		 MoveOpaque		  T/F		 F
multiScreen		 MultiScreen		  T/F		 F
passButtons		 PassButtons		  T/F		 F
passSelectButton	 PassSelectButton	  T/F		 T
positionIsFrame		 PositionIsFrame	  T/F		 T
positionOnScreen	 PositionOnScreen	  T/F		 T
quitTimeout		 QuitTimeout		  millisec.	 1000
raiseKeyFocus		 RaiseKeyFocus		  T/F		 F
resizeBorderWidth	 ResizeBorderWidth	  pixels	 varies
resizeCursors		 ResizeCursors		  T/F		 T
screens			 Screens		  string	 varies
showFeedback		 ShowFeedback		  string	 all
startupKeyFocus		 StartupKeyFocus	  T/F		 T
transientDecoration	 TransientDecoration	  string	 menu title
transientFunctions	 TransientFunctions	  string	 -minimize -maxi‐
								 mize

useIconBox		 UseIconBox		  T/F		 F
wMenuButtonClick	 WMenuButtonClick	  T/F		 T
wMenuButtonClick2	 WMenuButtonClick2	  T/F		 T

       autoKeyFocus (class AutoKeyFocus)
	      This resource is available only when the	keyboard  input	 focus
	      policy  is  explicit.  If autoKeyFocus is given a value of True,
	      then when a window with the keyboard input  focus	 is  withdrawn
	      from  window management or is iconified, the focus is set to the
	      previous window that had the  focus.   If	 the  value  given  is
	      False,  there  is	 no  automatic	setting	 of the keyboard input
	      focus.  It is recommended that both autoKeyFocus and startupKey‐
	      Focus be True to work with tear off menus.  The default value is
	      True.

       autoRaiseDelay (class AutoRaiseDelay)
	      This resource is available only when the focusAutoRaise resource
	      is   True	 and  the  keyboard  focus  policy  is	pointer.   The
	      autoRaiseDelay resource specifies the amount of  time  (in  mil‐
	      liseconds)  that	mwm will wait before raising a window after it
	      gets the keyboard focus.	The default value of this resource  is
	      500 (ms).

       bitmapDirectory (class BitmapDirectory)
	      This  resource identifies a directory to be searched for bitmaps
	      referenced by mwm resources.  This directory is  searched	 if  a
	      bitmap  is  specified without an absolute pathname.  The default
	      value for this resource is /usr/include/X11/bitmaps.  The direc‐
	      tory /usr/include/X11/bitmaps represents the customary locations
	      for this directory.  The actual location of this	directory  may
	      vary  on some systems.  If the bitmap is not found in the speci‐
	      fied directory, XBMLANGPATH is searched.

       buttonBindings (class ButtonBindings)
	      This resource identifies the set of button bindings  for	window
	      management functions.  The named set of button bindings is spec‐
	      ified in the mwm resource description file.  These button	 bind‐
	      ings are merged with the built-in default bindings.  The default
	      value for this resource is "DefaultButtonBindings".

       cleanText (class CleanText)
	      This resource controls the display of window manager text in the
	      client title and feedback windows.  If the default value of True
	      is used, the text is drawn with a clear (no stipple) background.
	      This  makes  text	 easier	 to read on monochrome systems where a
	      backgroundPixmap is specified. Only the stippling	 in  the  area
	      immediately  around  the text is cleared.	 If False, the text is
	      drawn directly on top of the existing background.

       clientAutoPlace (class ClientAutoPlace)
	      This resource determines the position of a window when the  win‐
	      dow  has	not  been given a program- or user-specified position.
	      With a value of True, windows are positioned with the  top  left
	      corners  of  the	frames	offset horizontally and vertically.  A
	      value of False causes the currently configured position  of  the
	      window  to  be  used.  In either case, mwm will attempt to place
	      the windows totally on-screen.  The default value is True.

       colormapFocusPolicy (class ColormapFocusPolicy)
	      This resource indicates the colormap focus policy that is to  be
	      used.   If  the resource value is explicit, a colormap selection
	      action is done on a client window to set the colormap  focus  to
	      that  window.   If  the value is pointer, the client window con‐
	      taining the pointer has the colormap focus.   If	the  value  is
	      keyboard,	 the  client  window that has the keyboard input focus
	      has the colormap focus.  The default value for this resource  is
	      keyboard.

       configFile (class ConfigFile)
	      The  resource value is the pathname for an mwm resource descrip‐
	      tion file.

       If the pathname begins with "		      /", mwm considers it  to
       be  relative  to	 the  user's  home directory (as specified by the HOME
       environment variable).  If the LANG environment variable	 is  set,  mwm
       looks  for  $HOME/$LANG/configFile.   If that file does not exist or if
       LANG is not set, mwm looks for $HOME/configFile.

       If the configFile pathname does not begin  with		       /,  mwm
       considers it to be relative to the current working directory.

       If  the	configFile  resource is not specified or if that file does not
       exist, mwm uses several default paths to find a configuration file.  If
       the  LANG  environment variable is set, mwm looks for the configuration
       file first in $HOME/$LANG/.mwmrc.  If that file does not	 exist	or  if
       LANG  is	 not  set,  mwm looks for $HOME/.mwmrc.	 If that file does not
       exist and if LANG is set, mwm next looks for the file  system.mwmrc  in
       the  $LANG subdirectory of an implementation-dependent directory.  (The
       default for this directory, if not changed by  the  implementation,  is
       /usr/lib/X11.)	If that file does not exist or if LANG is not set, mwm
       looks for the file system.mwmrc in  the	same  implementation-dependent
       directory.

       deiconifyKeyFocus (class DeiconifyKeyFocus)
	      This  resource applies only when the keyboard input focus policy
	      is explicit.  If a value of True is used, a window receives  the
	      keyboard	input focus when it is normalized (deiconified).  True
	      is the default value.

       doubleClickTime (class DoubleClickTime)
	      This resource is used to set the maximum time  (in  ms)  between
	      the  clicks  (button  presses) that make up a double-click.  The
	      default value of this  resource  is  the	display's  multi-click
	      time.

       enableWarp (class EnableWarp)
	      The default value of this resource, True, causes mwm to warp the
	      pointer to the center of the selected  window  during  keyboard-
	      controlled  resize  and  move  operations.  Setting the value to
	      False causes mwm to leave the pointer at its original  place  on
	      the  screen, unless the user explicitly moves it with the cursor
	      keys or pointing device.

       enforceKeyFocus (class EnforceKeyFocus)
	      If this resource is given a value of True,  the  keyboard	 input
	      focus is always explicitly set to selected windows even if there
	      is an indication that they are "globally active" input  windows.
	      (An example of a globally active window is a scroll bar that can
	      be operated without setting the focus to that client.)   If  the
	      resource	is  False,  the keyboard input focus is not explicitly
	      set to globally active windows.  The default value is True.

       fadeNormalIcon (class FadeNormalIcon)
	      If this resource is given a value of True, an icon is grayed out
	      whenever	it  has	 been normalized (its window has been opened).
	      The default value is False.

       feedbackGeometry (class FeedbackGeometry)
	      This resource sets the position of the move and resize  feedback
	      window.	If  this  resource is not specified, the default is to
	      place the feedback window at the	center	of  the	 screen.   The
	      value  of the resource is a standard window geometry string with
	      the following syntax:

    [=]{+-}xoffset{+-}yoffset]

       frameBorderWidth (class FrameBorderWidth)
	      This resource specifies the width (in pixels) of a client window
	      frame  border without resize handles.  The border width includes
	      the 3-D shadows.	The default value is based  on	the  size  and
	      resolution of the screen.

       iconAutoPlace (class IconAutoPlace)
	      This  resource  indicates	 whether  the  window manager arranges
	      icons in a particular area of the screen	or  places  each  icon
	      where  the  window  was  when  it was iconified.	The value True
	      indicates that icons are arranged in a particular	 area  of  the
	      screen,  determined  by  the  iconPlacement resource.  The value
	      False indicates that an icon is placed at the  location  of  the
	      window when it is iconified.  The default is True.

       iconBoxGeometry (class IconBoxGeometry)
	      This  resource  indicates	 the  initial position and size of the
	      icon box.	 The value of the resource is a standard window geome‐
	      try string with the following syntax:

    [=][widthxheight][{+-}xoffset{+-}yoffset]

       If  the	offsets	 are not provided, the iconPlacement policy is used to
       determine the initial placement.	 The units for width  and  height  are
       columns and rows.

       The actual screen size of the icon box window depends on the iconImage‐
       Maximum (size) and iconDecoration resources.   The  default  value  for
       size  is	 (6  * iconWidth + padding) wide by (1 * iconHeight + padding)
       high.  The default value of the location is +0 -0.

       iconBoxName (class IconBoxName)
	      This resource specifies the name that is used to	look  up  icon
	      box resources.  The default name is "iconbox".

       iconBoxSBDisplayPolicy (class IconBoxSBDisplayPolicy)
	      This  resource  specifies	 the  scroll bar display policy of the
	      window manager in the icon box.  The resource has three possible
	      values:	all,  vertical,	 and  horizontal.   The default value,
	      "all", causes both vertical and horizontal scroll bars always to
	      appear.	The  value  "vertical" causes a single vertical scroll
	      bar to appear in the icon box and sets the  orientation  of  the
	      icon box to horizontal (regardless of the iconBoxGeometry speci‐
	      fication).  The value "horizontal" causes	 a  single  horizontal
	      scroll bar to appear in the icon box and sets the orientation of
	      the icon box to  vertical	 (regardless  of  the  iconBoxGeometry
	      specification).

       iconBoxTitle (class IconBoxTitle)
	      This  resource specifies the name that is used in the title area
	      of the icon box frame.  The default value is "Icons".

       iconClick (class IconClick)
	      When this resource is given the value of True, the  system  menu
	      is  posted and left posted when an icon is clicked.  The default
	      value is True.

       iconDecoration (class IconDecoration)
	      This  resource  specifies	 the  general  icon  decoration.   The
	      resource	value  is  label (only the label part is displayed) or
	      image (only the image part is displayed) or  label  image	 (both
	      the  label and image parts are displayed).  A value of activela‐
	      bel can also be specified to get a label (not truncated  to  the
	      width  of the icon) when the icon is selected.  The default icon
	      decoration for icon box icons is that each icon has a label part
	      and  an  image  part (label image).  The default icon decoration
	      for stand alone icons is that each  icon	has  an	 active	 label
	      part, a label part, and an image part (activelabel label image).

       iconImageMaximum (class IconImageMaximum)
	      This resource specifies the maximum size of the icon image.  The
	      resource value is widthxheight (for example, 64x64).  The	 maxi‐
	      mum  supported  size  is	128x128.   The	default	 value of this
	      resource is 50x50.

       iconImageMinimum (class IconImageMinimum)
	      This resource specifies the minimum size of the icon image.  The
	      resource	value is widthxheight (for example, 32x50).  The mini‐
	      mum supported size is 16x16.  The default value of this resource
	      is 16x16.

       iconPlacement (class IconPlacement)
	      This  resource  specifies	 the icon placement scheme to be used.
	      The resource value has the following syntax:

	    primary_layout  secondary_layout  [tight]

       The layout values are one of the following:

		  Value	   Description
		  ──────────────────────────────────────────
		  top	   Lay the icons out top to bottom.
		  bottom   Lay the icons out bottom to top.
		  left	   Lay the icons out left to right.
		  right	   Lay the icons out right to left.

       A horizontal (vertical) layout value should not be used	for  both  the
       primary_layout and the secondary_layout (for example, don't use top for
       the primary_layout and bottom  for  the	secondary_layout).   The  pri‐
       mary_layout indicates whether, when an icon placement is done, the icon
       is placed in a row or a column and the  direction  of  placement.   The
       secondary_layout	 indicates  where  to  place new rows or columns.  For
       example, top right indicates that icons should be placed top to	bottom
       on  the	screen	and that columns should be added from right to left on
       the screen.  The default placement is left  bottom  (icons  are	placed
       left  to	 right	on the screen, with the first row on the bottom of the
       screen, and new rows added from the bottom of the screen to the top  of
       the  screen).   A tight value places icons with zero spacing in between
       icons.  This value is useful for aesthetic reasons, as well as X-termi‐
       nals with small screens.

       iconPlacementMargin (class IconPlacementMargin)
	      This  resource  sets the distance between the edge of the screen
	      and the icons that are placed along the edge of the screen.  The
	      value  should  be	 greater  than or equal to 0.  A default value
	      (see below) is used if the  value	 specified  is	invalid.   The
	      default  value  for  this resource is equal to the space between
	      icons as they are placed on the screen (this space is  based  on
	      maximizing the number of icons in each row and column).

       interactivePlacement (class InteractivePlacement)
	      This  resource  controls the initial placement of new windows on
	      the screen.  If the value is True,  the  pointer	shape  changes
	      before  a	 new window is placed on the screen to indicate to the
	      user that a position should be selected for the upper-left  hand
	      corner of the window.  If the value is False, windows are placed
	      according to the initial window configuration  attributes.   The
	      default value of this resource is False.

       keyBindings (class KeyBindings)
	      This resource identifies the set of key bindings for window man‐
	      agement functions.  If specified, these key bindings replace the
	      built-in	default	 bindings.   The  named set of key bindings is
	      specified in mwm resource description file.  The	default	 value
	      for this resource is "DefaultKeyBindings".

       keyboardFocusPolicy (class KeyboardFocusPolicy)
	      If set to pointer, the keyboard focus policy is to have the key‐
	      board focus set to the client window that contains  the  pointer
	      (the  pointer could also be in the client window decoration that
	      mwm adds).  If set to explicit, the policy is to have  the  key‐
	      board  focus set to a client window when the user presses button
	      1 with the pointer on the client window or any part of the asso‐
	      ciated  mwm  decoration.	The default value for this resource is
	      explicit.

       limitResize (class LimitResize)
	      If this resource is True, the user is not allowed	 to  resize  a
	      window  to greater than the maximum size.	 The default value for
	      this resource is True.

       lowerOnIconify (class LowerOnIconify)
	      If this resource is given the default value of True, a  window's
	      icon  appears  on the bottom of the window stack when the window
	      is minimized (iconified).	 A value of False places the  icon  in
	      the  stacking  order at the same place as its associated window.
	      The default value of this resource is True.

       maximumMaximumSize (class MaximumMaximumSize)
	      This resource is used to limit the maximum size of a client win‐
	      dow as set by the user or client.	 The resource value is widthx‐
	      height (for example, 1024x1024) where the width and  height  are
	      in  pixels.   The	 default  value	 of this resource is twice the
	      screen width and height.

       moveOpaque (class MoveOpaque)
	      This resource controls whether the actual window is moved	 or  a
	      rectangular  outline of the window is moved.  A default value of
	      False displays a rectangular outline on moves.

       moveThreshold (class MoveThreshold)
	      This resource is used to control	the  sensitivity  of  dragging
	      operations  that	move  windows  and  icons.   The value of this
	      resource is the number of pixels that the locator is moved  with
	      a	 button	 down before the move operation is initiated.  This is
	      used to prevent window/icon movement when you click  or  double-
	      click  and there is unintentional pointer movement with the but‐
	      ton down.	 The default value of this resource is 4 (pixels).

       multiScreen (class MultiScreen)
	      This resource, if True, causes mwm to manage all the screens  on
	      the  display.   If False, mwm manages only a single screen.  The
	      default value is False.

       passButtons (class PassButtons)
	      This resource indicates whether or not button press  events  are
	      passed  to  clients  after  they are used to do a window manager
	      function in the client context.  If the resource value is False,
	      the  button  press is not passed to the client.  If the value is
	      True, the button press is passed to the client window.  The win‐
	      dow  manager function is done in either case.  The default value
	      for this resource is False.

       passSelectButton (class PassSelectButton)
	      This resource indicates whether or not to pass the select button
	      press  events to clients after they are used to do a window man‐
	      ager function in the client context.  If the resource  value  is
	      False,  then  the button press will not be passed to the client.
	      If the value is True, the button press is passed to  the	client
	      window.	The  window  manager  function is done in either case.
	      The default value for this resource is True.

       positionIsFrame (class PositionIsFrame)
	      This resource indicates how client window	 position  information
	      (from   the  WM_NORMAL_HINTS  property  and  from	 configuration
	      requests) is to be interpreted.  If the resource value is	 True,
	      the information is interpreted as the position of the MWM client
	      window frame.  If the value is False, it is interpreted as being
	      the  position  of	 the  client  area of the window.  The default
	      value of this resource is True.

       positionOnScreen (class PositionOnScreen)
	      This resource is used to indicate that windows should  initially
	      be placed (if possible) so that they are not clipped by the edge
	      of the screen (if the resource value is True).  If a  window  is
	      larger than the size of the screen, at least the upper-left cor‐
	      ner of the window is on-screen.  If the resource value is False,
	      windows  are  placed  in	the requested position even if totally
	      off-screen.  The default value of this resource is True.

       quitTimeout (class QuitTimeout)
	      This resource specifies the amount  of  time  (in	 milliseconds)
	      that  mwm	 will wait for a client to update the WM_COMMAND prop‐
	      erty after mwm  has  sent	 the  WM_SAVE_YOURSELF	message.   The
	      default  value  of  this	resource  is  1000 (ms). (Refer to the
	      f.kill function description for additional information.)

       raiseKeyFocus (class RaiseKeyFocus)
	      This resource is available only when the	keyboard  input	 focus
	      policy  is  explicit.  When set to True, this resource specifies
	      that a window raised by means of the f.normalize_and_raise func‐
	      tion  also  receives the input focus.  The default value of this
	      resource is False.

       resizeBorderWidth (class ResizeBorderWidth)
	      This resource specifies the width (in pixels) of a client window
	      frame  border  with  resize handles.  The specified border width
	      includes the 3-D shadows.	 The default value  is	based  on  the
	      size and resolution of the screen.

       resizeCursors (class ResizeCursors)
	      This  is	used to indicate whether the resize cursors are always
	      displayed when the pointer is in the  window  size  border.   If
	      True, the cursors are shown, otherwise the window manager cursor
	      is shown.	 The default value is True.

       screens (class Screens)
	      This resource specifies  the  resource  names  to	 use  for  the
	      screens  managed	by  mwm.   If mwm is managing a single screen,
	      only the first name in the list is used.	 If  mwm  is  managing
	      multiple	screens,  the  names  are  assigned  to the screens in
	      order, starting with screen 0.  Screen 0 gets  the  first	 name,
	      screen  1	 the second name, and so on.  The default screen names
	      are 0, 1, and so on.

       showFeedback (class ShowFeedback)
	      This resource controls whether or not feedback windows  or  con‐
	      firmation	 dialogs  are  displayed.   A  feedback window shows a
	      client window's initial placement and shows  position  and  size
	      during  move and resize operations.  Confirmation dialogs can be
	      displayed for certain operations.

       The value for this resource is a list of names of the feedback  options
       to  be enabled or disabled; the names must be separated by a space.  If
       an option is preceded by a minus sign, that option is excluded from the
       list.   The  sign  of the first item in the list determines the initial
       set of options.	If the sign of the first option is minus, mwm  assumes
       all  options  are present and starts subtracting from that set.	If the
       sign of the first decoration is plus (or	 not  specified),  mwm	starts
       with no options and builds up a list from the resource.

       The names of the feedback options are shown below:

	 Name	     Description
	 ────────────────────────────────────────────────────────────
	 all	     Show all feedback (Default value)
	 behavior    Confirm behavior switch
	 kill	     Confirm on receipt of KILL signal
	 move	     Show position during move
	 none	     Show no feedback
	 placement   Show position and size during initial placement
	 quit	     Confirm quitting mwm
	 resize	     Show size during resize
	 restart     Confirm mwm restart

       The following command line illustrates the syntax for showFeedback:

    Mwm*showFeedback: placement resize behavior restart

       This resource specification provides feedback for initial client place‐
       ment and resize, and enables the dialog boxes to	 confirm  the  restart
       and  set	 behavior  functions.  It disables feedback for the move func‐
       tion.  The default value for this resource is all.

       startupKeyFocus (class StartupKeyFocus)
	      This resource is available only when the	keyboard  input	 focus
	      policy  is  explicit.   When  given the default value of True, a
	      window gets the keyboard input focus when the window  is	mapped
	      (that  is, initially managed by the window manager).  It is rec‐
	      ommended that both autoKeyFocus and startupKeyFocus be  True  to
	      work with tear off menus.	 The default value is True.

       transientDecoration (class TransientDecoration)
	      This  controls  the  amount of decoration that mwm puts on tran‐
	      sient windows.  The decoration specification is exactly the same
	      as  for  the clientDecoration (client specific) resource.	 Tran‐
	      sient windows are identified by the  WM_TRANSIENT_FOR  property,
	      which  is added by the client to indicate a relatively temporary
	      window.  The default value for this resource is menu title (that
	      is,  transient  windows have frame borders and a titlebar with a
	      window menu button).

       An application can also specify which decorations mwm should  apply  to
       its  windows.   If it does so, mwm applies only those decorations indi‐
       cated by both the application  and  the	transientDecoration  resource.
       Otherwise,  mwm applies the decorations indicated by the transientDeco‐
       ration resource.	 For more information  see  the	 description  of  XmN‐
       mwmDecorations on the VendorShell(3X) reference page.

       transientFunctions (class TransientFunctions)
	      This  resource is used to indicate which window management func‐
	      tions are applicable (or not applicable) to  transient  windows.
	      The  function  specification  is	exactly	 the  same  as for the
	      clientFunctions (client specific) resource.  The	default	 value
	      for this resource is -minimize -maximize.

       An application can also specify which functions mwm should apply to its
       windows.	 If it does so, mwm applies only those functions indicated  by
       both  the  application and the transientFunctions resource.  Otherwise,
       mwm applies the functions indicated by the transientFunctions resource.
       For more information see the description of XmNmwmFunctions on the Ven‐
       dorShell(3X) reference page.

       useIconBox (class UseIconBox)
	      If this resource is given a value of True, icons are  placed  in
	      an icon box.  When an icon box is not used, the icons are placed
	      on the root window (default value).

       wMenuButtonClick (class WMenuButtonClick)
	      This resource indicates whether a click of the  mouse  when  the
	      pointer  is  over the window menu button posts and leaves posted
	      the window menu.	If the value given this resource is True,  the
	      menu  remains  posted.   True  is	 the  default  value  for this
	      resource.

       wMenuButtonClick2 (class WMenuButtonClick2)
	      When this resource is given the default value of True, a double-
	      click action on the window menu button does an f.kill function.

   Client Specific Resources
       The syntax for specifying client specific resources is

	    Mwm*client_name_or_class*resource_id

       For example, Mwm*mterm*windowMenu is used to specify the window menu to
       be used with mterm clients.  The syntax for specifying client  specific
       resources for all classes of clients is

	    Mwm*resource_id

       Specific	 client specifications take precedence over the specifications
       for all clients.	 For example, Mwm*windowMenu is used  to  specify  the
       window  menu  to	 be  used for all classes of clients that don't have a
       window menu specified.

       The syntax for specifying resource values  for  windows	that  have  an
       unknown	name  and  class (that is, windows that do not have a WM_CLASS
       property associated with them) is

	    Mwm*defaults*resource_id

       For example, Mwm*defaults*iconImage is used to specify the  icon	 image
       to be used for windows that have an unknown name and class.

       The following client specific resources can be specified:

			      Client Specific Resources
Name			      Class		  Value Type	     Default
──────────────────────────────────────────────────────────────────────────────────────
clientDecoration	      ClientDecoration	  string	     all
clientFunctions		      ClientFunctions	  string	     all
focusAutoRaise		      FocusAutoRaise	  T/F		     varies
iconImage		      IconImage		  pathname	     (image)
iconImageBackground	      Background	  color		     icon background
iconImageBottomShadowColor    Foreground	  color		     icon      bottom
								     shadow
iconImageBottomShadowPixmap   BottomShadow-	  color		     icon      bottom
			      Pixmap				     shadow pixmap
iconImageForeground	      Foreground	  color		     varies
iconImageTopShadowColor	      Background	  color		     icon top  shadow
								     color
iconImageTopShadowPixmap      TopShadow- Pixmap	  color		     icon  top shadow
								     pixmap
matteBackground		      Background	  color		     background
matteBottomShadowColor	      Foreground	  color		     bottom    shadow
								     color
matteBottomShadowPixmap	      BottomShadow-	  color		     bottom    shadow
			      Pixmap				     pixmap
matteForeground		      Foreground	  color		     foreground
matteTopShadowColor	      Background	  color		     top shadow color
matteTopShadowPixmap	      TopShadow- Pixmap	  color		     top       shadow
								     pixmap
matteWidth		      MatteWidth	  pixels	     0
maximumClientSize	      MaximumClientSize	  wxh	  vertical   fill the screen
						  horizontal
useClientIcon		      UseClientIcon	  T/F		     F
usePPosition		      UsePPosition	  string	     nonzero
windowMenu		      WindowMenu	  string	     "Default-	 Win‐
								     dow- Menu"

       clientDecoration (class ClientDecoration)
	      This resource controls the amount of  window  frame  decoration.
	      The  resource  is	 specified as a list of decorations to specify
	      their inclusion in the frame.  If a decoration is preceded by  a
	      minus  sign,  that  decoration  is excluded from the frame.  The
	      sign of the first item in the list determines the initial amount
	      of  decoration.	If  the sign of the first decoration is minus,
	      mwm assumes all decorations are present and  starts  subtracting
	      from  that set.  If the sign of the first decoration is plus (or
	      not specified), then mwm starts with no decoration and builds up
	      a list from the resource.

       An  application	can also specify which decorations mwm should apply to
       its windows.  If it does so, mwm applies only those  decorations	 indi‐
       cated  by both the application and the clientDecoration resource.  Oth‐
       erwise, mwm applies the decorations indicated by	 the  clientDecoration
       resource.   For	more  information see the description of XmNmwmDecora‐
       tions on the VendorShell(3X) reference page.

center;	  lb	lb    l	    l.	   Name			      Description    _
all			   Include   all   decorations	(default  value)  bor‐
der			Window border maximize			 Maximize but‐
ton  (includes title bar) minimize		     Minimize button (includes
title	      bar)	    none		       No	   decorations
resizeh			   Border    resize    handles	  (includes    border)
menu			   Window   menu   button   (includes	 title	  bar)
title			   Title bar (includes border)

       Examples:

	   Mwm*XClock.clientDecoration: -resizeh -maximize

       This  removes  the  resize handles and maximize button from XClock win‐
       dows.

	   Mwm*XClock.clientDecoration: menu minimize border

       This does the same thing as above. Note that either  menu  or  minimize
       implies title.

       clientFunctions (class ClientFunctions)
	      This resource is used to indicate which mwm functions are appli‐
	      cable (or not applicable) to the client window.  The  value  for
	      the  resource  is a list of functions.  If the first function in
	      the list has a minus sign in front of it, then mwm  starts  with
	      all  functions  and subtracts from that set.  If the first func‐
	      tion in the list has a plus sign in front of it, then mwm starts
	      with  no	functions  and builds up a list.  Each function in the
	      list must be preceded by the appropriate plus or minus sign  and
	      separated from the next function by a space.

       An application can also specify which functions mwm should apply to its
       windows.	 If it does so, mwm applies only those functions indicated  by
       both  the application and the clientFunctions resource.	Otherwise, mwm
       applies the functions indicated by the clientFunctions  resource.   For
       more  information see the description of XmNmwmFunctions on the Vendor‐
       Shell(3X) reference page.

       The table below lists the functions available for this resource:

	       Name	  Description
	       ─────────────────────────────────────────────────
	       all	  Include all functions (default value)
	       none	  No functions
	       resize	  f.resize
	       move	  f.move
	       minimize	  f.minimize
	       maximize	  f.maximize
	       close	  f.kill

       focusAutoRaise (class FocusAutoRaise)
	      When the value of this resource is True, clients are raised when
	      they  get the keyboard input focus.  If the value is False,  the
	      stacking of windows on the display is not changed when a	window
	      gets  the	 keyboard input focus.	The default value is True when
	      the keyboardFocusPolicy is explicit and False when the keyboard‐
	      FocusPolicy is pointer.

       iconImage (class IconImage)
	      This  resource can be used to specify an icon image for a client
	      (for example, "Mwm*myclock*iconImage").  The resource value is a
	      pathname	for a bitmap file.  The value of the (client specific)
	      useClientIcon resource is used to determine whether or not  user
	      supplied	icon  images  are used instead of client supplied icon
	      images.  The default value is to display a built-in window  man‐
	      ager icon image.

       iconImageBackground (class Background)
	      This  resource  specifies the background color of the icon image
	      that is displayed in the image part of  an  icon.	  The  default
	      value  of	 this  resource is the icon background color (that is,
	      specified by "Mwm*background or Mwm*icon*background).

       iconImageBottomShadowColor (class Foreground)
	      This resource specifies the bottom  shadow  color	 of  the  icon
	      image  that  is  displayed  in  the  image part of an icon.  The
	      default value of this resource is the icon bottom	 shadow	 color
	      (that is, specified by Mwm*icon*bottomShadowColor).

       iconImageBottomShadowPixmap (class BottomShadowPixmap)
	      This  resource  specifies	 the  bottom shadow Pixmap of the icon
	      image that is displayed in the  image  part  of  an  icon.   The
	      default  value of this resource is the icon bottom shadow Pixmap
	      (that is, specified by Mwm*icon*bottomShadowPixmap).

       iconImageForeground (class Foreground)
	      This resource specifies the foreground color of the  icon	 image
	      that  is	displayed  in  the image part of an icon.  The default
	      value of this resource varies depending on the icon background.

       iconImageTopShadowColor (class Background)
	      This resource specifies the top shadow color of the  icon	 image
	      that  is	displayed  in  the image part of an icon.  The default
	      value of this resource is the icon top shadow  color  (that  is,
	      specified by Mwm*icon*topShadowColor).

       iconImageTopShadowPixmap (class TopShadowPixmap)
	      This  resource specifies the top shadow Pixmap of the icon image
	      that is displayed in the image part of  an  icon.	  The  default
	      value  of	 this resource is the icon top shadow pixmap (that is,
	      specified by Mwm*icon*topShadowPixmap).

       matteBackground	(class Background)
	      This resource specifies the background color of the matte,  when
	      matteWidth  is  positive.	 The default value of this resource is
	      the client background color (that is,  specified	by  "Mwm*back‐
	      ground or Mwm*client*background).

       matteBottomShadowColor (class Foreground)
	      This  resource  specifies	 the bottom shadow color of the matte,
	      when matteWidth is positive.  The default value of this resource
	      is  the  client  bottom  shadow  color  (that  is,  specified by
	      "Mwm*bottomShadowColor or Mwm*client*bottomShadowColor).

       matteBottomShadowPixmap (class BottomShadowPixmap)
	      This resource specifies the bottom shadow Pixmap of  the	matte,
	      when matteWidth is positive.  The default value of this resource
	      is the client bottom shadow pixmap (that is, specified by
	      "Mwm*bottomShadowPixmap or Mwm*client*bottomShadowPixmap).

       matteForeground (class Foreground)
	      This  resource specifies the foreground color of the matte, when
	      matteWidth is positive.  The default value of this  resource  is
	      the  client  foreground  color (that is, specified by "Mwm*fore‐
	      ground or Mwm*client*foreground).

       matteTopShadowColor (class Background)
	      This resource specifies the top shadow color of the matte,  when
	      matteWidth  is  positive.	 The default value of this resource is
	      the client top shadow color (that is, specified by "Mwm*topShad‐
	      owColor or Mwm*client*topShadowColor).

       matteTopShadowPixmap (class TopShadowPixmap)
	      This resource specifies the top shadow pixmap of the matte, when
	      matteWidth is positive.  The default value of this  resource  is
	      the  client  top	shadow pixmap (that is, specified by "Mwm*top‐
	      ShadowPixmap or Mwm*client*topShadowPixmap).

       matteWidth (class MatteWidth)
	      This resource specifies the width of the	optional  matte.   The
	      default value is 0, which effectively disables the matte.

       maximumClientSize (class MaximumClientSize)
	      This resource is either a size specification or a direction that
	      indicates how a client window is to be maximized.	 The  resource
	      value  can  be  specified	 as a size specification widthxheight.
	      The width and height are	interpreted  in	 the  units  that  the
	      client  uses (for example, for terminal emulators this is gener‐
	      ally characters).	 Alternately, "vertical" or  "horizontal"  can
	      be specified to indicate the direction in which the client maxi‐
	      mizes.

       If this resource is not specified, the maximum size  from  the  WM_NOR‐
       MAL_HINTS  property is used if set.  Otherwise the default value is the
       size where the client window with window management borders  fills  the
       screen.	When the maximum client size is not determined by the maximum‐
       ClientSize resource, the maximumMaximumSize resource value is used as a
       constraint on the maximum size.

       useClientIcon (class UseClientIcon)
	      If  the value given for this resource is True, a client-supplied
	      icon image takes precedence over	a  user-supplied  icon	image.
	      The  default value is False, giving the user-supplied icon image
	      higher precedence than the client-supplied icon image.

       usePPosition (class UsePPosition)
	      This resource specifies whether  Mwm  honors  program  specified
	      position	PPosition specified in the WM_NORMAL_HINTS property in
	      the  absence  of	an  user  specified  position.	 Setting  this
	      resource	to  on,	 causes	 mwm to always honor program specified
	      position. Setting this resource to off,  causes  mwm  to	always
	      ignore program specified position.  Setting this resource to the
	      default value of nonzero cause mwm to  honor  program  specified
	      position other than (0,0).

       windowMenu (class WindowMenu)
	      This resource indicates the name of the menu pane that is posted
	      when the window menu is popped up (usually by pressing button  1
	      on  the  window  menu  button on the client window frame).  Menu
	      panes are specified in the MWM resource description file.	  Win‐
	      dow  menus can be customized on a client class basis by specify‐
	      ing resources of	the  form  Mwm*client_name_or_class*windowMenu
	      (see "Mwm Resource Description File Syntax").  The default value
	      of this resource is "DefaultWindowMenu".

   Resource Description File
       The MWM resource description file is a supplementary resource file that
       contains	 resource  descriptions that are referred to by entries in the
       defaults files (.Xdefaults, app-defaults/Mwm).	It  contains  descrip‐
       tions  of resources that are to be used by mwm, and that cannot be eas‐
       ily encoded in the defaults files (a bitmap file is an  analogous  type
       of  resource description file).	A particular mwm resource description‐
       file can be selected using the configFile resource.

       The following types of resources can be described in the	 mwm  resource
       description file:

       Buttons
	      Window  manager  functions can be bound (associated) with button
	      events.

       Keys   Window manager functions can  be	bound  (associated)  with  key
	      press events.

       Menus  Menu  panes  can	be  used  for  the window menu and other menus
	      posted with key bindings and button bindings.

   mwm Resource Description File Syntax
       The mwm resource description file is a standard text file that contains
       items of information separated by blanks, tabs, and newline characters.
       Blank lines are ignored.	 Items or characters can be  quoted  to	 avoid
       special	interpretation	(for  example,	the  comment  character can be
       quoted to prevent it from being interpreted as the comment  character).
       A quoted item can be contained in double quotes (").  Single characters
       can be quoted by preceding them by the backslash	 character  (\).   All
       text from an unquoted # to the end of the line is regarded as a comment
       and is not interpreted as part of a resource description.  If ! is  the
       first  character	 in  a	line, the line is regarded as a comment.  If a
       line ends in a backslash character (\), the next line is	 considered  a
       continuation  of	 that  line.  Window manager functions can be accessed
       with button and key bindings, and with window manager menus.  Functions
       are  indicated as part of the specifications for button and key binding
       sets, and menu panes.  The function  specification  has	the  following
       syntax:

	       function =	 function_name [function_args]
	       function_name =	 window manager function
	       function_args =	 {quoted_item  unquoted_item}

       The following functions are supported.  If a function is specified that
       isn't one of the supported functions, then it is interpreted by mwm  as
       f.nop.

       f.beep This function causes a beep.

       f.circle_down [icon  window]
	      This  function  causes  the window or icon that is on the top of
	      the window stack to be put on the bottom of the window stack (so
	      that  it	no  longer  obscures  any other window or icon).  This
	      function affects only those windows and icons that obscure other
	      windows  and  icons,  or	that are obscured by other windows and
	      icons.  Secondary	 windows  (that	 is,  transient	 windows)  are
	      restacked	 with their associated primary window.	Secondary win‐
	      dows always stay on top of the  associated  primary  window  and
	      there can be no other primary windows between the secondary win‐
	      dows and their primary window.  If an icon function argument  is
	      specified,  the  function	 applies  only	to icons.  If a window
	      function argument is specified, the  function  applies  only  to
	      windows.

       f.circle_up [icon  window]
	      This  function  raises  the  window or icon on the bottom of the
	      window stack (so that it is not obscured by any other  windows).
	      This  function affects only those windows and icons that obscure
	      other windows and icons, or that are obscured by	other  windows
	      and  icons.   Secondary windows (that is, transient windows) are
	      restacked with their associated  primary	window.	  If  an  icon
	      function	argument  is  specified,  the function applies only to
	      icons.  If a window function argument is specified, the function
	      applies only to windows.

       f.exec or !
	      This  function causes command to be executed (using the value of
	      the MWMSHELL environment variable if it is  set,	otherwise  the
	      value  of the SHELL environment variable if it is set, otherwise
	      /bin/sh).	 The ! notation can be used in	place  of  the	f.exec
	      function name.

       f.focus_color
	      This  function  sets  the colormap focus to a client window.  If
	      this function is done in a root context,	the  default  colormap
	      (set  up by the X Window System for the screen where MWM is run‐
	      ning) is installed and there is no specific client  window  col‐
	      ormap  focus.   This function is treated as f.nop if colormapFo‐
	      cusPolicy is not explicit.

       f.focus_key
	      This function sets the keyboard input focus to a	client	window
	      or icon.	This function is treated as f.nop if keyboardFocusPol‐
	      icy is not explicit or the function is executed in a  root  con‐
	      text.

       f.kill This   function	is   used  to  terminate  a  client.   If  the
	      WM_DELETE_WINDOW protocol is set up, the client is sent a client
	      message  event,  indicating  that	 the  client  window should be
	      deleted.	If the WM_SAVE_YOURSELF protocol is set up, the client
	      is sent a client message event, indicating that the client needs
	      to prepare to be terminated.  If the client does	not  have  the
	      WM_DELETE_WINDOW or WM_SAVE_YOURSELF protocol set up, this func‐
	      tion causes a client's X connection to  be  terminated  (usually
	      resulting	 in termination of the client).	 Refer to the descrip‐
	      tion of the quitTimeout resource and the WM_PROTOCOLS property.

       f.lower [-client within	freeFamily]
	      This function lowers a primary  window  to  the  bottom  of  the
	      global window stack (where it obscures no other window) and low‐
	      ers the secondary window (transient window or dialog box) within
	      the  client family.  The arguments to this function are mutually
	      exclusive.

       The client argument indicates the name or class of a client  to	lower.
       If  the client argument is not specified, the context that the function
       was invoked in indicates the window or icon to lower.

       Specifying within lowers the secondary window within the family	(stay‐
       ing  above  the	parent)	 but  does  not lower the client family in the
       global window stack.

       Specifying freeFamily lowers the window to the  bottom  of  the	global
       windows stack from its local family stack.

       f.maximize
	      This  function  causes  a client window to be displayed with its
	      maximum size.

       f.menu This function associates a cascading (pull-right)	 menu  with  a
	      menu  pane  entry	 or  a menu with a button or key binding.  The
	      menu_name function argument identifies the menu to be used.

       f.minimize
	      This function causes a client window  to	be  minimized  (iconi‐
	      fied).  When a window is minimized when no icon box is used, its
	      icon is placed on the bottom of the window  stack	 (so  that  it
	      obscures no other window).  If an icon box is used, the client's
	      icon changes to its iconified form inside the  icon  box.	  Sec‐
	      ondary  windows  (that is, transient windows) are minimized with
	      their associated primary window.	There is only one icon	for  a
	      primary window and all its secondary windows.

       f.move This function causes a client window to be interactively moved.

       f.next_cmap
	      This  function  installs	the  next colormap in the list of col‐
	      ormaps for the window with the colormap focus.

       f.next_key [icon	 window	 transient]
	      This function sets the keyboard input focus  to  the  next  win‐
	      dow/icon	in the set of windows/icons managed by the window man‐
	      ager (the ordering of this set is based on the stacking of  win‐
	      dows  on the screen).  This function is treated as f.nop if key‐
	      boardFocusPolicy is not explicit.	 The keyboard input  focus  is
	      moved  only  to windows that do not have an associated secondary
	      window that is application modal.	 If the transient argument  is
	      specified,  transient  (secondary) windows are traversed (other‐
	      wise, if only window is specified, traversal is done only to the
	      last  focused window in a transient group).  If an icon function
	      argument is specified, the function applies only to icons.  If a
	      window function argument is specified, the function applies only
	      to windows.

       f.nop  This function does nothing.

       f.normalize
	      This function causes a client window to be  displayed  with  its
	      normal size.  Secondary windows (that is, transient windows) are
	      placed in their normal state along with their associated primary
	      window.

       f.normalize_and_raise
	      This  function causes the corresponding client window to be dis‐
	      played with its normal size and raised to the top of the	window
	      stack.   Secondary  windows  (that  is,  transient  windows) are
	      placed in their normal state along with their associated primary
	      window.

       f.pack_icons
	      This  function  is  used	to relayout icons (based on the layout
	      policy being used) on the root window or in the  icon  box.   In
	      general this causes icons to be "packed" into the icon grid.

       f.pass_keys
	      This  function  is used to enable/disable (toggle) processing of
	      key bindings for window manager functions.  When it disables key
	      binding  processing,  all	 keys are passed on to the window with
	      the keyboard input focus and no  window  manager	functions  are
	      invoked.	 If  the  f.pass_keys  function	 is invoked with a key
	      binding to disable key-binding processing, the same key  binding
	      can be used to enable key-binding processing.

       f.post_wmenu
	      This function is used to post the window menu.  If a key is used
	      to post the window menu and a window menu button is present, the
	      window  menu is automatically placed with its top-left corner at
	      the bottom-left corner of the window menu button for the	client
	      window.	If  no window menu button is present,  the window menu
	      is placed at the top-left corner of the client window.

       f.prev_cmap
	      This function installs the previous colormap in the list of col‐
	      ormaps for the window with the colormap focus.

       f.prev_key [icon	 window	 transient]
	      This function sets the keyboard input focus to the previous win‐
	      dow/icon in the set of windows/icons managed by the window  man‐
	      ager  (the ordering of this set is based on the stacking of win‐
	      dows on the screen).  This function is treated as f.nop if  key‐
	      boardFocusPolicy	is  not explicit.  The keyboard input focus is
	      moved only to windows that do not have an	 associated  secondary
	      window  that is application modal.  If the transient argument is
	      specified, transient (secondary) windows are  traversed  (other‐
	      wise, if only window is specified, traversal is done only to the
	      last focused window in a transient group).  If an icon  function
	      argument	is  specified, the function applies only to icons.  If
	      an window function argument is specified, the  function  applies
	      only to windows.

       f.quit_mwm
	      This function terminates mwm (but NOT the X window system).

       f.raise [-client within freeFamily]
	      This  function  raises a primary window to the top of the global
	      window stack (where it is	 obscured  by  no  other  window)  and
	      raises  the  secondary  window  (transient window or dialog box)
	      within the client family.	 The arguments to  this	 function  are
	      mutually exclusive.

       The  client  argument indicates the name or class of a client to lower.
       If the client is not specified,	the  context  that  the	 function  was
       invoked in indicates the window or icon to lower.

       Specifying  within  raises  the	secondary window within the family but
       does not raise the client family in the global window stack.

       Specifying freeFamily raises the window to the top of its local	family
       stack and raises the family to the top of the global window stack.

       f.raise_lower [within freeFamily]
	      This  function  raises a primary window to the top of the global
	      window stack if it is partially obscured by another window; oth‐
	      erwise,  it lowers the window to the bottom of the window stack.
	      The arguments to this function are mutually exclusive.

       Specifying within raises a secondary window within the family  (staying
       above the parent window), if it is partially obscured by another window
       in the application's family; otherwise, it lowers  the  window  to  the
       bottom  of  the	family	stack.	 It has no effect on the global window
       stacking order.

       Specifying freeFamily raises the window to the top of its local	family
       stack,  if obscured by another window, and raises the family to the top
       of the global window stack; otherwise, it lowers the window to the bot‐
       tom  of	its  local family stack and lowers the family to the bottom of
       the global window stack.

       f.refresh
	      This function causes all windows to be redrawn.

       f.refresh_win
	      This function causes a client window to be redrawn.

       f.resize
	      This  function  causes  a	 client	 window	 to  be	 interactively
	      resized.

       f.restore
	      This  function  restores the previous state of an icon's associ‐
	      ated window.  If a maximized window is iconified, then f.restore
	      restores	it  to	its  maximized	state.	 If a normal window is
	      iconified, then f.restore restores it to its normalized state.

       f.restore_and_raise
	      This function restores the previous state of an  icon's  associ‐
	      ated  window  and	 raises	 the  window  to the top of the window
	      stack.	If   a	 maximized   window   is    iconified,	  then
	      f.restore_and_raise  restores  it	 to  its  maximized  state and
	      raises it to the top of the window stack.	 If a normal window is
	      iconified,  then	f.restore_and_raise restores it to its normal‐
	      ized state and raises it to the top of the window stack.

       f.restart
	      This function causes mwm to be restarted (effectively terminated
	      and re-executed).

       f.screen [next prev back
	      screen_number]" This function causes the pointer to be warp to a
	      specific screen number or to the next, previous, or last visited
	      (back)  screen.	The  arguments	to  this function are mutually
	      exclusive.

       The screen_number argument indicates the screen number that the pointer
       is to be warped.	 Screens are numbered starting from screen 0.

       Specifying  next	 cause	the pointer to warp to the next managed screen
       (skipping over any unmanaged screens).

       Specifying prev cause the pointer  to  warp  to	the  previous  managed
       screen (skipping over any unmanaged screens).

       Specifying back cause the pointer to warp to the last visited screen.

       f.send_msg message_number
	      This  function sends a client message of the type _MOTIF_WM_MES‐
	      SAGES with the  message_type  indicated  by  the	message_number
	      function	argument.   The	 client	 message  is sent only if mes‐
	      sage_number is included in the client's _MOTIF_WM_MESSAGES prop‐
	      erty.   A menu item label is grayed out if the menu item is used
	      to do f.send_msg of a  message  that  is	not  included  in  the
	      client's _MOTIF_WM_MESSAGES property.

       f.separator
	      This function causes a menu separator to be put in the menu pane
	      at the specified location (the label is ignored).

       f.set_behavior
	      This function causes the window  manager	to  restart  with  the
	      default  behavior (if a custom behavior is configured) or revert
	      to  the  custom  behavior.   By  default	this   is   bound   to
	      Shift Ctrl Meta <Key>!.

       f.title
	      This  function inserts a title in the menu pane at the specified
	      location.

       Each function may be constrained as to which resource types can specify
       the  function  (for example, menu pane) and also what context the func‐
       tion can be used in (for example, the function is done to the  selected
       client window).	Function contexts are

       root   No  client window or icon has been selected as an object for the
	      function.

       window A client window has been selected as an object for the function.
	      This  includes the window's title bar and frame.	Some functions
	      are applied only when the window is in its normalized state (for
	      example, f.maximize) or its maximized state (for example, f.nor‐
	      malize).

       icon   An icon has been selected as an object for the function.

       If a function's context has been specified as iconwindow and the	 func‐
       tion  is	 invoked in an icon box, the function applies to the icon box,
       not to the icons inside.

       If a function is specified in a type of resource where it is  not  sup‐
       ported  or is invoked in a context that does not apply, the function is
       treated as f.nop.  The following table indicates the resource types and
       function contexts in which window manager functions apply.

Function		Contexts		  Resources
────────────────────────────────────────────────────────────────────────────────
f.beep			root, icon, window	  button, key, menu
f.circle_down		root, icon, window	  button, key, menu
f.circle_up		root, icon, window	  button, key, menu
f.exec			root, icon, window	  button, key, menu
f.focus_color		root, icon, window	  button, key, menu
f.focus_key		root, icon, window	  button, key, menu
f.kill			icon, window		  button, key, menu
f.lower			icon, window		  button, key, menu
f.maximize		icon, window(normal)	  button, key, menu
f.menu			root, icon, window	  button, key, menu
f.minimize		window			  button, key, menu
f.move			icon, window		  button, key, menu
f.next_cmap		root, icon, window	  button, key, menu
f.next_key		root, icon, window	  button, key, menu
f.nop			root, icon, window	  button, key, menu
f.normalize		icon, window(maximized)	  button, key, menu
f.normalize_and_raise	icon, window		  button, key, menu
f.pack_icons		root, icon, window	  button, key, menu
f.pass_keys		root, icon, window	  button, key, menu
f.post_wmenu		root, icon, window	  button, key
f.prev_cmap		root, icon, window	  button, key, menu
f.prev_key		root, icon, window	  button, key, menu
f.quit_mwm		root, icon, window	  button, key, menu (root only)
f.raise			icon, window		  button, key, menu
f.raise_lower		icon, window		  button, key, menu
f.refresh		root, icon, window	  button, key, menu
f.refresh_win		window			  button, key, menu
f.resize		window			  button, key, menu
f.restore		icon, window		  button, key, menu
f.restore_and_raise	icon, window		  button, key, menu
f.restart		root, icon, window	  button, key, menu (root only)
f.screen		root, icon, window	  button, key, menu
f.send_msg		icon, window		  button, key, menu
f.separator		root, icon, window	  menu
f.set_behavior		root, icon, window	  button, key, menu
f.title			root, icon, window	  menu

   Window Manager Event Specification
       Events  are indicated as part of the specifications for button and key-
       binding sets, and menu panes.

       Button events have the following syntax:

button =	  [modifier_list]<button_event_name>
modifier_list =	  modifier_name {modifier_name}

       All modifiers specified are interpreted as being exclusive (this	 means
       that  only the specified modifiers can be present when the button event
       occurs).	 The following table indicates the values that can be used for
       modifier_name.  The [Alt] key is frequently labeled [Extend] or [Meta].
       Alt and Meta can be used interchangeably in event specification.

			   Modifier   Description
			   ────────────────────────
			   Ctrl	      Control Key
			   Shift      Shift Key
			   Alt	      Alt/Meta Key
			   Meta	      Meta/Alt Key
			   Lock	      Lock Key
			   Mod1	      Modifier1
			   Mod2	      Modifier2
			   Mod3	      Modifier3
			   Mod4	      Modifier4
			   Mod5	      Modifier5

       The following table indicates the values that  can  be  used  for  but‐
       ton_event_name.

		   Button	Description
		   ────────────────────────────────────────
		   Btn1Down	Button 1 Press
		   Btn1Up	Button 1 Release
		   Btn1Click	Button 1 Press and Release
		   Btn1Click2	Button 1 Double-Click
		   Btn2Down	Button 2 Press
		   Btn2Up	Button 2 Release
		   Btn2Click	Button 2 Press and Release
		   Btn2Click2	Button 2 Double-Click
		   Btn3Down	Button 3 Press
		   Btn3Up	Button 3 Release
		   Btn3Click	Button 3 Press and Release
		   Btn3Click2	Button 3 Double-Click
		   Btn4Down	Button 4 Press
		   Btn4Up	Button 4 Release
		   Btn4Click	Button 4 Press and Release
		   Btn4Click2	Button 4 Double-Click
		   Btn5Down	Button 5 Press
		   Btn5Up	Button 5 Release
		   Btn5Click	Button 5 Press and Release
		   Btn5Click2	Button 5 Double-Click

       Key  events  that are used by the window manager for menu mnemonics and
       for binding to window manager functions are  single  key	 presses;  key
       releases are ignored.  Key events have the following syntax:

key =		  [modifier_list]<Key>key_name
modifier_list =	  modifier_name {modifier_name}

       All  modifiers specified are interpreted as being exclusive (this means
       that only the specified modifiers can be present	 when  the  key	 event
       occurs).	  Modifiers  for keys are the same as those that apply to but‐
       tons.  The key_name is an X11 keysym name.  Keysym names can  be	 found
       in the keysymdef.h file (remove the XK_ prefix).

   Button Bindings
       The  buttonBindings resource value is the name of a set of button bind‐
       ings that are used to configure window manager behavior.	 A window man‐
       ager  function can be done when a button press  occurs with the pointer
       over a framed client window, an icon, or the root window.  The  context
       for  indicating	where the button press applies is also the context for
       invoking the window manager function when  the  button  press  is  done
       (significant for functions that are context sensitive).

       The button binding syntax is

	    Buttons bindings_set_name {
		button	  context    function
		button	  context    function
				     .
				     .
		button	  context    function }

       The syntax for the context specification is

	  context =   object[  context]
	  object =    root  icon  window  title	 frame	border	app

       The  context  specification indicates where the pointer must be for the
       button binding to be effective.	For example, a context of window indi‐
       cates  that  the pointer must be over a client window or window manage‐
       ment frame for the button binding to be effective.  The	frame  context
       is  for	the  window management frame around a client window (including
       the border and titlebar), the border context is for the border part  of
       the  window  management	frame  (not including the titlebar), the title
       context is for the title area of the window management frame,  and  the
       app  context  is	 for  the application window (not including the window
       management frame).

       If an f.nop function is specified for  a	 button	 binding,  the	button
       binding is not done.

   Key Bindings
       The  keyBindings	 resource  value  is the name of a set of key bindings
       that are used to configure window manager behavior.  A  window  manager
       function	 can be done when a particular key is pressed.	The context in
       which the key binding applies is indicated in the key binding  specifi‐
       cation.	 The valid contexts are the same as those that apply to button
       bindings.

       The key binding syntax is

	    Keys bindings_set_name {
		key    context	  function
		key    context	  function
			    .
			    .
		key    context	  function }

       If an f.nop function is specified for a key binding, the key binding is
       not done.  If an f.post_wmenu or f.menu function is bound to a key, mwm
       will automatically use the same key for	removing  the  menu  from  the
       screen after it has been popped up.

       The  context  specification  syntax is the same as for button bindings.
       For key bindings, the frame, title, border, and app contexts are equiv‐
       alent to the window context.  The context for a key event is the window
       or icon that has the keyboard input focus (root if no  window  or  icon
       has the keyboard input focus).

   Menu Panes
       Menus can be popped up using the f.post_wmenu and f.menu window manager
       functions.  The context for window manager functions that are done from
       a menu is root, icon or window depending on how the menu was popped up.
       In the case of the window menu or menus popped up with a	 key  binding,
       the  location  of  the keyboard input focus indicates the context.  For
       menus popped up using a button binding, the context of the button bind‐
       ing is the context of the menu.

       The menu pane specification syntax is

	    Menu menu_name {
		label  [mnemonic]  [accelerator]   function
		label  [mnemonic]  [accelerator]   function
			    .
			    .
		label  [mnemonic]  [accelerator]   function }

       Each  line  in  the  Menu specification identifies the label for a menu
       item and the function to be done if the menu item is selected.  Option‐
       ally  a menu button mnemonic and a menu button keyboard accelerator may
       be specified.  Mnemonics are functional only when the  menu  is	posted
       and keyboard traversal applies.

       The  label  may	be a string or a bitmap file.  The label specification
       has the following syntax:

		  label =	  text	bitmap_file
		  bitmap_file =	  @file_name
		  text =	  quoted_item  unquoted_item

       The string encoding for labels must be compatible with  the  menu  font
       that  is	 used.	Labels are greyed out for menu items that do the f.nop
       function or an invalid function or a function that doesn't apply in the
       current context.

       A mnemonic specification has the following syntax

mnemonic =   _character

       The  first  matching character in the label is underlined.  If there is
       no matching character in the label, no mnemonic is registered with  the
       window  manager	for  that  label.  Although the character must exactly
       match a character in the label, the mnemonic does not  execute  if  any
       modifier (such as Shift) is pressed with the character key.

       The  accelerator	 specification	is  a key event specification with the
       same syntax as is used for key bindings to window manager functions.

   Environment
       mwm uses the environment	 variable  HOME	 specifying  the  user's  home
       directory.

       mwm  uses the environment variable LANG specifying the user's choice of
       language for the mwm message catalog and the mwm	 resource  description
       file.

       mwm  uses  the  environment variables XFILESEARCHPATH, XUSERFILESEARCH‐
       PATH, XAPPLRESDIR, XENVIRONMENT, LANG, and HOME in  determining	search
       paths  for  resource  defaults  files.  mwm may also use XBMLANGPATH to
       search for bitmap files.

       mwm reads the $HOME/.motifbind file if it exists to install  a  virtual
       key  bindings property on the root window.  For more information on the
       content of the .motifbind file, see VirtualBindings(3X).

       mwm uses the environment variable MWMSHELL (or SHELL,  if  MWMSHELL  is
       not  set),  specifying the shell to use when executing commands via the
       f.exec function.

Files
       /usr/lib/X11/$LANG/system.mwmrc /usr/lib/X11/system.mwmrc
       /usr/lib/X11/app-defaults/Mwm $HOME/Mwm $HOME/.Xdefaults
       $HOME/$LANG/.mwmrc $HOME/.mwmrc $HOME/.motifbind

RELATED INFORMATION
       VendorShell(3X), VirtualBindings(3X), X(1), and XmInstallImage(3X).

								       mwm(1X)
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